A Sci-Fi Browser Game
Posted: Wed Mar 21, 2007 3:29 am
I hope this doesn't come off as spamming or shameless plugging, but I imagine many of you may be interested, and there's nothing to plug yet.
Many years ago I was part of the flip side of the big Versus debate, the dorky roleplaying. There was a chat room where we would meet, and it usually devolved into pseudo-scientific arguments and flaming. Eventually, the Trek group sort of broke off to RP on our own.
We lost interest after a while, but right before we did, we made an attempt to actually put everything into a gaming system, so that the battles would actually have (gasp) a winner. We didn't get very far.
Last year, I stumbled upon Darkstar/G2K's st-v-sw.net and I started to think about that project again. I decided that it would be even better to make a game that would allow the player to customize a lot about their people, their ships, as much as possible.
I've been working on it for a while now, and I kind of have a programmer. Well, he's been ignoring me, so I guess I'm on the hunt again. Most of the rules and systems are designed at this point. I'm really just working on the tech tree (which is a massive undertaking, I don't envy Sid Meier or the guys he pays to do that) and finding someone to program it.
The ship-building and combat systems will probably be the major selling points of the game, but exploration and trade are also major aspects of the game. Nothing will be taken directly from a Sci-Fi universe, but it's hard to avoid these things, and I'd like players to research something and notice that it's inspired by a Sci-Fi series they like.
What I'd like to know is what kinds of features you'd like to see in a game like this.
Many years ago I was part of the flip side of the big Versus debate, the dorky roleplaying. There was a chat room where we would meet, and it usually devolved into pseudo-scientific arguments and flaming. Eventually, the Trek group sort of broke off to RP on our own.
We lost interest after a while, but right before we did, we made an attempt to actually put everything into a gaming system, so that the battles would actually have (gasp) a winner. We didn't get very far.
Last year, I stumbled upon Darkstar/G2K's st-v-sw.net and I started to think about that project again. I decided that it would be even better to make a game that would allow the player to customize a lot about their people, their ships, as much as possible.
I've been working on it for a while now, and I kind of have a programmer. Well, he's been ignoring me, so I guess I'm on the hunt again. Most of the rules and systems are designed at this point. I'm really just working on the tech tree (which is a massive undertaking, I don't envy Sid Meier or the guys he pays to do that) and finding someone to program it.
The ship-building and combat systems will probably be the major selling points of the game, but exploration and trade are also major aspects of the game. Nothing will be taken directly from a Sci-Fi universe, but it's hard to avoid these things, and I'd like players to research something and notice that it's inspired by a Sci-Fi series they like.
What I'd like to know is what kinds of features you'd like to see in a game like this.