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Total War Spin on an invasion of the Sw Galaxy

Posted: Wed Dec 21, 2011 6:36 am
by Admiral Breetai
war is upon you for what ever convoluted reason both the imperial remnant and the Galactic alliance have declared war on the UFP..(say in response to a strong federation presence in the unknown regions)

in the opening stages of war several Federation colonies get hit several federation protectorate sectors in the unknown regions are occupied.

you are approached by the federation council and are given the rank of fleet Admiral and Commander in chief of Starfleet the entirety of the industrial might and personnel are at your disposal you are told to bring the galactic alliance to it's knees by what ever means necessary and are not consider human rights. You're told to permanently cripple the imperial remnant make it no longer even able to function

You are US Grant, find your William Sherman or Genghis khan.

Goal: Bring the alliance to it's knees while ensuring minimal federation casualties and lay waste the remnant. Force an unconditional surrender

what's allowed as evidence

no tech of the week for ST but anything they showed consistently and that Voyager brought home from the DQ including slip tech and the other stuff is fair game.

SW get's all EU material but the ICS and any technical databook dealing with weapons or written by Saxton

hows dis go?

Re: Total War Spin on an invasion of the Sw Galaxy

Posted: Wed Dec 21, 2011 4:54 pm
by sonofccn
Assuming I have slipstream and I have been given carte blanche? Began converting torpedoes over to trilithium resin delivery systems, obtain the best charts I can of Alliance worlds. Then began hit and run raids on them, Outer Rim or Core it makes no difference, rendering them uninhabitable for decades. Inform the Alliance Goverment of what I am doing, of what I will do if an immedite cease of hositlites is not declared and wait. Either they'll cave or torn apart by revolting populace and having to safeguard hundreds of thousands of worlds in addition to trying to keep their shipping lanes open* they'll be replaced by a group who will deal.

Should they prove made of sterner mettle then I give them credit for the operation will none the less keep them distracted in their territory and away from my holdings allowing me to consilidate my forces and plan my next phase of attack.

* If at all possible I would attempt the points I listed in the Challenge... thread to try and destablize my foe before I even began my hammer blows.

Re: Total War Spin on an invasion of the Sw Galaxy

Posted: Wed Dec 21, 2011 7:40 pm
by KSW
I'd just use trilithium torpedoes with cloaked slipstream drive, to destroy key stars in their hyperlanes and cripple them that way.

Also put a cloaked torpedo near every inhabited or key star, and threaten to blow up every one that doesn't surrender: issue a demand, to each system, and if it doesn't surrender then POOF

Also use cloaked ships to capture the leaders of the Galactic alliance, and a Vulcan mind-probe to find out everything; and replace them with changelings from the Dominion.

Also use holograms to send fake orders from the leaders to their ships, telling them to withdraw from our galaxy.

Re: Total War Spin on an invasion of the Sw Galaxy

Posted: Thu Dec 22, 2011 1:45 am
by Admiral Breetai
sonofccn wrote:Assuming I have slipstream and I have been given carte blanche? Began converting torpedoes over to trilithium resin delivery systems, obtain the best charts I can of Alliance worlds. Then began hit and run raids on them, Outer Rim or Core it makes no difference, rendering them uninhabitable for decades. Inform the Alliance Goverment of what I am doing, of what I will do if an immedite cease of hositlites is not declared and wait. Either they'll cave or torn apart by revolting populace and having to safeguard hundreds of thousands of worlds in addition to trying to keep their shipping lanes open* they'll be replaced by a group who will deal.

Should they prove made of sterner mettle then I give them credit for the operation will none the less keep them distracted in their territory and away from my holdings allowing me to consilidate my forces and plan my next phase of attack.

* If at all possible I would attempt the points I listed in the Challenge... thread to try and destablize my foe before I even began my hammer blows.
I have already replicated Torpedoes that can cast heavy and destructive shot as far as the heart of your planetary capitals; also, I have for some days held and controlled every avenue by which the people and garrison of Alsakan can be supplied, and I am therefore justified in demanding the surrender of the planet city, and its dependent assets, and shall wait a reasonable time for your answer, before opening with heavy ordnance. Should you entertain the proposition, I am prepared to grant liberal terms to the inhabitants and garrison; but should I be forced to resort to assault, or the slower and surer process of starvation, I shall then feel justified in resorting to the harshest measures, and shall make little effort to restrain my forces—burning to avenge the wrong which they attach to the core worlds and other large sectors which have been so prominent in dragging our galaxies into war

your response as an Alliance Admiral?
MauriceWindows wrote: Also use cloaked ships to capture the leaders of the Galactic alliance, and a Vulcan mind-probe to find out everything; and replace them with changelings from the Dominion.
.
you wont be getting domie changelings

Re: Total War Spin on an invasion of the Sw Galaxy

Posted: Thu Dec 22, 2011 3:02 pm
by sonofccn
I have already replicated Torpedoes that can cast heavy and destructive shot as far as the heart of your planetary capitals; also, I have for some days held and controlled every avenue by which the people and garrison of Alsakan can be supplied, and I am therefore justified in demanding the surrender of the planet city, and its dependent assets, and shall wait a reasonable time for your answer, before opening with heavy ordnance. Should you entertain the proposition, I am prepared to grant liberal terms to the inhabitants and garrison; but should I be forced to resort to assault, or the slower and surer process of starvation, I shall then feel justified in resorting to the harshest measures, and shall make little effort to restrain my forces—burning to avenge the wrong which they attach to the core worlds and other large sectors which have been so prominent in dragging our galaxies into war

your response as an Alliance Admiral?
I'd imagine something like this:

First time is crucial. Every second that slips by I weaken and my enemy grows stronger, I must visibly strike back and avenge the desolation being performed upon my worlds. Second thanks to my enemy's FTL speed and alien design I have almost no chance of countering his raids. From my vantage he would merely seem to appear and disappear leaving me little recourse but to garrison my many worlds sapping my starfleets of their strenght and still runs the risk of being ineffective. But one missile may pollute a world for generations.

So I must strike but not with reckless abandoned. If I hurl a lumbering behemoth of a battlegroup my enemy will respond, his wildly scattered forces converging at superluminal speed, and in such a set piece battle my numbers will count for nought. Instead I must break down my starforces into more mangeable, more pliable battlesquadrons for swift, sure battle.

The first Assault squadrons composed of 1 Nebula class Star Destroyer, 2 MC80 cruisers, 4 Assault Frigates and 8 Nebulon-B frigates each. A compact task force whose goal will be to jump into a system and bombard the inhabited world, sufficently strong to overwhelm light defenses and deter arriving defenders long enough to escape back into hyperspace. Primary orders will be to evade enemy craft, instead leap frogging from system to system running the less numerous foe ragged. At the Squadron Commander's preogative they can however band togather with other Assault units and a Battle squadron to quickly overwhelm a sufficently juice fleet target.

A Battle squadron, far more massive and powerful than an Assault squadron, will deploy to neutral or safe systems/dead space within a thirty minute jump of their assigned Assault units to swiftly exploit any such openings. Compliment will include 1 Viscount class Star Defender 1 Endurance-class carrier, with all hanger space devoted to bombers, 2 Nebula-Class Star Destroyer 4 Majestic-class Heavy cruisers 8 Assault Frigates and 16 Nebulon-B frigates

Combined with aiding Assault squadrons the Battle Squadron will allow crippling firepower immeditly against enemy forces before they can attempt to escape or for further aid to arrive. Through this act of splinter attacks and abrupt concetration my enemy forces will be divided and whittled apart in piecemeal battles with minimum losses to my forces as well as preventing further destablization of Alliance territory.

The loss of some sectors to revolt or pirate activity is to be expected, unavoidable setbacks which can be corrected after victory has been achieved. The forceful and unrelenting application of our total strenght now against our ruthless enemy will save countless systems from toppling should we attempt to safeguard or restore fallen systems from the outset.


-Subcommander Tyler

Re: Total War Spin on an invasion of the Sw Galaxy

Posted: Thu Dec 22, 2011 5:22 pm
by Admiral Breetai
that's a good answer

Re: Total War Spin on an invasion of the Sw Galaxy

Posted: Tue Apr 17, 2012 11:07 pm
by StarWarsStarTrek
From the perspective of the Star Wars galaxy. XD
sonofccn wrote:Assuming I have slipstream
Ahem. First, you are correct in admitting that you are making an assumption here. Second, correct me if I am wrong, but most slipstream figures are around 300,000 C, with some higher estimates topping at 1 million C. This is not sufficient to overcome Star Wars’s hyperdrive superiority.

Especially given that every farmer and his chicken has a hyperdrive, while slipstream, if you manage to mass produce it, would be expensive, rare and only equipped on the most powerful Federation ships.
Began converting torpedoes over to trilithium resin delivery systems,
Which you magically have the resources to accomplish.
obtain the best charts I can of Alliance worlds.
Which you will just magically be able to do.
Then began hit and run raids on them,
How do you do hit and run raids on them? Have you considered the logistical implications of your tactic?

Even if you manage to ambush a few undefended planets, I will simply install planetary shields on all of my worlds and colonies; shields that explicitly exist, as Breetai has generously admitted the EU.

Given that a theater shield can indefinitely deflect bombardment from the Executor and several ISD’s, a single planet, defended with a shield, could hold off the entire Federation navy, indefinitely.
Either they'll cave or torn apart by revolting populace and having to safeguard hundreds of thousands of worlds in addition to trying to keep their shipping lanes open* they'll be replaced by a group who will deal.
Or, they rebuild a Death Star and blow up Earth. You know, the Death Star that their predecessor built in two years, in secret, in the outer rim. It’s not as though a completed Death Star II has any fear from any conceivable fleet, and it takes seconds for it to destroy a planet and zip away.

Or, I assemble a massive fleet and drown Starfleet in numbers. The second Death Star masses two billion times the entire Federation Starfleet based on a calculation by Picard here; I convert the industrial capabilities needed to construct a moon sized battle station into tens of billions of imperial star destroyers instead. Now I understand that there is not a one to one correlation between building the Death Star and ISDs pound for pound, but the proportion is irrelevant to my argument, unless if it is by several orders of magnitude.

You see, even if you have triliphium torpedos, and even if ISD’s only had 1.5 megaton turbolasers (even though we are allowed the EU; that includes Slave Ship), the sheer disparity in industry and numbers means that for every fifty ships a galaxy class starship destroys, there will literally be another million behind them. And the next month, there will be another ten million; the next year, another billion.

[Further evidence of SW industrial strength is evident in that a single transport fleet can carry away a planet's world-encircling oceans in Slave Ship.]

Or, Luke Skywalker lands on Earth discreetly, and proceeds to chop your head off. After all, he is capable of cloaking entire star destroyers from sensors and even superhuman eyes, and no Starfleet personnel would be able to stop him from cloaking himself and decapitating you, right?

If that does not work, we agree to appear by hologram to discuss surrender; while we are talking, Luke Skywalker appears, looks at you, and snaps your neck through the camera, similar to what Darth Vader does in ESB.

Re: Total War Spin on an invasion of the Sw Galaxy

Posted: Wed Apr 18, 2012 12:20 am
by sonofccn
SWST wrote:Ahem. First, you are correct in admitting that you are making an assumption here.
Actually Slipstream tech is assigned by OP.
Second, correct me if I am wrong, but most slipstream figures are around 300,000 C, with some higher estimates topping at 1 million C.
Your wrong.
Let's try this from the top. here at 11:28 we see the faux Dauntless enter the slipstream. at 12:00 we see the ship drop back into realspace and at 12:12 we learn the ship traveled over fifteen lightyears. Even assuming say five minutes have passed that we don't see, unlikely since the cuts back and to the away team seems to show them still in the same positions, we can work the following out.

15 lightyears every five minutes *12 to equal 180 lightyears an hour * 24 to equal 4320 lightyears a day * 7 to equal 30240 lightyears in a week * 4 to equal 120960 lightyears a month*12 to equal 1451520 lightyears a year. Ergo over a million c.
As taken from my post, to you, here

Conversely taking five minutes to cross "less than a parsec" which is highest G-Canon tops out at little over one hundred thousand c.
Especially given that every farmer and his chicken has a hyperdrive, while slipstream, if you manage to mass produce it, would be expensive, rare and only equipped on the most powerful Federation ships.
Actually considering Voyager built one by themselves with a few days studying one retrofit should be rather easy but this is beside the point. Per OP I have this technology for my fleet with no restraints or provisos that its rare or only equiped on certain vessels. So no dice.
Which you magically have the resources to accomplish.
Yes.
For the Uniform season 5 wrote:SISKO: Commander, prepare two quantum torpedoes. Have engineering attach a cargo pod with two hundred kilograms of trilithium to each torpedo.
WORF: Yes, sir, but
SISKO: But what?
WORF: The extra mass of the cargo pods will make the torpedo less effective. Maquis Raiders are small and manoeuvrable.
SISKO: I'm not planning to fire at any ships, Mister Worf. Major, what is the nearest Maquis colony.
KIRA: Solosos Three. Less than an hour away.
SISKO: Helm, set a course for Solosos Three.
DAX: Aye, sir.
SISKO: Major, I want you to send the following message on all Maquis frequencies. To all the members of the Maquis resistance. This is Captain Sisko of the USS Defiant. In response to the Maquis's use of biogenic weapons in their recent attacks, I am about to take the following action. In exactly one hour, I will detonate two quantum torpedoes that will scatter trilithium resin in the atmosphere of Solosos Three. I thereby will make the planet uninhabitable to all human life for the next fifty years. I suggest evacuation plans begin immediately. What are you waiting for, people? Carry out your orders.
So one hour to prep two torpedoes on the smallish warship Defiant for an off the cuff idea by Sisko.
Which you will just magically be able to do.
Actually I expect a mixture of graft, purchase, spywork and old fashioned starcharting. Do bear in mind that unlike warp drive slipstreams doesn't suffer from "charting issues" so I literely need only a planet's rough location and nominal importance.
How do you do hit and run raids on them? Have you considered the logistical implications of your tactic?
Logisitics? A pair of torpedoes your world is uninhabitable for five decades. A single ship carries dozens of them easily. I think each ship can cut it.
Even if you manage to ambush a few undefended planets, I will simply install planetary shields on all of my worlds and colonies
Except that is an expensive and time consuming process versus my doomsday weapon essentially cobbled togather with industrial run off which would fairly impractical to implement. As well said shield would have to raise in time to stop the missile which means you could invest all that time and money and still lose the world.
Given that a theater shield can indefinitely deflect bombardment from the Executor and several ISD’s, a single planet, defended with a shield, could hold off the entire Federation navy, indefinitely.
No. For starters a Galaxy class could eat an ISD. For the second ten thousand vessels have way more firepower than six.
Or, they rebuild a Death Star and blow up Earth.
Well since we are talking of a timescale of weeks and months not years I'm afraid Death Stars are out of the question. As is similar build several times your current naval weight gambits you may be planning.
You know, the Death Star that their predecessor built in two years, in secret, in the outer rim.
The Empire focusing to the max to fininsh that only got about halfway done in years. Or built the smaller DS1 in about 20 years, you know the one worth about a score sector groups only?
It’s not as though a completed Death Star II has any fear from any conceivable fleet, and it takes seconds for it to destroy a planet and zip away.
So your proposing to spend years constructing a superweapon, which may be found and destroyed at any point in its construction, to counter my superweapon built in an hour.
Or, I assemble a massive fleet and drown Starfleet in numbers.
Raw numbers are an issue hence why I propose hit and run raids to disperse said numbers across thousands of star systems, or however many the galactic alliance owns.
The second Death Star masses two billion times the entire Federation Starfleet based on a calculation by Picard here; I convert the industrial capabilities needed to construct a moon sized battle station into tens of billions of imperial star destroyers instead
First I have repeatedly informed you Death Stars do not translate into their volume of starships by any measure. Second you don't have time to try and ramp up industry.
You see, even if you have triliphium torpedos, and even if ISD’s only had 1.5 megaton turbolasers (even though we are allowed the EU; that includes Slave Ship), the sheer disparity in industry and numbers means that for every fifty ships a galaxy class starship destroys, there will literally be another million behind them. And the next month, there will be another ten million; the next year, another billion.
Only if they progressively switch from system patrol crafts to fighters to guys in spacesuits. :)

In reality, for what it means with fictional settings, your kinda stuck at tens of thousands of Star destroyers with a total navy of a couple of million most of which likely are patrol crafts.
Or, Luke Skywalker lands on Earth discreetly, and proceeds to chop your head off.
Unless the force allows one to ignore hyperspace lanes its going to be a slow ride to Earth. Assuming I'm even on Earth and not with my Extragalactic forces.
After all, he is capable of cloaking entire star destroyers from sensors and even superhuman eyes, and no Starfleet personnel would be able to stop him from cloaking himself and decapitating you, right?
Your welcome to post Jedi abilities and accomplishments but no I am not aware of what Luke has done past ROTJ.
If that does not work, we agree to appear by hologram to discuss surrender; while we are talking, Luke Skywalker appears, looks at you, and snaps your neck through the camera, similar to what Darth Vader does in ESB.
Possible but you wouldn't have accomplished much by that point. Not only would the worlds already poisoned be ruined but you would have destroyed any hope for peace or for my dogs of war to be called of.

Re: Total War Spin on an invasion of the Sw Galaxy

Posted: Wed Apr 18, 2012 1:16 am
by StarWarsStarTrek
sonofccn wrote:Your wrong.
Let's try this from the top. here at 11:28 we see the faux Dauntless enter the slipstream. at 12:00 we see the ship drop back into realspace and at 12:12 we learn the ship traveled over fifteen lightyears. Even assuming say five minutes have passed that we don't see, unlikely since the cuts back and to the away team seems to show them still in the same positions, we can work the following out.

15 lightyears every five minutes *12 to equal 180 lightyears an hour * 24 to equal 4320 lightyears a day * 7 to equal 30240 lightyears in a week * 4 to equal 120960 lightyears a month*12 to equal 1451520 lightyears a year. Ergo over a million c.
As taken from my post, to you, here
Wait...

So your entire calculation is based on the assumption that no more than five minutes of a timeskip occurred between scenes just because you say so?

Do you realize that assumptions of a lack of scene cuts could give Wars acceleration figures as high as ten thousand Gs? After all, the capital ship that Obi Wan's starfighter parks in goes from ground to far past orbit in what appears to be seconds.

In other words, potential scene cuts = ambiguity, unless if you can establish reasonable upper limits on the possible length of said cuts.
Conversely taking five minutes to cross "less than a parsec" which is highest G-Canon tops out at little over one hundred thousand c.
If that were true, then it would have taken Darth Maul months or years to reach Tatooine from Coruscant, which was "halfway across the galaxy" by your same event. Reality: he reached Tatooine in under half a day.
Actually considering Voyager built one by themselves with a few days studying one retrofit should be rather easy but this is beside the point. Per OP I have this technology for my fleet with no restraints or provisos that its rare or only equiped on certain vessels. So no dice.

Yes.
No, the OP merely gives you the industrial backing of the entire Federation, not the ability to magically implement experimental technology across the entire starfleet in an arbitrary set of time, on a whim.

The Voyager being able to do so does not imply an ability to mass install it.
For the Uniform season 5 wrote:SISKO: Commander, prepare two quantum torpedoes. Have engineering attach a cargo pod with two hundred kilograms of trilithium to each torpedo.
WORF: Yes, sir, but
SISKO: But what?
WORF: The extra mass of the cargo pods will make the torpedo less effective. Maquis Raiders are small and manoeuvrable.
SISKO: I'm not planning to fire at any ships, Mister Worf. Major, what is the nearest Maquis colony.
KIRA: Solosos Three. Less than an hour away.
SISKO: Helm, set a course for Solosos Three.
DAX: Aye, sir.
SISKO: Major, I want you to send the following message on all Maquis frequencies. To all the members of the Maquis resistance. This is Captain Sisko of the USS Defiant. In response to the Maquis's use of biogenic weapons in their recent attacks, I am about to take the following action. In exactly one hour, I will detonate two quantum torpedoes that will scatter trilithium resin in the atmosphere of Solosos Three. I thereby will make the planet uninhabitable to all human life for the next fifty years. I suggest evacuation plans begin immediately. What are you waiting for, people? Carry out your orders.
So one hour to prep two torpedoes on the smallish warship Defiant for an off the cuff idea by Sisko.
First: it appears as though Trinoya was wrong. Based on the above, the torpedos were still equipped with their standard yield, and they merely added in triliphium.

Second: even if we assume that triliphium available to the USS defiant can by extension be made available to the entire starfleet, they cannot penetrate planetary shields, and are thus useless.
Actually I expect a mixture of graft, purchase, spywork and old fashioned starcharting. Do bear in mind that unlike warp drive slipstreams doesn't suffer from "charting issues" so I literely need only a planet's rough location and nominal importance.
Starcharting would take centuries; the Federation has charted 11% or so of their galaxy by The Next Generation.

Of course, it can be argued that they eventually charted even more, and the exact percentage is debatable; but it still remains a fact that, after three centuries, they have not completely charted out the Milky Way. How would they chart out the entire Star Wars galaxy in your lifetime?

Logistics? A pair of torpedoes your world is uninhabitable for five decades. A single ship carries dozens of them easily. I think each ship can cut it.
And each ship is going to magically know where Wars's planets are, get to them, get past all orbital defenses and a planetary shield now?
Except that is an expensive and time consuming process
Nope. Hoth had a theater shield in ESB. Planetary shields were common across all important planets already; Coruscant, Kamino, even Naboo after AotC.

But please, feel free to provide evidence that planetary shields are momentously expensive.
versus my doomsday weapon essentially cobbled togather with industrial run off which would fairly impractical to implement. As well said shield would have to raise in time to stop the missile which means you could invest all that time and money and still lose the world.
Raise in time? Since when does it take any significant amount of time to raise a shield? Where are you getting this from?
No. For starters a Galaxy class could eat an ISD.
I avoided extensively discussing firepower for a reason, you know.

But if you want to get into the debate again, the imperial fleet circumnavigates Endor in less than a minute in RotJ, requiring engine powers on ICS levels anyway.

Additionally, the Executor withstood three ISD's exiting hyperspace at C-fractional speeds (ships are relativistic upon exiting hyperspace; can be observed in movies, confirmed in Star by Star) colliding into it without any noticeable damage.

For the second ten thousand vessels have way more firepower than six.
The Executor alone is equivalent to 100; a theater shield is thousands of times smaller than a planetary shield, and can withstand said firepower indefinitely. Do the math, please.

Well since we are talking of a timescale of weeks and months not years I'm afraid Death Stars are out of the question.
Why not? They build a Death Star twice the size of the original (RotS novel) in secret, in the outer rim, in 2 years (or 6 months, depending on the source). So in six months, they can build a Death Star half the size of the original, in secret, in the outer rim anyhow.
As is similar build several times your current naval weight gambits you may be planning.
...and why would the timescale be weeks or months in the first place? Once I get planetary shields up, I can turtle all I want.
The Empire focusing to the max to fininsh that only got about halfway done in years.
"Focusing to the max"? They were being built in the outer rim, in secret. Obviously, the officers were "focusing to the max". But they were building it in the most unfavorable of circumstances.

I'm sure that many scientists in certain institutions focus "to the max"; but if their budgets are being cut in half, nobody can argue that they wouldn't be able to accomplish more with full financial backing.
Or built the smaller DS1 in about 20 years, you know the one worth about a score sector groups only?
I'm not following your reasoning here. Yes, it took them two decades to build the first Death Star; but they were building the second war, which was larger, far more rapidly. Any engineer will tell you that the very first prototype is the most difficult to construct. There is no contradiction here, and there is nothing to indicate that they will still have to take 20 years to build a Death Star I, when they built the second one ten times faster.
So your proposing to spend years constructing a superweapon,
Correction: months. Just make it even smaller than the first, and actually build it publicly, in your industrial center. Doing the math, they can easily accomplish this in under half a year.
which may be found and destroyed at any point in its construction,
"Found"? Do you have any idea how massive space is?
to counter my superweapon built in an hour.
Triliphium torpedos are mounted on vulnerable ships, and cannot penetrate planetary shields. Quite frankly, standard photon torpedos would be just as deadly to an unprotected planet anyway; I could use Sisko's very plan to disprove the notion that the Defiant can wipe out life on a planet through conventional firepower.

Meanwhile, the Death Star cannot be defeated by any conceivable fleet, it cannot be stopped by any conceivable planetary shield, and it mass scatters planets beyond recovery, instead of simply rendering them "uninhabitable".

Raw numbers are an issue hence why I propose hit and run raids to disperse said numbers across thousands of star systems, or however many the galactic alliance owns.
Too bad that I don't have to chase down your ships; I just counter-invade your planets.
First I have repeatedly informed you Death Stars do not translate into their volume of starships by any measure.
1. I addressed this in my post. Did you miss it?

2. How the hell could you argue that the Death Stars don't translate into starships by any measure? The same industry that was used to construct the Death Star can be used to build starships; you cannot handwave such a massive industrial feat just because you say-so.

3. To elaborate, the Death Star does not translate by a one to one correlation to starships, but unless if the ratio is a million to one, the point is merely splitting hairs. Oooohh, I can't get a billion frigates; I can only build one hundred million. My point is destroyed!
Second you don't have time to try and ramp up industry.
Sure I do. By your own admission, the timescale is weeks to months here. With shields, I can turtle inside my planets.

Only if they progressively switch from system patrol crafts to fighters to guys in spacesuits. :)
You are hilarious.

In reality, for what it means with fictional settings, your kinda stuck at tens of thousands of Star destroyers with a total navy of a couple of million most of which likely are patrol crafts.
Incorrect. Look up the WEG calculations. Millions of heavy destroyers; tens of millions of smaller ships, and this is just the initial sector fleets.

Mind you, even your own estimations (based on nothing whatsoever) are massively larger than Starfleet at its height.

Unless the force allows one to ignore hyperspace lanes its going to be a slow ride to Earth. Assuming I'm even on Earth and not with my Extragalactic forces.
Sure; but he's going to get there eventually [read: a dozen hours, or a day, based on Obi Wan's journey to the remote Kamino.]
Your welcome to post Jedi abilities and accomplishments but no I am not aware of what Luke has done past ROTJ.
http://outskirtsbattledome.wikispaces.c ... +Skywalker
Possible but you wouldn't have accomplished much by that point. Not only would the worlds already poisoned be ruined but you would have destroyed any hope for peace or for my dogs of war to be called of.
Of course, but with you dead, Starfleet will revert back to standard competence levels; and thus, they will die horribly.


So:

1. You have not explained how your plan will handle the installment of planetary shields.

2. You have not explained how your plan will withstand a counter-invasion by either the Death Star or a mass invasion; the latter of which can employ massed BDZ's; even figurative interpretations meaning that I can do the exact same thing that your torpedos can, but with more ships, and against fewer planets.

3. You have not explained how the Federation will deal with the Alliance's massively larger industrial base; handwaving the Death Star for no reason will get you nowhere (and it's only the most cited example of industrial might, hardly the only), and such a disparity will get exponentially more difficult to handle.

4. Depending on which year this Galactic Alliance is, I could be cruel and mention Centerpoint Station, which was cracked by scientists by LotF. I just could.

Re: Total War Spin on an invasion of the Sw Galaxy

Posted: Wed Apr 18, 2012 3:14 am
by Trinoya
StarWarsStarTrek wrote: First: it appears as though Trinoya was wrong. Based on the above, the torpedos were still equipped with their standard yield, and they merely added in triliphium.
Lets analyze a few facts:

Fact 1: We know the torpedo has had time to be modified in whatever what was deemed most efficient.

Fact 2: The torpedo had a cargo pod with a chemical agent that would need to be dispersed.

Fact 3: Blowing up your chemical agent would be a bad idea.

Fact 4: Knowing this we are left with a few possibilities:

They will not allow the warhead to be active (removed, or adjusted), so as to preserve the chemical agent and its dispersal method.

They do not need to adjust the warhead, as it is of no threat to the chemical agent.

They will utilize the warhead to aid in the dispersal.


Fact 5: The impact did not demonstrate any effects of any previous orbital bombardment that we know involved active warheads.

Conclusion: The warhead is not operating in a standard fashion.

Subsequent theory: The warhead therefore is a non issue and may as well be considered removed.

Other possible conclusion: If we presume the war head was not removed, then we must presume a federation quantum torpedo warhead is capable of rapidly spreading chemical weapons in mere seconds (less than 5) across an entire planetary surface. A power rating several orders of magnitude greater than normally argued yields. However, if you want this to be the case by all means, I will accept your interpretation of the events.

Or you can just accept the warheads are likely removed, or at the very least rendered inert.

Re: Total War Spin on an invasion of the Sw Galaxy

Posted: Wed Apr 18, 2012 4:13 am
by sonofccn
SWST wrote:Wait...

So your entire calculation is based on the assumption that no more than five minutes of a timeskip occurred between scenes just because you say so?
No. As I said previously:
It doesn't work that way. Halfway across the galaxy has not quantified values, it be anything since we don't know the size of the galaxy at G-level. Conversely Padme gives us a very specific distance, less than a parsec, and we have a rough timeline. Here starting at 1:26:24 they zip into the sky and at 1:31:32 they arrive in system for a bare bones, absolute minimum of five minutes and this involves Palpy using forces powers to teleport thousands of senators into the senate who in turn are bowled over by thirty seconds of Jar-Jar gibberish.
from here again to you five minutes is the absolute minimum and assumes Palpy rounded up everyone for an emergency session and Jar-Jar gave a crowd pleasing speech in five minutes.
Do you realize that assumptions of a lack of scene cuts could give Wars acceleration figures as high as ten thousand Gs? After all, the capital ship that Obi Wan's starfighter parks in goes from ground to far past orbit in what appears to be seconds.
Do I realize certain sects of Warsies try to claim every cut between scenes of action is a literal transition of time without skips to try and argue that the ships gracefully posing for the camera are actually super fast? Yes. But that doesn't have anything to do with my argument, going with the absolute highest number for FTL for the G-canon example as possible, so I fail to see any merit.
In other words, potential scene cuts = ambiguity, unless if you can establish reasonable upper limits on the possible length of said cuts.
So you are arguing more time elapsed which slows down the figure?
If that were true, then it would have taken Darth Maul months or years to reach Tatooine from Coruscant, which was "halfway across the galaxy" by your same event. Reality: he reached Tatooine in under half a day.
No. It simply means the Galaxy is small enough to cross in a day at 100,000c. Again going by the highest canon.
No, the OP merely gives you the industrial backing of the entire Federation, not the ability to magically implement experimental technology across the entire starfleet in an arbitrary set of time, on a whim.
The technology is given, it is not experimental as per the OP. However if you disagree with my interpetation feel free to speak with it to Breetia.
The Voyager being able to do so does not imply an ability to mass install it.
Voyager built one on their own. Let me stress that again. They built it without Starfleet support. In a matter of days. The only handicap was that Voyager couldn't perfect the technology on their own but by OP that has been taken care of.
First: it appears as though Trinoya was wrong. Based on the above, the torpedos were still equipped with their standard yield, and they merely added in triliphium.
Okay? Its the trilithium resin which caused the fifty years of scorched earth which is all I care about. Oh and its trilithium. Copy and past it if you can't spell.
Second: even if we assume that triliphium available to the USS defiant can by extension be made available to the entire starfleet, they cannot penetrate planetary shields, and are thus useless
Here TNG Starship Mine.
KELSEY: It's not us I'm worried about, it's that storage unit. I want the trilithium resin in there and secured before the sweep gets here. I don't want to take any chances.
From a galaxy class starship. So we can drop Defiant being some special case. And as for shields on the few worlds which have planatary shields that might become an issue.
Starcharting would take centuries; the Federation has charted 11% or so of their galaxy by The Next Generation.
And like thirteen percent in the next year as Mike informed you.
Of course, it can be argued that they eventually charted even more
No. Not argued. It is FACT that they did as you are aware.
but it still remains a fact that, after three centuries, they have not completely charted out the Milky Way. How would they chart out the entire Star Wars galaxy in your lifetime?
because the time to do it is decreasing at a rapid rate? Because slipstream is a leap forward in propulsion technology? And of course you ignored everything else just to try and focus on star charting.
And each ship is going to magically know where Wars's planets are
Again I have stated magic is not involved nor have you actually replied to my statement on how I plan to obtain maps of the planets.
get past all orbital defenses
Which amounts to little and is unlikely to be able to intercept a ship which just drops out of slipstream launches a missile and jumps back to FTL. Not to mention diverting your forces to guard all of your worlds is what I want you to do.
and a planetary shield now?
Few planets it appears have a planetary shield. And it is debateable if it could be raised in time or not to prevent the attack regardless.
Nope. Hoth had a theater shield in ESB.
Hoth was an important rebel base and a theater shield is a far cry from a planatary shield.
Planetary shields were common across all important planets already; Coruscant, Kamino, even Naboo after AotC.
Coruscant does not have a planatary shield as of ROTS. Kamino does not have a plantary shield as of Arc Troopers season 3 of the Clone Wars. Naboo I don't have data on however per ROTS novel:
page 178" wrote:""Utapau," Grievous said slowly, as though explaining to a child, "is a hostile planet under military occupation. It was never intended to be more than a stopgap, while the defenses of the base on Mustafar were completed. Now that they are, Mustafar is the most secure planet in the galaxy. The stronghold prepared for you can withstand the entire Republic Navy."
"It should," Gunray muttered. "Construction nearly bankrupted the Trade Federation! [...]
"The base is secure. It can stand against a thousand Jedi. Ten thousand.
Is a very fortified place and there is naught mention or implication of a planatary shield in either the movie or the novel. So I highly doubt Naboo realy has plantary shields. I also doubt my forces will run into them in any signifigant number.
But please, feel free to provide evidence that planetary shields are momentously expensive.
The fact your suggesting building heavily specilied systems, mulitple per planet, to combat a piece of stock issued torpedo with industrail waste strapped to it. The fact that your suggesting a massive undertaking of retrofitting a million worlds on the fly.
Raise in time? Since when does it take any significant amount of time to raise a shield? Where are you getting this from?
You have to detect the ship, determin it is a threat and raise shields. My ship just has to drop out and fire. If I fail I'm out a torpedo. If you fail you out a planet. I can live with those odds.
avoided extensively discussing firepower for a reason, you know.
Actually you brought it up. Imply six ships have more firepower than the entire navy.
But if you want to get into the debate again, the imperial fleet circumnavigates Endor in less than a minute in RotJ, requiring engine powers on ICS levels anyway.
Or they hyperjump. We don't see the scene in question through I'm not sure where your getting the time table from. We simply know the fleet ending up in position to trap the rebel fleet between the Death Star.
Additionally, the Executor withstood three ISD's exiting hyperspace at C-fractional speeds
Where? I don't remember many ISDs ramming the Executor in ROTJ or TESB, but I do remember that asteriod owning one of those vaunted ISDs and it wasn't doing fractions of high c.
ships are relativistic upon exiting hyperspace; can be observed in movies
And this is baded off of?
confirmed in Star by Star
Quote please?
The Executor alone is equivalent to 100
Not judging by ROTJ where it got KO'ed by the Rebel fleet, noticably less than a hundred ships, I'd rather take a couple dozen ISDs if I had the choice.
theater shield is thousands of times smaller than a planetary shield
Which would only make the planetary shield weaker if you keep the same number of power sources. If there are additional, which I believe is the case since War Planetary shields are essentially theather shields linked togather, than speaking of size is immaterial.
and can withstand said firepower indefinitely
It could withstand any bombardment from six ships, one admittedly very big, that is a far cry that those ships could pound on it for all of time without fail.
Why not? They build a Death Star twice the size of the original (RotS novel) in secret, in the outer rim, in 2 years (or 6 months, depending on the source). So in six months, they can build a Death Star half the size of the original, in secret, in the outer rim anyhow.
One being secret and on the outer rim means nothing. It has zero bearing to how much of the Empire was focused on building the white elephants. Two has anyone demostrated building fully fuctional pint sized deathstars? Three That is still six months.
...and why would the timescale be weeks or months in the first place? Once I get planetary shields up, I can turtle all I want.
Because those shields don't seem to exist in abudence, or in the upper canon at all, because they typically are kept powered down not generating twenty-four seven and on worlds like Coruscant you kinda have to import stuff just to feed your people.
Focusing to the max"? They were being built in the outer rim, in secret. Obviously, the officers were "focusing to the max". But they were building it in the most unfavorable of circumstances.
Here the DSII was quite well supplied. It was not some neglected backwater site but the personal project of the Emperor by which he was going to crush all remaining dissident to his rule.
I'm not following your reasoning here. Yes, it took them two decades to build the first Death Star; but they were building the second war, which was larger, far more rapidly.
Just pointing out G-canon 20 years to complete DSI.
Any engineer will tell you that the very first prototype is the most difficult to construct. There is no contradiction here, and there is nothing to indicate that they will still have to take 20 years to build a Death Star I, when they built the second one ten times faster.
Didn't say there was a contridiction, merely underlining these are major investments of time.
Correction: months. Just make it even smaller than the first, and actually build it publicly, in your industrial center. Doing the math, they can easily accomplish this in under half a year.
No years. Building it at Coruscant or at Endor changes nothing and making it public makes it easier for me to blow it up.
"Found"? Do you have any idea how massive space is?
Yes I do. However the Death Star II was found by the rebels in ROTJ and in the Death Star novel the DSI is assaulted by a rebel ship. So yes it is possible for the death star to be discovered before it is finished and destroyed.
Triliphium torpedos are mounted on vulnerable ships, and cannot penetrate planetary shields.
No more vulnerable than the ships you'd use to defend said planet and Plenetary shields are for all intents and purposes nonexistent.
Quite frankly, standard photon torpedos would be just as deadly to an unprotected planet anyway;
Actually no. Two torpedoes rendered an entire planet inhospitable to human life by radiation. I'd be hard pressed to have similar results using strageticly positioned warheads across the globe to generate a nuclear winter style effect.
I could use Sisko's very plan to disprove the notion that the Defiant can wipe out life on a planet through conventional firepower.
No actually. Sisko didn't want to render the planet inhospitable to Cardassions whom are immune to that radiation, merely remove the terrorists faction which had colonized it.
Meanwhile, the Death Star cannot be defeated by any conceivable fleet
Actually its armor and shielding is quite atrocious with snubfighters able to penertrate its shields and damage its outer hull,shaking crewmembers inside, it is quite defeatable by a Federation style fleet. The only way it can really win is to bypass fighting and take out the planet and jump away, through can the DS fire and immeditely make the jump to lightspeed?
it cannot be stopped by any conceivable planetary shield
Well such shieldsd as exist in C-canon Wars.
it mass scatters planets beyond recovery, instead of simply rendering them "uninhabitable".
Which is good for a terror weapon. As a weapon of war its pretty much just flash.
Too bad that I don't have to chase down your ships; I just counter-invade your planets.
My planets in the Unknown Region or my planets in the Federation proper? One of those will be hard to hit, the other nearly impossible in any considerate time or with useful strenght.
1. I addressed this in my post. Did you miss it?
No you didn't. No where have you addressed the DSI only taking up the resources for a score of Sector Groups, about 480 Star Destroyers and tens of thousands of lesser ships plus the ground forces. A drop in the bucket, even assuming you could maintain that annually it doesn't amount to anywhere near what you talk about.
2. How the hell could you argue that the Death Stars don't translate into starships by any measure? The same industry that was used to construct the Death Star can be used to build starships; you cannot handwave such a massive industrial feat just because you say-so.
Sigh once again
ISB page 11 wrote:The Death Star Project is an example of a priority sector into which the EMpire poured resources enough to have formed perhaps a score of Sector Groups
I can also point to the ISB fleet numbers, tens of thousands of Star Destroyers not millions, the Clone wars with maybe a dozen ships per side in a fleet battle, ROTJ with thirty ISDs and one SSD. Every shred of evidence suggests ships do no collorate with the DS.
3. To elaborate, the Death Star does not translate by a one to one correlation to starships, but unless if the ratio is a million to one, the point is merely splitting hairs. Oooohh, I can't get a billion frigates; I can only build one hundred million. My point is destroyed!
It is more along the lines of building a hundred frigates or one DS. Apparently Economies of scale really love Death Stars.
Sure I do. By your own admission, the timescale is weeks to months here. With shields, I can turtle inside my planets.
You are talking months to years on a good day, not the entire game is coming apart because worlds are being turned to radioactive wastelands and you have refugees pouring through the woodwork. And as for shields you have to construct them first which is another hurdle and division of resources you have to go through.
Incorrect. Look up the WEG calculations. Millions of heavy destroyers; tens of millions of smaller ships, and this is just the initial sector fleets.
That was a fan calcuation as I informed you. The WEG ISB lists 24 Star Destroyers and 1600 other combat ships per Sector Group and that there are thousands of Sector Groups. And that is the Entire naval force of the Empire as described in the ISB which is the only canon source I know of which deals with the Imperial Navy on such matters.
Mind you, even your own estimations (based on nothing whatsoever) are massively larger than Starfleet at its height.
Well actually our numbers for Starfleet are after a grueling war with the Dominion but overall yes. And its based on the ISB sourcebook a C-canon source.
Sure; but he's going to get there eventually [read: a dozen hours, or a day, based on Obi Wan's journey to the remote Kamino.]
Unless Kamino is located in some competely uncharted space in another uncharted galaxy the two events have nothing in common.
Anything particular I"m looking for? Luke appears to be a fairly regular Jedi in those quotes. He can control weak minded guards, deflect blaster bolts with his light saber etc. Nothing that I saw in a quick skim to say he could simply land on Earth without issue and kill an offical.
Of course, but with you dead, Starfleet will revert back to standard competence levels; and thus, they will die horribly.
Since Starfleet is not incompetent that is not a problem. They are high moral but that isn't an issue as per OP Starfleet chose me to run all Sherman Grant across the Galactic Alliance, my replacement will carry out those orders.
1. You have not explained how your plan will handle the installment of planetary shields.
I have explained I'll handle them by virtue of them not existing in aprecitable numbers. That to undertake the effort to build them over a multitude of planets is more likely to drain away precious resources then accomplish anything productive.
2. You have not explained how your plan will withstand a counter-invasion by either the Death Star
Such a device won't exist for any aprectiable amount of time.
or a mass invasion; the latter of which can employ massed BDZ's; even figurative interpretations meaning that I can do the exact same thing that your torpedos can, but with more ships, and against fewer planets.
Well for starters Hyperdrives is useless without charted hyperlanes so an invasion of the Federation proper is almost impossible. Second my entire plan is to infflict such destruction, so fast and across such a breadth you will be hard pressed to marshal and deploy such formations for any duty. But obviously as Subcommander Tyler highlighted the plan does hinge on the Imperial Starfleets being tied down on defense.
3. You have not explained how the Federation will deal with the Alliance's massively larger industrial base;
Your kidding. By evading it and stretching it thin across its own territory perhaps?
handwaving the Death Star for no reason will get you nowhere (and it's only the most cited example of industrial might, hardly the only),
I didn't handwave I presented clear evidence, multple times across the times we've debated, on why the Death Stars don't work with the rest of the fleet. And if you have other examples you are free to provide them.
and such a disparity will get exponentially more difficult to handle.
One there is no evidence the Star Wars industry can grow exponentially, nor that the Federation industry couldn't grow proportionally to match. Second there are indications the Empire was pushing its industry as much as it could, with the DS project sucking down resources, and it wasn't building ginormouse battlefleets. Third the war is likely to be over long before any of this industrial ramp up could hope to go into effect.
4. Depending on which year this Galactic Alliance is, I could be cruel and mention Centerpoint Station, which was cracked by scientists by LotF. I just could.
Centerpoint Station is an interesting nut to crack no two ways about it. Depending on the era you could certainly bring it into play and I would certainly try and take it out again. Impartially it likely would be your best hope of inflicting damage to the Federation, assuming it can be transfered into the Milky Way galaxy, but at best all you could achieve is MAD.

Re: Total War Spin on an invasion of the Sw Galaxy

Posted: Wed Apr 18, 2012 8:07 am
by Admiral Breetai
Why can't a federation fleet breach a planetary shield? that is complete crap right there SWST.

They should be fully capable of cracking one like an egg

Re: Total War Spin on an invasion of the Sw Galaxy

Posted: Wed Apr 18, 2012 12:34 pm
by sonofccn
@SWST

Looking over your time table once more I'm actually am going to ask what you are basing the construction time off of. Because if it is this you gave me back in the challenge thread:
“...and the Emperor, pleased with the concept, ordered construction to begin. An unoccupied and isolated sector of space was chosen as the construction site. For nearly two years, every resource of the Empire was directed toward the completion of the project.” — Star Wars Technical Journal, p.100.
Then it seems it is in refrence to the DS1, which in turns comes into conflict with the DS1 being started in 19 bby. And yes before you say it I do realize the irony of linking to Saxton's site but I do trust him to maximize any concievable advantage to Wars to the upmost and if he says it was the smaller one the quote refers to it most likely is.

Re: Total War Spin on an invasion of the Sw Galaxy

Posted: Wed Apr 18, 2012 1:43 pm
by Trinoya
I always forget about that quote, and I really shouldn't. It's a great indicator of industrial capability since, "every resource" was directed at the project.

Of course it also means the empire must be absolute savants when it comes to book keeping ^_-

Re: Total War Spin on an invasion of the Sw Galaxy

Posted: Wed Apr 18, 2012 8:19 pm
by General Donner
"Every resource" must clearly be hyperbole in that context, as all other EU describes the Death Star construction as taking place in secret on a black budget.

I believe Saxton considered the ROTS Death Star model to be the prototype the EU had already established as existing well before construction on the initial full-scale model had begun. Which would resolve the apparent contradiction between that scene and the earlier EU that had indicated a much later construction date for the first Death Star.

Now, I haven't been reading any new EU that's been published since around 2005, so that may have been retconned (again) since.