So can Trek ships use phasers to shoot down torps?

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Mr. Oragahn
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Post by Mr. Oragahn » Tue Mar 11, 2008 5:32 pm

  1. Something other than a phaser, for example, small missiles, coil guns or lasers, may be not enough to overcome torpedo shields or would even be slower than the phasers or have less accuracy, what would allow a torpedo to come nearer until it can be shot down.
  2. And now, we are back to the question, why battles may be often short range affairs although the weapons range is known to be far greater. It would prevent that creates photonic shockwaves, because one would be affected by the photonic shockwave from the own torpedo too.
1. If phasers are not good weapons to pierce the shields of torps, they'd be even less advised to be used against capital ships. This is not logical.

2. Yes, get close to your enemy to prevent him using such a technique. Too bad that technique is barely known though, as evidenced by how Kim knows nothing about how to create them, and how it clearly looks like a secret move only known by a few strategy geniuses, so it's more than unlikely to matter in the choice for shorter ranges. Being able to evade torps and phaser lag/inaccuracy are much better contenders.

WILGA wrote: But that is not the point.
Kane Starkiller has claimed, that »today's fire control sensors and computers would be able to easily detect the disruptor bolt's point of origin as Scimitar fires, feed the sensor data into weapons control computers and fire back.«

»Eyeball Mk I« is not the answer to my demand for a proof.
Why? With a nice pair of eyes, we can see where the beam starts from. We can even get a good sense of direction since it's a beam, thus a line. There's nothing worse actually to point your position than a coloured fluo line that points straight at you and says "hello! I'm here!".

The most basic method against such a ship would be to prepare your torps to be fired and update their destination based on the latest positive spotting the ship would get, because knowing where the target is once is not enough. You must continue spamming the region and try to predict the path. Once you get a path, just shoot torps for the predicted path.
But that would require a good ROF from phasers, and the ability to saturate a good region around the cloaked target.
According to the video, this is possible.

When the E fires torps, it stops firing phasers, which means it doesn't get any update on the target's position, and can't help the blind torps.
Mr. Oragahn wrote:And, as l33telboi has already mentioned, the Enterprise has hit her more than not. That means, that, when the Scimitar was indeed not fast enough to change her course, she was effectiv targeted.

Insofar, jamming is not the most sensible explanation. Especially because jamming would give away the own position because the jamming signal, that superimpose every other signal, the sensors would usually detect, would still be there and retraceable. It sould be very simple, to find out, from which direction such a signal is sended.
Maybe it doesn't fit in the battle against the Scimitar, but I originally brought the point for torps. That said, the more simpler suggestion that hitting such small and rapid targets is hard is another one. Yet, torps are hardly using evasive maneouvers. Distant torps shouldn't be a problem, as there's plenty of time to see one coming.
That's possibly why closer ranges are prefered, not because of the much ignored shockwave thing, but because of mere interception concerns.

So for the moment, there is no satisfying explanation safe insufficient aim against small and fast torpedos.

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Post by l33telboi » Tue Mar 11, 2008 6:21 pm

Mr. Oragahn wrote:So for the moment, there is no satisfying explanation safe insufficient aim against small and fast torpedos.
I find aim to be the poorest excuse of the three already mentioned, seeing as how Starfleet has demonstrated aim good enough to intercept them.

Even if aim was poor, they'd still try to intercept torpedoes, but they don't, indicating that they see it as quite the futile gesture even if they did hit.

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Post by Roondar » Tue Mar 11, 2008 9:42 pm

Mr. Oragahn wrote:1. If phasers are not good weapons to pierce the shields of torps, they'd be even less advised to be used against capital ships. This is not logical.
Unless of course the shields of a photon torpedo are disproportionately strong. We have seen them shot into a star after all and still function as designed ;)

(As to reasons why photons can have uber shielding but ships cannot - perhaps super strong shields can not be made any bigger, or only to last a very short time, etc)

Then again, I'm still sticking to the 'official' reason - as Worf said in Generations - locking on to a missile just takes too long.

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Post by Mr. Oragahn » Wed Mar 12, 2008 12:17 am

l33telboi wrote:
Mr. Oragahn wrote:So for the moment, there is no satisfying explanation safe insufficient aim against small and fast torpedos.
I find aim to be the poorest excuse of the three already mentioned, seeing as how Starfleet has demonstrated aim good enough to intercept them.

Even if aim was poor, they'd still try to intercept torpedoes, but they don't, indicating that they see it as quite the futile gesture even if they did hit.
But then, why would they consider this futile? We've explored quite all possibilities and none seem to fit.

If the torps' shields were so strong, they'd just replicate the design all over a ship's hull and suddenly get wanktastic überkrafts.
Which they don't.

The photonic shockwave could have explained the absence, but even extremely qualified engineers like Kim know shit about this phenomenon.

There's the idea that it takes time to acquire such targets. A CIWS has not such a problem.
On the same hand, such defense systems have rather good efficiencies, but only against missiles having highly predictable courses.
Yet... phasers never looked that inaccurate to me... that said, I'm speaking of recollections against bigger and slower targets, or literally sitting duck targets, even if over orbital ranges.

Have we ever seen a Trek ship score decent hit ratios on moving targets as fast and small as torpedos?

I'd probably stick with bad aim against such targets, mixed to an initial necessary computer calculation which suffers quite a tad in terms of updates, otherwise the torps fired against the Scimitar would have veered off to hit Schizon's ship as the E, acting as a radar, would have obtained the most recent feed on the enemy's position.

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Post by 2046 » Wed Mar 12, 2008 6:29 am

Have we ever seen a Trek ship score decent hit ratios on moving targets as fast and small as torpedos?
http://tng.trekcore.com/gallery/albums/ ... ice217.jpg

Ferengi missiles. That's a phaser beam about to hit it.

http://tng.trekcore.com/gallery/albums/ ... ice218.jpg

Boom.

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Post by Mr. Oragahn » Wed Mar 12, 2008 4:07 pm

2046 wrote:
Have we ever seen a Trek ship score decent hit ratios on moving targets as fast and small as torpedos?
http://tng.trekcore.com/gallery/albums/ ... ice217.jpg

Ferengi missiles. That's a phaser beam about to hit it.

http://tng.trekcore.com/gallery/albums/ ... ice218.jpg

Boom.
Allow me posting a link to the page, I get redirected to the homepage from yours.
http://tng.trekcore.com/gallery/thumbna ... 55&page=11

The script, in case...
http://tng.trekcore.com/episodes/scripts/156.txt

The details:

- Ferengi missile.
- Destroyed relatively close to the ships.
- Maybe two shots needed to take it down.
- As I understand, the ships were standing still.
- The target was the wormhole. Its position is fixed.
- Worf noticed the Ferengi getting their forward missile launchers ready with a good advance.

This is not a combat situation. Though some of these parameters could occur in a battle, like scanners noticing the enemy about to fire missiles or torpedoes, there's the fact that all elements were static in that case, which makes the interception much easier as the missile's path was extremely predictable. They knew everything. The two ends of the line. Missile launcher, wormhole and a linear path.
That said, the phasers displayed a good enough accuracy at short range, with such feed, but seems to need to fire twice still.

But let's be clear. In the heat of a battle, with torpedoes which could be fired slightly off axis, fired in volleys, adopt curved paths, and hit any point on ships being hundreds of meters long, and all of them moving relative to each others, it's way harder to obtain intercept courses on such close ranges.

I think I'm starting to get a reply to my question, but it's not really as convincing as I wished it could be.
When standing still and ready to fire at targets like at a shooting gallery, when knowing about everything on the point of origin, the point of arrival, and the straightest trajectory, they can reasonably hit small targets, in one or two shots.

That said, the screencaps don't let me appreciate the speed which the missile moved at.

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Post by Who is like God arbour » Wed Mar 12, 2008 4:33 pm

Mr. Oragahn wrote:
Who is like God arbour wrote:
  1. Something other than a phaser, for example, small missiles, coil guns or lasers, may be not enough to overcome torpedo shields or would even be slower than the phasers or have less accuracy, what would allow a torpedo to come nearer until it can be shot down.
  2. And now, we are back to the question, why battles may be often short range affairs although the weapons range is known to be far greater. It would prevent that creates photonic shockwaves, because one would be affected by the photonic shockwave from the own torpedo too.
1. If phasers are not good weapons to pierce the shields of torps, they'd be even less advised to be used against capital ships. This is not logical.

2. Yes, get close to your enemy to prevent him using such a technique. Too bad that technique is barely known though, as evidenced by how Kim knows nothing about how to create them, and how it clearly looks like a secret move only known by a few strategy geniuses, so it's more than unlikely to matter in the choice for shorter ranges. Being able to evade torps and phaser lag/inaccuracy are much better contenders.
  1. As I have already said,
      • Who is like God arbour wrote:
        • If we assume, that photon torpedos have shields, it is to conclude, that, because of these shields, a photon torpedo is not that easily destroyed by enemy weapons fire.
          • [...]
          One could assume, that a photon torpedo has a shield generator, that is capable to generate a very strong shield around the relativ small torpedo for the short time, a torpedo is usually flying to its target.
          • and
      • Who is like God arbour wrote:
        • The shields of a ship, which have to cover far more area, have to be persevering while the shields of a torpedo, which have to cover a very little area, have to be strong for only a few seconds. After that, it would be irrelevant, if the shield generator burns hrough.
    that the shields of a photon torpedo are exceptionally strong, was already observed. And there is a good explanation, why the shields of a photon torpedo can be quite stronger than the shields of a star ship.

    Insofar, Roondar has, when he wrote his response,
      • Roondar wrote:
        • Mr. Oragahn wrote:1. If phasers are not good weapons to pierce the shields of torps, they'd be even less advised to be used against capital ships. This is not logical.
          Unless of course the shields of a photon torpedo are disproportionately strong. We have seen them shot into a star after all and still function as designed ;)

          (As to reasons why photons can have uber shielding but ships cannot - perhaps super strong shields can not be made any bigger, or only to last a very short time, etc)

          [...]
    only reprated, what I have already said.
  2. I concede, that it doesn't seem to be, that the phenomenon photonic shockwave is commonly known. But the impression could be wrong. We know only, that Harry Kim hasn't known it. But he is an engineer and scientist and no weapons expert and he has not much experience. It may be, that older officers with more experience and tactical education know that phenomenon.

    And even if not, we know nevertheless from Q Who [DATA: Without our shields -- at this range there is a high degree of probability that a photon detonation could destroy the Enterprise.] and The Nth Degree [RIKER: We can't use photon torpedoes. An explosion this close to the ship could cripple us.], that a photon torpedo explosion could cripple or even destroy the own ship, if the torpedo explodes too close. Insofar, a small distance to your enemy would assure, that if he fires torpedos at you, he would get damaged too.
    And we know from A Matter Of Honor [RIKER: Then I recommend you do not fire until you are within forty thousand kilometers. - KLAG: Why? - RIKER: It will reduce their response time.], that a small distance reduces the response time of the enemy.

    That would also be enogh to explain, why Star Trek battles are a short range affair.


Mr. Oragahn wrote:
Who is like God arbour wrote:But that is not the point.
Kane Starkiller has claimed, that »today's fire control sensors and computers would be able to easily detect the disruptor bolt's point of origin as Scimitar fires, feed the sensor data into weapons control computers and fire back.«

»Eyeball Mk I« is not the answer to my demand for a proof.
Why? With a nice pair of eyes, we can see where the beam starts from. We can even get a good sense of direction since it's a beam, thus a line. There's nothing worse actually to point your position than a coloured fluo line that points straight at you and says "hello! I'm here!".

The most basic method against such a ship would be to prepare your torps to be fired and update their destination based on the latest positive spotting the ship would get, because knowing where the target is once is not enough. You must continue spamming the region and try to predict the path. Once you get a path, just shoot torps for the predicted path.
But that would require a good ROF from phasers, and the ability to saturate a good region around the cloaked target.
According to the video, this is possible.

When the E fires torps, it stops firing phasers, which means it doesn't get any update on the target's position, and can't help the blind torps.
Am I that difficult to undertand? I have already explicit said, that »I don't call call into question, that disruptors are big shiny glowy bolts, which can easily be seen with the naked eye as soon as they emerge from the cloacking field«.
I have called into question, that »today's fire control sensors and computers would be able to easily detect the disruptor bolt's point of origin as Scimitar fires, feed the sensor data into weapons control computers and fire back.« One eyes are not fire control sensors. But Maybe you are able to plug your eyes on a computer.

And even if one would consider your system, one would have to position on nearly each window of the Enterprise a crewman, that reports immediately when it sees big shiny glowy bolts emerging from a cloacking field. It would not be enough, to look out of one or two windows. And even the main screen, that can look in each direction, would not be enough, because it can only look in one direction a once. If they look forward and are noticing impacts on their rear end, they have first to program the new direction, in which they want to see. But when they notice impacts on their rear end, the Scimitar has already finished to fire and would start a new attack run from another direction.
Then, the direction has to be feed into the computer and only then can the computer start to aim the phasers and program the torpedos and fire. But in that delay, the Scimitar, as long as her helmsman is not totally incompetent, would already have changed her course.



Mr. Oragahn wrote:
Who is like God arbour wrote:And, as l33telboi has already mentioned, the Enterprise has hit her more than not. That means, that, when the Scimitar was indeed not fast enough to change her course, she was effectiv targeted.

Insofar, jamming is not the most sensible explanation. Especially because jamming would give away the own position because the jamming signal, that superimpose every other signal, the sensors would usually detect, would still be there and retraceable. It sould be very simple, to find out, from which direction such a signal is sended.
Maybe it doesn't fit in the battle against the Scimitar, but I originally brought the point for torps. That said, the more simpler suggestion that hitting such small and rapid targets is hard is another one. Yet, torps are hardly using evasive maneouvers. Distant torps shouldn't be a problem, as there's plenty of time to see one coming.
That's possibly why closer ranges are prefered, not because of the much ignored shockwave thing, but because of mere interception concerns.

So for the moment, there is no satisfying explanation safe insufficient aim against small and fast torpedos.
No, there is a satisfying explanation. Torpedos have exceptionally strong shields, that are even able to protect a torpedo, that is flying into a sun or making high speed impacts on a planet. These shields are only supposed to hold for a few seconds. But in that time, even a strong phaser blast is not able to overcome the shield and destroy the torpedo.

That's why it is not usefull, to »replicate the design all over a ship's hull«, even if a so erected shield would be as strong as a torpedo shield, when it has to cover a whole ship. The shield generators would only work for a few seconds and would burn through after it. Furthermore, such a strong shield could interfere with sensor signals and could render a ship nearly bilnd with only a few sensors still effectiv.




Roondar wrote:Then again, I'm still sticking to the 'official' reason - as Worf said in Generations - locking on to a missile just takes too long.
Yes. But the probe would have been very fast. [WORF: Sir, according to my calculations, a solar probe launched from either the Klingon ship or the planet's surface will take eleven seconds to reach the star. However, since we do not know the exact point of origin, it will take us between eight and fifteen seconds to lock our weapons onto it.] It would be able to reach the star (~150 million kilometers) in only eleven seconds. That would be over 45 times as fast as light.
That's a little bit faster than the average observed torpedo and yet, it would have been not impossible for the Enterprise to lock her weapons on it.

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Post by Who is like God arbour » Wed Mar 12, 2008 4:39 pm

Mr. Oragahn wrote:
      • [...]
The details:

- Ferengi missile.
- Destroyed relatively close to the ships.
- Maybe two shots needed to take it down.
- As I understand, the ships were standing still.
- The target was the wormhole. Its position is fixed.
- Worf noticed the Ferengi getting their forward missile launchers ready with a good advance.

This is not a combat situation. Though some of these parameters could occur in a battle, like scanners noticing the enemy about to fire missiles or torpedoes, there's the fact that all elements were static in that case, which makes the interception much easier as the missile's path was extremely predictable. They knew everything. The two ends of the line. Missile launcher, wormhole and a linear path.
That said, the phasers displayed a good enough accuracy at short range, with such feed, but seems to need to fire twice still.

But let's be clear. In the heat of a battle, with torpedoes which could be fired slightly off axis, fired in volleys, adopt curved paths, and hit any point on ships being hundreds of meters long, and all of them moving relative to each others, it's way harder to obtain intercept courses on such close ranges.

I think I'm starting to get a reply to my question, but it's not really as convincing as I wished it could be.
When standing still and ready to fire at targets like at a shooting gallery, when knowing about everything on the point of origin, the point of arrival, and the straightest trajectory, they can reasonably hit small targets, in one or two shots.

That said, the screencaps don't let me appreciate the speed which the missile moved at.
You oversee, that the Enterprise was not prepared to intercept the missile. They have not anticipated, that the Ferengis would fire one and her weapons were cold, not on stand by and not aimed. Although they were surprised, they have shot down that missile.

In a battle, they expect, that torpedos (or missilies) are fired at them. Their weapons are activated and on stand by. There would be no surprise.

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Post by Praeothmin » Wed Mar 12, 2008 9:06 pm

W.I.L.G.A. wrote:In a battle, they expect, that torpedos (or missilies) are fired at them. Their weapons are activated and on stand by. There would be no surprise.
Except that in a battle both ships maneuver (as seen in DS9, in ST: Nemesis) and the weapons will also maneuver, which could add difficulties in firing at torpedoes.
As you said, the torpedo shields may be powerful enough to be destroyed only by a high-powered, sustained beam, and the closer the enemy is, the shorter the reaction time of the crew.
Last edited by Praeothmin on Thu Mar 13, 2008 5:09 pm, edited 1 time in total.

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Post by Mr. Oragahn » Wed Mar 12, 2008 10:57 pm

Who is like God arbour wrote: As I have already said,
Who is like God arbour wrote:If we assume, that photon torpedos have shields,
  • and in consideration of the fact, that torpedos are able to fly into a sun (TNG: Half a Life or Star Trek Generations) or are able to penetrate through the surface of a planet (TNG: Pen Pals) and their glowing after they are fired (Regarding Photon Torpedo Glow), a not unreasonable assumption, it is to conclude, that, because of these shields, a photon torpedo is not that easily destroyed by enemy weapons fire.
But my point has not changed. If small shield surfaced allowed such feats, it would just be a matter of using a patchwork of small shields, and you'd have supertough ships.
Unsurprisingly, it's not the case.

That torp crashing into the ground, I don't know what happened in detail. The shield could be part NDF, or the soil soft. I assume the torps were, once again, modified for a specific mission.
Same for those fired into the sun in Half a Life. It seems to stick out so much compared to the rest of Trek.

First, some data about the modifications brought to the torps.
DATA
The modifications that you have
made on the torpedo's guidance
systems are remarkable, doctor...

...

TIMICIN
(humble)
It has taken forty years of my
life to develop the programming
which will control your photon
torpedos... it has been my life...
my only wish has been to find a
way to revive our sun before I
die... thank you for giving me
this opportunity.

...

LWAXANA
Of course I was, dear.
(to Timicin)
You really must let me do
something to relieve the tedium
of all this work, work, work...

...

TIMICIN
I'm afraid I'm expected in
Engineering. I'm really terribly
sorry...

...

13 INT. ENGINEERING

It's clearly been a long session; the pool table is
littered with PADDs and styluses. As Timicin, Geordi,
and Data examine a schematic of a photon torpedo
displayed on a monitor...

...

13 CONTINUED:

GEORDI
(mid-discussion)
Is that why you reset the torpedo
sustainer engines to run on less
reactants?

TIMICIN
Exactly... once we were able to
protect the triggering mechanism,
the flight engine power levels
could be minimized...
(moving to another
console)
... now if we take a look at
another simulation, you'll see
that the temperature should
stabilize at two-twenty...

...

LWAXANA
Now now now, you've been shut up
in here for hours; perfectly
ridiculous.

...

16 EXT. SPACE - THE ENTERPRISE (OPTICAL)

The great ship approaches a red giant star.

PICARD (V.O.)
Captain's Log, Stardate 44807.5.
The Enterprise has arrived at the
Praxillus system, where we will
conduct Doctor Timicin's helium
ignition test.

...

GEORDI
Torpedoes now entering the stellar
core.

TIMICIN
Their shields are holding.
Guidance systems normal.

GEORDI
Ignition sequence... six
seconds... three seconds... Now.
Now, the pictures:

http://tng.trekcore.com/gallery/thumbna ... =95&page=3
http://tng.trekcore.com/gallery/thumbna ... =95&page=4
http://tng.trekcore.com/gallery/thumbna ... =95&page=5


A few words from wikipedia about red giants:

"A red giant is a luminous giant star of low or intermediate mass that is in a late phase of its evolution, with nuclear fusion going on in a shell outside the core but not in the core itself. The core matter is electron degenerate and extremely compressed, so the outer atmosphere is inflated and tenuous, making the radius immense and the surface temperature low, somewhere from 5,000 K and lower. The appearance of the red giant is from yellow orange to red, including the spectral types K and M, but also class S stars and most carbon stars.

The most common red giants are the so-called Red Giant Branch stars (RGB stars) whose shells are still fusing hydrogen, while the core is inactive helium. Another case of red giants of interest are the Asymptotic Giant Branch stars (AGB) that produces carbon by the triple-alpha process from helium. To the AGB stars belong the carbon stars of type C-N and late C-R.

Prominent bright red giants in the night sky include Aldebaran (Alpha Tauri), Gamma Crucis and Alpha Vulpeculae (Lucida Anseris)."

...

"Red giants are evolved from the main sequence stars with masses in the range from about 0.5 solar masses to somewhere between 4 and 6 solar masses.

Red giants are stars with radii hundreds of times larger than that of the Sun which have exhausted the supply of hydrogen in their cores and switched to fusing hydrogen in a shell outside the core. Since the inert helium core has no source of energy of its own, it contracts and heats up, and its gravity compresses the hydrogen in the layer immediately above it, thus causing it to fuse faster. This in turn causes the star to become more luminous (from 1,000 to 10,000 times brighter) and expand; the degree of expansion outstrips the increase in luminosity, thus causing the effective temperature to decrease. In stars massive enough to ignite helium fusion, an analogous process occurs when central helium is exhausted and the star switches to fusing helium in a shell, although with the additional complication that in many cases hydrogen fusion will continue in a shell at lesser depth — this puts stars onto the asymptotic giant branch. The decrease in surface temperature shifts the star's visible light output towards the red — hence red giant, even though the color usually is orange. Main sequence stars of spectral types A through K are believed to become red giants.

Very low mass stars are thought to be fully convective and thus may not accumulate an inert core of helium, and thus may exhaust all of their fuel without ever becoming red giants. Such stars are commonly referred to as red dwarfs.

Very high mass stars instead develop to supergiant stars that wander back and forth horizontally over the HR diagram, at the right end constituting red supergiants. These usually end their life as type II supernovae.

If the star is heavier than 0.4 but less than 2.57 solar masses, the addition of helium to the core by shell hydrogen fusing will cause a helium flash — a rapid burst of helium fusing in the core, after which the star will commence a brief period of helium fusing before beginning another ascent of the red giant branch. Stars more massive than 2.5 solar masses, but less than about 4 to 6, enter the helium fusing phase of their lives much more smoothly. The core helium fusing phase of a star's life is called the horizontal branch in metal-poor stars, so named because these stars lie on a nearly horizontal line in the Hertzsprung-Russell diagram of many star clusters. Metal-rich helium-fusing stars do not lie on a horizontal branch, but instead lie in a clump (the red clump) in the Hertzsprung-Russell diagram.

Actually, such stars are not big red spheres with sharp limbs (when one is close to it) as displayed on many images. Due to the very low density such stars may not have a sharp photosphere but a star body which gradually transfers into a 'corona'."

So this is supposedly a red giant (script), dying and not displaying any intense luminosity. Its photosphere bears noticeable dark regions.
But red giants aren't supposed to have such distinct surfaces, implying that it's not that giant at all.
Besides, luminosities attributed to red giants don't match what we see here.

Still, let's get numbers.

On the Hertzsprung-Russell diagram, a red giant would be roughly hundred times more luminous than our sun (which is clearly not the case in the episode here).

Since the episode talked about messing up with hydrogen, we'd be dealing with RGB stars, those with inactive cores.

So, let's get an idea of the energy intensity at the "surface" of a red giant (even if there shouldn't be a distinct surface for the heaviest ones).

Our sun's luminosity: 3.846 e26 W
Its radius: 0.696 e9 m
Aldebaran, for example, is a red giant with a luminosity of 150 Lsun, and a radius of 2.65 e10 m.

I = 3.846 e26 x 150 / 4 x pi x (2.65 e10)²
I = 576.9 e26 / 88.25 e20
I = 6.537 e6 W/m²

Now taking the visuals over the script, we then work with a red sun that has a well identifiable surface and dark red hues. So we aim at a small and weak red star.
Using the stellar classification, we know the following values:

Class: M
Conventional color: red
Apparent color: orange red
Radius: 0.4 Rsun
Luminosity: 0.04 Lsun

I = 3.846 e26 x 0.04 / 4 x pi x (0.696 e9 x 0.4)²
I = 1.5384 e25 / 0.974 e18
I = 15.8 e6 W/m²

These intensities are those we'd obtain in the most active regions of the sun. It's rather obvious that the shields wouldn't have to cope with that much energy during the whole trip.
In both cases, we're in the low megajoule range per square meter, and as far as red giants are concerned, this number is supposed to decrease to some degree as you get close to the core, since you've passed the most active region of the sun.

Unless I made a mistake somewhere, we could understand that the torps' shields wouldn't need to be so strong to survive in such a milieu, and any phaser on a capital ship could easily overwhelm such shields.
The range itself is not far from some cardassian rifles rated at more than 4 megajoules per burst.

I concede, that it doesn't seem to be, that the phenomenon photonic shockwave is commonly known. But the impression could be wrong. We know only, that Harry Kim hasn't known it. But he is an engineer and scientist and no weapons expert and he has not much experience. It may be, that older officers with more experience and tactical education know that phenomenon.
It would be something a science engineer would know fairly well. Especially when you're supposed to work on antimatter cores and all that jazz, and routenily called to modify a ship's systems and work on weapon alteration.
I don't think his lack of terrain experience could explain such a glaring lack. But who knows?
The photonic shockwave, as I said earlier, would be a good explanation at first hand, but fails when you explore the power of phaser-detonated-antimatter-torpedoes if it was so well known.
It's most obvious that it's a kind of secret.
And even if not, we know nevertheless from Q Who [DATA: Without our shields -- at this range there is a high degree of probability that a photon detonation could destroy the Enterprise.] ...
They had lost their shields, were near powerless, and at a very close range of the cube if I'm correct. Any normal explosion would be dangerous in such conditions.
... and The Nth Degree [RIKER: We can't use photon torpedoes. An explosion this close to the ship could cripple us.], that a photon torpedo explosion could cripple or even destroy the own ship, if the torpedo explodes too close.
I don't see how it relates to blasting a torp with a phaser, unless that was the plan in The Nth Degree. If not, they're just adressing the problem of a mere photonic explosion's "backdraft".
Nothing fancy here.
Insofar, a small distance to your enemy would assure, that if he fires torpedos at you, he would get damaged too.
These examples don't adress any special increase of yield though. They're just talking about the danger of blasting a torpedo in an omnidirectional way.
I remember that until a certain time, even Data had to modify torps manually to shape their explosion. It makes most sense that a multi megaton omnidirectional explosion would be dangerous, and it would be even more relevant if they were used to shaped charges, which usually deal all of their damage forward, onto the target.
And we know from A Matter Of Honor [RIKER: Then I recommend you do not fire until you are within forty thousand kilometers. - KLAG: Why? - RIKER: It will reduce their response time.], that a small distance reduces the response time of the enemy.

That would also be enogh to explain, why Star Trek battles are a short range affair.
It's quite obvious that the closer to your enemy, the less time he'll have to react.

That said, notice that Riker considers that a range of 40,000 kilometers is being enough to significantly reduce response time, while we know that torps hardly move that fast.

It speaks badly of the target's sensors. Possibly they didn't expect such an attack, and thus only had passive sensors on?
The script makes it sound like it's a surprise long range attack.

That said, none of this even remotely deals with the photonic shockwaves.
Who is like God arbour wrote: Am I that difficult to undertand? I have already explicit said, that »I don't call call into question, that disruptors are big shiny glowy bolts, which can easily be seen with the naked eye as soon as they emerge from the cloacking field«.
I have called into question, that »today's fire control sensors and computers would be able to easily detect the disruptor bolt's point of origin as Scimitar fires, feed the sensor data into weapons control computers and fire back.« One eyes are not fire control sensors. But Maybe you are able to plug your eyes on a computer.

And even if one would consider your system, one would have to position on nearly each window of the Enterprise a crewman, that reports immediately when it sees big shiny glowy bolts emerging from a cloacking field. It would not be enough, to look out of one or two windows. And even the main screen, that can look in each direction, would not be enough, because it can only look in one direction a once. If they look forward and are noticing impacts on their rear end, they have first to program the new direction, in which they want to see. But when they notice impacts on their rear end, the Scimitar has already finished to fire and would start a new attack run from another direction.
Then, the direction has to be feed into the computer and only then can the computer start to aim the phasers and program the torpedos and fire. But in that delay, the Scimitar, as long as her helmsman is not totally incompetent, would already have changed her course.
Hey, that's not bad at all. I suppose that each team would write on paper the coordinates they observed with goggles, and then send them by fax to the Central Bureau of Coordinates Correlation, which in turn would provide a streamlined mail to the Tactical Office of Operations (responsible of many things, including mundane tasks such as the management of human resources, notably those of the "press fire" department), containing the much necessary vector to enter into the steam powered computer. With a bit of luck, they may already use pierced datacards! *crosses fingers*

Or... they can start by using visible-light friendly sensors, for example... say... laser based ones, but they could use passive ones only... maybe three of them, placed according to a triangular pattern I suppose... I mean, that would be a good starting point, don't you think? Then they'd triangulate the position of the beam, its vector, and admitting that Starfleet uses computers a tad more powerful than a Commodore 64, they would feed the acquisition program with the much necessary solution vector. Of course, we'd expect all of this to be sufficiently automatized to happen within a picosecond without much assistance from the crew.

After all, the enemy ship is cloaked, but the most obvious fluo beam that emits light is not. Ahem.
Who is like God arbour wrote:No, there is a satisfying explanation. Torpedos have exceptionally strong shields, that are even able to protect a torpedo, that is flying into a sun or making high speed impacts on a planet. These shields are only supposed to hold for a few seconds. But in that time, even a strong phaser blast is not able to overcome the shield and destroy the torpedo.
Considering that this one bit has been blasted to oblivion, we can move on to the real meat and potatoes...
That's why it is not usefull, to »replicate the design all over a ship's hull«, even if a so erected shield would be as strong as a torpedo shield, when it has to cover a whole ship. The shield generators would only work for a few seconds and would burn through after it. Furthermore, such a strong shield could interfere with sensor signals and could render a ship nearly bilnd with only a few sensors still effectiv.
So first, the shield generators suddenly burn now, and secondly, a patchwork would actually enable any engineer to place holes for the sensors like he wants. Therefore, strong shields wouldn't be a problem.
Besides, I'm fairly sure that Trek species have found a solution to let the megaton repellent shields accept the feedback from not that intense radio signals, or even subspace signals, y'know. ;)

Oh, by the way, I don't know why you're having such a fixation on the
  • tag, but if you could please use a bit less fancy code, it would just make the quoting easier and clearer. Thank you.
Last edited by Mr. Oragahn on Thu Mar 13, 2008 1:17 am, edited 1 time in total.

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Post by Mike DiCenso » Wed Mar 12, 2008 11:59 pm

2046 wrote:
Have we ever seen a Trek ship score decent hit ratios on moving targets as fast and small as torpedos?
http://tng.trekcore.com/gallery/albums/ ... ice217.jpg

Ferengi missiles. That's a phaser beam about to hit it.

http://tng.trekcore.com/gallery/albums/ ... ice218.jpg

Boom.

Unfortunately Trekcore is still no longer allowing direct hotlinking to their individual screencaps.
-Mike

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Post by Mike DiCenso » Thu Mar 13, 2008 12:09 am

Mr. Oragahn wrote:
- Ferengi missile.
- Destroyed relatively close to the ships.
- Maybe two shots needed to take it down.
- As I understand, the ships were standing still.
- The target was the wormhole. Its position is fixed.
- Worf noticed the Ferengi getting their forward missile launchers ready with a good advance.

This is not a combat situation. Though some of these parameters could occur in a battle, like scanners noticing the enemy about to fire missiles or torpedoes, there's the fact that all elements were static in that case, which makes the interception much easier as the missile's path was extremely predictable. They knew everything. The two ends of the line. Missile launcher, wormhole and a linear path.
That said, the phasers displayed a good enough accuracy at short range, with such feed, but seems to need to fire twice still.

But let's be clear. In the heat of a battle, with torpedoes which could be fired slightly off axis, fired in volleys, adopt curved paths, and hit any point on ships being hundreds of meters long, and all of them moving relative to each others, it's way harder to obtain intercept courses on such close ranges.

I think I'm starting to get a reply to my question, but it's not really as convincing as I wished it could be.
When standing still and ready to fire at targets like at a shooting gallery, when knowing about everything on the point of origin, the point of arrival, and the straightest trajectory, they can reasonably hit small targets, in one or two shots.

That said, the screencaps don't let me appreciate the speed which the missile moved at.

There is actually little or nothing in the screencaps that indicate that the two ships are within a few to tens of km of each other, though early on we know that the E-D is close to the wormhole since it is easily visible from Ten Forward's windows.

The viewscreen views themselves alone can be highly misleading since that can be magnified by thousands of times (as per TNG's "Where Silence has Lease").
-Mike

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Post by 2046 » Thu Mar 13, 2008 1:28 am

Mr. Oragahn wrote:
2046 wrote:
Have we ever seen a Trek ship score decent hit ratios on moving targets as fast and small as torpedos?
http://tng.trekcore.com/gallery/albums/ ... ice217.jpg

Ferengi missiles. That's a phaser beam about to hit it.

http://tng.trekcore.com/gallery/albums/ ... ice218.jpg

Boom.
Allow me posting a link to the page, I get redirected to the homepage from yours.
Works fine for me.

This will also work better than the script:
http://www.chakoteya.net/NextGen/156.htm
As I understand, the ships were standing still.
The Ferengi were in motion toward the wormhole terminus . . . the Enterprise-D was apparently still in orbit of the planet.
WORF: Sir, the Ferengi vessel is moving out of orbit. Impulse power. They are approaching the entry to the wormhole, sir.
PICARD: Computer, is the Ferengi Goss still on board the Enterprise?
COMPUTER: DaiMon Goss departed the Enterprise at fourteen hundred hours.
WORF: They are powering forward missile launchers, sir.
PICARD: Yellow alert. Hail the Ferengi.
PICARD: Request an explanation of your actions, DaiMon Goss.
GOSS {on viewscreen}: I've learned from informed sources that the Federation has manipulated these negotiations from the very beginning, and has already signed a secret agreement with the Barzans.
PICARD: That is not true.
GOSS {on viewscreen}: The Ferengi offer was never seriously considered.
PICARD: Premier Bhavani welcomed you to these proceedings, despite my better judgment.
GOSS: {on viewscreen} We will be ignored no longer.
WORF: They've fired a missile directly at the opening, sir.
PICARD: Destroy it.
WORF: On screen. Firing phasers.
So we have a starship falling around a planet, another in powered flight off in some direction, and a wormhole terminus thought stable, but not perfectly fixed . . . note the Ferengi comment that the other terminus was "Right where I expected it to be." If it isn't moving in the slightest, then this comment would be somewhat retarded, since he just emerged from it.

(This would be like parking your car, going inside, and coming back out again with a prediction as to the cars location. Ignoring semantic gamesmanship on the terminology, the simple fact is that you expect your parked car to be in the same place you left it . . . thus, acting like finding the car is some sort of triumphant confirmation is not normal.)
This is not a combat situation.
Actually, in some respects its better. The overall situation was unexpected . . . a complete surprise for the E-D crew who did not begin in an alert condition. It was entirely due to the machinations of Ral.
But let's be clear. In the heat of a battle, with torpedoes which could be fired slightly off axis, fired in volleys, adopt curved paths, and hit any point on ships being hundreds of meters long, and all of them moving relative to each others, it's way harder to obtain intercept courses on such close ranges.
Close range I agree with, albeit for different reasons. The computers should be more than capable of targeting a torpedo at close range, but at least there would be a reduction of possible response time. Caveats would be the whole photonic shockwave possibility, and the issue of required phaser dwell time to penetrate torpedo shielding.

Volley fire I definitely agree with, though again phaser coverage and reasonable computer capability support the ability to shoot down the torpedoes, contingent on the aforementioned caveats.

Off-axis fire and curved paths are of little consequence. Even a torpedo path a la Khitomer should be easy pickings.

The talk of ships hundreds of meters long I do not . . . there is no reason to presume that the Barzan wormhole was too small for a starship to enter, and indeed there is talk of the number of ships that would be passing through in the next century. This suggests that the terminus is also hundreds of meters in size.

In short, I think you're using too many assumptions on Generations and basing your understanding of this therefrom. That is, you're thinking that Worf was saying the Enterprise weapons couldn't reliably track a target in a near-instant timeframe without a known point of origin.

But that situation featured a warp-capable missile fired from some unknown location on the surface of a planet, meaning it wouldn't be like the E-D was playing Duck Hunt. The ship would have to track and likely chase the target. It's a much different setup.

"The Price" examples are of a much more normal variety, and thus ought to have more weight, conceptually. And, the example should not be re-understood based on your assumptions regarding Generations.

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Post by 2046 » Thu Mar 13, 2008 1:32 am

Mr. Oragahn wrote:If small shield surfaced allowed such feats, it would just be a matter of using a patchwork of small shields, and you'd have supertough ships.
Unsurprisingly, it's not the case.
. . . which tells us only that the idea of a patchwork of torpedo shields is not useful for a starship, for any of a myriad of reasons.

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Post by Who is like God arbour » Thu Mar 13, 2008 4:29 am

Praeothmin wrote:
Who is like God arbour wrote:In a battle, they expect, that torpedos (or missilies) are fired at them. Their weapons are activated and on stand by. There would be no surprise.
Except that in a battle both ships maneuver (as seen in DS9, in ST: Nemesis) and the weapons will also maneuver, which could add difficulties in firing at torpedoes.
As you said, the torpedo shields may be powerful enough to be destroyed only by a high-powered, sustained beam, and the closer the enemy is, the shorter the reaction time of the crew.
YES and NO - ships maneuver, phaser or disruptor bolts don't maneuver and the capability of torpedos to make evasion manoeuvers seems to be very limited. They are able to change their courses and follow a starship, but I can't remember, that I have ever seen a torpedo to make a hard turn.

But nevertheless, why is that relevant? In each case, you have to detect the torpedo, calculate its course, aim your weapons and fire. In a battle situation, you would be prepared to do that. If you are surprised, you would have first to overcome your shock and then to activate your weapons and only then, you can execute the whole routine, you have learned and trained and is not significant different in both cases.

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