Yeah, funny, considering that even the novelizations make it clear that the overurbanisation of Coruscant is an oddity in that galaxy.watchdog wrote: Also, Mr. Oragahn the 1.95 gt figure that MW came up with probably started with New York as a base but then grew it up to a huge size because MW apparently thinks all large cities in star wars are like Coruscant and cover whole chunks of continents.
That said, the extract from the book is about the daily power consumption of a city, right?
Well, even with the whole state of New York, we're not even remotely approaching a minute fraction of the number he assumed for a city.
As for the shield peak thingy, I'd like to refine the concept. Obviously, it largely relies on the idea that the shields work on the sink hole model.
So even if the shield can dissipate more than 16 TT/s, there's some kind of huge buffer that can be charged up with more teratons than that. Say 100 TT. As long as no other ship fires, the buffer will progressively discharge.
The shields will burn if the buffer overloads.
That said, a single exemple from the EU where we would have a shield that gets recharged, even after hitting 0, would completely shoot that sink hole model, simply because the capacitor couldn't logically handle more energy that what it can on the paper.
But the more interesting part in that is the wank it supports and how heavily inspired no-limit fallacy it is.
See, you have your shield which can dissipate say 16 TT/s. There's an enemy ship firing at you.
Your enemy is giving all he has, but can only deliver 15 TT/s at best, by firing all cannons.
After an annoying battle where your enemy didn't even manage to fill up the shield's buffer (sink hole model), another enemy ship of the same class as the precedent immediately enters the system the nanosecond after the first one gets destroyed, and immediately starts firing.
Again, it fails to deliver more than 15 TT/s. And in the end, it gets destroyed.
Another one instantly enters the system and fires. Again, 15 TT/s.
The deal here is that this little comedy could go on for a while.
Yet, it's completely stupid. 15 TT/s, based on the former power figure I got, means that you have a ship which can fire 3 quad cannons at the same time, and still never pose a menace to a republic cruiser.
Let's say that it's just that. A ship only mounted with three quad cannons, which can all be pointed at an unique target at the same time.
Yet, despite a firepower that is impressive, in the end, none of the ships will ever manage to even remotely "dent" the shields of the republic cruiser.
The only limit being the ship's fuel or the captain's patience for stupid games.
Considering that the ICS rates the republic cruiser's main reactor as having a peak output of 2 e23 watts, while the shield has a peak radiation of only 7 e22 watts, this could go on for quite some time.
Yet, do we really get that in Star Wars? Even the EU? Could a capital ship chain less powerful capital vessels for hours, one by one, without never noticing a fluctuation in shields?