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The impulse engines of
a starship are powered by fusion reactors. One overloaded impulse
engine
ejected from the ship is effectively a 99.75 megaton bomb, which
suggests a total peak output for the impulse power systems somewhere
around the petawatt range.
Early
Romulan ships only had impulse power systems, although they clearly
have FTL capabilities. Ships using "impulse power" to fuel
their warp drives are far slower than those that do not. UFP ships also
have battery backups and a warp core, which is a peculiar type of
matter-antimatter reactor. The engines of the U.S.S. Enterprise can
produce a total real-space impulse in excess of 1022 kgm/s,
transferring a similar order of magnitude of kinetic energy to a
real-space object.
A phaser pistol's power pack holds
several GJ of energy. 
The U.S.S. Enterprise can casually deploy, from stores, a string of 210
"flashbulb" satellites with a total peak power ouput that fall
somewhere
in the range of a few exawatts each to levels absurd enough to not be
relevant to discussion.
"The Doomsday Machine" gives us
the yield for an impulse engine set to self-destruct. Presumably the
engine does not include the full fuel reserves; further, the Enterprise
has more than one impulse engine. The impulse power system does not in
any event seem intended for long burns. Thus, total peak power output
approaching a petawatt seems likely for the impulse plants,
particularly considering that
impulse power systems and the ship's batteries can be used to power
weapons and shields.
Spock
tries to use the Enterprise's deflectors to move an asteroid he
describes as roughly the size of the moon, succeeding in shifting its
path 0.013 degrees; he arrived too late for that angle to deflect the
asteroid far enough from the planet to avert a collision. With the
asteroid impacting in two months, that suggests the Enterprise was
capable of shifting its velocity vector a couple meters per second -
imparting somewhere within the orders of magnitude of 1022-1023
kgm/s and 1022-1023 joules of kinetic energy.
The
personal phasers of the "Galileo
Seven" had enough energy to put 150 extra pounds into orbit -
this is the quantity that the shuttle was overweight by when launched
with the aid of phasers. If each member of the away team had one, that
means each phaser power pack had enough energy to lift 20 pounds into
an
unstable orbit - through the appropriate quantity of atmosphere in a
shuttle with the drag coefficient of a brick - and then maintain thrust
for a while. All things considered, this gives us several (1-5)
gigajoules per fully charged hand phaser. This explains why overloading
phasers are dangerous; an overloaded hand phaser with a full charge
could potentially release as much energy as a ton of TNT. For
comparison, a C cell - perhaps two of which could fit in the handle of
a
phaser pistol - stores about 50 kilojoules.
In"Operation: Annihilate!" Kirk
deploys a network of 210 satellites to burn out the maddening neural
parasites, at a height of 72 miles. The goal is to cook the parasites
with a million candles per square inch of UV radiation. If the
satellites in question could create a million candles per square inch
intensity through 72 miles of vacuum in isolation and radiate
omnidirectionally, then they would have an output of 15 exawatts each;
if they only emitted in a downwards cone, this is still several
exawatts
per satellite. The power required to bathe the entire surface of the
planet with a million candles per square inch would roughly 600,000
EW if the planet is earth sized - 2,900 EW per satellite. If we adjust
this figure for atmospheric loss, the energy requirements become
excessively high, even considering that this need not be sustained for
a long time. The minimum figure (3150 EW total peak output) is to be
preferred.
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