



Collateral Damage from a phaser shot in "The Enemy Within"
doesn't say what the setting was, but it was probably Kill
In my experience this is usually exactly the case. In fact, most debates tend to go a little like this:Ted C wrote:It's not that Warsies dispute the fact that phasers can do considerable damage with a single shot.
I would say for the exat same reason we never see SW ship use their Gigaton of firepower in fights... ;)Ted C wrote:Why do they so rarely use that kind of firepower that hiding behind a packing crate or small rock formation is usually effective?
Ted C wrote:It's not that Warsies dispute the fact that phasers can do considerable damage with a single shot, it's that they usually don't. Why do they so rarely use that kind of firepower that hiding behind a packing crate or small rock formation is usually effective?
Off the top of my head, you also see packing crates used for cover in "Too Short a Season" and ordinary rock formations in "Gambit".Mike DiCenso wrote:Funny, by "packing crate", I assume you mean the drums that Sisko and Eddington used as barricades in "Blaze of Glory":
SISKO
Duridium. That should hold them off for a while.
So, what is duridium, and what are it's physical properties?
-Mike
Who knows?Ted C wrote:And what is it about phasers that makes the composition of the target so important to their effectiveness. They can make humans disappear, but they apparently do nothing to "toranium inlay".
Mike DiCenso wrote:Funny, by "packing crate", I assume you mean the drums that Sisko and Eddington used as barricades in "Blaze of Glory":
SISKO
Duridium. That should hold them off for a while.
So, what is duridium, and what are it's physical properties?
-Mike
Actually no. The Mordan and E-D forces in "Too Short a Season" use some kind of rock or plasteel debris, a large metal tank and some drum barrels similar to those in "Blaze of Glory" (can you say "Prop reuse"?):Ted C wrote: Off the top of my head, you also see packing crates used for cover in "Too Short a Season" and ordinary rock formations in "Gambit".
As has already been pointed out, we know from inumerable statements from TOS to TNG and even ST:ENT that phasers have variable settings and effects. What Mirror Archer in "In a Mirror, Darkly, Part II" says is that a TOS-era phaser's highest setting doesn't vaporize you in a DET-way, but rather disintigrates you. Exactly how composition can effect things is a big unknown because we have, in fact, seen ordinary rock get blasted as though with a multi-megajoule explosive, and even vaped away just like with people. Praeothmin has already cited some examples, but for phasers vaping rock, look to DS9's "Rapture", along with other examples that can be found here. The "Chain of Command" example is rather interesting in comparison because it is stated to be setting 16 (apparently the highest setting for that type of TNG-era phaser), which burrows a hole like the "Rapture" example does, however there is a thin, white haze that drifts upward, and blackened scorch marks are left on the rock immediately above the newly created hole. In theory, there is no reason for this kind of setting to be used, except where the shooter might be caught in whatever that is, or it is too power intensive. But really, it is simply a plot device since if Our Heroes went around doing that on a regular basis, it would end most conflicts before they even begin!Ted C wrote: And what is it about phasers that makes the composition of the target so important to their effectiveness. They can make humans disappear, but they apparently do nothing to "toranium inlay".
Blasters seem to vary more with the model used than the setting, although we know that some blasters actually do have a stun setting. We see Han's heavy blaster pistol blow chunks out of a concrete wall, but Stormtrooper carbines generally do less damage. I'd say there's a trade-off between firepower and number of shots involved.Praeothmin wrote:But Phasers aren't the only weapons that behave strangely. Blasters have been seen to blow up drones, blow through armor, and yet only singe Leia, which could normally be attributed to variable yields or settings.
I think the drums are worth about as much as the classic "packing crates", but the real point is that we know phasers can blow through such things. In particular, it should be a no-brainer to blow through the loose piles of rock: we've seen phasers blast through similar obstructions.Mike DiCenso wrote:Actually no. The Mordan and E-D forces in "Too Short a Season" use some kind of rock or plasteel debris, a large metal tank and some drum barrels similar to those in "Blaze of Glory" (can you say "Prop reuse"?):
It would be nice to have an "after shot" to see if the drum was seriously damaged.Mike DiCenso wrote:A strike from the Mordan phasers does this rather pyrotechnic blast:
http://tng.trekcore.com/gallery/albums/ ... ort177.jpg
Plasteel? Another organic material, perhaps? I'm just pointing out that phasers seem to work best against organic materials.Mike DiCenso wrote:Earlier we see Worf and Tasha cut through a "plasteel" wall to gain access into another tunnel for the way team:
http://tng.trekcore.com/gallery/albums/ ... ort169.jpg
This has been known for ages.Mike DiCenso wrote:As has already been pointed out, we know from inumerable statements from TOS to TNG and even ST:ENT that phasers have variable settings and effects.
Also pretty obvious from the lack of explosive effects from turning nearly 80 kg of water into vapor in a fraction of a second.Mike DiCenso wrote:What Mirror Archer in "In a Mirror, Darkly, Part II" says is that a TOS-era phaser's highest setting doesn't vaporize you in a DET-way, but rather disintigrates you.
OK, we definitely do the the "vape" effect on rock. I wonder if the composition of the rock makes a difference. In any case, the weapon clearly needs to be cranked up to maximum to have that effect.Mike DiCenso wrote:Exactly how composition can effect things is a big unknown because we have, in fact, seen ordinary rock get blasted as though with a multi-megajoule explosive, and even vaped away just like with people. Praeothmin has already cited some examples, but for phasers vaping rock, look to DS9's "Rapture", along with other examples that can be found here. The "Chain of Command" example is rather interesting in comparison because it is stated to be setting 16 (apparently the highest setting for that type of TNG-era phaser), which burrows a hole like the "Rapture" example does, however there is a thin, white haze that drifts upward, and blackened scorch marks are left on the rock immediately above the newly created hole. In theory, there is no reason for this kind of setting to be used, except where the shooter might be caught in whatever that is, or it is too power intensive. But really, it is simply a plot device since if Our Heroes went around doing that on a regular basis, it would end most conflicts before they even begin!
-Mike
Mike DiCenso wrote:Actually no. The Mordan and E-D forces in "Too Short a Season" use some kind of rock or plasteel debris, a large metal tank and some drum barrels similar to those in "Blaze of Glory" (can you say "Prop reuse"?):
Unless you know more about the barrel's stated material's properties, then we can't say anything, except that they can hold off Jem'Hadar phased poleron weaponary "for a while", and even then there is some uncertaintiy there.Ted C wrote: I think the drums are worth about as much as the classic "packing crates", but the real point is that we know phasers can blow through such things. In particular, it should be a no-brainer to blow through the loose piles of rock: we've seen phasers blast through similar obstructions.
The question is why not do it?
Hypotheses:
- High drain on the phaser's energy supply.
- High risk: a clumsy shot with a phaser at that setting might bring the roof down.
It would be nice to have an "after shot" to see if the drum was seriously damaged.Mike DiCenso wrote:A strike from the Mordan phasers does this rather pyrotechnic blast:
http://tng.trekcore.com/gallery/albums/ ... ort177.jpg
Mike DiCenso wrote:Earlier we see Worf and Tasha cut through a "plasteel" wall to gain access into another tunnel for the way team:
http://tng.trekcore.com/gallery/albums/ ... ort169.jpg
No, we have seen rock vaporized, concrete vaporized, have statements that alloys can be vaporized (on the appropriate settings), ect. That some metals or composites might be reslilant is no more suprising than finding out that tank armor can withstand megajoule level hand grenade explosives, or a 10 metric ton slab of steel can withstand being vaporized by even a gigawatt laser.Plasteel? Another organic material, perhaps? I'm just pointing out that phasers seem to work best against organic materials.
Mike DiCenso wrote:As has already been pointed out, we know from inumerable statements from TOS to TNG and even ST:ENT that phasers have variable settings and effects.
But not readily acknowledged in discussions of this kind by the Pro-Wars side of things.Ted C wrote:This has been known for ages.
Mike DiCenso wrote:What Mirror Archer in "In a Mirror, Darkly, Part II" says is that a TOS-era phaser's highest setting doesn't vaporize you in a DET-way, but rather disintigrates you.
Well, yes. But the amount of actual energy this process takes is still in question. All we know is that a phaser rifle in "The Mind's Eye" was outputting 1 megawatt in a constant, steady stream. Unfortunately, the phaser at the time was being aimed at a special target reciever of some kind as part of the tests and not at something we can use to gauge how much energy = what effect, nor is any setting stated.Ted C wrote:Also pretty obvious from the lack of explosive effects from turning nearly 80 kg of water into vapor in a fraction of a second.
Mike DiCenso wrote:Exactly how composition can effect things is a big unknown because we have, in fact, seen ordinary rock get blasted as though with a multi-megajoule explosive, and even vaped away just like with people. Praeothmin has already cited some examples, but for phasers vaping rock, look to DS9's "Rapture", along with other examples that can be found here. The "Chain of Command" example is rather interesting in comparison because it is stated to be setting 16 (apparently the highest setting for that type of TNG-era phaser), which burrows a hole like the "Rapture" example does, however there is a thin, white haze that drifts upward, and blackened scorch marks are left on the rock immediately above the newly created hole. In theory, there is no reason for this kind of setting to be used, except where the shooter might be caught in whatever that is, or it is too power intensive. But really, it is simply a plot device since if Our Heroes went around doing that on a regular basis, it would end most conflicts before they even begin!
-Mike
A ship's phaser can effortlessly drill through granite, which is one of the toughest and densest forms of rock. Hell, in the Dominion War, we have seen starship phasers vape or melt large sections of starship hulls.Ted C wrote: OK, we definitely do the the "vape" effect on rock. I wonder if the composition of the rock makes a difference. In any case, the weapon clearly needs to be cranked up to maximum to have that effect.
I suppose any kind of quantitative data on how many shots you get depending on the setting would be too much to hope for.