Examination of "Elaan of Troyius" warp strafing

For polite and reasoned discussion of Star Wars and/or Star Trek.
Kor_Dahar_Master
Starship Captain
Posts: 1246
Joined: Mon Aug 31, 2015 8:28 pm

Re: Examination of "Elaan of Troyius" warp strafing

Post by Kor_Dahar_Master » Tue Feb 22, 2011 11:18 am

2046 wrote:Warp and impulse-speed passes by the Klingons are the notion which I espoused years ago and still stand by.

See:

http://www.st-v-sw.net/STSWwarpturn.html
http://www.st-v-sw.net/STSWwarpturn-obj.html
And also my response to the claim made by somebody that the original episode (this was pre-TOR) showed stars in the shots of the Klingon ship that contradicted the notion of high speed:
http://www.st-v-sw.net/STSWelaantime.html
The issue seems to be about the relative speed between ships to be fair and some of gone into great detail and screamed on about physics ect to make try and make their point.

However when i asked them what their physics said about what would happen if a torp fired at warp had a flight path that intersected a stationary or STL ship or objects position they fell back a bit and ignored it.

In the TNG era and allowing for accuracy and weapons ranges that we have a example of with worfs comment in "generations" regarding taking out Sorins torp and the time frame involved in most cases going to warp to fight seems like a disadvantage.

From TMP ionwards we are made aware that phaser power is increased by using the warp engines and in TNG ect we have many many eamples of them transfering warp power to shields and weapons to increase the effectivness and power significantly. With that in mind and the fact that they can now seemingly hit a ship at warp while they are stationary with relative ease compared to TOS era it seems that in most cases it would be a disadvantage to use that power for high speed rather than humping it into shields and weapons.

User1601
Bridge Officer
Posts: 173
Joined: Mon Aug 31, 2015 8:28 pm

Re: Examination of "Elaan of Troyius" warp strafing

Post by User1601 » Sat Apr 02, 2011 5:05 am

Kor_Dahar_Master wrote:
2046 wrote:Warp and impulse-speed passes by the Klingons are the notion which I espoused years ago and still stand by.

See:

http://www.st-v-sw.net/STSWwarpturn.html
http://www.st-v-sw.net/STSWwarpturn-obj.html
And also my response to the claim made by somebody that the original episode (this was pre-TOR) showed stars in the shots of the Klingon ship that contradicted the notion of high speed:
http://www.st-v-sw.net/STSWelaantime.html
The issue seems to be about the relative speed between ships to be fair and some of gone into great detail and screamed on about physics ect to make try and make their point.

However when i asked them what their physics said about what would happen if a torp fired at warp had a flight path that intersected a stationary or STL ship or objects position they fell back a bit and ignored it.

In the TNG era and allowing for accuracy and weapons ranges that we have a example of with worfs comment in "generations" regarding taking out Sorins torp and the time frame involved in most cases going to warp to fight seems like a disadvantage.

From TMP ionwards we are made aware that phaser power is increased by using the warp engines and in TNG ect we have many many eamples of them transfering warp power to shields and weapons to increase the effectivness and power significantly. With that in mind and the fact that they can now seemingly hit a ship at warp while they are stationary with relative ease compared to TOS era it seems that in most cases it would be a disadvantage to use that power for high speed rather than humping it into shields and weapons.
ALL of a ship's power comes from the engines, except for what little they have in the batteries. Most of it comes from the warp-engines, but a little comes from the impulse-engines; in "The Doomsday Machine," for example, the warp-engines are completely fused, but Scotty still gets some power since the impulse engines are still working.

The TMP difference in phasers, simply channels the phasers directly through the warp-engines-- rather than the phaser-banks being powered by the engines, which was always the case before.

As to what happens when a FTL torpedo hits an STL object-- well it scores a direct hit.
If you're interested in "warp-ramming," then G2K covers this at st-v-sw.net.

While TNG-level tech seems to have made warp-strafing obsolete between phaser-wielding ships, that clearly wouldn't apply against SW vessels.

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