Mike DiCenso wrote:Mr. Oragahn wrote:
I remember the SBC thread in 2009 wherein Vespa said the Empire can still brute force hyperlanes if it wants to, but this kind of information conflicted with facts such as the real expansion of the Empire in the EU, and the TCWS which show that brute forcing a route would be no problem even with mines, yet it's not done.
Well, that would depend on exactly what you mean by "brute force". That is they send a bunch of ships in and launch as many probe droids as they can to chart a path. Or they go around capturing ships and or forcing planets to give up starcharts on the local area. Also what about the EU and and TCWs suggests that brute forcing a route is doable that way. As for minging a route, I don't know that if even the Empire at it's most dasterdly would want to completely shut down hyperlanes like that. It hurts them as much as it hurts the Rebellion.
-Mike
Brute force as they send specific and expandable ships and probes.
But hyperlanes need to be maintained. I think that the figure is the safest routes can remain without an update for like a month, or several weeks, and the other routes need more updates. The safety is not related to the number of updates but the hazards. Apparently certain regions of space in SW have lots of crap flying between systems and whatnot.
I also noted in one of the EU books which says that there are Force-related disturbances around Endor that prevent proper hypertraffic.
It's either from the essential guides, or one of the D6 or D20 guides which describes several planets.
That said it's not really relevant here.
Also, the point I made was that if brute forcing hyperlanes was so efficient and easy, the Republic would have had plenty of spare ships and probes to send in order to get a clear way through the lanes mined by the CIS.
I think the hyperspace mines are FTL capable. Somehow there has to be sensors deployed somewhere, capable of sniffing incoming ships, and then the mines activate, jump to FTL and then try to hit the ship in hyperspace - assuming they can match speed and trajectory and enter the ship's own tunnel or something - or really place themselves at a point in realspace and activate some gravity shadow which will either destroy the ship in hyperspace, or pulverize it after forcing it out.
So yes, mines need to be mobile, fairly complicated and they would not necessarily be small. But at least you wouldn't need many to really mine a hyperlane that would be several lightyears wide.
But then, again, sacrificing ships on purpose would have the mines blow up uselessly, and FTL capable ships can be very small.
There would then need to be more mines than expandable small ships or FTL probes. It's hard to imagine. The mines, by design, really need to be more complicated than the expandable probes.
The probe is just an FTL drive and a trajectory. The mine needs all that, plus a warhead and a system to destroy a ship in hyperspace, it needs to located an approaching ship, calculate an interception trajectory, or rely on a network of probes to get fed with appropriate data.
The infrastructure to mine a hyperlane seems much more heavy than just the dumb probes you can throw at abandon, spray and pray style.
I figure that a nasty function is needed here. Like, for example, a bit of randomness. Say that for example, mines will let a ratio of 3 ships out of 10 make it through, with no precise period.
Therefore the Republic would be throwing more probes than needed, since some would pass but then there would be nothing they could do in return, safe eventually be programmed to fly back, but then this rises costs.
The effect on probabilities would be that you'd never know if a successful pass was due to the absence of mines or not.