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Weapons of Star Trek
Hand Weapons
Torpedos
Beam Weapons
Other Weapons
The standard single shot capacity of a hand weapon of the classes used
in the 23rd-24th centuries is in the megajoule range; low settings draw
megawatts of power, while high continuous settings may draw gigawatts
of
power. Hand weapons may be estimated as having 1-60 gigajoules of total
energy reserves, or on the general order of 100-10,000 shots depending
on setting used. Federation weapons in particular have a plethora of
advanced features and broadly reprogrammable settings.
Beam weapons may be supplemented with variable-setting photon grenades,
which - much like photon torpedos - may have either very high or very
low yields, and - like phasers - have a stun setting. An assortment of
other less versatile lethal hand grenades exist, including plasma
grenades and small ultritium charges.
 Torpedos
In rough order of
technological sophistication, torpedos are seen to have the following
warheads:
 Photonic
or Photon
Photon and photonictorpedos were used by the Federation and Klingon
Empire are
variable-yield antimatter warhead devices with shields. Yield may be
tightly controlled.
In the 22nd century,
maximum yield for the chassis was roughly 20 megatons; by the 24th
century, this had increased to approximately
to 1 gigaton. Torpedo range appears to have initially peaked at 5,000
kilometers; by mid 23rd century, this had increased to 90,000
kilometers, with effective combat ranges increasing to 300,000
kilometers by the late 24th century.
Federation starships have always carried a limited supply of torpedos;
this supply has not increased as quickly as starship size. As of 2300,
the Constitution class
carried 96 torpedos, while as of 2365 the far larger Galaxy class only carried 275,
Photon torpedos are highly modular; the torpedo may be customized
extensively for special missions and purposes. It is
possible that the maximum rated yield cannot be achieved without
stripping other systems to a minimum.
 Plasma
Romulans, in the
23rd and 24th centuries, use plasma torpedos. These make use of
trilithium, and tend to
be more powerful than Federation or Cardassian equivalents.
 Quantum
Quantum torpedos are deadlier, possibly involving unique penetration
effects, but remain in rare deployment, either for cost reasons or as
specialized weapons that cannot be fabricated on board a starship.
"Galileo Seven" provides gigajoule
range energy capacities for a phaser pistol; "The Mind's Eye" gives
megawatt drains for some particular [test] settings. We might suggest a
"test" setting designed to drain the discharge crystal evenly over four
seconds for a standard kilogram of TNT per shot, which makes even more
sense out of "holding at 1.05 megajoules per second." The slightly more
powerful 4.7 megajoule capacity of the Cardassian rifle in "Return to
Grace" with a 3 millisecond fire cycle gives a 1.57 gigawatt drain,
which is required to drill through cubic meters of rock in seconds, or
bring down buildings on high settings, as seen in various TNG episodes
and movies, or hold of armies of primitives, as noted in several TOS
episodes. After all, if a standard "hard kill" shot is 5 megajoules
(high), and standard phaser pistol capacity 1-5 gigajoules, that leaves
200-1000 "hard kill" shots.
A 3 millisecond fire cycle, incidentally, gives 20,000 rounds per
minute, closely comparable with the GAU-8 rotary cannon used by the
Warthog and visible essentially as a continuous beam by the naked eye
as
well as most cameras. The muzzle energy of the Cardassian phase
disruptor rifle is no less impressive than that of the GAU-8; not bad
for the 24th century version of the AK-47.
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