Base Delta Zero

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Mith
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Re: Base Delta Zero

Post by Mith » Sat May 28, 2011 5:52 pm

StarWarsStarTrek wrote:Not really. Space is big, and a dense asteroid field would prematurely detonate turbolasers. The inverse square law makes it so that, by the time the turbolaser reaches the ship several kilometers away, it has weakened considerably.
That dense asteroid field is not nearly dense enough or thick enough that the thousands of 200 gigaton bolts per minute being tossed into it wouldn’t cut through it like a hot knife through butter. Do you understand that? The heat radius of a bolt that powerful would melt away the smallest of asteroid and blast apart anything large enough to present itself as an obstacle.

And now what is this bullshit about turbolasers apparently only being good for a few kilometers? Are you honestly so desperate to save your firepower claims that you’d pretty much kill any ability at fighting at range to get it? Pathetic. Sorry, but even HTLs are going to require hundreds of km before they wear out so much if they’re used to “slag” planets.
Do you have prove for this? That is, you have yet to quantify the size or density of the asteroid fields.
http://www.nolettershome.info/?Season_1 ... %5BTCW1%5D

Scroll down and look at the pretty pictures. It’s fairly thick, but it’s not all that large.
Circular reasoning. We are arguing over the firepower; and in relation shielding of Star Wars ship. Your argument in this part of your posts hinges on proving that, IF the ICS is assumed to be right, the asteroid scene would not make sense, hence contradicting the ICS. However, if the ICS is correct, said debris would be harmless and therefore the scene would still make sense, so your argument is a tautology.
Strawman and not even a proper citation of circular reasoning.

First off, it can’t be circular reasoning on the account that we already know that ships can be harmed by flying asteroids–and not at very high velocity either. That and the fact that the B1s in the episode said “that didn’t sound good!” when a larger asteroid essentially scrapped up against them. Grievous’s response was “all power to the forward shields!”. When the B1 challenges this, he says “What if they try and attack us from behind?”, to which Grievous states “They can’t, the rocks will protect us.”

Now your strawman aside, the real argument is the obstacle the field plays. But as you will see by looking at the links of the thickness of said field, it’s not going to stand up long to three ships pouring out hundreds of thousands of gigatons every second.

Oh yeah and let’s remember something:

http://www.5596.org/cgi-bin/nuke.php

See that? Just putting in 1 megaton (1,000 kilotons) and using aluminum composed rocks (which they’re not going to be–they’re going to be nickel-iron and poorly held together at that), we’d still be seeing considerable damage to anything within a kilometer of that explosion. Outside of it, not too much. Then putting in 200 gigatons (200,000,000 kilotons) we see that it would destroy anything within the calculator’s limited range of 3 km and if you look to the far right of that chart, where it says ‘impulse shock’? Click it and it will inform you that the vaporization is exceeding the speed of sound.

So chances are, anything within at least 3 km of one HTL pulse is going to be destroyed. Since bolts can’t really diverge too much on their path, we can only really use one turret here. Still, at 1 turret, multiplied by eight over a period of 60 seconds with two shot per second we’d get 1,920 shots per ship. Fired timely, and you’d ensure that 5,760 kilometers were destroyed with each shot.

Oh, but we should assume these guys suck and that they can only get at best, half of that range towards the target, right? Even so that’s still 2,880 kilometers for one ship over the span of sixty seconds. Three ships could easily triple those figures.
Yeah, that's an example of Sci Fi writers not realizing that space is 3d. There are plenty of ST examples of this; using a ring of minefields to try and mine a solar system, for example.
Red herring, we’re talking about Star Wars not Star Trek. And even so, what episode? And what evidence is there it’s a ring and not a sphere? That aside, it doesn’t solve you’re little problem, especially because we have a small exchange regarding that sort of thing in the episode ‘through the field sir?’ as per the B1, to which Grievous says ‘if we attack from above, they will have the advantage’.

Hmm, I guess you can’t argue that they “forgot” it this episode, can you?

EDIT

Nevermind, I found it. You're referring to Son's of Mogh:

[URL=http://imageshack.us/photo/my-images/70 ... gh222.jpg/]Image

I hate to break it to you, but the Klingons weren't even finish deploying the mine field yet. You can see that from not only the fact there's a big chunk missing towards the bottom of the field, but that a second layer hadn't been completed on the right side. In fact, the Klingons looked like they were going to add a third layer.

So logically, they just hadn't added the 'bottom' and 'top' layers of the mine field. Try again.

Hypocrisy? I have already provided all of the quotes. So much for accusing me of ignoring posts, eh?
No you haven’t. I asked for the quotes from the novels you cited as having actual BDZ operations. I want those citations, not a handful from a few technical manuals and source books that use figurative speech to make them sound cool.
That's darkstar's rebuttal of the civilized world quote; to assume that civilized means merely cities, because apparently darkstar thinks that rural communities aren't civilized.
Give the link and the quote.
Oh, come on. "to reduce a civilized world to slag" is pretty literal,
No it isn’t. How is it pretty literal? Because you say it is? What is your literature basis for such a claim? How much of a stooge does one have to be to think that the word ‘slag’ is automatically literal with absolutely no evidence?

which happens to fit with the ICS. Saxton chose to take it literally, and in the ICS made it canon.
And here’s a hint; the rest of Star Wars doesn’t take it literal. That’s why you won’t actually source the material that has BDZs. Because I’ve already seen it from other sources and we both know how much it takes a piss all over your claims of uber firepower.
His literal claim is supported by other texts which he chose to take literally. It works, because his canon workings are supported by other EU literature that implies Saxton level ICSing.
Sorry, it doesn’t work that way. It’s not our fault that he chose to take those passages literally–especially when we know of sources that clearly doesn’t take it literally. Such as the ones where the actual BDZ operations were based off of! Oh yeah, those sources you list off? They don’t mention anything about BDZ operations, which is totally different than what the flavor text suggest. The flavor text is addressing the firepower of the ships. Whether or not you take that literally has no bearing upon the definition of a BDZ, to which Saxton tried to apply it to.

So post evidence of BDZs slagging worlds. And no, the ICS is not an acceptable source.
By your unsupported claim that "slag" is somehow figurative?
It’s English mother f*****, do you speak it*?
Are you saying that the numerous quotes mentioning turning a planet to slag are all figurative? Are EU writers just fond of the word slag

they are all figurative. And are they all found of slag? Possibly. Maybe. Millions of writers around the world use vaporize in a similar sense, as well as obliterate, disintegrate, and so forth. Likely one of them took it from another and started off a trend. It’s not entirely uncommon within large sand box franchises. It may even be a reference to the singular source that started it all.
The ICS, which is supported by several sources, most of which were written PRIOR to Saxton's book.
No, Saxton mixed and mashed several different sources talking about different things and pretended they were the same. Ie, the ‘slagging’ was in reference to the flavor text from the books. The whole BDZ operation mentions absolutely nothing about slagging to begin with. It only mentions the destruction of population centers, valuable resources, and so forth. It says nothing about slagging a planet. Why? Because slagging a planet is a waste of energy. Literally, a complete and utter waste.
So we can assume that:

Some people in Starfleet do not know what they are talking about (and many plot relevant points show blatant stupidity on their part), and that they make routine mistakes, just like how they make routine mistakes in military tactics, moral judgment, safety procedures, etc.

or

Occasionally, the laws of physics in Star Trek have a bad day and decide to mess with the reflection of photons from light sources such as the sun, instead bending space-time and messing with the speed of light to make the starfleet ships look like they were approaching 10 km's of a borg cube when they were really a gazillion kilometers away. They also messed with the timeframe of the borg weapons, having them near instantly hit a starship in a split second like you'd expect in the depicted 10 km ranges. But since it's really 100,000 km ranges distorted, one would expect to find the starships to be able to dodge even light speed beams, but some random omnipotent being not only warped space-time, but warped the speed of borg and Federation weapons.

In addition, this ROB decided to mess with the electrical impulses and chemical reactions within the brain of all of the starfleet officers to not notice something weird when they find the Federation fleet right next to the borg cube, and come up with the idea to "prepare for ramming speed", something which without ROB intervention would be impossible at 100,000 km out.
In other words, going through severally absurd mental gymnastics to believe that the visuals are always correct. Complete with ships that can magically change their size. Right.

No. Because this is only a poorly disguised attempt to treating the visuals as if they’re perfect when we know they’re not. Or should we start treating Clone Wars visuals as if they’re perfect? Oh right, you’ll claim some bullshit ‘artistic art’ claim for that, but when it comes to Star Trek? Oh, that has to be literally true.

Sorry, I ain’t buying it.
And the story clearly intends for the Death Star to be so uberly powerful and frightening that it can destroy a planet, because it's so powerful. The halo rings are obviously fancy VFX visuals. By the literary method you use, this chain reaction would have been mentioned by some character or some reference guide somewhere in Star Wars continuity.
No, you see this is just you trying to nitpick my methodology. That’s not how it works. We are given reason to believe that those rings mean something more through the EU’s Death Star novel. Therefore this is where the visuals work with the rest of the story–simply because the writer in this case went out of his way to explain the effect itself is not bad, even if it is stitching.


So if Picard says that the borg cube must be a million km's away, and one looks out the window and sees the borg cube right outside scraping the Enterprise's hull, what would your explanation be?
Avoiding any certain story or plot surprises? I would assume he’s right. Not that I ever recall such a thing to begin with, so what’s the point?
Or according to Nute Gunray, nothing can penetrate a TF battleship's shield, yet the visuals show one being destroyed.
Jesus Christ, how do you think you can be so fucking dishonest and I won’t find out? Yeah, it was destroyed–but we also have the scene where Anakin destroys the shield generator within the hanger bay that causes a chain reaction that leads to the ship’s destruction. Anakin never penetrated their shields; he simply entered an unshielded hanger bay where they apparently put a shield generator or something critical to the shield’s function there.

Oh yeah, and that would be a no limits fallacy. Obviously there is going to be a limitation to what they can withstand with their shields. This is again, you trying to nitpick part of the methodology and part of the evidence and ignoring the rest. Try again.

Yes, it's the minimum energy needed to fulfill the mission; and in a mission, you try and effectively accomplish your goal with the least amount of energy and resources.
Try a more convincing twist of the truth next time, okay?

That’s the minimum energy we need to get the destruction from a conservative point of view. It doesn’t include the possibility that one would go in for overkill in order to ensure that the ship is destroyed.
How does the asteroid having a strong magnetic field make it resistant to antimatter warheads?
Because it would be larger and have a greater sense of gravity than a smaller one.
20-40 kilometers is no more believable as a planetary body than 10 kilometers is.

The Star Trek VFX specialists can portray planets and even stars from orbit with decent scale. There is no reason to believe that they made the object a 10 kilometer asteroid instead of a 1000 km asteroid (and no, 20-40 kilometers is some aributrary figure, because it's no more believable as a planetoid).
It was an offhand example. It could of course, be much larger. Looking at one of the smallest planetoids available, 5 Astraea has a 125 km diameter.
And the Death Star being DET supports the David vs Goliath allegory better than a chain reaction weapon that is mysteriously never mentioned in the films, the film-novels, any reference guide or any novel.
Again, Death Star novel. Read it.
Star Wars having 50 million C hyperdrive supports the story intent of the galaxy having already been explored long ago, and wars taking place over entire galaxies within years, with our heroes dashing across said galaxy within hours.

See? The literary method can support Star Wars too.
How? Simply stating something to be true doesn’t make it so. Providing evidence would go a long way towards fixing that.


Barring a very blatant VFX feature that necessitates dropping SoD (such as the Enterprise changing size, or TCW cartoon having an animated universe), the SoD method:
But here you are admitting that VFX can be in error. But the whole point of your claim to VFX is that it’s infallible physics, right?
1. Allows for technical analysis. The problem with analyzing merely the story is that typically the writers don't bother to test whether or not the Enterprise busting that asteroid is 10 megatons or 100 kilotons, so therefore all technical readings would not be within the spirit of the story.
And yet you suggest that the visual artists are somehow much better at this? And again, you are suggesting that we can only have one or the other. I am not. I am simply saying that we must follow what best suits the story, not the visuals which are an aid to the story. You know, something that George Lucas said himself?
2. Treats both universes as if they were real, instead of fictional universes, because the latter mindset includes character shields and the act of plot, which is all that matters if the two were crossed over in a movie. Again, this eliminates realistic, technical analysis of them.
No it doesn’t. Because then in order for that to be true, the characters would have to be incredibly stupid.
3. Relies on the reflection of photons instead of the claims of fallible, in universe characters with biases.
Except you just stated above that what causes those photons can be in error; ie, VFX effects.

Because your examples of violating SoD are clearly rigged.
Rigged? You keep saying that the visuals should always be taken over the plot! Therefore by your logic, Vader is insane and everyone on the ship is playing a sick, sick joke with him. Fuck, he can’t even clearly use the force well enough to know that they’re all fucking with him.

But yet you’re happy to keep yammering about ‘photons’ and shit, as if that suddenly makes it scientific. It doesn’t because those photons are not based off of actual reality; they are effects often added in after the fact. Hell, in this case, the photons showing that the guy is standing up under his own power is far more canon than any other visual effect because it actually happened!
You refuse to believe the visuals depicting the Federation fleet within 10 kilomters of a borg cube...why? It's essential to the plot, because at 100,000+ kilometers there would not be the sudden destruction of the flagship.
Um, what? The Enterprise D wasn’t there for the Battle of Wolf 359.
The deal is that it penetrated the Voyager's hull through its pathetic kinetic energy, and Janeway was fully expecting this, not even attempting to use point defense or banking on the hull stopping it.
No, they penetrated through a shuttle bay, not through the actual thick hull itself. Nor does this address the issue of them doing it at high Trek sublight speeds–otherwise Voyager would simply have outran the ramming ship.
And you think think that the rest of Starfleet is any better, when the Voyager is among the premier starships of the Federation?
Yes, because the characters of TOS, DS9, and TNG all knew that when someone is compromised, you revoke their security codes.

Dreadful? What makes you think it to be dreadful?

"turbolaser gunners blasted the largest rocks; those they missed impacted against the bow shields like multi-megaton compression bombs."
And what novel is this again?

Since when would asteroid fields hide star destroyers? Even the chemical engines of Apollo 11 could be detected from Pluto.
And?
What do you mean half a dozen? There were far more asteroids than that.
From atop? No.
More examples of TCW being taken above G canon; you use the term "higher canon" (higher means MORE high) to describe a scene in TCW in contrast to a quote from the ROTJ novel, which is G canon.
Like what? For fuck’s sake, use specific examples, don’t make vague references and expect them to fly.
Nowhere did I claim kiloton level blasters or even laser cannons, except maybe the large quad turrets on star destroyers, so this is a strawman.
Well that sure as hell then means the scaling up in energy is going to be a rather large problem for you to claim gigatons.
You take the bombing of a village in TCW over the statements in the G canon ROTJ novel.
No I don’t.
Oh, then maybe those bombs used by the CIS bombers were not proton torpedos (as you have acknowledged, "we are not talking about proton torpedos), but some other weapon. Why are they weaker? Perhaps they are chemical bombs, as an off screen treaty between the two sides to not use nuclear weapons on civilian targets.
Except there was absolutely no such treaties to begin with. It was already mentioned in Heroes on Both Sides that the Republic won’t even accept open diplomatic relations with the CIS because it would legitimize them as a sovereign nation in their eyes. You know, the whole part about Padme and Ashoka illegally meeting with a Separatist senator?
It hardly matters; G canon sides that proton torpedos are at least kiloton level,
Where? That’s OT ICS according to my knowledge.
and proton torpedos are far more relevant than some random bombs.
We aren’t talking about proton torpedoes! This is all one long strawman; I am addressing the issue of the lasers not being used and the low yield of the bombs in comparison to what should be at least ton level firepower.
...So what? There's a difference in not being able to present a naval threat and not being able to harm something period. These fighters do not have even ton level firepower in their lasers, yet we see that in the Clone Wars, they can harm capital ships with them. Whether that applies to ISDs or SSDs twenty years later when combat technology has significantly changed from the more peaceful Republic has no implications upon that fact.
This did not address my statement at all.

Right; starfighters designed and equipped to take out capital ships can do so. But their mounted laser cannons cannot in G canon, where the Naboo starfighters even with their proton torpedos could not take out the shields of a TF battleship. Heavy gigaton level missiles/torpedos can harm capital ships, small ones cannot.
No, Naboo fighters with their lasers and proton torpedoes could not take out a shield in G canon. However, they did make an attempt. So if it was such a massive disparity as per kilotons (at best per your claims) vs gigatons, they would have never tried to begin with. See the problems here?
Yes you do. You take the short range showings in TCW as fact (even though Lando considers point blank range to be a few dozen kilomters, and Ackbar considers it crazy to get in so close), yet take the short range showings in ST as just VFX.
...Because Lando is now a military expert? How old was he when the Clone Wars took place? And furthermore, you kill your own argument because we see a tight wedge battle in Revenge of the Sith. Most likely, Lando was referring to the concept of getting so close to an ISD–which the enemy fleet was composed of.

Nor does this actually really address anything given that I, like 2046, assume that they can target things within a few hundred kilometers at least.

Yet why do you take low end Star Wars feats as more valid than upper end, higher canon Star Wars feats? TCW shows point blank range combat, yes; but the higher canon ROTJ shows hundreds of kms combat, and a few dozen km's is considered to be a huge gamble and point blank range.
I don’t believe I said that. In fact, when you earlier in another thread claimed hundreds of kms for combat, I didn’t really challenge it, save for asking for evidence.
Because the Rebel fleet went from Yavin 4 to right next to the Death Star, which was beyond orbit, in a few minutes?
That doesn’t show me the math you did to get that.
Because of the size of the Death Star, and pressure?
What pressure?
The Rebels attack the Death Star 2 in ROTJ. The next moment, they find an imperial fleet right behind them, having hidden beyond Endor. From behind a planet to right next to a fleet and within visual range so fast that no Rebel officer happened to notice the ships until they were there?
Hyperjump? And what is ‘hidden behind’ mean? The entire other side of the planet or that the curvature of the planet hid their fleet from them?
As another example, since I have posted evidence above, the Falcon was able to reach Bespin using only its sublight drives. Even if the Bespin system was only a light year away, the Falcon would have had to travel at relativistic speeds to have reached there before Luke grew old.
Assuming that Bespin is that far away. Why can’t it be nearby so that it would only take weeks or maybe a few months?

The Falcon traveled to a separate star system using sublight drives, and none of the characters noticeably aged.
So what? How far away is the Bespin system?
Since when are asteroid fields so dense? The asteroid field in ESB was clearly extremely high collision and intense, for whatever reason. There are examples of very high velocity objects, including asteroids, today. Relativistic might be a stretch, by hypervelocity is not.
Just because there is on unusual characteristic about an asteroid field, it doesn’t mean that you can arbtrarily add on other characteristics for your own purposes.

It can't be a jump cut because there was a Rebel display console showing the time. It isn't a hyperspace jump, because why wouldn't the Death Star use it to get right next to Yavin 4? It couldn't have been a VFX error because the Death Star and the fleet had to circumnavigate Yavin 4 in order to reach the Rebel moon; this is essential to the plot.
The Death Star is much larger. It’s already established in the Malevolence archs that Malevolence would have to plot a massive course no less than twelve parsecs around a nebula because of its size. Therefore the larger Death Star would be limited in the sort of hyperjumps it could make due to those same limitations. The X-Wings being much smaller than any capital ship, would have an easier time.
Last edited by Mith on Sun May 29, 2011 3:11 am, edited 10 times in total.

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Re: Base Delta Zero

Post by Picard » Sat May 28, 2011 8:13 pm

Now, to avoid derailing this (and not only this) thread any further, I have chosen to start new thread here.

I have posted my answers there.

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Re: Base Delta Zero

Post by StarWarsStarTrek » Sun May 29, 2011 2:15 am

I will respond more on a later time, but a nitpick:
...Because Lando is now a military expert?
..Lando was a general of the Alliance to Restore the Republic by the time of the Battle of Endor. One would hope that a general would be a military expert.

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Re: Base Delta Zero

Post by Mith » Sun May 29, 2011 2:43 am

StarWarsStarTrek wrote:I will respond more on a later time, but a nitpick:
...Because Lando is now a military expert?
..Lando was a general of the Alliance to Restore the Republic by the time of the Battle of Endor. One would hope that a general would be a military expert.
Some problems, where did he say he was inventing a new tactic?
LANDO (desperately)
Yes! I said closer! Move as close as you can
and engage those Star Destroyers at point-
blank range.

ACKBAR
At that close range, we won't last long
against those Star Destroyers.

LANDO
We'll last longer then we will against that
Death Star...and we might just take a few of
them with us.
Perhaps this script I'm looking at is wrong, but it doesn't seem to me that he actually said anything about inventing a new tactic so I'm not entirely sure where you're getting this from. Second of all, I doubt Lando was made a general because he had some sort of military expertise, so much as he was competent with good people skills. While I'm sure he picked up combat expertise in the field of tactics and strategy, it's unlikely he had any formal form of military training so much as he had combat experience. Most especially, I doubt he had any formal training in military history in regards to combat strategy and tactics. Third, even if we were to assume he did, Ackabar addressed him as general, not as captain or admiral. He had no sort of official navy ranking to speak of. Which means that his combat expertise would be dirt side, not anything at all to do with space combat, save for perhaps what he had in skill of addressing TIE fighters with a smuggler's ship.

EDIT: Correction, just checked the movie. He doesn't say it anywhere else I could find. I didn't watch the entire part though, so perhaps I might have missed it.

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Re: Base Delta Zero

Post by StarWarsStarTrek » Sun May 29, 2011 9:27 pm

Are you claiming that the Rebel Alliance promotes people to lead their armed forces…because they have good social skills? This isn’t ancient Rome.

Are you claiming that Lando, despite having, as you have acknowledged, plenty of combat experience, misinterpreted a few dozen km’s as point blank range when they were really…oh, super long range as you are postulating, and that this guy was actually allowed to keep his seat, and that Ackbar made no effort to correct him, instead claiming that they will not survive long at such ranges?

That Lando, despite having been promoted to a general, does not grasp even the most basic aspects of military tactics such as effective range?

Be real. Lando knew what he was talking about, Ackbar definitely knew what he was talking about, a dozen/few dozen kilometers is considered to be close blank range in Star Wars space combat. In Star Trek, 10 kilometers is considered to be the typical attack range for attacking a 1000 km^3 ship moving in a predictable path.

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Re: Base Delta Zero

Post by Admiral Breetai » Mon May 30, 2011 12:43 am

StarWarsStarTrek wrote:Are you claiming that the Rebel Alliance promotes people to lead their armed forces…because they have good social skills? This isn’t ancient Rome.]
no they are a desperate fleet of left overs and fishmen trying their hardest to fight a massive industrial military machine...they take what they can get and where lucky to have men line Nadine and Dodona but it's very clear Lando was anything but an experienced soldier claiming anything less is blatant dishonesty


StarWarsStarTrek wrote:Are you claiming that Lando, despite having, as you have acknowledged, plenty of combat experience, misinterpreted a few dozen km’s as point blank range when they were really…oh, super long range as you are postulating, and that this guy was actually allowed to keep his seat, and that Ackbar made no effort to correct him, instead claiming that they will not survive long at such ranges?
are you implying that Star Wars ships do something other then trade broadsides at extreme close ranges to point blank? doing other wise would be another violation of the civil debate rules

StarWarsStarTrek wrote: That Lando, despite having been promoted to a general, does not grasp even the most basic aspects of military tactics such as effective range?
clearly a gambler and pimp and smuggler and former Mayor of a boon dock gas mine is totally going to know anything about actual military fucking tactics..seriously SWSt this isn't the imperial navy Akbar took what he could get..what he got was the malt liquor guy


StarWarsStarTrek wrote:]Be real. Lando knew what he was talking about, Ackbar definitely knew what he was talking about, a dozen/few dozen kilometers is considered to be close blank range in Star Wars space combat.
and again we're blatantly guilty of dishonesty as every single goddamn battle in all of the six wars movies was conducted at between ten miles and fucking point blank
StarWarsStarTrek wrote:In Star Trek, 10 kilometers is considered to be the typical attack range for attacking a 1000 km^3 ship moving in a predictable path.
we've been over this and your wrong...you have hundreds of thousands of KM's ranges you ignoring them makes you a first rate troll not an accurate source of info

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Re: Base Delta Zero

Post by Mith » Mon May 30, 2011 7:08 am

StarWarsStarTrek wrote:Are you claiming that the Rebel Alliance promotes people to lead their armed forces…because they have good social skills? This isn’t ancient Rome.
Ancient Rome to my knowledge, never promoted men to active, military leadership for good social skills. Honorary ranks perhaps, but they typically had combat experience.
Are you claiming that Lando, despite having, as you have acknowledged, plenty of combat experience, misinterpreted a few dozen km’s as point blank range when they were really…oh, super long range as you are postulating, and that this guy was actually allowed to keep his seat, and that Ackbar made no effort to correct him, instead claiming that they will not survive long at such ranges?
Wait, how is a few dozen kms point blank range? Are you retarded? Lando was suggesting that they get up close and personal with the ships. We see that happening later in the film. The whole point was not so that they present a threat so much as it was to use the ISDs as a shield against the Death Star, who couldn't safely fire on the Rebel fleet from such a close distance.
That Lando, despite having been promoted to a general, does not grasp even the most basic aspects of military tactics such as effective range?
Um, the military tactic was to use the ISD fleet as a protective barrier against the Death Star because they could stand up longer against them than they could the Death Star. Hence the quoted statement. Engaging at point blank range was not tens of km. It was in the meter range.

That was the whole fucking point behind his strategy.
Be real. Lando knew what he was talking about, Ackbar definitely knew what he was talking about, a dozen/few dozen kilometers is considered to be close blank range in Star Wars space combat.
Bullshit. Now I know you're full of shit. Lando didn't at all indicate that 'point blank range' meant engage them at 'tens of km'. Why? Because otherwise the whole point of strategy 'use the Imperial Fleet as a shield' would have been pointless since there'd be little to no danger to the Imperial fleet.
In Star Trek, 10 kilometers is considered to be the typical attack range for attacking a 1000 km^3 ship moving in a predictable path.
And like a fifteen year old girl being dejected, you automatically start tossing out shit. How about you stop nitpicking the visuals and actually debate? I'm not even suggesting that SW ships can't engage at tens of kms or any of that bullshit. Hundreds of klicks are perfectly rational against other targets like large warships or planetary targets. Fighters seem to require slower range (in fact, only a few km at best, but perhaps that's due to mobility and what might make them still tactically viable).

In never (seriously) questioned that. And why would I? Tens or hundreds of klicks is outright laughable against ships that engage in the tens to hundreds of thousands of klicks.

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Re: Base Delta Zero

Post by Praeothmin » Mon May 30, 2011 1:52 pm

SWST wrote:In Star Trek, 10 kilometers is considered to be the typical attack range for attacking a 1000 km^3 ship moving in a predictable path.
And that, SWST, is a perfect example of you willfully ignoring evidence that has been presented many, many times in many different threads, about ST battle ranges...
This is truly and clearly dishonest on your part, and so you get a warning for this...

Mith:
Are you retarded?
Now I know you're full of shit.
And like a fifteen year old girl being dejected, you automatically start tossing out shit. How about you stop nitpicking the visuals and actually debate?
Not acceptable, we are not at SBC here.
You get a warnign for abusive language...

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Re: Base Delta Zero

Post by Picard » Mon May 30, 2011 6:27 pm

Wait, how is a few dozen kms point blank range? Are you retarded? Lando was suggesting that they get up close and personal with the ships. We see that happening later in the film. The whole point was not so that they present a threat so much as it was to use the ISDs as a shield against the Death Star, who couldn't safely fire on the Rebel fleet from such a close distance.
Worst part is that I gave him links to pictures that show Rebel and Imperial ships practically hull to hull.

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Re: Base Delta Zero

Post by StarWarsStarTrek » Mon May 30, 2011 6:54 pm

Praeothmin wrote:
SWST wrote:In Star Trek, 10 kilometers is considered to be the typical attack range for attacking a 1000 km^3 ship moving in a predictable path.
And that, SWST, is a perfect example of you willfully ignoring evidence that has been presented many, many times in many different threads, about ST battle ranges...
This is truly and clearly dishonest on your part, and so you get a warning for this...

Mith:
Are you retarded?
Now I know you're full of shit.
And like a fifteen year old girl being dejected, you automatically start tossing out shit. How about you stop nitpicking the visuals and actually debate?
All instances of BVR trek combat are:

1. Very rare
2. Only in one vs one or such small scale engagements
3. Only told to the audience, not told (ST writers frequently violate show don't tell)

All close range examples are prevalent in every major engagement in ST and you ignore it every time, dismissing it as VFX or just bringing up examples that are only dialogue. Never once does Anybody bring up a tactically sound rationalization for the plethora of point blank range encounters.

And I have countered the long range ST encounters, you just hypocritically ignore them. The long range feats are outnumbered, dialogue only and only in small scale skirmishes. In large space battles, 10 km is the norm, and the TV series and the movies irrefutably show this on screen.

Go watch the Borg battle, or dominion battles, or the new ST movie battle, or the doomsday machine battle. All are short range, and I would request one example in which you address or rationalize this event.

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Re: Base Delta Zero

Post by Admiral Breetai » Mon May 30, 2011 7:07 pm

let's see here in enterprise TOS ds9 and tng and even voyager we have multiple examples of fighting at extreme ranges and in many cases also while in full ftl

you have debunked nor answered to none of this

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Re: Base Delta Zero

Post by Praeothmin » Mon May 30, 2011 7:54 pm

StarWarsStarTrek wrote: All instances of BVR trek combat are:

1. Very rare
2. Only in one vs one or such small scale engagements
3. Only told to the audience, not told (ST writers frequently violate show don't tell)
Just as in SW, except we have more numerous longer ranges in ST than in SW...
All close range examples are prevalent in every major engagement in ST and you ignore it every time, dismissing it as VFX or just bringing up examples that are only dialogue. Never once does Anybody bring up a tactically sound rationalization for the plethora of point blank range encounters.

Jamming.
ST also knows Jamming...
Which is why you'll want to be as close as possible to the enemy for increased accuracy, so it takes you less shots to destroy them...
And you must confuse me with someone else, as I have not mentioned anything about unreliable VFX...
And I have countered the long range ST encounters, you just hypocritically ignore them. The long range feats are outnumbered, dialogue only and only in small scale skirmishes. In large space battles, 10 km is the norm, and the TV series and the movies irrefutably show this on screen.


Where exactly did you prove, with any evidence at all, that in ST 10km is the norm?
All you did was repeat over and over the Wolf 359 example, period.
You did not bring up any other evidence, and have failed to counter the long range evidence at every turn.
Go watch the Borg battle, or dominion battles, or the new ST movie battle, or the doomsday machine battle. All are short range, and I would request one example in which you address or rationalize this event.
Correct, all these battles are at very close range.
Now show me evidence that SW ships fight at longer ranges with multiple evidence, and more importantly, show me where you've proven SW fights happen at longer ranges than ST ones...

Examples of ST ranges:
ENT:
"Fight or Flight" - a 3 meter miss is considered very bad by an exacting officer. This coincides with an 0.2% scanner problem, suggesting the range to be 1500 meters.

"Silent Enemy" gives us our first real space-to-space battle in ENT. The Enterprise engages with two fore phase cannon between 5 and 9 kilometres' range, and then with spatial torpedoes. and may fire from at least 10 kilometres away - 200 kilometres is not difficult either. The Urquat have no trouble landing hits at 700 kilometres - "Extinction." In "Cold Station 12," the Enterprise has a battle with a stated range of 5,000 kilometres coming up at one point, although weapons aren't fired until some time later.

"The Beach" poses a small problem with a 100 kilometre effective range for phase cannon - the NX-01 prepares to target individuals on the surface of a planet they are in orbit over, from what would appear to be a significantly higher altitude. In particular, it's stated to be 600 kilometres from orbital batteries that target it.

"Stormfront" - The Enterprise, damaged, has difficulty getting a target lock on a stationary object at 100 kilometres; contrast this with "The Aenar," in which it locks on a moving target at 100 kilometres.

TOS:
In "Changeling," the order to fire is given along with a range of 90,000 kilometres, resulting in a direct hit on a target smaller than a typical human.
In "Obsession," we learn that even while moving at high warp, phasers cannot fire 0.04 light years.
In "The Tholian Web," the Tholian vessel stands off at a range of 90,000 km, producing immediate threat to the Enterprise.
In "Spectre of the Gun," phaser crews are ordered ready before a slowly approaching vessel reaches 45,000 km.
In "Spock's Brain," phaser crews are standing by before the range to an unknown approaching vessel closes to 43,000 km.
In "Journey to Babel," phasers are fired just after closing to 75,000 kilometers.
In "The Deadly Years," Romulan vessels are stated to be at 50-100,000 km from the Enterprise while attacking it.

TNG:
In "A Matter of Honor," Riker suggests the supposedly unusual move of waiting until closing to 40,000 kilometres before the Klingons fire "all phasers and torpedoes." This is because transporters may readily operate at that range; this range is also noted in "The Best of Both Worlds." Riker cites a Starfleet policy of not shooting first as the reason for using this tactic.
In "The Wounded," the Phoenix fires a full spread of photon torpedoes after an attack made by a Cardassian warship. Both attacks were made at approximately 300,000 kilometres. Phasers were powered up, but it is unclear if they were fired.
In "New Ground," torpedoes are fired at warp speed to a target 20 kilometres aft. In "Hero Worship," damage from a 3,000 meter distant energy burst immediately suggests a cloaked vessel.
Long range sensors may detect ships at several light years range, per "Face of the Enemy," although this ability is not consistently demonstrated in all episodes.

DS9:
In "The Search" - 100,000 kilometers is "well within range" of the Jem'Hadar ships' weapons.

Cardassian system defense disruptors have a range of over 200,000 kilometers; targeting sequences may begin at 400,000-500,000 kilometers.

The Defiant's phaser beam may be adjusted to a width wide enough to envelop an entire comet. A standard burst at 10 kilometers broke the comet into three fragments, instead of evenly vaporizing it with a widebeam burst.

"Once More Unto the Breach" - cloaked, raiding BOPs close to three hundred meters before firing.

VOY:
"Caretaker" - Voyager launches tricobalt devices at a range of ~400 km.

"Ex Post Facto" - Voyager locks phasers shortly before the Numiri ships close to 4,000 km. The Numiri engage tractors at 2,000 km, and Voyager fires at 1,500 km. 40 tons of thalmerite explosives are expected to be able to blow up a Numiri ship.

In "The Swarm," Janeway arms phasers at 100,000 km, and the swarm's range is then reported to be 7,000 km after the phasers are fired.

"Non Sequitor" - while being chased by a Nebula class starship, Harry Kim loses shields while still 5,000 km away.

"Year of Hell" - The Krenim time weapon. An interesting weapon, it erases an object from space/time. Although "massively outgunning" Voyager, the Hirogen ships fail to open fire, closing to 6,000 kilometers first.

"Equinox" - Voyager targets Equinox's power sources at 30,000 km.

Now, how about you list as many long-range examples for SW, mostly from the movies and TCW, and then from the EU if you wish...

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Re: Base Delta Zero

Post by Picard » Mon May 30, 2011 8:49 pm

And before he says that 100 kilometers is "point blank range"...
Image
Image
Image

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Re: Base Delta Zero

Post by StarWarsStarTrek » Mon May 30, 2011 9:17 pm


Just as in SW, except we have more numerous longer ranges in ST than in SW...
On the contrary, there are plenty of long range Star Wars encounters; the Battle of Endor is on the middle part of the scale. There is an example of a relatively stationary target being hit from across the star system.


Jamming.
ST also knows Jamming...
Which is why you'll want to be as close as possible to the enemy for increased accuracy, so it takes you less shots to destroy them...
And you must confuse me with someone else, as I have not mentioned anything about unreliable VFX...
1. What kind of jamming is going to mess up one’s targeting systems so that they cannot hit a 1000 km^3 ship from more than 10 kilometers away, while at the same time allowing said ships to freely communicate, scan said vessel and mark specific coordinates on its hull?
2. Why do you not apply this same excuse to short range Star Wars examples? Why do you only handwave ST examples as jamming?

Where exactly did you prove, with any evidence at all, that in ST 10km is the norm?
All you did was repeat over and over the Wolf 359 example, period.
You did not bring up any other evidence, and have failed to counter the long range evidence at every turn.
Wolf 359
Dominion battles
Doomsday machine battle
Star Trek movie
Voyager Deadlock
A much more; the vast majority of ST battles.


Correct, all these battles are at very close range.
Now show me evidence that SW ships fight at longer ranges with multiple evidence, and more importantly, show me where you've proven SW fights happen at longer ranges than ST ones...
The Battle of Endor. You can argue whether it’s thousands, hundreds or several dozen km’s, but it’s all clearly far more than 10 kilometers.

500 meters was considered to be dangerously close in No Prisoners

In Star by Star, a fighter screen is deployed 200 kilometers in front of the fleet, and nobody balks at the order.

In Rebel Stand, a worldship is hit from across the star system.

In LOTF Abyss, fighters routinely deploy a kilometer apart from one another
Examples of ST ranges:
ENT:
"Fight or Flight" - a 3 meter miss is considered very bad by an exacting officer. This coincides with an 0.2% scanner problem, suggesting the range to be 1500 meters.
I’m sorry, but is 1500 meters supposed to be impressive?
"Silent Enemy" gives us our first real space-to-space battle in ENT. The Enterprise engages with two fore phase cannon between 5 and 9 kilometres' range, and then with spatial torpedoes. and may fire from at least 10 kilometres away - 200 kilometres is not difficult either. The Urquat have no trouble landing hits at 700 kilometres - "Extinction." In "Cold Station 12," the Enterprise has a battle with a stated range of 5,000 kilometres coming up at one point, although weapons aren't fired until some time later.
With the exception of 200/700/5000 kilometers, your 5 and 9 kilometer ranges are not impressive.
"The Beach" poses a small problem with a 100 kilometre effective range for phase cannon - the NX-01 prepares to target individuals on the surface of a planet they are in orbit over, from what would appear to be a significantly higher altitude. In particular, it's stated to be 600 kilometres from orbital batteries that target it.
Notice how all of these involve small scale skirmishes? For whatever reason, ST ships have trouble using such ranges in large scale battles.
"Stormfront" - The Enterprise, damaged, has difficulty getting a target lock on a stationary object at 100 kilometres; contrast this with "The Aenar," in which it locks on a moving target at 100 kilometres.
Again, more small skirmishes.
TOS:
In "Changeling," the order to fire is given along with a range of 90,000 kilometres, resulting in a direct hit on a target smaller than a typical human.
And the Federation fleet at Worf 359 did not…because?
In "Obsession," we learn that even while moving at high warp, phasers cannot fire 0.04 light years.
In "The Tholian Web," the Tholian vessel stands off at a range of 90,000 km, producing immediate threat to the Enterprise.
In "Spectre of the Gun," phaser crews are ordered ready before a slowly approaching vessel reaches 45,000 km.
In "Spock's Brain," phaser crews are standing by before the range to an unknown approaching vessel closes to 43,000 km.
In "Journey to Babel," phasers are fired just after closing to 75,000 kilometers.
In "The Deadly Years," Romulan vessels are stated to be at 50-100,000 km from the Enterprise while attacking it.

TNG:
In "A Matter of Honor," Riker suggests the supposedly unusual move of waiting until closing to 40,000 kilometres before the Klingons fire "all phasers and torpedoes." This is because transporters may readily operate at that range; this range is also noted in "The Best of Both Worlds." Riker cites a Starfleet policy of not shooting first as the reason for using this tactic.
In "The Wounded," the Phoenix fires a full spread of photon torpedoes after an attack made by a Cardassian warship. Both attacks were made at approximately 300,000 kilometres. Phasers were powered up, but it is unclear if they were fired.
In "New Ground," torpedoes are fired at warp speed to a target 20 kilometres aft. In "Hero Worship," damage from a 3,000 meter distant energy burst immediately suggests a cloaked vessel.
Long range sensors may detect ships at several light years range, per "Face of the Enemy," although this ability is not consistently demonstrated in all episodes.

DS9:
In "The Search" - 100,000 kilometers is "well within range" of the Jem'Hadar ships' weapons.

Cardassian system defense disruptors have a range of over 200,000 kilometers; targeting sequences may begin at 400,000-500,000 kilometers.

The Defiant's phaser beam may be adjusted to a width wide enough to envelop an entire comet. A standard burst at 10 kilometers broke the comet into three fragments, instead of evenly vaporizing it with a widebeam burst.

"Once More Unto the Breach" - cloaked, raiding BOPs close to three hundred meters before firing.

VOY:
"Caretaker" - Voyager launches tricobalt devices at a range of ~400 km.

"Ex Post Facto" - Voyager locks phasers shortly before the Numiri ships close to 4,000 km. The Numiri engage tractors at 2,000 km, and Voyager fires at 1,500 km. 40 tons of thalmerite explosives are expected to be able to blow up a Numiri ship.

In "The Swarm," Janeway arms phasers at 100,000 km, and the swarm's range is then reported to be 7,000 km after the phasers are fired.

"Non Sequitor" - while being chased by a Nebula class starship, Harry Kim loses shields while still 5,000 km away.

"Year of Hell" - The Krenim time weapon. An interesting weapon, it erases an object from space/time. Although "massively outgunning" Voyager, the Hirogen ships fail to open fire, closing to 6,000 kilometers first.

"Equinox" - Voyager targets Equinox's power sources at 30,000 km.
Notice how all of these are:

1. Small scale skirmishes
2. Stated, not shown

All visual depictions of large scale battles are within 10 or so kilometers. Therefore, for whatever reason, Star Trek fleets have trouble fighting at long ranges in large scale confrontations. Therefore, in the case of a full blown war, Star Trek will be disadvantaged from a range standpoint.
Now, how about you list as many long-range examples for SW, mostly from the movies and TCW, and then from the EU if you wish...
See above. Also see Centerpoint Station hitting planets and fleets from light years away.

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Re: Base Delta Zero

Post by Admiral Breetai » Tue May 31, 2011 12:30 am

StarWarsStarTrek wrote:
On the contrary, there are plenty of long range Star Wars encounters; the Battle of Endor is on the middle part of the scale. There is an example of a relatively stationary target being hit from across the star system.
]
I'm not sure what's worse your cowardice (and I call it that because I can think of no other reason why you'd ignore my and other posters posts regarding this matter) or your blatant defiance of the rules in which you were already warned about this

you have not proven this you have never proven this you are wrong almost all engagements in SW are point blank you claiming other wise is an outright lie

StarWarsStarTrek wrote:]The Battle of Endor. You can argue whether it’s thousands, hundreds or several dozen km’s, but it’s all clearly far more than 10 kilometers.
people in this very thread have posted examples contradicting your assessment here you are now arguing with the highest canon possible in wars

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