Mith wrote: Major Kira stated taht a Cardassian phase-disruptor rifle ha a 4.7 MJ power capacity, not a 1 gigawatt output:
Return To Grace wrote: KIRA: This is a standard issue, Cardassian phase-disruptor rifle. It has a four point seven megajoule power capacity, three millisecond recharge two beam settings.
And no, milisecond does not mean you can take away the firing time of the weapon. If the beam takes .25 seconds to discharge 4.7 MJs, then it's not going to be a GW weapon, it's going to be an 18.8 MW weapon.
Read the quote Mith, Kira instating that at full power a single pulse will be 4.7 mega joules, and there will be a .003 second pause between the pulses to charge a capacitor.
1second/.003milliseconds=333.333333333
333.333333333*4.7=1566.66666667
1567 MJ or 1.567 GJ fired every second
So where is my math wrong?
Mith wrote: Wrong again. At Kira's claim, it could run for ten days.
You are coming off as needlessly antagonistic right in this post. Is that your intent?
-----
As per Kira's quote you provided(and I'm pretty sure I already had provided) the Cardassian phase disruptor fires a 1.567 GW beam at full power.
1 Ton = 4.184
1 Kiloton = 4184 Giga Joules
4184/1.567= 2670.07019783
The Cardassian Phase Disruptor can fire at full output for 2670.07019783 seconds.
60 seconds in an hour
2670.07019783/60= 44.5011699638
24 hours in a day
44.5011699638/24=1.85421541516
So the Phase Disruptor would be able to fire at full power for about 1.8 days if it had a kiloton power source. I seem to have accidently confused Ton and Kiloton.
-----
YOu are confusing Joules with watts. 4.7 MJ is not the wattage of of the beam. If you're going to be an ass while telling someone they made a mistake you need to make sure you don't make a mistake as bad or worse. You're confusing watts and joules.
Mith wrote:
Yeah, I've looked over it several times now...it seems pretty accurate. The only departure are typically really face-palming ones in the show or where one could see a conceivable advancement.
For Example:
Show VS Tech Manual: Phasers
Series: Star Trek
Title: Star Trek The Next Generation Technical Manual
ISBN:
Page: 135 wrote: At triggering, the charge barrier field breaks down in 0.02 picoseconds Through the rapid nadion effect the LiCu 521 segmented emitter converts the pumped energy into a tuned phaser discharge. As with the ship's main phasers, the greater the energy pumped from the pre-fire chamber, the higher will be the percentage of nuclear disruption force (NDF) created. At low to moderate settings, the nuclear disruption threshold will not be crossed, limiting the phaser discharge to stun and thermal impact resulting from simple electromagnetic (SEM) effects.
Franchise: Star Trek
Series: The Original Series
Season: 03
Episode: 14
Title: That Which Survives wrote: SULU: That's the same red rock.
KIRK: My phaser didn't cut through it.
MCCOY: Whatever it is, it has a mighty high melting point.
KIRK: Eight thousand degrees centigrade. It looks like igneous rock, but infinitely denser.
(Adjusts his phaser and tries again.)
MCCOY: This whole planet must be made up of this substance, covered over by top soil.
So? This was made in freaking TOS. How is that even a remotely fair comparison?
Star Trek is Star Trek, if you're going to write a tech manual for it you need to include everything that came before. They ignored entire seasons ofTNG
Mith wrote: Franchise: Star Trek
Series: The Next Generation
Season: 03
Episode: 09
Title: The Vengeance Factor wrote: RIKER: Data, tell me about noranium. It vaporises at?
DATA: Two thousand three hundred fourteen degrees. Of course, noranium carbide
RIKER: Thank you, Data.
LAFORGE: Setting seven ought to do it.
RIKER: Three, two, one, now!
(They fire at some of the metal junk, which creates a smoke screen.)
RIKER: Enterprise, four to beam up.
I'm not entirely sure how this is supposed to contradict the TM. There may be a way to determine how effective a phaser will be in regards to its NDF component.
Aside from the fact that Vengce Factor shows setting 7 raised some ore's temperature thousands of degrees and caused true vaporization with no sign of a magical go away effect? Setting 7 is almost half way to 16.
Then you have Riker shooting a young woman with what appears to be setting 8 and getting a go away effect.
http://tng.trekcore.com/gallery/albums/ ... tor293.jpg
Mith wrote: Franchise: Star Trek
Series: The Next Generation
Season: 05
Episode: 09
Title: A Matter of Time wrote: PICARD: The good news.
DATA: The motion of the dust has created a great deal of electrostatic energy in the upper atmosphere. With a modified phaser blast, we could create a shock front that would encircle the planet and ionise the particles.
PICARD: That would be like striking a spark in a gas-filled room.
DATA: With one exception, sir. The particles would be converted into a high energy plasma which our shields could absorb and then re-direct harmlessly into space.
PICARD: Turn the Enterprise into a lightning rod?
DATA: Precisely, sir.
PICARD: And the bad news?
DATA: If our phaser discharge is off by as little as point zero six terawatts, it would cause a cascading exothermal inversion.
PICARD: Meaning?
DATA: We would completely burn off the planet's atmosphere.
I've actually re-adjusted my calculations. I presume now that the phasers are accurate, where as I just kept the order of magnitude between the Phaser II and the element array. Since the difference was that the element was 2,805x more powerful than the phaser, the phaser array element is actually 2.805 GWs. Even multiplying it by 200 gives 561,000 GWs. Going by 900 elements, we'd get 2.524 TWs. In any case, .06 TWs is only 60 GWs, so this is something that either calculation could afford.
1) You seem to be leaving out words here so if I'm misunderstanding what an element array is please forgive me as there is no such thing in Star Trek as far as I can find.
3) The point that you seemed to miss is: that there is something stopping the energy delivered by the phaser beam from interacting with the planet's atmosphere. We see this pretty much every time a phaser is fired.
2) Why should we assume that the length of a phaser array has anything to do with how powerful the output is? I fail to recall any time where they couldn't just send more power through them, and you have events like Best of Both Worlds where the phasers shoot anti-matter.
Mith wrote: Franchise: Star Trek
Series: Voyager
Season: 05
Episode: 03
Title: Extreme Risk wrote: TORRES: Harry, I need those secondary systems back online.
KIM: I can't. They're fried.
SEVEN: Lieutenant, what are you doing?
TORRES: Patching the hole before it opens.
KIM: That'll never hold.
TORRES: It'll hold a minute or two, and with any luck that's all we need. Seven, take over here. I need an EPS relay.
KIM: Er, there's one in the transporter control circuitry.
SEVEN: The panel is sealed.
TORRES: Good. Get away from it. I need a phaser. Watch out. I don't know if this is going to work.
KIM: Glad you decided to come along.
And this is about what?
Much like in Matter of Time we see a phaser has a force field component to it. All Torres seems to do is feed more power through a normal hand phaser, and it reenforces a damaged hull.
The simple fact is that phasers are not simply particle beams. It seems like phasers shoot just about anything you would call a DEW(plasma, em, antimatter, etc) and then some, and phasers seem to incorporate things to limit collateral damage as NDF is extremely violent on its own.
Best of Both Worlds seems to be the best source for technical information on Shields and Phasers. It actually (tries) explain what they mean by frequency.
Mith wrote: More like the inconsistencies are often brought upon people in the show, throwing out a figure or applying technology in a way it was never meant to be applied. For example, since we're going to start nitpicking to try and discredit the TM, why not go to Threshold? You know, where finding a new form of dylithium crystals makes the ship go faster?
This is entirely illogical. Dylithium crystals don't do that. All they do is help control and properly channel the release of high levels of matter/antimatter reactions. So according to Voyager's Threshold, Voyager could generate the infinite energy required to go at Warp 10 because their crystals are so efficient so as to allow them to do so.
Also, apparently anti-protons are the means to cure mutations. Who knew?
I suggest you check what Dilithium does in TNG: Pen Pals. Dilithium is basically fuel for for a large number of groups in Star Trek. It seems to behave similarly to the quartz only much more powerful.
If Star Trek Matter/Anti-Matter reactors were anything like those designed in the real world then there would be no need for dilithium or produce highly unstable/explosive materials.
It's kind of a plot point that the Phoenix in First Contect reach the warp threshold which is 1c before going to warp. Star Trek sub-light drives can seemingly reach at least 1c.
-----
I like to think that "Year of Hell" reconed Threshold from continuity, but at least Threshold had good acting, makeup, some good dialog, and doesn't take itself too seriously. It's certainly better then Dear Doctor.
Mith wrote: Ah yes, because 45.88 megatons? Totally at odds with everything Star Trek.
When dealing with dial-a-yield explosive weapons that can easily create a crater larger then Chix Club you kinda do need some really big booms like we see on screen a few times.
Mith wrote: Have you actually watched it? What about that one episode in Voyager where if they don't pour some bullshit orange powder into the system to keep the warpcore from locking up, the ship won't be able to restart its antimatter reactor because it will lock up? Despite the fact that we see this isn't true in previous episodes of Star Trek, such in TNG, when the warpcore went offline?
So no episode names even?
Mith wrote: Or how about when Troi tells Data that an officer who is compromised will immediately have his access codes changed--and yet throughout Voyager anyone who was a member of the crew will never have their access codes changed--even months after they betrayed the crew or if the captain went aboard a Borg Cube.
Sounds like the codes need to be changed manually, or Voyager didn't have everything it was suppose to when it left. Both fit what we see.
Mith wrote: Of fuck me, how about warp speeds? Those are wildly inconsistent. The TM tries to re-council them and people have pointed out the concept of subspace highways, but that would be people again, trying to cover up for existing contradictions.
From a big picture point of view, ship speeds are relatively consistent. Ships have no trouble getting from planet to planet in a reasonable amount of time, and can easily cross from one end of Federation space to the other.
From a specific example to specific example within episodes it gets seemingly less consistent, but then it is shown enough that travel times are more then "Distance* Light-years Per Hour".
Mith wrote: Since when? The yield is stated in the episode they're installed in as 500 GWs. They managed to perform a controlled overload to 5 TWs, but that doesn't suddenly changed their intended yield.
You're confusing Watts and Joules. It is stated in Silent Enemy that the phase cannons are rated to have a maximum output of 500 GJ.
Mith wrote: And how are their weapons rated in the GWs? The only weapons of that order were stated to be the Breen anti-vehicle weapon that could penetrated 4.6 GW shielding and some weapon producer in the Delta Quadrant with a TW energy weapon.
No, a terrawatt particle beam rifle is considered comparable to phaser rifles used on Voyager. Voy: Retrospect
Kira describes a Cardassian phase disruptor rifle as being a gigawatt weapon and slightly more powerful then a Federation phaser rifle. DS9: Return To Grace.
Mith wrote: Exactly what are you referring to?
I know you play dumb from time to time, but this is rediculous.
Star Trek the Next Generation
Season: 01
Episode: 01
Title: Encounter at farpoint
Picard casually feeds a space jellyfish the size of a Borg cube and who's flesh can be mistaken for starship hull enough energy to heel it. The whole point is that all the SJ needed was the energy.
Mith wrote: I'm sorry, what?
I provided the quotes already. If you want pictures stop being a jackass and just ask.
http://tng.trekcore.com/hd/albums/3x04/ ... hd_009.jpg
http://tng.trekcore.com/hd/albums/3x04/ ... hd_028.jpg
It's a tiny little thing no matter how you cut it.
Mith wrote: Which is again; bullshit. Nor does it really make sense. Why do you want to dissipate energy? Why not have means to direct said energy or only eliminate the energy that's harmful to you? You could for example, fire at a enemy and have the energy directed in the path of his allies, rather than yourself. Or at least a fraction of that energy remaining.
Phasers aren't always shown limiting collateral damage. The one time we see a NDE beam it causes the target to explode violently though. Normally people in Star Trek want to limit collateral damage for one reason or another just like in the real world.
Cost Of Living
Season: 05
Episode: 20
The only explicitly stated N.D.E. Beam blasting an asteroid
http://tng.trekcore.com/gallery/albums/ ... ing010.jpg
http://tng.trekcore.com/gallery/albums/ ... ing011.jpg
http://tng.trekcore.com/gallery/albums/ ... ing012.jpg
http://tng.trekcore.com/gallery/albums/ ... ing013.jpg
http://tng.trekcore.com/gallery/albums/ ... ing014.jpg
http://tng.trekcore.com/gallery/albums/ ... ing016.jpg
http://tng.trekcore.com/gallery/albums/ ... ing017.jpg
TNG: The Vengeance Factor
Season 3
Episode 09
Violent Results
http://tng.trekcore.com/hd/albums/3x09/ ... hd_095.jpg
http://tng.trekcore.com/hd/albums/3x09/ ... hd_096.jpg
http://tng.trekcore.com/hd/albums/3x09/ ... hd_097.jpg
Vaporization at setting 7
http://tng.trekcore.com/hd/albums/3x09/ ... hd_111.jpg
http://tng.trekcore.com/hd/albums/3x09/ ... hd_112.jpg
Gentle go away beam at setting 8 which should not have happened according to the Tech manual
http://tng.trekcore.com/hd/albums/3x09/ ... hd_410.jpg
http://tng.trekcore.com/hd/albums/3x09/ ... hd_411.jpg
http://tng.trekcore.com/hd/albums/3x09/ ... hd_412.jpg
Mith wrote: And how does increasing the yield actually make it more powerful? Why wouldn't you just adjust the weapon so that it allows more energy to remain rather than magically phasing it away?
You expect 1 joule to have the same effects as 1 megajoule? Sorry, but even the Tech Manual gives higher yields for more powerful weapons, and if you control how much collateral damage there is you can also adjust the amount of collateral damage you create. The fact you assume there will always be as little as possible is silly. Spock still nearly died do to collateral damage in Omega Glory even with the gentle go away effect.
Mith wrote: Yeah, because everything that happened in Season 1 and 2 is totally flawless, right? Hell, older TNG episodes disregarded them! Like Picard chucking a book out of the holodeck, despite the fact that in an earlier episode, it allowed a snowball to fly off the holodeck, as well as Data taking a piece of paper off.
You really are as stupid as you seem if you think that is an argument for the tech manuals. Every season ignores the tech manuals.
Mith wrote: Ah yes, so obviously its the TM that's wrong, instead of the writers--when the writers consistently portray the show as ships being unable to cross the galaxy in a matter of months or a few years.
Yeah...isn't that a sign--even a little bit, that you're wrong? Oh no, it can't be.
What the writers might do years into the future is irrelevant. The Tech Manual had 2 or 3 seasons to draw from, but ignored them.
Your example is rather poor given how easy it would be to make it so things can't leave the holodeck.
-----
Actually the writers do consistently show star ships in Star Trek do have the speed to cross the Milky way within maybe 15ish years easily every time they have ships criss crossing the Federation. You see it in every season.. Heck, in The Chase we have a clear example of the E-D traveling a good 20,000 to 50,000 light years in about a week.
Look at it this way Mith, In season 4 they cross the Federation something like two or three times without spending most of their time on screen stopped at a planet. Between 04X01 and 04X14 they have been sitting still for about 59 to 80 days out of the year, and in 04X15 they are secretly studying a planet on the verge of its first warp drive, and could have been there for weeks if not months, and there are still 11 more episodes in the season, and they all take at least a days time.