Hyperspace jumps

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Khas
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Re: Hyperspace jumps

Post by Khas » Sun Apr 01, 2012 3:24 pm

General Donner wrote: Correct me if I'm wrong, but shouldn't the density of a star (i.e., G-type main-sequence star like our sun, rather than more exotic ones like white dwarfs) be less than that of a typical planet, being that the star is composed of diffuse gases and plasma, while our planet's mass is made up mostly of solids and liquids? In addition to containing mostly hydrogen and other light materials, as opposed to the metals and silicates of an Earth-like planet.

The total mass is certainly vastly greater, but it's also spread out over a much larger volume.
That's true until you reach the core. Then the density reaches mindbogglingly insane levels.

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Re: Hyperspace jumps

Post by KSW » Mon Apr 02, 2012 12:16 am

Khas wrote:
General Donner wrote: Correct me if I'm wrong, but shouldn't the density of a star (i.e., G-type main-sequence star like our sun, rather than more exotic ones like white dwarfs) be less than that of a typical planet, being that the star is composed of diffuse gases and plasma, while our planet's mass is made up mostly of solids and liquids? In addition to containing mostly hydrogen and other light materials, as opposed to the metals and silicates of an Earth-like planet.

The total mass is certainly vastly greater, but it's also spread out over a much larger volume.
That's true until you reach the core. Then the density reaches mindbogglingly insane levels.
Actually fusion-pressure in the star's core keeps it from collapsing to its natural mass-density, and so the core-density is roughly the same for the inner 20-25% of the star's entire diameter-- but still it's pretty dense, i.e. at about 150,000kg per cubic meter.
So the mass-density of the sun is never more than about 55 times that of anywhere inside the earth.
It's when a star FIZZLES that matter begins really getting dense; then it either implodes and goes supernova if it has enough fuel, but if it doesn't then it gets REALLY dense, actually crushing the electron-shells to form a neutron-star-- or for stars at least 3 times the size for our sun, a black hole.
Last edited by KSW on Mon Apr 02, 2012 12:36 am, edited 1 time in total.

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Re: Hyperspace jumps

Post by KSW » Mon Apr 02, 2012 12:35 am

General Donner wrote:
Praeothmin wrote:
MauriceWindows wrote:And a tractor-beam bends space more than a planet's gravity-well, at least for the affected area. It's like having an oil-well vs. the Grand Canyon, i.e. it's not as wide but you fall a helluva lot further if you step in.

And of course, you have evidence of this, right?
I think he might be on to something. We know that most SW starships are easily capable of exceeding 1G. Yet they tend to strain against the tractor beams. Logically, then, those would have to exert a greater force on their targets than surface-level planetary gravity. And if they work by a gravitic mechanism, they should logically have similarly space-warping effects.

Of course, the fact that their effects are directional makes them quite magical in any case, even if they are gravity-based, in turn making predictions from known properties of gravity fields ... difficult. So I can see your point as well.
Direction is enabled by simply inverting the gravitons to form a deflector-beam.

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Praeothmin
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Re: Hyperspace jumps

Post by Praeothmin » Mon Apr 02, 2012 1:06 pm

General Donner wrote:I think he might be on to something. We know that most SW starships are easily capable of exceeding 1G. Yet they tend to strain against the tractor beams. Logically, then, those would have to exert a greater force on their targets than surface-level planetary gravity. And if they work by a gravitic mechanism, they should logically have similarly space-warping effects.
The problem is that, while Tractor Beams in ST do seem to be graviton based, they are not in SW...
So the reason SW ships cannot evade bigger ships has nothing to do with the gravity well of a Tractor Beam, but the strenth of the Force Field it projects in relation to the power of the ship's engines...

Also, Hyperdrives are not hyper powerful engines that propel ships in Hyperspace, but rather they create a tear in Realspace that allows ships to go through, causing massive accelerations, but ships caught in a more powerful Tractor Beam in SW could not go to Hyperspace, unless they can first break free of the Tractor Beam holding them...

And Hyperspace is different from real-space...

And so only the effects of powerful gravity wells can truly affect Hyperdrives, and until someone proves that ST Tractor Beams do indeed have the same effect as a stellar object's gravity well, I'll consider the matter closed...
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Mr. Oragahn
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Re: Hyperspace jumps

Post by Mr. Oragahn » Mon Apr 02, 2012 2:43 pm

There's a note in some WEG guide or from the WOTC ones that speaks of Force related phenomena in the region of Endor, Sullust and else which rendered hyperspace travel troublesome I think. It may be in one of the WEG guides about the galaxy or planets, or a new one, but not the latest Atlas.

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Re: Hyperspace jumps

Post by KSW » Mon Apr 02, 2012 6:32 pm

Praeothmin wrote:
General Donner wrote:I think he might be on to something. We know that most SW starships are easily capable of exceeding 1G. Yet they tend to strain against the tractor beams. Logically, then, those would have to exert a greater force on their targets than surface-level planetary gravity. And if they work by a gravitic mechanism, they should logically have similarly space-warping effects.
The problem is that, while Tractor Beams in ST do seem to be graviton based]...

And so only the effects of powerful gravity wells can truly affect Hyperdrives, and until someone proves that ST Tractor Beams do indeed have the same effect as a stellar object's gravity well, I'll consider the matter closed...
More like until you prove there's a material difference then the matter's closed.
You've just admitted that Tractor Beams in ST are graviton-based-- just like a planet's gravity-well.
And so therefore, if the tractor's at least 1G, then for all material purposes it's the same-- at least as far as the tractored ship is concerned.

Meanwhile the way you think they're different remains a mystery.
True, the planet's well might be wider; but as long as the tractor-beam's at least as wide as the ship, then that's immaterial.

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Re: Hyperspace jumps

Post by KSW » Mon Apr 02, 2012 6:47 pm

Mr. Oragahn wrote:There's a note in some WEG guide or from the WOTC ones that speaks of Force related phenomena in the region of Endor, Sullust and else which rendered hyperspace travel troublesome I think. It may be in one of the WEG guides about the galaxy or planets, or a new one, but not the latest Atlas.
Well it's a canon-fact that Force-energy permeates into hyperspace, since Obi-wan felt the destruction of Alderaan while he was in hyperspace onboard the Falcon.

So if there's some Force-related reason that Palpatine picked Endor to build the DS2, then maybe that's why the rebel Fleet couldn't escape into hyperspace.

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Re: Hyperspace jumps

Post by Lucky » Tue Apr 03, 2012 8:25 am

Praeothmin wrote:The quote specifically states:
"We're still within the gravitational influence of Tatooine," came the
cool response. "It will be a few minutes yet before the navigation computer
can compensate and effect an accurate jump.
Last time I watched SW, Tattoine was a planet, so no, the quote does not support the assumption that
any unaccounted for gravitational field can drastically throw off course and even destroy a ship as it enter hyperspace.
...
The farther you are from a source of gravity the weaker it gets, correct? If so that the weak pull of the planet has a major effect on the hyperdrive.

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Re: Hyperspace jumps

Post by Praeothmin » Tue Apr 03, 2012 12:13 pm

I just realized that I was under the impression that people meant that just turning a ST Tractor Beam on close to the Hyperdrive-equipped ship would affect its capabilities to jump, but I re-read everything and realized the original position was:
If a ST ship has a SW ship in its Tractor Beam, then the SW ship cannot escape in Hyperspace...

Which is normal, since they behave the same way in SW...

I apologize for the mix-up...

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Re: Hyperspace jumps

Post by Mr. Oragahn » Tue Apr 03, 2012 3:57 pm

Lucky wrote:
Praeothmin wrote:The quote specifically states:
"We're still within the gravitational influence of Tatooine," came the
cool response. "It will be a few minutes yet before the navigation computer
can compensate and effect an accurate jump.
Last time I watched SW, Tattoine was a planet, so no, the quote does not support the assumption that
any unaccounted for gravitational field can drastically throw off course and even destroy a ship as it enter hyperspace.
...
The farther you are from a source of gravity the weaker it gets, correct? If so that the weak pull of the planet has a major effect on the hyperdrive.
I think it's to be understood in a warped geometry. You may get 1g from a graviton beam, or 1g from a given distance from a star, but in the case of the star, the gravity is also higher at the center of the star, and thus warps the plane of hyperspace (I'm making this up).
Also, a planet doesn't produce 1g on just one object, it radiates it in all directions. The graviton beam can only apply its force on the object caught in the beam. The planet can affect everything in its volume of effect until a total mass that would encircle the planet would nullify the planet's pull. However, the new system planet+massive shell would represent a total of a mass twice as heavy as the planet.
It's that potential to apply 1g to so many things that probably plays games on hyperspace, because it may actually affect every single bit of hyperspace in that region and as such, create a concentration where the projected presence of the planet in hyperspace is translated as a force that concentrates whatever hyperpsace is made of. You start to get a hole or a bump.

Interdictor beams mimic the strong force, but only in the cone of the weapon, so much that you could miss being caught in the cone by a few meters and probably have the hyperdrive never notice anything!

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Re: Hyperspace jumps

Post by Picard » Tue Apr 03, 2012 6:02 pm

Warp drive could probably simulate strong gravity to prevent ships from going into hyperspace... you know, beacouse they do the same thing to propel ships throught space.

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Re: Hyperspace jumps

Post by Praeothmin » Tue Apr 03, 2012 7:41 pm

Possibly, if they can extend a Warp bubble a short distance away, perhaps they could simulate a gravity field for ships close by...

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Re: Hyperspace jumps

Post by KSW » Wed Apr 04, 2012 12:01 am

Picard wrote:Warp drive could probably simulate strong gravity to prevent ships from going into hyperspace... you know, beacouse they do the same thing to propel ships throught space.
I wouldn't think so, because the warp-bubble only affects the ship itself.
However a tractor-beam affects the tractored ship, and can impose a 1G beam from great distances.

Note that this wouldn't stop a ship from going to hyperspace, since the pilot can override the nav-computer, but according to the novel it would likely scrap the hyperdrive.
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Re: Hyperspace jumps

Post by KSW » Wed Apr 04, 2012 12:04 am

Praeothmin wrote:I just realized that I was under the impression that people meant that just turning a ST Tractor Beam on close to the Hyperdrive-equipped ship would affect its capabilities to jump, but I re-read everything and realized the original position was:
If a ST ship has a SW ship in its Tractor Beam, then the SW ship cannot escape in Hyperspace...

Which is normal, since they behave the same way in SW...

I apologize for the mix-up...
That's if the ship is unable to escape the tractor-beam. However even if the tractor-beam was so far away and weak that it was only 1G, then it would precisely duplicate the effect of a planet's gravity, and prevent it from jumping without scrapping the hyperdrive.

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Re: Hyperspace jumps

Post by Lucky » Wed Apr 04, 2012 5:04 am

Picard wrote:Warp drive could probably simulate strong gravity to prevent ships from going into hyperspace... you know, beacouse they do the same thing to propel ships throught space.
MauriceWindows wrote: I wouldn't think so, because the warp-bubble only affects the ship itself.
However a tractor-beam affects the tractored ship, and can impose a 1G beam from great distances.

Note that this wouldn't stop a ship from going to hyperspace, since the pilot can override the nav-computer, but according to the novel it would likely scrap the hyperdrive.
Not to nitpick, but a warp field(which you are talking about), and a warp bubble are two very different things in Star Trek.

A warp bubble is basically a mini-universe in its own right.

A warp field is what the ship is in, and if it does not completely enclose an object the object will fall apart.

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