StarWarsStarTrek wrote:Lucky wrote:
I've heard this before, but no one ever backs it up. Why don't you start a tread that shows this?
TCW routinely shows combat ranges for space battles within a km, when Lando labeled a few dozen kilometers as "point blank range", and Ackbar, a legendary fleet admiral, thought it to be mad to close within such a range.
TCW isn't even internally consistent, with heavy artillery failing to penetrate the ground while shoulder mounted rocket launchers blow up mountain cliffs.
Or AATs failing to destroy mere trees in the very fist episode of the show. It was like they shot the whole thing with a limited game engine.
And let's not talk about the retarded accuracy at close range. Even if I wanted to make a light hearted show, I wouldn't give the protagonists and antagonists such bad aim as to make it highly ludicrous.
True, there were cases of really dubious aim in the movies, but it wasn't all bad everytime (we also got got shots from random blokes in ROTJ, like the shot on Luke's hand -although that was a very close range- or in TPM with the sand people striking impressive shots with projectiles flying slower than modern bullets, and other things).
Even in ANH Obi-Wan said something about the accuracy of the stormtrooper weapons in comparison to those of the sand people. Yet if they were to be compared, this would be stormtrooper rifles were über ace.
The visuals in TCWS are just too silly at times, I prefer paying most of the attention to the dialogues. The rest is just useless candy.
StarWarsStarTrek wrote:Lucky wrote:I've heard this before, but no one ever backs it up. Why don't you start a tread that shows this?
TCW routinely shows combat ranges for space battles within a km, when Lando labeled a few dozen kilometers as "point blank range", and Ackbar, a legendary fleet admiral, thought it to be mad to close within such a range.
TCW isn't even internally consistent, with heavy artillery failing to penetrate the ground while shoulder mounted rocket launchers blow up mountain cliffs.
No need to claim thousands of km. Some hundreds will be sufficient and fit with the figure given at the beginning of the ROTS novelization. Those ranges are also perfectly sufficient to engage ground targets from orbit, and explain why the ion cannons (and planetary TLs) are such a problem, since they have superior ranges.
Praeothmin wrote:And in ANH, the Tie fighter pursued by Han was out of range when barely a few hundred meters away from the MF...
Frankly, that one is stupid. How is it so hard for Han to even shoot at the thing that flies in a straight line in front of him?
The relative velocity was almost null. I'm wondering if the beginning of an explanation, aside from micro particles and radiations from Alderaan's explosion, may not have to do with both ships' absolute speed: they got close to the Death Star very rapidly. Could something about those absolute speeds be of effect against the accuracy of weapons or something?
Or perhaps the servos really sucked big times on that piece of junk back in ANH? They had no problem to easily shoot the TIEs at longer ranges when manning the guns semi-manually after all, but it seems things were really borked when trying to get those cannons fire forward when controlled from the cockpit.
All the time Han was trying to get a lock and so on...
And you have the same thing in AotC, where the battles' main guns blowing up puff of sand from the ground, but destroying walkers and airships with ease when they hit...
Although it was very useful to disprove the silly gigajoule claims, one must be honset. There is no way those puffs could even be as powerful as the flak blasts we saw during most of the pursuit, and there's no way such puffs, weak and obviously resulting from very low momentum, could ever penetrate the hulls of Star Wars (even if we do know that the bazooka looking E-web tripod guns used by snowtroopers would seriously damage the MF's hull, as said clearly in the TESB novelization - something conveniently brused away by Wongies and his fellas for more than a decade!).
Still, even a modern APC wouldn't really be threaten by bullets making such puffs in the sand.
This is just seems to work well with the idea that bolts are fused plasma bombs, timed to blow up as flak (here goes the bubble shield BS), but that doesn't work if the bolt diussolves into some sand.
The Aethersprite Delta-7 still took several shots which still were capable of breaking blocks of rock about 3 to 4 meters wide into smaller pieces. Not very violently, but enough to require multiple dozens of megajoules, easily, perhaps a few hundreds.
In other words, much more than the firepower of a modern tank, and yet those modern shells or sabots, despite their different mechanisms, would surely produce far more fireworks upon detonation than those bolts when hitting the sand.
Plus we have the yields of the portable heavy blaster used on Jabba's barge which were not so wimpy either (
clicky).
Praeothmin wrote:StarWarsStarTrek wrote:
Oh, starfighters are different. I'm referring to capital ships, which in the movieverse can routinely fight a thousand km ranges.
Where in the movies do you see these thousands of km range?
The only guns that showed us these ranges are the planetary Ion Cannon on Hoth, and the DS.
No ship ever fired at these ranges...
What are you talking about? The LAATs' main missiles were creating significant explosions when they hit.
I will watch the scenes again, as I do not recall any impressive explosions from these guns or missiles...
In fact, what I do remember is not any different from modern artillery, or modern bazookas.
When the AT-TEs explode, they barely affect Clone troopers standing 10 feet from them.
Not very impressive as far as explosions go...
Those missiles seem to have variable warheads. The explosions against the capital ships were significantly larger than those against the wheeled droids. The yield dialed to destroy droids were even a tad weaker than the megawatt green cutting beams fired from the side globes.