The Ion Cannon network is able to target and shoot down targets heading for earth. That's exactly what they did when the Scrin attacked. There are also a number of ASAT weapons in orbit, but I'm not sure exactly how good they'll be against stuff other then missiles.
Please give me proof for the ASAT weapons being in space other than the Ion Cannons… because last I heard and read the other two ASAT networked weapons were kinetic kill missiles and lasers… which will be very ineffective against extremely armored drop ships.
Furthermore… The Ion Cannon Network was extremely INEFFECTIVE against an UNARMED Scrin assault of 6 large ships. The network shot down exactly TWO ships just as all the ships broke apart into 39 smaller vessels which proceeded to successfully land on earth. It was laughable to watch when the Ion Cannons TRIED to hold of the scrin, and furthermore you were able to detail a lot about their maneuverability, which was terrible at best. If it came under attack by nimbly moving clan tech fighters it not only wouldn't stand a chance… it would be obliterated.
EDIT/NOTE: The clan warships seem to have a very good range, however the exact firepower and range figures are hard to detail without utilizing game mechanics, due to a lack of fluff on this area. It should be noted that the Class-20 Naval Autocannons of the Sovetskii Soyuz were considered to have a range long enough to keep other warships at bay in space. This is a smaller clan warship, for the record and comes equipped with 20 fighters standard... you could expect it to be the head of any assault. Due to the slow movement of Ion Cannons into position (their most glaring weakness, as admitted by GDI) and the relative speed of these ships in comparison... there is no shooting war in space... again, it is over before it starts. As GDI fields no heavy space craft that can actually take the war to these ships after the Ion Cannons are down... frankly... I feel sorry for them. Back to the regular post.
The ASAT weapons are furthermore networked in large gigantic sectors that over see vast stretches of the earth (the dumbest thing I've ever seen), and furthermore no back up system is in place. Even worse the entire network is governed at Goddard Maryland.
Even assuming a network designed to shoot down lightly armored missiles and aircraft, which is its dedicated purpose for existing, can harm space based mechs, it is not a system that was able to do ANYTHING to the Scrin assault forces who over ran numerous cities shortly there after, with vast airforces.
Frankly, all a drop ship would have to do is fly over a red zone (like the scrin) where there are no defenses and deploy mechs once in a blue or yellow zone. Due to the dependency of such larges areas on individual and lightly defended locations (I mean come on, Goddard fell to a laughable number of individuals, even if you use gameplay mechanics to enhance their numbers and ignore the all the writing) I can’t imagine the clans would have too terribly much of a difficult time dealing with it with them on a large scale with a few mechs.
Furthermore, the systems only appear to work for objects in orbit… because it would have really been useful to have one during the invasion of London by the Scrin.
And using the destruction of the Philadelphia as some form of benchmark when it comes to the effectiveness of the ASAT grid is ludicrous. The entire ASAT grid was down, you yourself did that in the mission before the space station is nuked.
No, it is quite a good example because there was no backup system at all in place, including on the Philadelphia herself. Frankly, the MOMENT Goddard comes under attack back up systems should have been activated IMMEDIATELY. The GDI demonstrated a level of incompetence here that makes their previous mistake of getting rid of 60% of their armed forces tell us that hey, at least they are consistent in their stupidity. The USA in modern times employs numerous anti missile systems and back up systems the world over, often supported by aircraft, satellite tracking, and numerous other technologies (even laser based weapons which are in use on the field). Guess what... it all doesn't run through NORAD... they are independently networked technologies that do not have a, 'if one fails they all fail' system in place, unlike the GDI. You could argue, "hey, it was only for the east coast," but even that is pathetic.
That they use lasers and railguns isn't as important as quantifying the weapons and their strength. If you simply said that lasers are all equal, then by extension it'd also mean that normal weaponry like a pistol and a 120mm tank cannon, is also equally powerful.
I was making a point that their soldiers are comparable in fire power, or at least I was willing to concede the point since it is a non issue since mechs will be the primary attack force... However, if you really believe their common soldier is superior to the clans then I will end that right now.
The Clan Employs the Elementals.
Elmentals are genetically engineered and bred from only the strongest of the strong. They are without equal in infantry combat in the entire battletech universe. Most notable about them is their mobility, which is extremely high with the addition of jump backs. Furthermore, many employ the modular Omni technologies that allow them to be quickly repaired.
Their mobility is considered extremely high as they are not impeded by many problems other infantry would be. Their power suits allow them to go into water, space, and air… jumping over cliffs, rivers, and even city buildings. These are COMMON infantry btw where as the GDI rail gun infantry, the closest counterpart, is not.
Mobility advantage for infantry: Clan
Elemental Armor is described as such: Clan Elemental Battle Armor generally mounts one primary and one secondary weapon, plus a detachable SRM-2 pack. If two missiles are fired, the trooper may aim them at the same target or at two different targets that both lie within the firer's forward 90-degree firing arc. The launcher holds a total of four missiles. Once the missiles have been expended the launcher may be jettisoned, improving mobility. The suit is also equipped with a strong manipulative claw that adds to the melee attack damage as well as to climbing the target 'Mech. The modular weapon mount may accommodate a variety of heavy weapons, including a Small Laser, Flamer, Machine Gun, Heavy Machine Gun, ER Micro Laser, or a Micro Pulse Laser. The anti-personnel weapon mount carries a projectile weapon that is effective against unarmored targets, such as a sub-machine gun.
Versatility advantage: Clan, because frankly every unit in the C&C universe is trained and tailored to one – three weapons at most.
Also a note here: These lasers are considered a serious danger… but more so is the fact that there are Elemental suits DEDICATED to the use of heavier mech based weaponry, like medium lasers. This means they are fielding tank equivalent weaponry in more than just their missiles and Micro Pulse Lasers (which is a tank anti infantry weapon).
Next up is Armor:
The Elemental armor is able to withstand direct hits from mech based weapons (equivalent to modern tanks easily) and leave the soldier alive and fighting (although he will most likely pull out for repairs).
GDI and NOD both are very much susceptible to extremely weak lasers or rail guns (with nod cyborgs having catastrophic reactions to them resulting in their sudden destruction via explosion). Their armor can be penetrated by tiberium in a short amount of time and can even have crystals thrown through it.
More telling is their armored bases do not seem any better off. The previously mentioned cyborgs use a decidedly small scale impact to cuase the total destruction of base defenses. I say small scale due to limited heat effects witnessed and subsequently because they have similar small explosive effects. At first I wished to attribute the destruction of the defenses to the effectiveness of the weapons when I remembered the video of the MMKII hitting a nod buggy with its rail gun and merely causing it to spin a bit. This rail gun is the most powerful mounted weapon of any C&C vehical, and supposedly the new mammoth is equipped with two of these ‘impressive’ weapons… Still, I’ll quantify this by saying that MKII utilizes numerous sizes of ammunition based on another destruction scene of a gate… since it is that or we’d have to just declare that all armor in C&C is worthless, and frankly I’m not willing to do that.
To digress and quantify: Battlearmor Warriors from battletech take direct hits from tanks and keep on fighting. C&C Cyborg tiberium enhanced Soldiers can not withstand one direct hit from a small railgun/laser. Battlearmor can also take glancing blows from 200MM cannons, PPCs and Gauss rifles, leaving the soldier alive enough to flee the field (it should be noted that this is considered a rare lucky event… and often the soldier in question was severely injured. 99/100 times the soldier dies, statistically speaking of course).
In short: Battle armor wins the armor contest since they are able to take direct hits from modern tank level weaponry and keep on trucking. Think Iron Man.
Something a little more substantial when it comes to quantification would be nice. And it’s not like the entire clan is composed of Battlemechs, they use elementals, tanks and an airforce as well. Though these might be more limited due to the focus on mechs.
I just gave you the point that their rail guns will be effective and you didn’t take it? Worse yet, you want me to quantify YOUR sides weaponry after willingly giving up that point!? WTF? Well fine, I take back the concession since the best evidence of rail gun use in the whole of C&C is against two cyborgs (decidedly low impact) and the previous MMKII example of it hitting the buggy and NOT destroying it. You now need to find a good example of it working on something decidedly quantifiable that makes the entire, “I can barely harm the weakest vehicle in the game,†a bit less terrible for C&C… I believe you will find that very difficult utilizing only the fluff and novels…
Or you can just accept my previous assertion that they are of equivalent strength and caliber… because I assure you there is about 90% more fluff and novels from battletech that will prove you wrong on this issue and I’m the one being nice here by not pressing it. I’m pulling a punch here because I LIKE C&C and would rather them not get stomped on by just Clan infantry when Clan Jade Falcon pulls out their light gauss rifles mounted on Elementals… or the King David model, often used in defenses. Frankly, I’m hopping you’ll accept it so we can move on to the actual grit of the battle, mechs vs the tanks.
The Mammoth tank mounts cannons far larger then the Titan ever did. And even in C&C3 the GDI is using mechs, in the form of that artillery mech (the name escapes me at the moment), and NOD still uses guardians.
Okay, now I’m not taking you seriously anymore. The Mammoth 27 mounts a
150-mm duel cannon turrent. The Titan mounts 120 mm cannon. This is not FAR larger… more importantly… the Juggernaunt units only sport a 200-mm cannon and are stationary when they do so. The largest autocannons on mechs are 200 mm and they still are achieving significant superior mobility… and survive direct hits from these weapons, btw. Furthermore, these are common place, not high end tech tree weapons.
The heavy weapon support that they need is similar to an Iowa class battleship… and I’m not kidding. You’re going to need those 400 mm guns to stop these mechs.
But, the real reason I’m not taking you seriously is that the Nod Mech is laughable in many respects. Let me list them:
Can not move backward.
Vulnerable to air attacks
Inefficient against infantry without flamethrower due to infantry mobility.
Needs to turn its entire body to bring its weapons to bear.
Expensive in the early stages of war (when it would be needed most)
Slow by battletech standards (although granted, in C&C, it is extremely fast compared to all other mech units that are not scrin).
Commando Units are the bane of all the Sensory Pilots of the Avatar as they will plant bombs to destroy them… this is a common practice amongst ALL infantry in battletech universe as it is the easiest way to destroy mechs… that means even the grunts learn how to do it. But hey, at least the mech is 10m high… that puts it in the nice ‘slow mid range gets shot to pieces’ mech category.
Nontheless, I’ll concede this point, it has similar salvage capability as they can be brought back online after the battle.
Specific numbers like 5% without any backup or support is not exactly something I relish.
You’re kidding right? The clans military comprises almost 100% of its TOTAL POPULATION. This is a population in the BILLIONS. Clan wolf ALONE supports a population of 101,849,000. I gave you the 5% number assuming you’d understand how BADLY OUTNUMBERED earth is but I was clearly wrong about your understanding of the battletech clan universe.
I doubt that. Artillery, air-strikes, nuclear strikes etc should deal with them just fine. Depending on the magnitude of fire, of course. More exotic stuff like EMP weaponry (which even civilians have access too) should do fine, as well.
I’ve debunked the artillery which is stationary and is the only ground unit to have any weapons matching clan auto-cannons. Nuclear strikes would NOT be endorsed by GDI and would end their alliance, furthermore mechs were confirmed to be hardwired against the effects of EMP during the secession wars. Last but not least the effects of a nuke taking out, at best, 5-10 mechs (who subsequently blow up taking out a large area as well) would destroy their OWN war effort from a combination of all out, etc.
But hey, while they’re on it, lets just break out the tiberium bomb and wipe out Europe with GDI hitting it with an Ion Cannon… that’ll teach those clanners to ever touch earth… what little is left of it.
I’m sorry, but they didn’t nuke the scrin who had literally wiped cities off the map… they aren’t going to nuke clanners who are trying to merely capture them… and they denounced the act of nuking every time nod ever did it. Not happening.
I don’t think you realize how badly out gunned and out numbered C&C earth is… only 20% of Earth is consider HABITABLE by modern standards, with 30% being totally uninhabitable by carbon based life. This is a major factor…. They have no space forces to strike back, no way to defend against the assault… if they are just as unprepared for the clan invasion as they were for nods attack on Goddard or the scrin then this war is over before it starts…
Or do you honestly believe that they will magically pull a silver bullet out of their ass and save the day? Here is a run down per the original post of the way the battle goes.
First: Deal with the orbital weapons platforms around the planet.
Not only is this laughably easy, but it should be done within the first day of battle. Philadelphia and a large amount of GDI leadership is gone and dead… the ion cannons are dead in the water and unable to assist, and slowly being dismantled, captured, or just destroyed. Drop ships are invading over the red zones and moving into blue zones.
2. Conquer all the blue zones on earth with as little collateral damage as possible.
GDI being totally unprepared for a war, per the actual story arc of the third tiberium war, has no way to stop an ORGANIZED invasion. Major command sectors fall (Goddard, DC, London) and soon the GDI are running scared, desperate to get the juggernauts and ships where they need to be in order to mount an effective resistance.
3. Weed out the NOD resistance in the yellow zones.
Nod forces will take a while to weed out as they should be smart enough to hide from this entire debacle caused by GDI incompetence. When they actually finally begin to offer some sort of resistance you can expect temple prime to fall and the leadership destroyed… no Ion Cannons to summon the Scrin, no secretive, “I escaped the destruction of Europe.†Just mechs now striking with relatively impunity when ever nod is detected… Between encroaching tiberium and mech forces governing the blue zones with an iron fist Nod will be hard pressed just to hold the line… Assuming they join GDI in the full military effort they fall fast and hard as slowly their bases are discovered and their forces annihilated. Since any non tier three unit will simply be stomped on by mechs as an effective means of destroying them only those mammoths and avatars will be fighting this by the end… and they will be hard pressed to keep production high enough to deal with clans… who have a lot of back ups in orbit, just waiting to be called down.