A challenge to Trekkies

For polite and reasoned discussion of Star Wars and/or Star Trek.
Post Reply
User avatar
Trinoya
Security Officer
Posts: 658
Joined: Sat Aug 19, 2006 6:35 am

Re: A challenge to Trekkies

Post by Trinoya » Wed Nov 24, 2010 10:20 pm

Actually, you're only partly right here, Trin. Here's the relevent quotes from HttE:
Ah, true true, I defer to your better relocation of the event than mine. However there IS a cooling station that does shield ships moving near a star in the Thrawn trilogy.

I digress though, I shall simply use this as an excuse to go back and read it. ^_^

Mike DiCenso
Security Officer
Posts: 5839
Joined: Fri Aug 18, 2006 8:49 pm

Re: A challenge to Trekkies

Post by Mike DiCenso » Wed Nov 24, 2010 11:01 pm

Not a cooling station, but at least one, possibly two or more shieldships. As you can see in the image, the star Athega is not a black hole, pulsar, Type-AO or Type-A blue supergiant, and so on.
-Mike

Nowhereman10
Bridge Officer
Posts: 103
Joined: Mon Aug 31, 2015 8:28 pm

Re: A challenge to Trekkies

Post by Nowhereman10 » Thu Nov 25, 2010 12:04 am

Mike DiCenso wrote:Not a cooling station, but at least one, possibly two or more shieldships. As you can see in the image, the star Athega is not a black hole, pulsar, Type-AO or Type-A blue supergiant, and so on.
Knock 'em out, Mike. There's no way that star in the comic is anything special like the Warsies say it is. The only thing they can claim is that Nkllon‎ is pretty close based on how much of the sky the star subtends in the view there, and even then it's nowhere near as close as the Enterprise-D was to that Dyson Sphere star in "Relics".

User avatar
Trinoya
Security Officer
Posts: 658
Joined: Sat Aug 19, 2006 6:35 am

Re: A challenge to Trekkies

Post by Trinoya » Thu Nov 25, 2010 1:16 am

It certainly is one of the more damning moments from the EU. ^_^ Although the whole mobile city thing is still pure awesome (and very impressive for just AT-AT legs to carry)

Lucky
Jedi Master
Posts: 2239
Joined: Mon Aug 31, 2015 8:28 pm

Re: A challenge to Trekkies

Post by Lucky » Thu Nov 25, 2010 9:41 am

I don't think I missed anything, but if I did please point it out.
StarWarsStarTrek wrote: Since when is the ICS only referring to the Acclamators in the movies? That wasn't specified, and making a technicality out of its name doesn't work. The movie acclamators were early ones that were seeing combat for the first time. They clearly weren't equipped with turbolasers at the time.
The ICS have always stated they are talking about what is in the movies, but most people like yourself do not read the covers very closely.

The 200 Gigaton Quad Turbolasers comes from the Episode 2 ICS.
Episode one ICS cover wrote:THE DEFINITIVE GUIDE TO THE CRAFT OF STAR WARS: EPISODE I
Episode two ICS cover wrote: THE DEFINITIVE GUIDE TO THE CRAFT FROM STAR WARS EPISODE II
Episode three ICS cover wrote: THE DEFINITIVE GUIDE TO SPACESHIPS AND VEHICLES
The cover of the CCS wrote: THE SPACECRAFT AND VEHICLES OF THE ENTIRE STAR WARS SAGA
The Episode 1 and 2 ICS clearly state they are talking about the ships and vehicle seen in the movies.

The episode 3 ICS is not as blunt, but why call it the "REVENGE OF THE SITH INCREDIBLE CROSS-SECTIONS" if it as well was not intended to depict what was shown in the movies

The CCS is just all the ICS bound in one book as I recall. We can reasonably assume by Saga it means the six movies.

StarWarsStarTrek wrote: Where in the ICS does it say anything about durasteel strength? It doesn't, iirc.
Check page 22 of the Episode 2 ICS.

The ICS give firepower ratings, and since the ships can take at least a couple hit when their shields go down the armor must be able to withstand the the camera shy gigatons at least just barely logically speaking.

StarWarsStarTrek wrote: Details?
http://starwars.wikia.com/wiki/Proton_cannon
http://starwars.wikia.com/wiki/File:Acc ... Ryloth.jpg
StarWarsStarTrek wrote: Details?
The Republic forces lead by Mace Windo are traveling along a narrow path/road that their AT-ETs must travel in single file. The CIS hover tanks are on the other side of the gorge shooting at Mace's forces. The CIS could have destroyed Mace and his forces if they had used more then hand grenade level fire power.

The standard tactic in the real world is to disable the vehicle at the front of the caravan, and the rear.

StarWarsStarTrek wrote: 1. They were trying to rescue the Jedi
http://starwars.wikia.com/wiki/Second_B ... f_Geonosis

The Shield isn't up until well into the battle.

Even in the movies as you assumed I meant, there was easily room for the clones to use more fire power then they did.
StarWarsStarTrek wrote: 2. Didn't Mace Windu comment that he should have done that?
I don't recall Mace being at the second battle.

StarWarsStarTrek wrote: 3. As you posted, there was a theater shield. Blasting the area around the shield would be blasting nothing other than terrain, because logically the droid army would be inside the shield.
A gigaton blast will cause the earth to shake, and do other not nice thing to things nearby, and the shield was not up until late in the battle.

StarWarsStarTrek wrote: And modern infantry often times use bushes as "cover"; does that mean that a bullet can't go through a bunch of leaves?
Bushes only provide protection if the guy trying to kill you can't see you. The Republic knew exactly where the CIS ships were at all time, and the CIS knew exactly where the Republic ships were.

To make matters worse the CIS ships were taken down by AT-ETs.

StarWarsStarTrek wrote: Maybe the fact that Star Wars consists of 12 million inhabited worlds, hyperdrive systems that allow for casual galactic trade, and the abililty to build the Death Star 2 to 60% completion in 6 months?
And how many of those planets can survive without importing the bare necessities? It's a plot point of several episodes that planets that aren't overpopulated need to import just about everything. It's really stupid in some cases, but canon.

How many of those planets are anything more then stone age peoples living in grass huts?

How many of those planets are people who can barely feed themselves, and have very little industry? Ryloth, a major home world fits this description.

How much of a strain was put on the GFFA's economy by building the Death Stars?

How many star destroyers could have been made out of one death star? Keep in mind that star destroyers are more then just steel hulls. You can't know because the Death Stars had only one unique reactor, and unique propulsion systems, and what the Death Stars have in common with Star Destroyers the death Star will only have maybe only a few of excluding turbolasers.

Where did the steel to make the death stars come from?
StarWarsStarTrek wrote: Vs 1000 member worlds and warp drives too slow to allow for casual galactic trade.
You are misquoting Kirk. He was talking about human held worlds as I recall. By Picard's time there are 150 members of the UFP, and each of them would likely have more then one planet under their control, and humans/Earth would hold more then a 1000 worlds and growing.

StarWarsStarTrek wrote: The 3 million clone trooper figure is clearly bullshit, because it simply isn't possible. Fighting a galactic war with 3 million troops is laughable.
Or the big bad clone war wasn't as big and bad as it is made out to be. A single planet produced most of the Republic's troops, and those troops are the clones. While I agree 3,000,000 seems way to small there are only 10,000 generals/Jedi to lead them, and at later dates they are using clones Boba Fett's apparent age to man ships. Star Wars often has surprisingly small numbers in it. Darkstar actually has a page on it loaded with quotes.

http://st-v-sw.net/STSWordersofmagnitude.html
StarWarsStarTrek wrote: No, even without hyperlanes hyperdrive is still many orders of magnitude faster than warp drive, giving Star Wars a MASSIVE logistical and mobility advantage.
Yet the Malevolence was out ran by Y-wings using only their slower then light drives. While a hyper-drive is always a faster then light drive system it can take longer or about the same amount of time to get somewhere as a slower then light drive because of limitations of the technology. In practice a hyper-drive can be slower then light speed even if you are still moving faster then light. Watch the Destroy the Malevolence trilogy.

Without hyper-lanes hyper-drives can be for all practical purposes slower then light drives, and there are other dangers of not having mapped hyper-lanes that can destroy your ship, and kill you.

StarWarsStarTrek wrote: Yeah, the Federation has these cool treknologies that would help them a lot if the mass produced them and actually used them...too bad that they never do.
There is no known reason they could not if they wanted to, and seem to in the future as I recall

StarWarsStarTrek wrote: That's making the false assumption that a Federation ship could even damage a star destroyer.
Why couldn't a UFP ship take on a star destroyer?

StarWarsStarTrek wrote: False, as official/canon sources show that Star Wars helmets have exstensive HUD displays.
And G-canon says that Stoom Trooper helmets are hard to see out of, and makes no mention of a hud. You're going to need to provide proof of this HUD.

Star Wars Helmets seem to provide little in the way of protection

StarWarsStarTrek wrote: Except that the UFP's warp drive is too slow to ever get to some of the further away hyperlanes, wouldn't know how to find a hyperlane and wouldn't have the manpower or firepower to maintain control of them.
How fast do you think warp is?

Why wouldn't the UFP be able to get a hyper-drive, have someone tell them how to use it, what it's limitations are, and give them maps of well known hyper-lanes? This isn't top secret stuff.

Even the fastest hyper-drive would not be able to get from one galaxy to another in any reasonable amount of time, and likely run out of fuel. The range of Star Wars ships seems to be in the tens of thousands to low hundred thousand light years.
StarWarsStarTrek wrote: Also, you still haven't explained how the UFP INVADES the Star Wars galaxy.
Clearly it would have to be some plot device like a wormhole. I seem to recall the UFP studying them, and wanting to use them as a form of FTL travel.

StarWarsStarTrek wrote: Uh, what? Proof?
Proof of what?

It is canon the UFP is very good at modifying their tech to meet their needs.

Or that there are weapons in Star Wars that ignore shields and easily go through armor?

http://www.starfleetjedi.net/forum/view ... sc&start=0
StarWarsStarTrek wrote: Right...because the Federation clearly actually mass produced them...oh, no, they didn't.
Given the fact things like black holes are just annoying to most trek ships, I doubt gravity weapons are normally much use in ship to ship combat, and most trek powers don't go around destroying stars and planets in times of war even though they could.

You want to claim the UFP can't easily make them the burden of proof is on you. I can prove the UFP can make them, that they outfit their ships with them, and that they should be able to take out a death Star.

StarWarsStarTrek wrote: The sun crusher can make a sun go nova. It was practically invulnerable to damage, even staying in a red giant for many years and not getting damaged iirc. Therefore, the sun crusher could blow up every Federation star system and the Federation can't do anything to stop it.
It doesn't matter how good the armor is. The pilot has to come out at some point. The Sun Crusher is only a fighter scale ship, and it's conventional weapons are just anti-fighter weapons.

http://starwars.wikia.com/wiki/Resonance_torpedo
According to Wookiepedia the torpedo is a chain reaction weapons, and only three were made. There isn't much reason a trek ship couldn't stop it. Sensor capabilities of Star Wars ships and planets is kind of sad.

A changeling tried just what the Sun Crush was designed to do, and it was stopped.

StarWarsStarTrek wrote: Centerpoint station can not only tow stars and such, it can DESTROY them too from ACROSS THE GALAXY. Therefore, centerpoint station could casually blow up every Federation planet while a Federation task force would have to find Centerpoint station and then spend decades trying to get to it.
Provide quotes proving the needed range, and explain how they users of Centerpoint station will know where to target.

Nowhereman10
Bridge Officer
Posts: 103
Joined: Mon Aug 31, 2015 8:28 pm

Re: A challenge to Trekkies

Post by Nowhereman10 » Thu Nov 25, 2010 4:16 pm

StarWarsStarTrek wrote: Vs 1000 member worlds and warp drives too slow to allow for casual galactic trade.
Lucky wrote: You are misquoting Kirk. He was talking about human held worlds as I recall. By Picard's time there are 150 members of the UFP, and each of them would likely have more then one planet under their control, and humans/Earth would hold more then a 1000 worlds and growing.
What Kirk says is:

"We're on a thousand planets and spreading out. We cross fantastic distances and everything's alive, Cochrane. Life everywhere. We estimate there are millions of planets with intelligent life. We haven't begun to map them. Interesting? "

He doesn't qualify exactly who is doing this spreading, nor does he mention the Federation or member worlds. If we take what he's saying in the context of talking to a fellow human who's been out of contact with everything else, and is responsible for Humanity inventing warp drive, then we can say Kirk is talking about Earth's colonies and holdings.

Which brings up an interesting point. In Star Trek: First Contact and in Voyager's "Innocence" we get the following:

"The Federation consists of over 150 different worlds who have agreed to share their knowledge and resources in peaceful co-operation. "
-Janeway

"Over one hundred and fifty ...spread across eight thousand light years."
-Picard

So the Federation has clearly more than 150 members. Now if we were to assume that each and every of these members has one thousand colony or outpost worlds, then the Federation has more than 150,000 planets in it.

Mike DiCenso
Security Officer
Posts: 5839
Joined: Fri Aug 18, 2006 8:49 pm

Re: A challenge to Trekkies

Post by Mike DiCenso » Thu Nov 25, 2010 4:30 pm

Yes, you can look at it that way, if you want to go down the literalist route that many pro-Wars types love to. Hell, we can even make a case for super-rapid Federation memberships expansion with this quote from Sisko in DS9's "Battle Lines":


"The Federation is made up of over a hundred planets who have allied themselves for mutual scientific, cultural and defensive benefits. The mission that my people and I are on is to explore the galaxy"

This was three years before the VOY and ST:FC quotes. So does that mean that the Federation adds about 50 member worlds in the TNG-era every 3 or so years? If that's the case, then the Federation between ST:FC and Nemesis has at least 250 new members, 400 members total. That's if we want to go down the same literalist path that some folks like to...
-Mike

User avatar
Khas
Starship Captain
Posts: 1289
Joined: Mon Aug 31, 2015 8:28 pm
Location: Protoss Embassy to the Federation

Re: A challenge to Trekkies

Post by Khas » Thu Nov 25, 2010 4:38 pm

Nowhereman10 wrote:So the Federation has clearly more than 150 members. Now if we were to assume that each and every of these members has one thousand colony or outpost worlds, then the Federation has more than 150,000 planets in it.
Actually, that's fairly doable. We know that the Federation controls an area eight thousand light-years wide. In RL, within a one-thousand light-year wide sphere of the sun, there are 50 million stars.

StarWarsStarTrek
Starship Captain
Posts: 881
Joined: Mon Aug 31, 2015 8:28 pm

Re: A challenge to Trekkies

Post by StarWarsStarTrek » Thu Nov 25, 2010 5:21 pm

Woah...that's a lot of responses.

Ok, to counter some of the main arguments:

1. The asteroid field scene with that big asteroid hitting the star destroyer was AFTER it had been in a very high intensity asteroid field for at least a day with "multi megaton compression bomb" asteroid hitting them.
2. The CWC series asteroid field scenes are pretty reasonable, given that an asteroid field behind the ship wouldn't stop turbolasers, but would cause them to go off early, sort of like flares.
3. The ROTS opening scene was too close for turbolasers to be used, hence why you don't see ships using them. Also, since the CIS was a) trying to LAND TROOPS into Coruscant and b) needed the element of surprise, it's clear that they would want to get within really close range of Coruscant. The ROTS novel implies that parts of the battle were fought in ranges of at least 100s or 1000s of kms.
4. The Federation didn't mass produce transwarp/slipstream/etc., nor is there any proof that they're as fast as hyperdrive.
5. The industrial and numerical advantage that Star Wars has makes a conventional war a forgone conclusion, even if technology was equal. WW2 proved this; the Allies won largely because of a >2:1 industrial advantage, in this case it's a millions to one industrial advantage, which results in an epic curbstomp.
6. Centerpoint station can destroy stuff from across the galaxy. Therefore, it can effectively destroy the Federation while any Federation force would have to find Centerpoint station and then spend decades reaching it.
7. The sun crusher was expected to take a full on shot from the death star. It could simply make the Federation stars go nova and the Federation can't do jack to stop it.

User avatar
Khas
Starship Captain
Posts: 1289
Joined: Mon Aug 31, 2015 8:28 pm
Location: Protoss Embassy to the Federation

Re: A challenge to Trekkies

Post by Khas » Thu Nov 25, 2010 5:59 pm

StarWarsStarTrek wrote:Woah...that's a lot of responses.

Ok, to counter some of the main arguments:

1. The asteroid field scene with that big asteroid hitting the star destroyer was AFTER it had been in a very high intensity asteroid field for at least a day with "multi megaton compression bomb" asteroid hitting them.
No, the ISDs were in the asteroid field for a fairly short time.
2. The CWC series asteroid field scenes are pretty reasonable, given that an asteroid field behind the ship wouldn't stop turbolasers, but would cause them to go off early, sort of like flares.
Haven't seen too much of TCW.
3. The ROTS opening scene was too close for turbolasers to be used, hence why you don't see ships using them. Also, since the CIS was a) trying to LAND TROOPS into Coruscant and b) needed the element of surprise, it's clear that they would want to get within really close range of Coruscant. The ROTS novel implies that parts of the battle were fought in ranges of at least 100s or 1000s of kms.
What are you talking about? We see a Venator-class SD and the Invisible Hand duking it out with turbolasers at point-blank range.
4. The Federation didn't mass produce transwarp/slipstream/etc., nor is there any proof that they're as fast as hyperdrive.
As of 2409, the UFP is starting to mass-produce transwarp drives. "Dark Frontier" shows that a transwarp drive can give you 20,000 light-years in a short time.
5. The industrial and numerical advantage that Star Wars has makes a conventional war a forgone conclusion, even if technology was equal. WW2 proved this; the Allies won largely because of a >2:1 industrial advantage, in this case it's a millions to one industrial advantage, which results in an epic curbstomp.
Uhh, yeeeaaahhh. Even if the Empire has a larger industrial base, the range and firepower of their ships isn't that great, at least compared to Trek, who have weapons ranges of hundreds of thousands of kilometers (TNG: "The Wounded"). It'd be like a thousand cavemen with clubs (The Empire) vs. thirty G.I.s with assault rifles (The Federation).
6. Centerpoint station can destroy stuff from across the galaxy. Therefore, it can effectively destroy the Federation while any Federation force would have to find Centerpoint station and then spend decades reaching it.
And you forget that the Empire would have to know where the Federation worlds are in order to do something like that. You also forget that Centerpoint Station was in the Corellian system, one of the galaxy's most important systems, something that, if the Federation encountered the Rebels, and they exchanged information, they'd know.
7. The sun crusher was expected to take a full on shot from the death star. It could simply make the Federation stars go nova and the Federation can't do jack to stop it.
*headdesk* Didn't we debunk this already? Weaponized red matter would just turn the Sun Crusher into a black hole, and quantum-crystalline armor isn't going to protect you against a beam made of antimatter.

StarWarsStarTrek
Starship Captain
Posts: 881
Joined: Mon Aug 31, 2015 8:28 pm

Re: A challenge to Trekkies

Post by StarWarsStarTrek » Thu Nov 25, 2010 6:10 pm

Khas wrote: No, the ISDs were in the asteroid field for a fairly short time.
Except that they would have had to wait for the bounty hunters to assemble from across the galaxy.

Haven't seen too much of TCW.
Eh, I haven't seen much of TCW either. Ahsoka taking on 3 magnaguards and holding off Grevious? Seriously?

What are you talking about? We see a Venator-class SD and the Invisible Hand duking it out with turbolasers at point-blank range.
Those weren't turbolasers. They did not resemble turbolasers at all.

As of 2409, the UFP is starting to mass-produce transwarp drives. "Dark Frontier" shows that a transwarp drive can give you 20,000 light-years in a short time.
Define "short" time. And beginning to mass produce is not much of an equalizer against Star Wars, whose civilian ships are already hyperdrive equipped.

Uhh, yeeeaaahhh. Even if the Empire has a larger industrial base, the range and firepower of their ships isn't that great, at least compared to Trek, who have weapons ranges of hundreds of thousands of kilometers (TNG: "The Wounded"). It'd be like a thousand cavemen with clubs (The Empire) vs. thirty G.I.s with assault rifles (The Federation).
Actually, not only is your cavemen vs assault rifle analogy flawed, but even if the tech difference was that great, it would be more like several hundred million cavemen with clubs vs 30 G.I.s with assault rifles, in which case the G.I.s run out of ammo.

And you forget that the Empire would have to know where the Federation worlds are in order to do something like that. You also forget that Centerpoint Station was in the Corellian system, one of the galaxy's most important systems, something that, if the Federation encountered the Rebels, and they exchanged information, they'd know.
Ok, so let's say that the Federation goes to war against the Galactic Alliance/Confederation. Your ONLY defense is that centerpoint station can't find the Federation worlds. Once they do though, which they WILL, the Federation is completely screwed.

*headdesk* Didn't we debunk this already? Weaponized red matter would just turn the Sun Crusher into a black hole, and quantum-crystalline armor isn't going to protect you against a beam made of antimatter.
Except that said red matter required huge amount of prep time and the need to drill it to the core of a planet to detonate; therefore, in order to destroy the sun crusher they'd need to find the starfighter size superweapon, trap it and then somehow drill red matter into its practically impenetrable armor. Even if they do, they'd swallow up the star system that they were in, which would likely be an inhabited star system.

Enterprise E
Bridge Officer
Posts: 165
Joined: Wed Aug 16, 2006 4:30 pm
Location: UFP Earth

Re: A challenge to Trekkies

Post by Enterprise E » Thu Nov 25, 2010 6:20 pm

Here's my answer to some of the claims as I see it:
StarWarsStarTrek wrote:Woah...that's a lot of responses.

Ok, to counter some of the main arguments:

1. The asteroid field scene with that big asteroid hitting the star destroyer was AFTER it had been in a very high intensity asteroid field for at least a day with "multi megaton compression bomb" asteroid hitting them.
But there's still the issue of turbolasers being used against unshielded hulls, and the damage they inflict per hit is nothing like the damage done by that asteroid impact.
3. The ROTS opening scene was too close for turbolasers to be used, hence why you don't see ships using them. Also, since the CIS was a) trying to LAND TROOPS into Coruscant and b) needed the element of surprise, it's clear that they would want to get within really close range of Coruscant. The ROTS novel implies that parts of the battle were fought in ranges of at least 100s or 1000s of kms.
What makes you say that turbolasers weren't being used by the ships? They certainly looked like turbolasers to me, and the placement of the guns indicates that they were as well.
5. The industrial and numerical advantage that Star Wars has makes a conventional war a forgone conclusion, even if technology was equal. WW2 proved this; the Allies won largely because of a >2:1 industrial advantage, in this case it's a millions to one industrial advantage, which results in an epic curbstomp.
The problem is that the Empire is going to have a tough time getting to the Federation, and vice versa. The Federation can simply mine their side of the wormhole. Unlike WW2, it is the only way for either side to reach the other. Besides, the Galactic Empire still has to deal with the Rebel Alliance. And even without the Alliance to deal with, unless they get maps pretty early in an invasion, their progress will be quite slow. The war's result may well be who gets maps of the other's side first since the Federation has any number of ways to take out Coruscant.
6. Centerpoint station can destroy stuff from across the galaxy. Therefore, it can effectively destroy the Federation while any Federation force would have to find Centerpoint station and then spend decades reaching it.
The Federation is in another galaxy. Unless that wormhole has a direct line of sight on Earth from its opening, then I find it difficult to believe that Centerpoint can destroy it. The best that it can hope for is that the Federation fleet lingers close to the entrance so that Centerpoint can get a bead on it on both sides. And once the first defense force is lost, the Federation will adapt and find other means of fortifying the wormhole. There's also the issue of finding the Federation fleet, and this only becomes a problem if the Federation invades the SW galaxy, something that would be pretty out of character for them.
7. The sun crusher was expected to take a full on shot from the death star. It could simply make the Federation stars go nova and the Federation can't do jack to stop it.
Too bad that physics is its bane. When matter and antimatter collide, they annihilate. It's not a question of firepower, but having the right tools to take out the Sun Crusher. Star Trek is one of the few universes that has the tools necessary to destroy the Sun Crusher, in the form of antimatter, and has such tools in both abundance, and easy to deploy weapons. Remember that antimatter spread that the E-D used against the Borg Cube in "Best of Both Worlds"? It was merely a fireworks display because the Borg Cube had shields. Unfortunately, the Sun Crusher's defense is Quantum Molecular Armor, not shields. It's laser cannons were destroyed by fire from the Star Destroyer and TIE Fighters, so if it did have shields of some sort, they were clearly not planetary shield level shields.

User avatar
Khas
Starship Captain
Posts: 1289
Joined: Mon Aug 31, 2015 8:28 pm
Location: Protoss Embassy to the Federation

Re: A challenge to Trekkies

Post by Khas » Thu Nov 25, 2010 6:32 pm

Uhhhh. You don't have to drill to get red matter to create a black hole. When the Jellyfish rammed the Narada, and it's red matter cache ignited, that didn't need a drill to get to get to the center to form a black hole. When Spock fired the red matter into the Hobus hypernova, he didn't have to get to the center. All that needs to happen is for the red matter to hit baryonic (normal) matter, and you get a black hole. And no, the black hole wouldn't swallow up a star system. Ever hear of the "last stable orbit"? It's an area outside the black hole that is the maximum distance from which something will be sucked into the black hole. Delta Vega and 40 Eridani A weren't sucked into the black hole formed by Vulcan's destruction.

As for the "short time" needed to travel 20,000 light-years with transwarp, I'd estimate no more than an hour.

Also, I made a mistake as to when transwarp was first being mass-produced. It seems I overshot by ten years.

For the turbolasers, those bolts look exactly like turbolaser bolts.

As for finding out the location of the Federation worlds, that's going to be a bit of a problem for SW ships, as they don't have any star charts to help them find their way. And not every major SW world is heavily populated. Tatooine has a population of 400,000, including Jawas and Tusken Raiders.

User avatar
Praeothmin
Jedi Master
Posts: 3920
Joined: Mon Oct 23, 2006 10:24 pm
Location: Quebec City

Re: A challenge to Trekkies

Post by Praeothmin » Thu Nov 25, 2010 8:20 pm

StarWarsStarTrek wrote:Woah...that's a lot of responses.

Ok, to counter some of the main arguments:

1. The asteroid field scene with that big asteroid hitting the star destroyer was AFTER it had been in a very high intensity asteroid field for at least a day with "multi megaton compression bomb" asteroid hitting them.
2. The CWC series asteroid field scenes are pretty reasonable, given that an asteroid field behind the ship wouldn't stop turbolasers, but would cause them to go off early, sort of like flares.
3. The ROTS opening scene was too close for turbolasers to be used, hence why you don't see ships using them. Also, since the CIS was a) trying to LAND TROOPS into Coruscant and b) needed the element of surprise, it's clear that they would want to get within really close range of Coruscant. The ROTS novel implies that parts of the battle were fought in ranges of at least 100s or 1000s of kms.
4. The Federation didn't mass produce transwarp/slipstream/etc., nor is there any proof that they're as fast as hyperdrive.
5. The industrial and numerical advantage that Star Wars has makes a conventional war a forgone conclusion, even if technology was equal. WW2 proved this; the Allies won largely because of a >2:1 industrial advantage, in this case it's a millions to one industrial advantage, which results in an epic curbstomp.
6. Centerpoint station can destroy stuff from across the galaxy. Therefore, it can effectively destroy the Federation while any Federation force would have to find Centerpoint station and then spend decades reaching it.
7. The sun crusher was expected to take a full on shot from the death star. It could simply make the Federation stars go nova and the Federation can't do jack to stop it.
1-Are you talking about the asteroid field with the explosive asteroids, where two small asteroids colliding create an explosion as if they had been bombs?
It wasn’t that dense, and they did not stay there for more than a few hours (the time for Solo to examine the ship, perform some repairs, and discover the mynocks), and for ships capable of resisting Gigatons, these -never heard of- "multi megaton compression bomb" asteroids should not even have been an issue, unless hundreds hit each ship at the same time…
The SW wiki doesn’t mention the belt to be very dense...

2-Nope, 200 GTs TLs would have made short works of those asteroids, pushed the debris towards the Republic fleet, creating navigation issues, and if the ships were that powerful, than the AT-TE’s shots would have been completely useless, which they weren’t…

3-As Khas mentions, they were indeed used, and at point blank, and they were devastating…
As for ranges, we have many more examples in ST of battles at ranges of 5000, 40 000, and even over 200 000 km, so ST clearly has the range advantage…

4-Well, you did not use any figures to prove ho fast Hyperdrives are, so your point is moot. Khas, OTOH, provided a 20 000 LY within an hour figure for Transwarp, and I’ve provided a few figures for simple Warp which were in the hundreds of c, and even over a million c.
Can you provide speed figures for Hyperdrives?

5-Problem is, while the Allies (mostly Russia and the USA) could send their complete forces in the war, not having to keep the peace in their territory, the Empire already commits its forces to secure holdings, and keep the Rebels in line, and thus cannot send their full forces into the fray…

6-Indeed, and I cannot see how they could defend against it, but the problem is that the Empire, in order to use the weapon, first need to send to the ST Galaxy, and then map it in order to obtain the necessary coordinates for the station’s weapons to work.
Not an easy task, and then the station could be discovered by the Federation or its allies…

7-And if it was their prerogative, the Feds could simply fire Trilitium torpedoes inside an Imperial star and make it go Nova as well, or use Red Matter in the same way, or the Genesis device.

You are using “one-shot” special Imperial weapons, yet you want to deny the same for ST.
That’s not a fair debating tactic.
If the Imperials have access to their super tech, then so do the Feds, which includes Transphasic Torpedoes, Transphasic Armor, etc, etc… :)

User avatar
Mr. Oragahn
Admiral
Posts: 6865
Joined: Sun Dec 03, 2006 11:58 am
Location: Paradise Mountain

Re: A challenge to Trekkies

Post by Mr. Oragahn » Fri Nov 26, 2010 12:17 am

StarWarsStarTrek wrote:Ok, so how about a Trekkie (no offense, simply a term) try and answer these challenges. If 2 of these can be proven, then I'll concede.
Hi!
I'm more interested into knowing who you truly are actually.
All the answers you expect people to post are already provided all over this board, with associated relevant reasoning and all that.

Post Reply