Pointlessness of the SPHA-T
Posted: Thu Apr 19, 2007 3:47 pm
Since the day I've seen AOTC, I can't stop thinking that the SPHA-T is one of the worst walker designs ever seen.
I'm not talking about the multiple caterpillar minuscule legs.
I'm talking about the cannon, and more precisely the line of sight.
The structure of the craft makes it that it can't aim at the horizon, nor even below the horizon.
It'd have to bend forward to do so, and even then, I'm not even sure it's ok.
Besides, it looks like it can't point it above a 50° angle either.
What's the point of this? Its cannon is slow to swing. So it can't enforce air control safe against lumbering ships such a trade federation cores.
That said, those vehicles would need to cover a large area, to deny air traffic. So you'd need many of them, covering most escape angles.
Their slow cannon makes them unefficient against medium cargos or smaller ships.
According to certain sources, they can't recharge themselves. They're basically a big energy buffer on legs, with a big cannon.
To what use, really? If you've deployed them succesfully, over such a large area, it means that you have a mothership not far, so it's likely that you already control a significant area of a planet, if not all the planet.
Why waste ressources on guns with glaring design flaws, guns that you must deploy, recharge from the carrier's power cores because they're not self powered, and unable to shoot at anything safe big fat targets, which for most of them, will already be in space and rarely land, since likely assembled in space drydocks, or otherwise be stuck on the ground before they had time to ignite engines, but then why not simply send your massive starship and deny take off with its cannons, instead of stupidly landing to drop walkers that are even too massive to be transported by LAATs apparently...
I'm not talking about the multiple caterpillar minuscule legs.
I'm talking about the cannon, and more precisely the line of sight.
The structure of the craft makes it that it can't aim at the horizon, nor even below the horizon.
It'd have to bend forward to do so, and even then, I'm not even sure it's ok.
Besides, it looks like it can't point it above a 50° angle either.
What's the point of this? Its cannon is slow to swing. So it can't enforce air control safe against lumbering ships such a trade federation cores.
That said, those vehicles would need to cover a large area, to deny air traffic. So you'd need many of them, covering most escape angles.
Their slow cannon makes them unefficient against medium cargos or smaller ships.
According to certain sources, they can't recharge themselves. They're basically a big energy buffer on legs, with a big cannon.
To what use, really? If you've deployed them succesfully, over such a large area, it means that you have a mothership not far, so it's likely that you already control a significant area of a planet, if not all the planet.
Why waste ressources on guns with glaring design flaws, guns that you must deploy, recharge from the carrier's power cores because they're not self powered, and unable to shoot at anything safe big fat targets, which for most of them, will already be in space and rarely land, since likely assembled in space drydocks, or otherwise be stuck on the ground before they had time to ignite engines, but then why not simply send your massive starship and deny take off with its cannons, instead of stupidly landing to drop walkers that are even too massive to be transported by LAATs apparently...