Shields and starship engines, heat in general, etc
Posted: Wed Dec 19, 2007 12:01 pm
I was reading some stuff over at spacebattles and I suddenly realized something which struck me as a 'rather big problem' for Starships in general, including ST/SW ships.
There is a very strange thing that happens all the time in both SW and ST which requires some hefty handwaving or specialised technology to fix. It's all very simple in the end:
1) How do ST/SW starships that shield themselves deal with their own heat production? We know that the ships generate massive quantities of heat (their tech is not 100% efficient for one and they use, regardless of how you wish to view the respective universes, insane amounts of energy in rather small volumes). So how do they get rid of it?
2) How do ST/SW starships with shields actually move without hurting their shields. In fact, how can a ship that stops energy/particle weapons with a technobabble field ever manage to move on thrust or even with fields at all?
I have a few ideas here but I'd love some input on it as well. For instance, I am not entirely sure if there is already an in-universe answer to these problems. Or if any such solution actually makes sense.
On getting rid of heat produced during shields-up time
This is actually a major problem. A shielded vessel (we're assuming shields are not one-way protectin here) stops energy from getting out just as much as it stops energy from getting in. Any action that the vessel takes (including projecting it's shield and getting rid of energy that hit the shield) will produce heat (by virtue of not being 100% efficient).
Most fiction 'solves' this issue by using heat sinks and heat radiation.
Radiating heat while shielded is however, not a real option unless your shields let energy through as well. If they don't (and I see no reason for a shield to be one-way only) any form of heat radiation will merely increase the work the shields have to do (you collect energy, producing heat in the process. you then radiate that energy back out, which will hit the shields, causing you to have to start all over, etc).
Heat sinks might work to a point, but they would be limited in capacity and considering you'd need some place to store them as well this can't be too great a capacity. After all, what kind of matter would you use to make the sink? Every type you could think of (asuming real-world stuff) would be very limited in it's capacity compared to the weapon yields.
The only somewhat viable solution in my eyes would be a shielding system that doesn't actually do all 'the work' required to stop the impact/explosion/etc but even then you're still in deep trouble from your own heat production.
So how could it really work? Heat sinks would have to be 'magic' to work. Radiating heat would also have to be 'magic' to work. Or is that just the way it is?
On motion during shield-up time
If we accept that shields protect a vessel fully (and not leave gaping holes where the engines are) the conventional thrust model would have a massive issue while shields are up: the reactant would interact with the shield, which if it works properly, won't let it through. This 'has to be so' for shields to be of any value. If a shield has a hole where the engine is then enemies would merely focus their attacks on that hole.
Given this requirement, SF ship combat should either happen without any course corrections (and certainly not blazing engines or that silly 'hard to port' stuff) at all or involve (yet again) magic.
Flickering shields on and off rapidly would only partly solve the issue and would severely hamper combat effectiveness and likewise shield effectiveness. If your shield is only up 50% of the time, no matter how fast it flickers, it can only stop damage 50% of the time.
(This is incidently also why ST shields 'frequency' cannot mean what certain Pro-Wars debaters have argued for. Any sustained hit on the shields (like say a phaser blast) would always partially leak through in such a system. But wait, it would not just leak through - 50% of it would leak through. That is clearly not consistent with onscreen evidence. Shields are quite often capable of withstanding hits without any damage, including sustained phaser blasts and other beam weapons hitting)
So.. What do you feel about this - am I missing some obvious solution or are shields really just 'magic' in every sense of the word?
There is a very strange thing that happens all the time in both SW and ST which requires some hefty handwaving or specialised technology to fix. It's all very simple in the end:
1) How do ST/SW starships that shield themselves deal with their own heat production? We know that the ships generate massive quantities of heat (their tech is not 100% efficient for one and they use, regardless of how you wish to view the respective universes, insane amounts of energy in rather small volumes). So how do they get rid of it?
2) How do ST/SW starships with shields actually move without hurting their shields. In fact, how can a ship that stops energy/particle weapons with a technobabble field ever manage to move on thrust or even with fields at all?
I have a few ideas here but I'd love some input on it as well. For instance, I am not entirely sure if there is already an in-universe answer to these problems. Or if any such solution actually makes sense.
On getting rid of heat produced during shields-up time
This is actually a major problem. A shielded vessel (we're assuming shields are not one-way protectin here) stops energy from getting out just as much as it stops energy from getting in. Any action that the vessel takes (including projecting it's shield and getting rid of energy that hit the shield) will produce heat (by virtue of not being 100% efficient).
Most fiction 'solves' this issue by using heat sinks and heat radiation.
Radiating heat while shielded is however, not a real option unless your shields let energy through as well. If they don't (and I see no reason for a shield to be one-way only) any form of heat radiation will merely increase the work the shields have to do (you collect energy, producing heat in the process. you then radiate that energy back out, which will hit the shields, causing you to have to start all over, etc).
Heat sinks might work to a point, but they would be limited in capacity and considering you'd need some place to store them as well this can't be too great a capacity. After all, what kind of matter would you use to make the sink? Every type you could think of (asuming real-world stuff) would be very limited in it's capacity compared to the weapon yields.
The only somewhat viable solution in my eyes would be a shielding system that doesn't actually do all 'the work' required to stop the impact/explosion/etc but even then you're still in deep trouble from your own heat production.
So how could it really work? Heat sinks would have to be 'magic' to work. Radiating heat would also have to be 'magic' to work. Or is that just the way it is?
On motion during shield-up time
If we accept that shields protect a vessel fully (and not leave gaping holes where the engines are) the conventional thrust model would have a massive issue while shields are up: the reactant would interact with the shield, which if it works properly, won't let it through. This 'has to be so' for shields to be of any value. If a shield has a hole where the engine is then enemies would merely focus their attacks on that hole.
Given this requirement, SF ship combat should either happen without any course corrections (and certainly not blazing engines or that silly 'hard to port' stuff) at all or involve (yet again) magic.
Flickering shields on and off rapidly would only partly solve the issue and would severely hamper combat effectiveness and likewise shield effectiveness. If your shield is only up 50% of the time, no matter how fast it flickers, it can only stop damage 50% of the time.
(This is incidently also why ST shields 'frequency' cannot mean what certain Pro-Wars debaters have argued for. Any sustained hit on the shields (like say a phaser blast) would always partially leak through in such a system. But wait, it would not just leak through - 50% of it would leak through. That is clearly not consistent with onscreen evidence. Shields are quite often capable of withstanding hits without any damage, including sustained phaser blasts and other beam weapons hitting)
So.. What do you feel about this - am I missing some obvious solution or are shields really just 'magic' in every sense of the word?