Ork WAAUUUUUGHH vs. Trek Earth redux

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Jedi Master Spock
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Post by Jedi Master Spock » Mon Nov 12, 2007 3:23 am

Opecoiler wrote:Ah. Time to throw your own argument back in your face, Spock.

If it's true that the Roks for Armageddon were built on-site, than this points to truly insane construction speed on the part of the Orks. They were able to build over a hundred Roks in the time it took for the Imperial Navy to mobilize and attack, which couldn't have been very long, as Armageddon is a vital industrial world that possesses a massive naval base above it at St. Jowen's Dock.
Do we know it wasn't long? I haven't been impressed by WH40K communications, sensors, or reaction times.

Do we also know that the Orks didn't build the Roks out in the Kuiper belt beyond the range of Imperial patrols?

In other words, do we know anything about how the Roks came to be in the fleet? I think the answer to this is actually no. Perhaps the Orks brought pre-fab "Rok Kitz" and assembled them quickly from bodies in-system; perhaps they were towed; perhaps they were built over the course of a year in Kuiper orbit.
And while the rulebook says that Roks can't travel through the warp, it says nothing about them being towed by or stowed on board larger ships.
In general, the only ships large enough to stow or tow a Rok would be Space Hulks, from what I can tell. Roks look to be large.

My conclusion is that our most likely fair bet is that the Ork fleet will not come with Roks ready to go, but will be probably building them at a fair pace as opportunity allows.

However, I don't think opportunity is going to allow very well in the Earth system.

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Post by Roondar » Mon Nov 12, 2007 2:53 pm

On the subject of shuttles, please note that Federation shuttles are shielded and have been seen to survive at least one (though usually not much more than that) 'blast' of capital ship grade weaponry multiple times during the series. IIRC there where also times in which STNG shuttles where hit -and survived- with Photon torpedoes, but I'm not 100% sure on this one.

This strongly suggests that shuttles can shrug of at the very least multiple megatons worth of weaponry* before their shields fail.

*) I picked megatons as a low end due to the fact that even the most conservative estimates put starship strikes into the multi-megaton range. I'm not going to pick higher numbers, not because they might not be possible, but because I prefer to choose a safe low end.

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Post by Gniops » Mon Nov 12, 2007 4:22 pm

I was reading Crusade for Armageddon a few days ago and missed the significance of this

Morkrull Grimskar razes the Black Templar fortress on Solomnus, landing a rok next to it to deploy his troops.

A BT fleet returns and engages the "conventional" orkish vessels, driving them off or destroying them, the Rok rises from the surface of the planet and rendevous' with Grimskars Space Hulk in system, the BTs launch an assault to retake the fortress/relieve their brethren and let the Orks escape, both Spacehulk and Rok warp jump out.
This is amusing. I've given you examples aplenty, complete with source. So has JMS for that matter. No more or less detailed than your so-called evidence for Ork abilities.

Bullshit.

You posted some vague handwaving about First contact, and Zeph "zig zagging" and Riker zapping him...
In ST:Insurrection a phaser blasts away a rockface like it wasn't even there. In TOS a handphaser on overload threatens several decks of the Enterprise. Riker blows up a head-sized rock with his tiny phaser (the thing is so small it fits in his hand). Worf cuts through metal with his phaser without any problem. Etc. Yet handphasers are stated to be extremely weak and pretty much useless except on the very highest setting.
Then this, which suffers from exactly the same problem as before, its presented as evidence for someone shooting a battleship broadside from a hand weapon, completely ignoring the rather different mechanism might I add.

Then you bitched about SD.net some more ( a common theme here ? or founding principle ?)
Especially since the cold hard math -not to mention the visuals- on the rock-blasting (For instance the phaser vs the rockface in ST:Inssurection, which IIRC they didn't show for their little show of weak-phasers) actually does put phasers squarely in the 'Modern tank or better' category when it comes to blowing stuff up.
Then you managed to reference cold hard math, but complete omit any from your description, or visual evidence....and moan about SD.net some more.

Aaaand we get back to your current post...

To sum up my argument, Orks outnumber and outgun and in fact, have a rather better military culture than the feds. Add to that a complete lack of me accepting you and Spocky's opinions as the gospel truth, its no wonder you focus more on SD.net being mean.
I'll start posting calcs and screenshots when you start posting them for Ork ground weapons. Vague novel quotes won't cut it.
So what you are saying is that you aren't going to actually prove the capabilities of Federation phasers properly, because I'm supposed to prove that ork weapons can actually kill an unarmoured man ?

I like the way you worked that novel quote bit in as well, if theres one thing you guys do consistently, its try and set up your excuses early.

<shrug> I'll start caring about being more precise when err, you start doing what you want of me. You've shown remarkably little evidence yourself on the capabilities of Orks.
On the contrary, I actually had to start providing TREK data because you lot refused to do so.

I again point out your contribution to this discussion has been useless moaning and repetition of opinion as fact.
Why then would I have to take your words for it again? Oh yeah - no reason at all.
I see we've crossed over to bizzaro world again.
Besides, I have pointed out where my proof comes from. That you refuse to accept what happens on screen in a Startrek motion picture is hardly my problem.
I refuse to accept your opinion as fact. get that through your fucking brain.

The part where phasers where suggested to only be able to hurt Orks when at their maximum setting is a good start.
As far as I recall, I suggested that phasers would be able to kill orks when set to Vape, assuming that their armour, which ranges from slabs of iron and leather, to exoskeletal powersuits, isn't an issue.

I pointed out that the Kill setting on federation phasers actually does fairly wussy damage, that won't be sufficient to kill orks.

But yeah, I see reading comprehension is an issue for you.

Get serious. Every single poster in this thread has long since admitted that given enough numbers the Orks will sweep the Earth and win. And that they need a whole lot less numbers than the Federation would need to even begin having a chance (on the order of at least 10 to 1). How much more do you actually want then?
Listen dumbarse, I am not forced to swallow bullshit because someone dropped some honey on it.
Gniops, we have rules about being polite. I strongly recommend you follow them.
I am being polite.
Would it be accurate to say that, overall, the mean Ork capital ship is equivalent to 2.5-3 km in size.
Orkish Kroozers and Terrorships are approximately 2-3km long based on their model size comparison to Imperial cruisers, if you've got the BFG book then you should have a concept of the methodology behind Orkish ship manufacture.

There were roughly 400 of these, and 2000+ more escorts ranging from the smaller brute ram ships, to the larger escorts.

Why is it you feel the need to reiterate what I've said in slightly different terms ?
First, in ST:FC, the Borg are working on turning the E-E's deflector dish into a transmitter. As seen here, the plate that detaches is about 5-6 m in diameter and around half a meter thick. This is, so far as we can tell, a solid metal plate.
You are joking right ?

Worf shoots an active interstellar beacon which explodes, and you've decided to attribute this to the power of the phaser as opposed to oh I don't know, the giant throbbing powersource he's just blasted ?

In "Ensigns of Command," we see steam blasts at least a half kilometer of pipeline away from Data's original shot here, meaning the total thermal energy released by the phaser reaction was enough to produce ~1,000 cubic meters of steam.
Steam blasts ? We see some sort of glowing reaction zap along the pipe and something at the other end explodes, the lying bastard Wongy posted the screenplay that even mentions the dreaded "reaction" word.

Your own site shows this.
Ten billion wasn't a slip. It's as good a guess as we have as to the sentient population of Earth.
Based on what ? I can't believe its taken this long to find out what your basis for this guess was BTW.

Doesn't First contact give a borgified estimate of earths population ?
I assumed there were ten billion potentially capable of resistance when given the opportunity and the means.
Yeah, thats how the orks were outnumbered ten thousand to one eh ?
Images aren't needed, actually, and the calculations have already been done.
Let me just muddle my way through here, your argument is that the entire asteroid has to literally collapse inwards on top of the ship to rationalise the episode ?
A tricorder is miles beyond Zefram Cochrane's level. Basic warp drive is not.
Ork technology isn't Federation technology. Besides, a basic analogue of a tricorder wouldn't actually be beyond Zefram, in a similar fashion to a basic warp drive not being beyond him.

A warp drive from the same era as the tricorder would be similarly an issue for him.
Then you don't know that one of the sales demonstrations involved shooting down simulated aircraft?
I should have remembered that your strategy appears to revolve around pissing off your opponents by, among other things, stating the bloody obvious, and making it as hard as possible to get any information out of you.

I'm going to make a wild stab, and say that this wasn't a federation weapon, Quark is "still" a lying bastard shylock, and you've got little or no evidence for this weapons existence in the federation arsenal ?
Firepower, size, durability?
Prove the existence of these anti-aircraft weapons in the federation arsenal, the number of shuttles, their weaponry and capability etc.

I again point out that this little niggle is based solely on the concept that you refuse to elaborate on, that the feddies will erect a defensive shield capable of repelling the bombardment of thousands of vessels who outgun feddy ships, in a matter of days or weeks, trapping everything on the planet while the orks impotently hammer away at the shield.

You should go read the BFG book, specifically the section which describes ork escorts as doubling as landing craft.
I already explained how so. How much detail do you need in order to follow?
words of one syllable.
Actually, some bits of evidence suggest they're actually bigger, and some smaller, and some suggest that they're about that size.
*shrug* Prove it.
It is obvious that loading a photon torpedo for bombardment - as seen in "Skin of Evil" - reduces its effectiveness at other tasks.
The skin of evil torpedo was a short lived bright flash. Not a gigaton detonation.
However, WH40K ships have minimal maneuverability and point defense.
How can you own the BFG book and believe that ?
OK, so the Orks won't have anything that stops photon torpedos.
Orks have powerfields, functionally similar to void shields, apart from not being as redundant on a Titan/superheavy scale as Imperial generators. (i.e. they burn out as opposed to resetting)

Photon torps have a shield around them, this basically makes them an energy projectile.
Single round meaning something like five minutes, correct?
No, I mean its literally a single "round" of ammunition, a single magma gun, one of half a dozen that will hit immediately after each other, etc.
By watching the E-D fire multiple torpedo spreads. By noting that we seem to average more than one torpedo per second fairly frequently. By watching the E-E drain its complete torpedo arsenal in what seems likely to be around five minutes of combat, ten at the most.
Pity they don't bother doing this torpedo dump against the borg huh ?

I'm getting fed up of asking, but could you provide evidence for the only relevent aspect of this, the complete torpedo dump ?
I find it a strong appeal for cavalry techniques and/or increasing the combat load of torpedos.
Whats this obsession with "cavalry techniques" ? What is it supposed to mean ?
Nevertheless, if two photon torpedo loads can account for a single WH40K torpedo point
They can't, didn't you read what I said ?

Firstly, these are projectiles wrapped in an energy field, so they won't be drifting through 40k shields as you desperately want them to.

Secondly, you are equating impacts of smaller magnitude, based on your dubious assumption of gigaton firepower for a torpedo, ( I mean come on, no fireball, so we'll measure the dust ?!), will be as effective as a single impact designed to explode inside a target.

Thirdly, You've decided apparently that no damage can come to the offensive ships, and that they can be in a position to fire hundreds of torpedos at their target without suffering reprisal, or being forced to evade etc.

In other words, you are grasping at straws.
If you want to take into account armor and go play with game mechanics
What exactly do you think you are doing ?

I certainly bloody don't want to fuck around with games mechanics, but when your argument is based around them, a rebuttal based on your misinterpretation is particularly apt.
Would you like me to work out with you precisely what we'd expect if we translated Trek units into WH40K terms? I think that's an interesting project, actually, given that I have some old Starfleet minis around.
Your idea of what trek is has been demonstrated aptly I think by this love of "cavalry" tactics you keep on wittering about.

I await the ludicrous comparisons of effectiveness you will come up with.
A direct hit would cripple any Federation starship. Only the Nova cannon has noticable proximity effects.
Glancing hits aren't proximity effects Spock.
I'd actually like you to help me nail down the Nova cannon's effects a lot more, even though it's not present in the Orkz vs Starfleet scenario. It's an interesting weapon WH40K wise.
What, so you can develop this little model of your own "preference" for 40k from it ?
"Cavalry" style hit and run attacks are seen in the Dominion war. It's one of the favored tactics of the Klingons.
So is the "cavalry" style of charging directly into combat, thats a favoured tactic of the Feds as well I should point out.

*snigger* Although I seem to remember Riker actually getting bitchy about being involved in wargames.

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Post by Opecoiler » Mon Nov 12, 2007 5:33 pm

Jedi Master Spock wrote: o we know it wasn't long? I haven't been impressed by WH40K communications, sensors, or reaction times.
They were aware of the Ork fleet returning as soon it entered the system, thanks to the monitor stations placed there. Plus the entire fleet was able to mobilize from St. Jowens Dock and head off the Orks in less than 24 hours.
Do we also know that the Orks didn't build the Roks out in the Kuiper belt beyond the range of Imperial patrols?
Because Imperial monitoring stations were placed "At the very fringes of the Armageddon system". In fact, it was the destruction of one of these monitoring stations that signalled that the Orks had returned to Armageddon.
In other words, do we know anything about how the Roks came to be in the fleet? I think the answer to this is actually no. Perhaps the Orks brought pre-fab "Rok Kitz" and assembled them quickly from bodies in-system; perhaps they were towed; perhaps they were built over the course of a year in Kuiper orbit.
Pre-fab "Rok Kitz" could just as easily be used in Sol system (Ignoring that there's no canonical reference to them), and saying they were built in the Kuiper orbit is ridiculous, as the Navy had monitoring stations at the very edges of the system and would have noticed and destroyed them.
In general, the only ships large enough to stow or tow a Rok would be Space Hulks, from what I can tell. Roks look to be large.
First off, hulks were used in the Ork fleet. And a ship doesn't need to be as big as a space hulk to tow a Rok-it just has to be attached. And Gniops posted an example of a warp-capable Rok. Just because the majority aren't warp-capable, doesn't mean that some of them are.
My conclusion is that our most likely fair bet is that the Ork fleet will not come with Roks ready to go, but will be probably building them at a fair pace as opportunity allows.
And yet, they canonically came with Roks ready to go.
However, I don't think opportunity is going to allow very well in the Earth system.
Why not? Starfleet will be busy fighting the Orks proper ships-assuming they can even inflict any damage on them at all-, and every day is an extra Rok completed, an extra Rok that will require massed Starfleet ships to bring down (if they can at all).

Time is not on Starfleet's side. Each day is more territory on Earth lost, more Roks (And possibly conventional ships if Utopia Planetia is lost) built, and more Ork spores layed down.

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Post by Jedi Master Spock » Mon Nov 12, 2007 6:41 pm

Gniops wrote:Listen dumbarse, I am not forced to swallow reasonable because someone dropped some honey on it.

I am being polite.
You are continuing to fail to be polite. Calling someone a "dumbarse" is not being polite. It is flaming, and is quite specifically against board rules. There are few rules here. This is your second warning, by the way. You might want to read the enforcement policy if you haven't already.
Why is it you feel the need to reiterate what I've said in slightly different terms ?
Because I'm not actually saying the same thing. You're talking about individual ships, I'm asking if that's a good ballpark for the population.
You are joking right ?

Worf shoots an active interstellar beacon which explodes, and you've decided to attribute this to the power of the phaser as opposed to oh I don't know, the giant throbbing powersource he's just blasted ?
The beacon - not yet active - was going to tap power from the ship. I'm not joking, and it's not reasonable to assume that the incomplete beacon exploded violently at all, let alone instantly when Worf hit the plate.
Steam blasts ? We see some sort of glowing reaction zap along the pipe and something at the other end explodes, the lying bastard Wongy posted the screenplay that even mentions the dreaded "reaction" word.
Look up the pipe. White puffs run up the pipe.
Based on what ? I can't believe its taken this long to find out what your basis for this guess was BTW.

Doesn't First contact give a borgified estimate of earths population ?
The 10 billion is actually based on modern Earth with the note that Trek Earth is substantially more crowded (hence things like the Atlantis project.)
Let me just muddle my way through here, your argument is that the entire asteroid has to literally collapse inwards on top of the ship to rationalise the episode ?
Has to be able to. This is stated in the episode.
Ork technology isn't Federation technology.
Not in the least. They operate on completely different principles.
Besides, a basic analogue of a tricorder wouldn't actually be beyond Zefram, in a similar fashion to a basic warp drive not being beyond him.
A "basic analogue of a tricorder" isn't what we're dealing with. It's the full thing with the bells and whistles.
I'm going to make a wild stab, and say that this wasn't a federation weapon, Quark is "still" a lying bastard shylock, and you've got little or no evidence for this weapons existence in the federation arsenal ?
Actually, the evidence indicates the weapons Quark was selling were every bit as good as he claimed. They were not Federation weapons; however, he was selling them to the 24th century equivalent of tin-pot dictatorships.

This is like my noting that Sudanese troops have some variety of RPG available to them and concluding that the United States probably has some variety of anti-tank weapon, even if I don't happen to see it in action.
words of one syllable.
Words of one syllable? I'm going to have to think hard about how to explain this in Basic English.
*shrug* Prove it.
The skin of evil torpedo was a short lived bright flash. Not a gigaton detonation.
Assuming the SOE torpedo to be a short lived bright flash brings the yield to the gigaton level. Try again.
How can you own the BFG book and believe that ?
Regarding maneuverability? The BFG rulebook describes how very slowly the ships turn and fire. We're talking the Age of Sail here in terms of description.

Regarding point defense? Typical WH40K torpedos are 200 feet long, don't maneuver, and aren't shielded, and still any given array of point defense weapons has a 50% chance to miss.
Orks have powerfields, functionally similar to void shields, apart from not being as redundant on a Titan/superheavy scale as Imperial generators. (i.e. they burn out as opposed to resetting)

Photon torps have a shield around them, this basically makes them an energy projectile.
How does having a shield around a photon torpedo make it harder for the photon torpedo to get through?
No, I mean its literally a single "round" of ammunition, a single magma gun, one of half a dozen that will hit immediately after each other, etc.
I find that contention rather more dubious.
Pity they don't bother doing this torpedo dump against the borg huh ?
Actually, at the rate we see them firing torpedos against the Borg, we expect them to come up dry on torpedos in 5-10 minutes given the normal listed supply in "Conundrum."
Whats this obsession with "cavalry techniques" ? What is it supposed to mean ?

They can't, didn't you read what I said ?

Firstly, these are projectiles wrapped in an energy field, so they won't be drifting through 40k shields as you desperately want them to.

Secondly, you are equating impacts of smaller magnitude, based on your dubious assumption of gigaton firepower for a torpedo, ( I mean come on, no fireball, so we'll measure the dust ?!), will be as effective as a single impact designed to explode inside a target.
The assumption is hardly dubious. It's on better grounds than the assumption that ships won't have been refitted for higher photon torpedo loads during the Dominion War.
Thirdly, You've decided apparently that no damage can come to the offensive ships, and that they can be in a position to fire hundreds of torpedos at their target without suffering reprisal, or being forced to evade etc.
I have not decided this.
Glancing hits aren't proximity effects Spock.
Nor will they necessarily destroy a Federation starship, which can function with rather large holes on its outer edges.

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Post by Jedi Master Spock » Mon Nov 12, 2007 6:45 pm

Opecoiler wrote:First off, hulks were used in the Ork fleet. And a ship doesn't need to be as big as a space hulk to tow a Rok-it just has to be attached. And Gniops posted an example of a warp-capable Rok. Just because the majority aren't warp-capable, doesn't mean that some of them are.
I am not particularly impressed with Games Workshop's sense of consistency, but it does seem like we have evidence for Warp-traveling Roks.
Time is not on Starfleet's side. Each day is more territory on Earth lost, more Roks (And possibly conventional ships if Utopia Planetia is lost) built, and more Ork spores layed down.
How long does an Ork spore take to grow to an Ork?

And I reiterate what I pointed out earlier - Starfleet will be harassing the Orks, which will prevent their fleet from growing.

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Post by Roondar » Mon Nov 12, 2007 7:39 pm

For reference, I watched a few bits of ST:FC before making more comments about it. It turns out my comment earlier about Zeffram Cochrane zig-zagging was incorrect. He was no more than 10 meters away at the time he was shot and moving in a straight line.

It's a pity I can't post video's (or rather obtain them, I have no video software, only software that lets me get still frames), otherwise the shooting range scenes we've seen on the show with some regularity would verify that hitting moving targets is not outside the realm of possibility.
Jedi Master Spock wrote:
Gniops wrote: Worf shoots an active interstellar beacon which explodes, and you've decided to attribute this to the power of the phaser as opposed to oh I don't know, the giant throbbing powersource he's just blasted ?
The beacon - not yet active - was going to tap power from the ship. I'm not joking, and it's not reasonable to assume that the incomplete beacon exploded violently at all, let alone instantly when Worf hit the plate.
I watched this particular scene again just now, the beacon goes completely dead (as in inert) the moment Picard severs the cable connecting it to the ship. No lights, no throbbing, nada. Inert. Not even a spark. Until Worf hits it with his Phaser and it blows up in one explosion. No secondary explosions, just one big bang.

For reference, I have a few screenshots to verify this:

http://www.realmsofadventure.nl/ST/STFC ... owered.jpg
The beacon, still powered and attached to the ship via a cable

http://www.realmsofadventure.nl/ST/STFC ... wered1.jpg
The beacon without power, after the cable is blown

http://www.realmsofadventure.nl/ST/STFC ... wered2.jpg
The beacon again. Note that the lights are still off and no activity is shown.

http://www.realmsofadventure.nl/ST/STFC ... wered3.jpg
The beacon again, from below. Nope, no power source.

http://www.realmsofadventure.nl/ST/STFCbeaconblown.jpg
The end result.

These screenshots clearly show that there was no 'throbbing powersupply' of any kind or in fact any form of power whatsoever. The dish was quite clearly blown up by Worfs phaser and nothing else.

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Post by Opecoiler » Mon Nov 12, 2007 9:00 pm

[quote="Jedi Master Spock]snip[/quote]

Something you forgot-that the blast was in space, and was omnidirectional, which makes the shuttlepod hatch's survival far less extraordinary.
We don't know, although we do know that fighter pilots are available and trained for furballs involving large numbers of capital ships. We simply don't have much information on ground actions during the Dominion War.
Fighter pilots are available, eh? How many would happen to be stationed on Earth? How many have trained on shuttlecraft instead of dedicated fighters? What about the very good possibility that large numbers of them will be killed by the initial hulk crashes and bombardments?

And a "Furball" between capital ships in space is different than a furball of fighters in atmosphere.
However, they almost certainly will have run simulation missions of this type, actually, and will almost certainly be logging some sim-time on the topic if the issue expands, so we shouldn't count on Federation pilots being green.
You saying "They almost certainly have" isn't proof, and the Federation doesn't have time to have its pilots fool around in simulators learning ground-attack doctrines when Orkish fighta-bommerz are filling the skies.

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Post by Opecoiler » Tue Nov 13, 2007 12:03 am

Other things that further cement the Ork advantage:

On the ground: Grotz. These little goblin-esque creatures are pitiful individually, but can be used as decoys, casualty absorbers, and bodies in mass wave attacks, helping to overwhelm Starfleet positions with their numbers.

Where there are Orks, there are always grotz.

In space: Assault boats and boarding torpedoes. An assault boat disgorging mobs of bloodthirsty Ork warriors onto a Starfleet vessel would have a very bad effect on the latter and its crew. What's better, it gives the Orks a relatively intact vessel to loot and use.

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Post by Jedi Master Spock » Tue Nov 13, 2007 12:21 am

Opecoiler wrote:Something you forgot-that the blast was in space, and was omnidirectional, which makes the shuttlepod hatch's survival far less extraordinary.
First, the mine had enough matter in and of itself to make the fact that the blast was in space almost completely irrelevant. Second, I didn't forget it was omnidirectional. See above where I ballparked how close a shuttlepod could've safely parked next to Little Boy.

The shuttlepod hatch still ate over a gigajoule of energy without the least visible effect. We're talking the right ballpark for lascannon; AFAIK, they don't have a large lethal blast radius against infantry.

Then upgrade by a couple orders of magnitude for the durability of a 24th century shuttle. Even a 23rd century ship is at minimum a couple orders of magnitudes tougher and deadlier than a 22nd century ship in the general case (look at the ships that could handily defeat the NX-01 get slaughtered against a CCS), and shuttles haven't been completely neglected.

I'll see if I can find any incidents of the type Roondar describes where a shuttle is getting shot at by a capital vessel.
Fighter pilots are available, eh? How many would happen to be stationed on Earth? How many have trained on shuttlecraft instead of dedicated fighters?
All unknown... although again, Starfleet can be expected to have unusually high personnel presence for the population, which means that we probably won't have a shortage of pilots.
What about the very good possibility that large numbers of them will be killed by the initial hulk crashes and bombardments?
Not significant.
You saying "They almost certainly have" isn't proof,
Of course it isn't. As is typical, we don't have enough information to be sure. The probability is very good, though. Cadet pilots train in dangerous high-precision high-g maneuvers.

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Post by Who is like God arbour » Tue Nov 13, 2007 11:41 am

From the episode »ENT: Terra Prime«

To get undiscovered to the Mars surface with a shuttlepod, Ensign Travis Mayweather has steered the shuttlepod in the tail of the comet Burke.
  • Image
Still in the tail, the hull polarization failed due to sabotage and the shuttlepod is heavily bombed by fragments from the comet.
  • Image
Regardless they stay on course and follow the comet at close range to the impact
  • Image
and have flown then the shuttlepod without any shields or hull polarization through the explosion.
  • Image
A nickel-iron meteorite about 50 meters across, which impact at a speed of 12.8 kilometers per second would produce a massive explosion equivalent to at least 2.5 megatons of TNT – equivalent to a large thermonuclear explosion and about 150 times the yield of the atomic bombs used at Hiroshima and Nagasaki. Much more impact energy, equivalent to an estimated 6.5 megatons, would be released into the atmosphere and generate a devastating above-ground shockwave.

Not only has the shuttlepod survived that explosion, it was still steerable through it. I think that speaks in favor for Starfleet engineering.

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Post by l33telboi » Tue Nov 13, 2007 2:12 pm

Who is like God arbour wrote:From the episode »ENT: Terra Prime«
I recently saw that while shuffling through some youtube flicks and pondered taking a closer look. You were faster, it would seem. I just thought i'd add that using a ice asteroid with the same size and velocity results in 999KT (from here)

Composition doesn't matter that much at these velocities though. Like the saying goes, even water feels solid if you hit it with a high enough velocity.

...Or something like that, i'm bad with english sayings.
Last edited by l33telboi on Tue Nov 13, 2007 2:54 pm, edited 1 time in total.

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Trinoya
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Post by Trinoya » Tue Nov 13, 2007 2:27 pm

This simply proves that I really SHOULD have watched terra prime, I can think of so many debates that would have ended right there...

...

DOH.

Thanks for that information WILGAB

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Who is like God arbour
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Post by Who is like God arbour » Tue Nov 13, 2007 3:28 pm

On Memory Alpha I have just read, that, according to the display [...]
  • Image
      • COMET BURKE
        • COMPOSITION H. C. OH. CO.
          CN. N2. H20. CO. H30.
          COMA vs NUCLEUS 100,000 miles vs 15 miles

[...] comet Burke has had a nucleus measured 15 miles across, surrounded by a 100,000 mile coma.

Although I have known, that the shuttlepod was still far away from the comet in the third picture [...]
  • Image
[...] I have nevertheless taken it to estimate the size of the comet Burke. It seems that I have made a mistake. The shuttlepod was far more away from the comet, than I have thought in that picture.
    • To my excuse, it was the last picture, that has shown the shuttlepod and the comet in that perspective. The next pictures have only shown the inside of the shuttlepod, still nearing the comet.
The relevant point is, that the comet was not only 50 meters across, but 15 miles. A little bit more, than I have assumed.

According to Solar System Collisions written by Dr. Douglas P. Hamilton, an impact with a 15 miles comet would release 296 million MegaTons of TNT.

The shuttlepod was flown without any shields or hull polarization through that explosion immediately after the impact and was not only not destroyed but it was still steerable. Insofar, that what was said above still applies.

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Post by Jedi Master Spock » Wed Nov 14, 2007 11:13 pm

Well, if Travis peeled out quickly enough, he may not have been very close to the actual point of impact. It's quite plausible that the shuttlepod actually got hit by less than a megaton of total energy over the course of several seconds, even though the total energy of the comet smacking into Mars was huge.

Another heavy episode is "Shockwave," in which a shuttlepod's engines are alleged to have wiped out 50 km on the surface of an inhabited planet. Usually we'd be surprised if a shuttle's engine wash in atmosphere is dangerous enough for it to be turned into an incandescent ball of vapor by flying in a circle.

The "Minefield" example is a much better example to use for calculation - the entire energy release from the explosion is quite brief and quite well defined. You're going to need to come very close to a shuttlepod with kiloton bombs to destroy it, and actually nail it with gigajoules directly to be reasonably sure of a kill.

You can probably shoot down a 22nd century shuttlepod using heavy WH40K weapons. It's not hard at all, however, to shoot down WH40K fighters using the same weapons, so far as I can tell, and 23rd-24th century shuttles have shields we expect to be far stronger than basic unpolarized 22nd century shuttlepod doors. That means it's not going to be easy, realistically speaking.

Our low end is "Battle Lines," in which gigajoules (to at most tens of gigajoules) weapon downs a runabout's shields, but given that runabouts (substantially stronger than shuttles) can take a hit or two, that one doesn't fit too well with Trek firepower/shielding figures in general. It's not bad for shuttles, though.

We also see shuttles crashland; a 20 ton shuttle crashlanding at 1 km/s is taking a gigajoule kinetic hit to the nose. 10 km/s is then 100 gigajoules. Even though most shuttles survive most crashes, we can't justify a higher entry speed for most shuttle crashes.

Unless we start finding capital ship-shuttle weapon interactions, I don't think anything higher than "resists direct hit from kiloton weapons" can really be justified for 23rd-24th century shuttles. Most plausibly, these shuttles are tough by WH40K aircraft standards; they aren't going to be invulnerable.

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