Scenario:
A neutral planet named Foreign has come under invasion by both Star Wars and Star Trek forces. Foreign contains a huge supply of resources, over 100 times that of Earth, and is strategically significant in terms of its location, being in the middle of a hyperlane. The planet is about the size of Earth. Foreign is home to an inhabited civilization of humans (how? IDK) with a technological level about equal to our own, but the leaders of Foreign plan to stay out of the conflict and will only fight if attacked first.
The objective is to gain control of the planet, where they can either take it from the inhabitants by force or initiate trade with them.
Star Wars side:
100,000 GA soldiers
100,000 Imperial Remnant stormtroopers
100,000 clone troopers that were somehow still fit and alive
10,000 GA special forces
10,000 elite stormtrooper guards
1,000 shadow stormtroopers
1,000 YV hunter droids
10,000 armored divisions including AT-ATs and such
1,000 gunships
100 X wings
10 Jedi Knights
100 SPHAT batteries and other artillery
Star Trek side:
500,000 Federation soldiers
500,000 klingons
100,000 jem'hadar (sp?)
If available, 1,000 ground vehicles
If available, 1,000 aircraft
Both sides have access to as much food and water as they can typically afford, and both have a decent knowledge of the other side and the planet. Both are trying to minimize civilian casualties.
Star Wars vs Star Trek ground combat
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StarWarsStarTrek
- Starship Captain
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Cocytus
- Jedi Knight
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Re: Star Wars vs Star Trek ground combat
I had to check Wookiepedia for some of this stuff, since I'm not as familiar with the EU, but cloakable soldiers on the ST side outnumber the Wars side by 100 to 1!
Anyway:
Arm the Federation soldiers with personal forcefields (TNG: "A Fistful of Datas")
Arm part of them with TR-116 rifles modified with exographic targeting scanners and microtransporters (DS9: "Field of Fire") Said rifles can beam tritanium bullets from the barrel of the gun, through walls, to right in front of the target.
Arm the remainder with phasers, which can be set on a wide-beam kill (VOY: "Cathexis")
The Jem'Hadar retain their shroud ability, as seen in DS9 "To the Death," and "Rocks and Shoals." Said shroud is a personal cloaking field sufficient to hide the Jem'Hadar from Federation scanners. The shroud is dependent on Ketracel-White, so keep the Jem'Hadar fully stocked.
Jem'Hadar weapons also impart an anticoagulant to their victims, so even a glancing blow can prove fatal without prompt medical attention (DS9: "The Ship," "Change of Heart")
Have the Jem'Hadar supply about 300,000 Houdinis, antipersonnel mines which hide in subspace, being undetectable until the moment they appear and explode. (DS9: "The Seige of AR-558") Or better yet, just have the Jem'Hadar supply the design schematics, or a single example. We know from DS9 "Rivals" that the replicator can scan something and make more of it, even if the function or operation of the device is unknown, as was done with the probability altering gambling machine Martus replicated. The Federation could then make as many Houdinis as it needed.
Give the Federation Delta Flyers, Scout Ships (Insurrection) and Runabouts as air support. Each class of ship is equipped with both phasers and torpedoes.
As far as ground vehicles go, I suppose they could use the dune buggy from "Nemesis," though I don't really see any point.
Anyway:
Arm the Federation soldiers with personal forcefields (TNG: "A Fistful of Datas")
Arm part of them with TR-116 rifles modified with exographic targeting scanners and microtransporters (DS9: "Field of Fire") Said rifles can beam tritanium bullets from the barrel of the gun, through walls, to right in front of the target.
Arm the remainder with phasers, which can be set on a wide-beam kill (VOY: "Cathexis")
The Jem'Hadar retain their shroud ability, as seen in DS9 "To the Death," and "Rocks and Shoals." Said shroud is a personal cloaking field sufficient to hide the Jem'Hadar from Federation scanners. The shroud is dependent on Ketracel-White, so keep the Jem'Hadar fully stocked.
Jem'Hadar weapons also impart an anticoagulant to their victims, so even a glancing blow can prove fatal without prompt medical attention (DS9: "The Ship," "Change of Heart")
Have the Jem'Hadar supply about 300,000 Houdinis, antipersonnel mines which hide in subspace, being undetectable until the moment they appear and explode. (DS9: "The Seige of AR-558") Or better yet, just have the Jem'Hadar supply the design schematics, or a single example. We know from DS9 "Rivals" that the replicator can scan something and make more of it, even if the function or operation of the device is unknown, as was done with the probability altering gambling machine Martus replicated. The Federation could then make as many Houdinis as it needed.
Give the Federation Delta Flyers, Scout Ships (Insurrection) and Runabouts as air support. Each class of ship is equipped with both phasers and torpedoes.
As far as ground vehicles go, I suppose they could use the dune buggy from "Nemesis," though I don't really see any point.
- Trinoya
- Security Officer
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Re: Star Wars vs Star Trek ground combat
Jemmies pwn. TR-116 pwns. Transporters pwns...
Shadow troops, Clone Troops, and Jedi quickly realize they are waaaaaaaaaaaay in over their heads. Everyone else has long since died.
Might I recommend you amend your topic to remove transporter technology, this gives the war side a chance, as even a single runabout will do magnificent damage to opposing forces and be able to coordinate planetary level strategic movements by itself, much less with another 999 of them... More importantly, star trek air forces are also space forces... and, if armed with phasers can stun entire city blocks from orbit.
Shadow troops, Clone Troops, and Jedi quickly realize they are waaaaaaaaaaaay in over their heads. Everyone else has long since died.
Might I recommend you amend your topic to remove transporter technology, this gives the war side a chance, as even a single runabout will do magnificent damage to opposing forces and be able to coordinate planetary level strategic movements by itself, much less with another 999 of them... More importantly, star trek air forces are also space forces... and, if armed with phasers can stun entire city blocks from orbit.
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sonofccn
- Starship Captain
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Re: Star Wars vs Star Trek ground combat
Photon grenades plus tricorders. Form a picket line to chew up anyone who survives the rush towards the gunnery position, pull down runabouts for airsuppot and possibly quick evac and lets loose.
I'd also reserve Jemmies for after I'm pulling out to a fresh vantage point, beaming them in behind the Imperial line as a bit of a diversion while I'm setting up for another go.
I'd also reserve Jemmies for after I'm pulling out to a fresh vantage point, beaming them in behind the Imperial line as a bit of a diversion while I'm setting up for another go.
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Nowhereman10
- Bridge Officer
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Re: Star Wars vs Star Trek ground combat
Oh please. Given the recent TCW episode "Pursuit of Peace", it's clear that the Republic would be severely financially strained producing clones and equipement, and the Empire is probably in the same boat as well given it makes use of the same bureaucracy as the Republic, though it might be better at soaking the debt and hiding it, much like the old Soviet Union was for many decades until it's collapse in 1991.
The Klingons and the Cardassians also have armored ground assault vehicles, skimmers, and in Deep Space Nine's "The Wire", we learn of the Cardassian's mechanized infantry. The dune buggy from Insurrection is best used as a fast, light scout in places where transporters may not be an option. Also the Federation has those hoppers that are mentioned carrying troops around in "Nor the Battle the Strong".
Federation troops get at least the light TMP-era armor, or the Deep Space Nine heavy body armor seen in "Nor the Battle the Strong".
At least the Jem'Hadar and the Klingons bring in their artillery as seen in "The Ship" and "Nor the Battle the Strong" to shell the hell out of the clones and Storm troopers when they arrange themselves in those big Napoleanic-style masses, like they did in Attack of the Clones and have throughout TCW and Revenge of the Sith. The JH's artillery should be very effective since the 10 isotons was sufficent to destroy a 100 meter attack ship buried 90 meters in solid rock that had survived a high-speed, uncontrolled atmospheric entry. The lighter Klingon artillery can be used to harass and mop up enemy troops that survive the heavy bombardments.
The Klingons and the Cardassians also have armored ground assault vehicles, skimmers, and in Deep Space Nine's "The Wire", we learn of the Cardassian's mechanized infantry. The dune buggy from Insurrection is best used as a fast, light scout in places where transporters may not be an option. Also the Federation has those hoppers that are mentioned carrying troops around in "Nor the Battle the Strong".
Federation troops get at least the light TMP-era armor, or the Deep Space Nine heavy body armor seen in "Nor the Battle the Strong".
At least the Jem'Hadar and the Klingons bring in their artillery as seen in "The Ship" and "Nor the Battle the Strong" to shell the hell out of the clones and Storm troopers when they arrange themselves in those big Napoleanic-style masses, like they did in Attack of the Clones and have throughout TCW and Revenge of the Sith. The JH's artillery should be very effective since the 10 isotons was sufficent to destroy a 100 meter attack ship buried 90 meters in solid rock that had survived a high-speed, uncontrolled atmospheric entry. The lighter Klingon artillery can be used to harass and mop up enemy troops that survive the heavy bombardments.
- Praeothmin
- Jedi Master
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Re: Star Wars vs Star Trek ground combat
Why not revice the MACOs for ST as well, since SW has personnel from all time periods and level of Canon?
Give the ST side, IDK, 20 000 MACOs with their energy resistant uniforms and all their equipment... :)
Give the ST side, IDK, 20 000 MACOs with their energy resistant uniforms and all their equipment... :)
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Sideswipe
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Re: Star Wars vs Star Trek ground combat
I agree with the MACOs. They are the only ones who really looked like they knew what they were doing.
- Mr. Oragahn
- Admiral
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Re: Star Wars vs Star Trek ground combat
Redshirts never really knew what they were looking like, but they did it nonetheless.Sideswipe wrote:I agree with the MACOs. They are the only ones who really looked like they knew what they were doing.