Sure, automated defenses can miss, but if they have a hit rate of 0% after an extended period of shooting at someone not five meters from then they are quite simply put - crap. And that’s what I’m conveying here.Kane Starkiller wrote:So automatic defenses can't miss or be surprised?
It's simply logical really, and even a child would realize that if these things can't hit anything before they're destroyed, then they're of little actual use. And this is the proven case in this instance since they fail to do anything of worth, even though they’re presented with quite ideal conditions. Further more, I dare point out that having such automated turrets in an area where you have friendlies is downright crazy. The likelihood of killing your own by accident would be pretty much the same as hitting the enemy. And that’s a very very bad thing.
Because a missile shield is the same as an automated anti-personnel turret that can't hit people five meters away, right? You would be well off to take it as a rule of thumb that if you have to resort to analogies like that then the case you're making probably isn't worth it.Better call in Pentagon and have them scrap the ABM missile shield then.
Why don’t you go ahead and say what you’re arguing for out loud, just to see how silly it is – you’re suggesting that an automated turret that can’t hit the enemy standing so much as five meters away is a good thing to mount in a room where you have lots of friendlies. Anyone with so much as a shred of common sense will tell you that this is a very bad idea and that the turrets are crap.
You remind me why I love fanboys. You simply can't accept that your side has a flaw and that it isn't the best at everything forever, thus you proceed with arguments where you're trying to say automated turrets that can't hit people from five meters away are a good thing.
It's quite priceless.
There is a rather simple way, actually. Count the amount of confirmed hits and misses you see on-screen, i.e. take the shots you explicitly see missing people and compare them to the shots you see hitting people. If you see a shot fired but not whether it hits or not, then that would be dismissed as an unknown. Statistical probability would dictate that the figure you got from the confirmed misses and hits would be pretty close to the figure you'd get if you'd have an opportunity to measure all shots fired. Unless we're dealing with a statistical abnormality of course, which are called abnormalities because they’re rare. This is also why it's better to use instances where lots of shots are fired compared to instances where only a few shots are fired, because with an increased sample size the margin of error decreases.Camera is constantly changing angles and zooming on Siskos face as he is shooting. There is no way to tell their accuracy.
This should all be fairly straightforward and not something I need to explain to you. So, applying that methodology to the scene in question, I get the following:
Confirmed hits: 17
Confirmed misses: 7
Accuracy percentage based on confirmed hits and misses: ~71%
But after shooting for a while, they should know who they're shooting at, otherwise they're just a liability because they're spraying and praying in an area where there are more friendlies then hostiles.They knew Jem'Hadar were coming and were entrenched, the guys in prison had no idea what hit them.
It'd boil down to a choice between them being idiots or having bad aim.
Of course in the case of automated defenses that's a moot point. If they start firing then they better damn well know what they're shooting at, and them firing is proof that they’ve acquired a target.
Because all of those things favor Starfleet in this case. The range was greater, the enemy was running among rocky terrain as opposed to standing still in an open room. And after a while people were on-and-off switching between melee and ranged combat.Again you are taking a few chaotic battle scenes and pretending you can actually gauge accuracy out of them. Nevermind that you never even attempted to present the actual data like distance, actual accuracy rate, target movement, terrain etc etc.
Of course this is also why I've so graciously pointed out that you're free to pick the lowest showing you can find, and I'll find 5 worse showings on SW side. And yes, when statistics show that every measurable instance shows one side much more accurate then the other, you've established a trend.
There are lots and lots of combat situations spread throughout the TCW and the movies. None of them show accuracy anywhere near that of the ST side. But, if you want to try and prove me wrong then you can always suggest one battle that would indicate otherwise.
I dare point out that the Starfleet side is being shot at. By the time the Klingon's have switched over to melee, so have Starfleet. So again, the point is moot.Except of course it's easier to shoot at someone holding still in the middle of a room carrying a sword then someone actually shooting back isn't it?
Just like Han, Chewie and Luke stood grouped together in the middle of the room standing there stupidly while surrounding defenders completely failed to get a single hit in on them. That’s the difference see. The Starfleet side is hitting their enemies while the stormtroopers aren’t.They beamed grouped together in the middle of the room standing there stupidly with their swords and the surrounding Starfleet officers mowed them down with their phaser standing not 4m away. Whoop-de-do.
And as a minor point - what you're doing now is akin to using a minigun in a glass house.
You're free to pick an incident of your choosing whenever you want. An incident you think would be a good measure. Of course we both know you're not going to do it because you know SW has far worse accuracy. And so you'll keep trying to tiptoe around the argument and simply wave your hands while declaring that you've not seen anything to suggest Stormtroopers have worse aim.It's not exactly the same as you are actually exchanging fire with someone.
Oddly enough it is. Because we've seen stormtroopers fail match his feats. They miss where he hits.I guess Garak's accuracy rate when he easily mows down the moronic Klingons rushing into a narrow corridor with their swords is also a demonstration of superior Cardassia aiming skills.