Lucky wrote:All canon, and all proven with evidence. I normally don't bother to drag it out though. The reality warping psi powers are not tech based, and proven through dialog, plot, and action. Humans in Star Trek are akin to 40K orcs.^_^
I can't decide whether this is funny or sad. But I'll humor you. Humans have latent psionic powers, sure. But at best they can't use it for anything more than, as Dehner says, a vague sense of future happenings or reading the backs of playing cards. Even that level of ESP seems exceedingly rare as we never see it used. Anything beyond that requires some sort of outside catalyst, like the Great Barrier or the Traveler. It's certainly nothing of the utility of biotics in Mass Effect, the Force in Star Wars, or telepaths in Babylon 5.
I see a lot of ignorance and claims on your part, but no evidence.
The quote provided stated they needed to reach about 300,000 kilometers a second in order to simply reach the warp barrier so that they could go to warp. That means every time a ship goes to warp they first accelerate to about 300,000 kilometers a second first.
The warp drive being powered, and generating a warp field is normal for all Star Trek ships. They normally have their warp drives like that even when sitting in orbit. They almost never turn the things off.
The evidence was the very quote you posted. It's clear they are actively approaching light speed; why would they be accelerating at all if not so?
It's rather common to use warp drives to enhance Impulse drives.
First of all, that's a 23rd century example. Second of all, that example is an odd case of the Klingon ship actually attacking while at warp, not simply enhancing impulse with the warp drive.
"SULU [OC]: Bridge to Captain.
KIRK: Captain here.
SULU [OC]: Captain, the Klingon ship has changed course. It is heading toward us
at warp speed.
KIRK: I'm on my way. Battle stations."
[Bridge]
KIRK: Phasers stand by.
SULU: Phasers ready, sir.
SPOCK: Their speed is better than warp six, Captain."
"SPOCK: He's passed us. All shields held.
KIRK: Mister Sulu, bring her to one four three mark two. Keep our forward shields to him.
SULU: Here he comes again, sir.
KIRK: Stay with the controls. Keep our forward shields to him.
SPOCK:
Better than warp seven. "
Heck, there is evidence that Impulse can be used as an FTL drive since it is used repeatedly to travel between stars, and is a plot point in several episodes. Even torpedos are FTL capable.
Evidence? (And 22nd century evidence, at that)
I see claims, but no evidence.
If they can fire and maneuver while traveling at faster then light they can hit the beached whales that the reapers seemingly are. If you want to claim they can't warp strafe then you need to prove it.
Evidence that the Reapers can travel at 10,800c? Sure.
http://masseffect.wikia.com/wiki/Codex/ ... pabilities
"The Reapers' thrusters and FTL drives appear to propel them at more than twice the speed of Citadel ships. Estimates of their location in dark space suggest they can travel nearly 30 light-years in a 24-hour period."
As for evidence that 22nd century Trek ships can engage STL targets while at FTL, the burden of proof is on you for that.
Humans, vulcans, Klingons, and Ronulans are not the biggest or baddest races in their neck of the woods even with removing the mildly(by Star Trek standards) powerful psychic races like you did, you still have groups like the First Federation who use bleeping Death Star sized ships as standard.
http://en.memory-alpha.org/wiki/Fesarius
The only information we have about the First Federation applies to the 23rd century onwards. At the very least, the races seen in "Enterprise" will have to deal with the Reapers before the Reapers have to worry about the First Federation.
People think nothing of a ship tooling around a heavily populated solar system at .7c, horribly destructive spacial anomalies appear at random, other anomalies are basically undetectable until after you are all but doomed by them, the standard weapons loads are faster then light... Heck, even slow as hell warp two is clocked at over 100,000c.
That last detail is ridiculous. Star Trek Voyager necessitates that the maximum sustainable speed for a 24th century ship be no more than 2000c. It's established at the beginning that it will take them 75 years to cross 70,000 lightyears. Even if we assume that Voyager spends only 50% of its time at its maximum sustainable speed heading back to Federation space, that's 1866c. If they were capable of 100,000c they could cross 70,000 light years and get back to Federation space in less than a year.
And it's clear that when fired at STL torpedoes remain at STL, taking a couple seconds to cross distances of a few kilometers (evidence: about every battle visual in Star Trek...ever...as a random example, have the
battle from First Contact!). Torpedoes can maintain FTL speeds if launched at FTL but don't seem able to accelerate to such speeds.
Sorry, but running head long into natural hazards is a problem the UFP has in charted space, and that ignores the hazards that appear and disappear at random. In Tomorrow is Yesterday the Enterprise crashed into a black star, and in "One small step" there was an anomaly that was believed to randomly appear and rip ships apart, and in "Night Terrors" the Enterprise-D flew into an anomaly. The UFP has seemingly better sensor from what I know of Mass Effect, knows what it is looking for, and has repeatedly dealt with these things, but they are still a problem with them about once a season at least. The Reapers are going to have trouble just safely getting from point A to point B.
Even so your OP still left in weak entities like Apollo who will see nothing wrong with ripping the Reapers a new one even though they would need to likely do it one Reaper at a time.
And yet somehow a little ship keeps getting by these phenomena day after day. The
Enterprise routinely looks for such random phenomena and lifeforms; when they're not looking, these issues hardly ever pop up, especially when factions are focused on waging war against each other. Is the Star Trek galaxy quite a bit weirder than the Mass Effect galaxy? Sure. Might the Reapers lose a few scouts exploring the galaxy? Yes. But it's not going to protect the humans, Andorians, Vulcans, Klingons, etc. from hundreds of ships appearing in their systems before their fleets can respond, or from the subtle mind control devices that the Reapers will slip to them along with technology trades.
The Reapers are big, slow, and fragile targets, and nothing else by trek standards from what I've seen of Mass Effect, and in this scenario destined to lose. We know the Reapers lose because the big boys on the Trek side aren't taking action. To make matters worse for the Reapers, they have no source of element zero. Without element zero they can't do things like make more Reapers, collectors ,or even repair their ships.
Actually...
http://masseffect.wikia.com/wiki/Codex/ ... pabilities
"Reaper power sources seem to violate known physical laws. Reapers usually destroy fuel infrastructure rather than attempting to capture it intact, indicating that Reapers do not require organic species' energy supplies. Consequently, the Reapers attack without regard for maintaining supply lines behind them, except to move husks from one planet to another."
I want evidence that Reaper weapons will have any effect on Trek defenses.
If you can ask that, then I want evidence that Trek weapons will have any effect on Reaper defenses. Anyways:
http://masseffect.wikia.com/wiki/Codex/ ... pabilities
"The main gun on a Reaper capital ship dwarfs that of the Alliance's Everest-class dreadnoughts. No dreadnought has yet survived a direct hit from the weapon. Estimates put its destructive power anywhere from 132 to 454 kilotons of TNT."
The NX-01's phase cannons are rated at 500 gigajoules. 132 kilotons is equal to 552,288 gigajoules. At a bare minimum, just going by the numbers, Reaper main cannons are three orders of magnitude above phase cannons. If Trek races can hurt each other with weapons like that, the Reapers will most certainly be able to hurt them as well, and then some.