Impulse vs. Warp

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Re: Impulse vs. Warp

Post by KirkSkyWalker » Mon Aug 30, 2010 6:50 pm

Praeothmin wrote:
KirkSkywalker wrote:Given that it doesn't require any energy to sustain a warp-field once created, other than that released by entropy, then the ship could easily sustain itself via Bussard-collection.
Where is it stated that sustaining a Warp-Field doesn't require any energy once created?
As soon as the Warp Engines are deactivated, the ship drops out of Warp, so unless you're gong to tell us that running an engine, or even an electronic system doesn't require energy, then sustaining a Warp-Field does require energy.
A rolling wheel requires energy too, but the wheel conserves that energy; in the same manner, the warp-bubble conserves the energy of the warp-engine.

The ship's warp-core creates the warp-bubble by cominbing matter and anti-matter in a magnetic bottle; likewise, the ship drops out of warp by separating the energy in the warp-core back into matter and anti-matter.
And we have no idea about the repleneshing capacity of the Bussard Collectors.
IIRC, the TNG Tech Manual stated that they were there to help extend the ship's operation time but that a ship would still need to replenish its AM supplies.
The Tech Manual was never named as canon; meanwhile in "The Mark of Gideon," Kirk said "power's no problem-- it regenerates." And that IS canon.
Finally, a ship could always replenish its energy from any nearby star-- ever heard of solar power?

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Re: Impulse vs. Warp

Post by Praeothmin » Mon Aug 30, 2010 7:09 pm

KirkSkywalker wrote:The ship's warp-core creates the warp-bubble by cominbing matter and anti-matter in a magnetic bottle; likewise, the ship drops out of warp by separating the energy in the warp-core back into matter and anti-matter.
What evidence do you have that they don't simply stop feeding M/AM in the Warp Core to stop sustaining the Warp-Bubble?
And while a wheel does conserve that energy, as soon as the engine stops providing that energy to the wheel, it gets spend very fast because of drag and the gas tank doesn't get refilled.
In this case, "realspace" drag drops the ship out of Warp the moment the bubble isn't sustained.
And while an electric engine could use some of that force to replenish part of its reserve, it could never replenish all, and we have no evidence the Warp Core is anything like an electric motor.
meanwhile in "The Mark of Gideon," Kirk said "power's no problem-- it regenerates." And that IS canon.
And just as canon is Voyager and the E-D needing to replenish their power reserves in ships far more advanced then Kirk's (Kirk's can't recrystalize Dilithium while TNG and up can).
Finally, a ship could always replenish its energy from any nearby star-- ever heard of solar power?
Yes.
Ever heard of how inefficient solar collectors are, and how little energy they actually add to a household's capacity?
Once again, we know about the bussard collectors, we know they can create AM, what we do not know, but then infer using ALL the shows as facts, is that whatever is created isn't enough to fully replenich supplies, only enough to extend operation time beyond the standard refuelling period...

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Re: Impulse vs. Warp

Post by KirkSkyWalker » Mon Aug 30, 2010 7:40 pm

Praeothmin wrote:
KirkSkywalker wrote:The ship's warp-core creates the warp-bubble by cominbing matter and anti-matter in a magnetic bottle; likewise, the ship drops out of warp by separating the energy in the warp-core back into matter and anti-matter.
What evidence do you have that they don't simply stop feeding M/AM in the Warp Core to stop sustaining the Warp-Bubble?
The First Law of Thermodyamics; by your claim, the ship would be putting out quite a bit of energy, and there's no evidence of that.
And while a wheel does conserve that energy, as soon as the engine stops providing that energy to the wheel, it gets spend very fast because of drag and the gas tank doesn't get refilled.
Yes, from friction and wind-resistance. There's no evidence of these in warp-space.
In this case, "realspace" drag drops the ship out of Warp the moment the bubble isn't sustained.
No, it simply isn't at warp any longer, and so velocities return to their N-space norms pre-warp. So if the ship was accelerated to .1C pre-warp, then it would return to .1C once it came out of warp.
And while an electric engine could use some of that force to replenish part of its reserve, it could never replenish all, and we have no evidence the Warp Core is anything like an electric motor.
Sure we do: energy is energy-- again, back to the First Law of Thermodynamics.
meanwhile in "The Mark of Gideon," Kirk said "power's no problem-- it regenerates." And that IS canon.
And just as canon is Voyager and the E-D needing to replenish their power reserves in ships far more advanced then Kirk's (Kirk's can't recrystalize Dilithium while TNG and up can).
Kirk's didn't need to, unless the DIlithium was damaged in some way.
You also didn't cite any specific examples.
Finally, a ship could always replenish its energy from any nearby star-- ever heard of solar power?
Yes.
Ever heard of how inefficient solar collectors are, and how little energy they actually add to a household's capacity?
It was hyperbole; I was assuming that this would have improved by the 23rd century-- particularly since they'd be using fusion and tractor-beams etc.
Once again, we know about the bussard collectors, we know they can create AM, what we do not know, but then infer using ALL the shows as facts, is that whatever is created isn't enough to fully replenich supplies, only enough to extend operation time beyond the standard refuelling period...
Not from the evidence you've provided we don't (or more accurately, haven't provided).

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Re: Impulse vs. Warp

Post by Who is like God arbour » Mon Aug 30, 2010 7:49 pm

Regenerating energy and needing fuel is not necessarily a contradiction.

It is possible that the Enterprise (A) needed all together less energy than the Enterprise (D) or Voyager but that the ability to convert matter to antimatter has not increased at the same rate.

Maybe it was not deemed necessary any more, that ships are able to totally replenish their antimatter. Maybe it is easier and more efficient to convert matter to antimatter in specialised facilities and distribute it to starbases and from there to the ships. Then the ability to convert matter to antimatter is installed in 24th century ships only for emergencies.

Insofar, the amount of antimatter that the Enterprise (A) converted from matter could have been enough to replenish their antimatter supply.

But the amount of antimatter that the Enterprise (D) converted from matter may be not enough to totally replenish the antimatter supply.

And of course, a ship an a mission or adventure, where the sensor phalanx is powered up, shields are raised, weapons fired etc. would need much more energy than a ship that is merely flying from A to B.

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Re: Impulse vs. Warp

Post by KirkSkyWalker » Mon Aug 30, 2010 7:54 pm

WILGA wrote:Regenerating energy and needing fuel is not necessarily a contradiction.

It is possible that the Enterprise (A) needed all together less energy than the Enterprise (D) or Voyager but that the ability to convert matter to antimatter has not increased at the same rate.
Maybe it was not deemed necessary any more, that ships are able to totally replenish their antimatter. Maybe it is easier and more efficient to convert matter to antimatter in specialised facilities and distribute it to starbases and from there to the ships. Then the ability to convert matter to antimatter is installed in 24th century ships only for emergencies.
Insofar, the amount of antimatter that the Enterprise (A) converted from matter could have been enough to replenish their antimatter supply.
But the amount of antimatter that the Enterprise (D) converted from matter may be not enough to totally replenish the antimatter supply.
True, since the Kirk's Enterprise was on a 5-year mission, and so would need that ability more; meanwhile Picard's Enterprise-- and Voyager-- used that space instead for nurseries, day-care centers, Counselling-clinics, puppy-petting centers, hair-salons, arboreums, holodecks, and other indispensible "necessities" to roughing-and-toughing it out on the Final Frontier! ;-D
And of course, a ship an a mission or adventure, where the sensor phalanx is powered up, shields are raised, weapons fired etc. would need much more energy than a ship that is merely flying from A to B.
Of course, but that would simply require more time to replenish; and we never saw any examples of the ship running out of fuel in battle, so much as simply the inability to re-assemble their deflectors or re-charge their phasers in time. Simply put, the ship had far more power than it could ever use in battle.
Last edited by KirkSkyWalker on Mon Aug 30, 2010 8:06 pm, edited 1 time in total.

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Re: Impulse vs. Warp

Post by Praeothmin » Mon Aug 30, 2010 8:04 pm

KrikSkywalker wrote:The First Law of Thermodyamics; by your claim, the ship would be putting out quite a bit of energy, and there's no evidence of that.
By your claims, the ship does basically nothing.
How does the ship create the Warp Bubble?
We know the Warp Reactor creates plasma to power the Warp Coils, which propulses the ship in warp.
We know greater speeds require greater power, thus meaning the ship does require power to go to Warp.
You have yet to explain how that plasma that is created by the M/AM reaction is sent back in the system, and how they "effortlesselly" separate the M/AM anew when it comes back, using no power and recuparating all the power they used...
Even worst, you say all ST technology is gravitation-based.
Have you calculated how much power is required to actually bend space as you describe it to propulse a vessel at speeds higher then c?
Yes, from friction and wind-resistance. There's no evidence of these in warp-space.
But there are multiple examples of power being required to go to Warp and to stay at Warp...
You also didn't cite any specific examples.
Food replicator use being restrained on Voyager, multiple episodes dealing with energy source finding missions, etc, etc....
It was hyperbole; I was assuming that this would have improved by the 23rd century-- particularly since they'd be using fusion and tractor-beams etc.
Which still doesn't mean, apart from your unproven assumption, that they have improved to the point of powering a full starship...
Not from the evidence you've provided we don't (or more accurately, haven't provided).
I have provided the Voyager series as evidence, while you provided... nothing...

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Re: Impulse vs. Warp

Post by KirkSkyWalker » Mon Aug 30, 2010 8:29 pm

Praeothmin wrote:
KrikSkywalker wrote:The First Law of Thermodyamics; by your claim, the ship would be putting out quite a bit of energy, and there's no evidence of that.
By your claims, the ship does basically nothing.
How does the ship create the Warp Bubble?
I explained that already:
A rolling wheel requires energy too, but the wheel conserves that energy; in the same manner, the warp-bubble conserves the energy of the warp-engine.

The ship's warp-core creates the warp-bubble by cominbing matter and anti-matter in a magnetic bottle; likewise, the ship drops out of warp by separating the energy in the warp-core back into matter and anti-matter.
We know the Warp Reactor creates plasma to power the Warp Coils, which propulses the ship in warp.
We know greater speeds require greater power, thus meaning the ship does require power to go to Warp.
But not to stay there-- again, the "rolling wheel" example.
You have yet to explain how that plasma that is created by the M/AM reaction is sent back in the system, and how they "effortlesselly" separate the M/AM anew when it comes back, using no power and recuparating all the power they used...
And I explained that as well: E=MC^2, and the First Law of Thermodynamics.
Even worst, you say all ST technology is gravitation-based.
Have you calculated how much power is required to actually bend space as you describe it to propulse a vessel at speeds higher then c?
They dont "propulse" it higher than c; they propel it to sublight-speeds relative to N-space, while the warp-bubble amplifies this according to the warp-factor.
Yes, from friction and wind-resistance. There's no evidence of these in warp-space.
But there are multiple examples of power being required to go to Warp and to stay at Warp...
To go to warp, yes, but not to stay there. Going to warp requires converting matter to energy, but that doen't mean they have to keep on producing that energy- or that it is expended and can't be regenerated into matter.
You also didn't cite any specific examples.
I certainly did....
in "The Mark of Gideon," Kirk said "power's no problem-- it regenerates."

In response, you just made some vague allegations, and named only the series in question.
Food replicator use being restrained on Voyager, multiple episodes dealing with energy source finding missions, etc, etc....
HELLO? That's because Voyager was damaged in the pilot-episode! If you don't konw that, you don't know beans about what you're talking about.
It was hyperbole; I was assuming that this would have improved by the 23rd century-- particularly since they'd be using fusion and tractor-beams etc.
Which still doesn't mean, apart from your unproven assumption, that they have improved to the point of powering a full starship...
You can't be serious-- you pose the null-hypothesis they'd be at today's level of solar-energy tech, and call it an "unproven assumption" to claim otherwise?
GUFFAW! We're taking Star Trek, here!
Again: HELLO?
Not from the evidence you've provided we don't (or more accurately, haven't provided).
I have provided the Voyager series as evidence, while you provided... nothing...
Wrong again-- YOU provided nothing, since providing "The Voyager series" is providing nothing, particularly when you don't even know the initial basis of the series itself, i.e. that the ship's powerplant was damaged in the pilot-episode!
Again, res ipsa loquitur-- i.e. I just can't talk to anyone who has both feet firmly wedged in their mouth; it's a waste of both our time.

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Re: Impulse vs. Warp

Post by Kor_Dahar_Master » Mon Aug 30, 2010 9:00 pm

To go to warp, yes, but not to stay there. Going to warp requires converting matter to energy, but that doen't mean they have to keep on producing that energy- or that it is expended and can't be regenerated into matter.
But their are loads of episodes where they cannot sustain the warp speed they are at for long durations, chasing the borg for one in "best of both worlds" geordie clearly says they need to be at impulse because he needs "power from the warp engines to make it work" (in regards to firing the dflector shot).

Now if you were right and they do not need that power from the warp engines while at warp then why did they need to slow to impulse instead of just firing at warp?.

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Re: Impulse vs. Warp

Post by Mr. Oragahn » Mon Aug 30, 2010 9:10 pm

KirkSkywalker wrote:The ship's warp-core creates the warp-bubble by cominbing matter and anti-matter in a magnetic bottle; likewise, the ship drops out of warp by separating the energy in the warp-core back into matter and anti-matter.
It's nothing more than a theory which requires the idea that they know how to recreate the original elements after they've been made to react with each other. This includes recreating all particles, going up the decay chain, collecting the neutrinos and photons so on, and putting that back into nice little packets of matter and anitmatter.
And I explained that as well: E=MC^2, and the First Law of Thermodynamics.
No, that's just appeals which I would describe as, at best, vague smokescreens.
Please show that the UFP can do that.
They dont "propulse" it higher than c; they propel it to sublight-speeds relative to N-space, while the warp-bubble amplifies this according to the warp-factor.
Just to get things clear here. N-space is your way to call what we generally call realspace, or normal space, right?
To go to warp, yes, but not to stay there. Going to warp requires converting matter to energy, but that doen't mean they have to keep on producing that energy- or that it is expended and can't be regenerated into matter.
Yes, I cited a clear example from the episode "Resistance". Power constantly needs to be supplied over a certain threshold to maintain the warp systems on. And that's for a very new class of ship.
You also didn't cite any specific examples.
I certainly did....
in "The Mark of Gideon," Kirk said "power's no problem-- it regenerates."

In response, you just made some vague allegations, and named only the series in question.
Well we can already put that evidence to rest because he mentions power after pulling the ship out of warp.
The mention of power is certainly not relative to flying at warp.
Case closed.

Twice, actually. :)

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Re: Impulse vs. Warp

Post by KirkSkyWalker » Mon Aug 30, 2010 9:16 pm

Kor_Dahar_Master wrote:
To go to warp, yes, but not to stay there. Going to warp requires converting matter to energy, but that doen't mean they have to keep on producing that energy- or that it is expended and can't be regenerated into matter.
But their are loads of episodes where they cannot sustain the warp speed they are at for long durations, chasing the borg for one in "best of both worlds" geordie clearly says they need to be at impulse because he needs "power from the warp engines to make it work" (in regards to firing the dflector shot).

Now if you were right and they do not need that power from the warp engines while at warp then why did they need to slow to impulse instead of just firing at warp?.
Obviously, there's a limit to how long they can sustain warp above a certain level, since the elasticity of space does provide some resistance to the warp-bubble; that's why the ship can only travel at limited speeds.

With regard to the deflector-shot, obviously that wasn't a standard situation; they were using all the power that the ship gould generate at any one time without blowing it up entirely, because anything less would only damage the Borg-ship-- which is worse than useless, since they'll become immune to any future attempts at the same weapon. And even then, they had to vacate several decks, because of the radiation it would produce. So they couldn't use the warp-engines to power the warp-drive and the deflector-weapon at the same time.

Otherwise, in "normal" combat, the engineer has to allocate power to various demands-- i.e. the warp-drive, the weapons, the shields, life-support etc.
(THhat's said to be why Scotty drank so much...)

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Re: Impulse vs. Warp

Post by KirkSkyWalker » Mon Aug 30, 2010 9:44 pm

Mr. Oragahn wrote:
KirkSkywalker wrote:The ship's warp-core creates the warp-bubble by cominbing matter and anti-matter in a magnetic bottle; likewise, the ship drops out of warp by separating the energy in the warp-core back into matter and anti-matter.
It's nothing more than a theory which requires the idea that they know how to recreate the original elements after they've been made to react with each other. This includes recreating all particles, going up the decay chain, collecting the neutrinos and photons so on, and putting that back into nice little packets of matter and anitmatter.
And I explained that as well: E=MC^2, and the First Law of Thermodynamics.
No, that's just appeals which I would describe as, at best, vague smokescreens.
Or maybe I'm simply talking over your head-- and in SDN fashion, you denounce as impossible what you don't understand, simply because I don't teach it to you.
In a debate, you can't demand that-- not unless you have a lot of audacity.
Please show that the UFP can do that.
By reversing the initial M-AM reaction-- again, E=MC^2.
As for the First Law of Thermodyamics: Creating the warp-bubble requires a lot of energy; thus when they come out of warp, that energy has to go somewhere. You show no evidence of where it goes, and therefore the default explanation is that they return it to its pre-combined state.
HOW they do it, is the same way that they replenish their anti-matter from Bussard fusion-energy, obviously.
They dont "propulse" it higher than c; they propel it to sublight-speeds relative to N-space, while the warp-bubble amplifies this according to the warp-factor.
Just to get things clear here. N-space is your way to call what we generally call realspace, or normal space, right?
No, not "my" way-- it's standard astrophysics, I didn't invent it.
To go to warp, yes, but not to stay there. Going to warp requires converting matter to energy, but that doen't mean they have to keep on producing that energy- or that it is expended and can't be regenerated into matter.
Yes, I cited a clear example from the episode "Resistance". Power constantly needs to be supplied over a certain threshold to maintain the warp systems on. And that's for a very new class of ship.
You never cited any episode, and even here you ignore that Voyager's powerplant was damaged in the pilot-episode.
in "The Mark of Gideon," Kirk said "power's no problem-- it regenerates."
Well we can already put that evidence to rest because he mentions power after pulling the ship out of warp.
The mention of power is certainly not relative to flying at warp.
Case closed.

Twice, actually. :)
In your dreams... twice. "{{GIGGLEZ!!!}} >snort snort! < 8-P"
The point is that power regenerates; if it does so out of warp, then it can do so even faster at warp-- up to a point.

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Re: Impulse vs. Warp

Post by Mr. Oragahn » Mon Aug 30, 2010 10:38 pm

WILGA wrote:Only that I do not understand what you are trying to explain.
Only that to move something -as push- over time and distance, you need energy.
Now KSW makes an astounding claim that Starfleet has a way to recover the matter and antimatter they made react together.
Regenerating power?

How is that possible?

We know that the Bussard collectors collect deuterium for fuel replenishment.

But deuterium alone is not enough. They also need anti-deuterium.

Now, from the TNG episode » Liaisons « we know, that the Enterprise replenish its antimatter.

But anti-matter can not be collected with a Bussard collector because there is no anti-matter in space.

The conclusion has to be, that they are able to transform the collected deuterium into anti-deuterium.

Of course, we would say, that this would cost more energy than they would gain.
They'd have to separate quarks and perhaps manipulate their decay to obtain appropriate charges and then recombine them into particles for later use.
If they could do that so easily, they wouldn't even bother transporting antimatter to boot.
It's most obvious that with no reaction being 100% perfect, it would cost more fusion energy than what they could gain.
The only advantage of that would be a very slow recharge of the antimatter stock, and then a recharge of the fusion fuel stock at full, so they would again have access to the greater power outputs due to AM
We could assume, that these technologies or similar technologies are used to convert deuterium into anti-deuterium and that they need for this less energy than the energy that is released in the annihilation of the so converted anti-deuterium with deuterium.

And indeed, the Star Trek - The Next Generation - Technical Manual confirms that consideration.

On page 71 f. is written:
    • 5.7 ONBOARD ANTIMATTER GENERATION
      As mentioned, there exists in the Ga/axyclass the ability
      to generate relatively small amounts of antimatter during
      potential emergency situations. The process is by all accounts
      incredibly power- and matter-intensive, and may not
      be advantageous under all operational conditions. As with the
      Bussard ramscoop, however, the antimatter generator may
      provide critical fuel supplies when they are needed most.
      The antimattergenerator resides on Deck42, surrounded
      by other elements of the WPS. It consists of two key
      assemblies, the matter inlet/conditioner (Ml/C), and the quantum
      charge reversal device (QCRD). The entire generator
      measures some 7.6 x 13.7 meters, and masses 1400 metric
      tonnes. It is one of the heaviest components, second only to
      the warp field coils. The Ml/C utilizes conventional tritanium
      and polyduranide in its construction, as it handles only cryogenic
      deuterium and similar fuels. The QCRD, on the other
      hand, employs alternating layers of superdense, forcedmatrix
      cobalt-yttrium-polyduranide and 854 kalinite-argium.
      This is necessary to produce the power amplification required
      to hold collections of subatomic particles, reverse their charge,
      and collect the reversed matter for storage in the nearby antimatter
      pods.
      The technology that has given rise to the QCRD is similar
      to that of the transporter, SIF, IDF, and other devices that
      manipulate matter on the quantum level. The conversion
      process sees the inlet of normal matter, stretched out into thin
      rivulets no more than 0.000003 cm across. The rivulets are
      pressure-fed into the QCRD under magnetic suspension,
      where groups of them are chilled to within 0.001 degree of
      absolute zero, and exposed to a short-period stasis field to
      further limit molecular vibration. As the stasis field decays,
      focused subspace fields drive deep within the subatomic
      structure to flip the charges and spins of the "frozen" protons,
      neutrons, and electrons. The flipped matter, now antimatter,
      is magnetically removed for storage. The system can normally
      process 0.08 m3/hr.
      It can be said that the total potential energy contained in
      a given quantity of deuterium can drive a starship for some
      considerable distance. Applying this energy at sublight speeds
      will be next to useless in a desperate scenario. Interstellar
      flight at warp speeds requires tens of thousands of times
      greater velocities than those afforded by impulse power, and
      so antimatter generation will sometimes be necessary. One
      disadvantage imposed by the process is that it requires ten
      units of deuterium to power the generator, and the generator
      will produce only one unit of antimatter. Put another way, the
      law of conservation of energy dictates that the power required
      for this process will exceed the usable energy ultimately
      derived from the resulting antimatter fuel. However, this may
      provide a needed survival margin to reach a starbase or
      tanker rendezvous.
Of course, the Star Trek - The Next Generation - Technical Manual is not canon.
A pity, it has plenty of neat details.
But the fact that it is written by Rick Sternbach and Michael Okuda can not be ignored. Insofar it seems highly likely that, when this dialogue was written, that the author of the TNG episode » Liaisons « has thought about this ONBOARD ANTIMATTER GENERATION.
Those guides were already ought for use as a source of inspiration in the 80s?
It seems to be at least consistent with all available facts - especially the fact, that Voyager looked for deuterium several times but never for anti-deuterium - while I do not know a better explanation.
It's a good one, but I don't expect a high recharge rate, and I think it fits with dialogue. The question by Byleth confused them as they may have through Byleth was asking how much AM they cold be collecting.
Hence WTF by both Worf and Geordie.

It's still a complete different fish to what KSW claims with energy regained from the collapsing warp bubble and antimatter and matter reforming in the warp core after that.




KirkSkywalker wrote:
Mr. Oragahn wrote:
KirkSkywalker wrote:And I explained that as well: E=MC^2, and the First Law of Thermodynamics.
No, that's just appeals which I would describe as, at best, vague smokescreens.
Or maybe I'm simply talking over your head-- and in SDN fashion, you denounce as impossible what you don't understand, simply because I don't teach it to you.
In a debate, you can't demand that-- not unless you have a lot of audacity.
Yes I can. I want proof that you understand what you type and that it explains anything of what you claim, as simple as that.
Please show that the UFP can do that.
By reversing the initial M-AM reaction-- again, E=MC^2.
Please prove they can reverse matter that has been annihilated. Matter and antimatter don't really combine. It's not Transformers or Super Sayan.
As for the First Law of Thermodyamics: Creating the warp-bubble requires a lot of energy; thus when they come out of warp, that energy has to go somewhere. You show no evidence of where it goes, and therefore the default explanation is that they return it to its pre-combined state.
Your position is speculative.
What makes you think the energy doesn't already and constantly go somewhere during flight at warp?
Just to get things clear here. N-space is your way to call what we generally call realspace, or normal space, right?
No, not "my" way-- it's standard astrophysics, I didn't invent it.
Prove it.
Thus far you only give me the impression of throwing sciency sounding terms just to cover a lack of substance to your claims.
Yes, I cited a clear example from the episode "Resistance". Power constantly needs to be supplied over a certain threshold to maintain the warp systems on. And that's for a very new class of ship.
You never cited any episode, and even here you ignore that Voyager's powerplant was damaged in the pilot-episode.
And never repaired?
They managed to repair their ship after countless attacks over the years, but never gave a try to repairing the warp core?
Also, I already spoke of an example here.
In your dreams... twice. "{{GIGGLEZ!!!}} >snort snort! < 8-P"
The point is that power regenerates; if it does so out of warp, then it can do so even faster at warp-- up to a point.
Even IF they could (assuming they can collect matter while flying around at warp), we come to a point where I don't see that resplenishing their AM stock, because I don't believe that warp travel is free in the end, without considerable loss of energy and matter.

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Re: Impulse vs. Warp

Post by User1435 » Tue Aug 31, 2010 2:00 am

Mith wrote:So if a starship typically limits itself to .25c for DT, then could this mean that it can be used as an advantage? Ie, we know that ST ships can move at the speed of light with impulse drives, sometimes even faster. However, if this is true and DT still applies with impulse, might this be a reason for using impulse instead of warp drives in battle in modern Trek? For the purpose of greater reaction times or something?
Haven't read the thread, but I always assumed the reason for sublight battles in TNG era Trek had to do with power allocation. Maybe it's all that Star Fleet Battles I've played.

Let's assume that:
*Moving at warp speeds requires a lot of power.
*Shields can be reinforced with power.
*The limit on the power of a phaser / disruptor burst is how much energy you can pump into it.
*By the TNG-era, scanners had improved to the point where sublight ships had no trouble targeting high-warp ships ("Journey to Babel", "Elaan of Troyius").
*By the TNG-era, almost all warships had 360 degree phaser coverage.
*Photon torpedoes are seeking weapons that do not need to be fired at a target in a restricted arc.

Not all of those are fully proven in the canon, but none are contradicted either and given those constraints going slow and using the power for shields and weapons rather than the warp drive would provide a tactical advantage.

KirkSkyWalker
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Re: Impulse vs. Warp

Post by KirkSkyWalker » Tue Aug 31, 2010 7:45 am

fattoad wrote:
Mith wrote:So if a starship typically limits itself to .25c for DT, then could this mean that it can be used as an advantage? Ie, we know that ST ships can move at the speed of light with impulse drives, sometimes even faster. However, if this is true and DT still applies with impulse, might this be a reason for using impulse instead of warp drives in battle in modern Trek? For the purpose of greater reaction times or something?
Haven't read the thread, but I always assumed the reason for sublight battles in TNG era Trek had to do with power allocation. Maybe it's all that Star Fleet Battles I've played.

Let's assume that:
*Moving at warp speeds requires a lot of power.
*Shields can be reinforced with power.
*The limit on the power of a phaser / disruptor burst is how much energy you can pump into it.
*By the TNG-era, scanners had improved to the point where sublight ships had no trouble targeting high-warp ships ("Journey to Babel", "Elaan of Troyius").
*By the TNG-era, almost all warships had 360 degree phaser coverage.
*Photon torpedoes are seeking weapons that do not need to be fired at a target in a restricted arc.

Not all of those are fully proven in the canon, but none are contradicted either and given those constraints going slow and using the power for shields and weapons rather than the warp drive would provide a tactical advantage.

More like the Orion ship could move too fast to hit, because it was designed for a suicide-mission; and since tha tdidn't go for other ships, then they could be hit at warp, thus making it a disadvantage due to power-consumption.

Mike DiCenso
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Re: Impulse vs. Warp

Post by Mike DiCenso » Tue Aug 31, 2010 11:59 am

There is some truth to what you say there. In TOS' "The Changeling", Scotty diverts power from the warp engines into shields to buy a little extra time during the battle with Nomad. This has the effect, of course, of dropping the ship from warp to sublight, the ship losing a lot of it's maneuvering and speed to become a tough pillbox.

Then in TNG's "The Nth Degree", Barclay does something similar to protect the E-D from the point-blank detonation of it's own full-yield torpedoes to destroy the Cytherian probe. Again, this means the ship automatically drops from warp, but the ship was now made much tougher as a result.

So, yes, you gain toughness at the expense of being able to move quickly and maneuver. One can assume that you can also power the weapons more as well. The power issue also explains why in episodes like "The Ultimate Computer", that the battles seldom took place above warp 4 since that would have ment more power to warp engines, and less to phasers and torpedoes.

This also explains the Klingon's attack on the E-1701 in "Elaan of Troyius", since they knew the Enterprise warp power was sabotaged, that they could make attack runs at high warp, then maneuver about at will knowing full well the Federation ship could not fight back.
-Mike

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