Here's the OP:
In any case, i wondered what thoughts people here have in regards to it. The people on SB were surprisingly welcoming of it.l33telboi wrote:A reveleation of sorts hit me today while on IRC and discussing a few things with my fellow no-life friends (and enemies, such as the swede Palp). In any case, the revelation was in regards to phasers, although it started out as me trying to figure out if the 'phase disrupter' mentioned in Starcraft had any real life science behind them in them in real life.
Turns out it does. Well, almost at least.
Ever seen a show where people talk about shifting someone out of phase? Basically, making him invisible and/or untouchable by others? Well, that thought seems to have been derived from real science theories about sending mass out of phase with our space/time.
The specifics on what i'm talking about can be found here.
Now this does not deal with Sci-fi phasing specifically. But rather about shifting the phase of normal stuff like sound. But interestingly enough, if we assume matter has a wavelength and it works much like the phase of sound, phasers can actually phase matter out of our own phase (i know, i'm overusing the word phase).
And so, the pieces start falling into place.
First off, consider the funky visuals attributed with vaporization and phasers. Matter seems to simply dissapear when they are 'phazorized'. Well this is exactly what would happen if the phase of that matter was shifted. The matter, from our point of view, would simply dissapear, as if it never existed. No hardocre discernable effects from our point of view (the air would rush in to fill the gap just left, but other then that, nothing much would happen).
Is this what phasers do, rather then the whole NDF deal in the technical manual? The name of the weapon, as well as the visuals, seem to suggest so.
It would also explain the frequent use of the word frequencies when talking about weapons and shields.
Simply put, phasers are set to send something into a specific phase (which is designated by a frequency) and shields are designed to protect against attacks from specific phases (frequencies). This is why the shields have a weakness against energy weapons with certain frequencies, yet not against objects with mass (torpedoes, debris, etc). Simply because the shield does not exists in that one part of the space/time continuom to protect against weapons.
So, am i completly lost here? Do i have it all backwards? Becuase if this is all right, then it would have huge ramifications when talking about the damage a phaser can do. And it would also explain visuals on multiple accounts.