I challenge darkstar to a debate
Posted: Sun Jan 09, 2011 6:08 pm
Ok, in response to darkstar's challenge of me debating one on one, how about we have a debate. Parameters:
1. Try to keep things civil
2. The suspension of disbelief method is used unless if there is a quite irrevocable contradiction.
3. Typically, the debate is the Empire vs the Federation, but how about we make it the Galactic Federation of Free Alliances vs the 24th century Alpha Quadrant? Why? Because it would be more fair, and I feel guilty about arguing for a quite obvious evil Galactic Empire.
4. We use the canon policy given by Leland Chase; the EU is C canon. It's a part of the Star Wars universe, hence the term expanded universe, and to deny the vast majority of Star Wars material is a cheap copout.
My opening argument:
Space combat - the fact is, especially with the parameters, the ICS's are canon. Therefore, the statistics in it are canon. The burden of proof is not on me to prove them valid. Unless if you can provide an argument that debunks the ICS's, Star Wars pwns Star Trek quite handily in space combat.
Land combat - in Star Trek Voyager the 37s, phasers hit rocks...and cause some sparks. They don't even heat up the rocks, or cause any noticeable effect. This is consistent with almost all Star Trek episodes; phasers are not the uber vaporizing power weapons that some trekkies claim they are. They have been shown to have higher power settings, but in combat they are rarely used. Therefore, said power settings are either too impractical to use in combat or redshirts are morons.
Star Trek's problems go beyond that. They have no combined arms warfare. No tanks, no artillery, no grenades, no motors, not even body armor. Their phasers have terrible ergonomics, rarely any trigger guards or sights are seen. In Star Trek firefights often times turn into hand to hand combat, with guys with knives routinely beating guys with phasers. Star Trek ground forces would likely get their asses handed to them by WW1 ground forces. Star Wars ground forces have advanced body armor, automatic weapons, armored vehicles, artillery and overall a better ability to wage combined arms warfare than Star Trek does.
Industrial capability - The Galactic Federation of Free Alliances has up to a million member worlds. The Federation has...at most 1000, and the other Alpha Quadrant powers are unlikely to have much more or less. A long terms conventional war against a foe with 2:1 industrial odds is a big stretch. Against at least 1000:1 odds like in this war, fighting a long term conventional war is batshit insane unless if you have some extreme technological advantage. The only way that the Federation can possibly win is if they can win very, very quickly, but their relatively limited warp drive prevents that from happening.
Numbers - Star Wars has 100 quadrillion beings. The Alpha Quadrant has...trillions? This isn't really a contest, is it? Even if the Galactic Alliance only does a 1% draft of the population, that's 1 quadrillion soldiers, enough to outnumber the entire Star Trek civilian population.
A common rebuttal is the seemingly extremely low figures for the size of the Clone Army, aka about 3 million. This, however, is an absurd figure. That would be less soldiers than those fought in WW1 or WW2, which was over a single planet. Several contradictions to the 3 million figure occur:
1. Iirc, early in the Clone Wars the Republic orders an extra 1000 Acclamators. Add up the crew of that many Acclamators, and the number's about 50 million. The crew was entirely made up of clones; ironically, this statement comes from Karen Traviss.
2. Shock troopers were said to have a figuratively omnipresence on Coruscant. Coruscant has at least a trillion beings, and Galactic city spans basically the entire surface of Coruscant. This would mean that at least a billion shock troopers on Coruscant would be needed.
3. According to some sources, the CIS has quintillions of battle droids. This is likely an exaggeration, but there are somewhat more reasonable claims of quadrillions of battle droids. A 3 million man clone army would be absurdly outnumbered to the point in which they would have gotten curbstomped, even given the rather low competence of B1 battle droids.
4. In Star Wars Republic Commando, one of the main characters comments on the low numbers of the Clone Army and suspects that there is somebody manipulating the war.
5. The ROTS ICS mentions grand armies in plural form. Could there be more than one grand army?
6. There are indeed examples of non clone personnel in the GAR.
7. Based on the organizational structure of the clone army and the command relationship between the Jedi and the clones, if you were to take into account that there are 10,000 Jedi in the PT, the number of clones in relation to that would be far larger than 3 million.
We are referring to the Galactic Federation of Free Alliances, not the Galactic Republic and its Grand Army of the Republic, which was secretly being sabotaged by Palpatine, so this doesn't really apply, does it? In order to maintain even a 1:1000 police:citizen ratio, the Galactic Alliance would have to have at least 1 billion GAS troopers on Coruscant.
As for ship counts, the Liberation of Coruscant from the Yuuzhang Vong involved tens of thousands of ships. The GFFA lost 300 capital ships. There are likely at least tens of millions of smaller patrol ships, which would be needed simply to maintain order along the vast expanses of the Star Wars galaxy. In comparison, the Federation was devastated by the loss of 50 ships. The dominion in full war mobilization had about 30,000 ships. Star Wars clearly has the advantage here.
Hyperdrive vs warp - Even the lower end hyperdrive figures are faster than warp drive. In order to allow for casual galactic travel like hyperdrive does, it would have to be able to go at extreme speeds, far faster than warp drive. The fact is that the Voyager took 7 years to cross the alpha quadrant even with help from various dues ex machinas. In Star Wars, crossing the galaxy takes at most weeks.
This is further evidence that Star Wars wins against Star Trek with ease. The Alpha Quadrant forces can't mount any invasion of the Star Wars galaxy because their ships are simply too slow. They can't reliably send reinforcements across major portions of the quadrant because that would take too long. Therefore, they'd play an entirely defensive game where they spread their forces dangerously thin, because their forces can't afford to have to go across large distances to defend a territory. The GFFA can basically attack anywhere at anytime with no warning, and then retreat with no fear of the slower ST ships from getting at them.
1. Try to keep things civil
2. The suspension of disbelief method is used unless if there is a quite irrevocable contradiction.
3. Typically, the debate is the Empire vs the Federation, but how about we make it the Galactic Federation of Free Alliances vs the 24th century Alpha Quadrant? Why? Because it would be more fair, and I feel guilty about arguing for a quite obvious evil Galactic Empire.
4. We use the canon policy given by Leland Chase; the EU is C canon. It's a part of the Star Wars universe, hence the term expanded universe, and to deny the vast majority of Star Wars material is a cheap copout.
My opening argument:
Space combat - the fact is, especially with the parameters, the ICS's are canon. Therefore, the statistics in it are canon. The burden of proof is not on me to prove them valid. Unless if you can provide an argument that debunks the ICS's, Star Wars pwns Star Trek quite handily in space combat.
Land combat - in Star Trek Voyager the 37s, phasers hit rocks...and cause some sparks. They don't even heat up the rocks, or cause any noticeable effect. This is consistent with almost all Star Trek episodes; phasers are not the uber vaporizing power weapons that some trekkies claim they are. They have been shown to have higher power settings, but in combat they are rarely used. Therefore, said power settings are either too impractical to use in combat or redshirts are morons.
Star Trek's problems go beyond that. They have no combined arms warfare. No tanks, no artillery, no grenades, no motors, not even body armor. Their phasers have terrible ergonomics, rarely any trigger guards or sights are seen. In Star Trek firefights often times turn into hand to hand combat, with guys with knives routinely beating guys with phasers. Star Trek ground forces would likely get their asses handed to them by WW1 ground forces. Star Wars ground forces have advanced body armor, automatic weapons, armored vehicles, artillery and overall a better ability to wage combined arms warfare than Star Trek does.
Industrial capability - The Galactic Federation of Free Alliances has up to a million member worlds. The Federation has...at most 1000, and the other Alpha Quadrant powers are unlikely to have much more or less. A long terms conventional war against a foe with 2:1 industrial odds is a big stretch. Against at least 1000:1 odds like in this war, fighting a long term conventional war is batshit insane unless if you have some extreme technological advantage. The only way that the Federation can possibly win is if they can win very, very quickly, but their relatively limited warp drive prevents that from happening.
Numbers - Star Wars has 100 quadrillion beings. The Alpha Quadrant has...trillions? This isn't really a contest, is it? Even if the Galactic Alliance only does a 1% draft of the population, that's 1 quadrillion soldiers, enough to outnumber the entire Star Trek civilian population.
A common rebuttal is the seemingly extremely low figures for the size of the Clone Army, aka about 3 million. This, however, is an absurd figure. That would be less soldiers than those fought in WW1 or WW2, which was over a single planet. Several contradictions to the 3 million figure occur:
1. Iirc, early in the Clone Wars the Republic orders an extra 1000 Acclamators. Add up the crew of that many Acclamators, and the number's about 50 million. The crew was entirely made up of clones; ironically, this statement comes from Karen Traviss.
2. Shock troopers were said to have a figuratively omnipresence on Coruscant. Coruscant has at least a trillion beings, and Galactic city spans basically the entire surface of Coruscant. This would mean that at least a billion shock troopers on Coruscant would be needed.
3. According to some sources, the CIS has quintillions of battle droids. This is likely an exaggeration, but there are somewhat more reasonable claims of quadrillions of battle droids. A 3 million man clone army would be absurdly outnumbered to the point in which they would have gotten curbstomped, even given the rather low competence of B1 battle droids.
4. In Star Wars Republic Commando, one of the main characters comments on the low numbers of the Clone Army and suspects that there is somebody manipulating the war.
5. The ROTS ICS mentions grand armies in plural form. Could there be more than one grand army?
6. There are indeed examples of non clone personnel in the GAR.
7. Based on the organizational structure of the clone army and the command relationship between the Jedi and the clones, if you were to take into account that there are 10,000 Jedi in the PT, the number of clones in relation to that would be far larger than 3 million.
We are referring to the Galactic Federation of Free Alliances, not the Galactic Republic and its Grand Army of the Republic, which was secretly being sabotaged by Palpatine, so this doesn't really apply, does it? In order to maintain even a 1:1000 police:citizen ratio, the Galactic Alliance would have to have at least 1 billion GAS troopers on Coruscant.
As for ship counts, the Liberation of Coruscant from the Yuuzhang Vong involved tens of thousands of ships. The GFFA lost 300 capital ships. There are likely at least tens of millions of smaller patrol ships, which would be needed simply to maintain order along the vast expanses of the Star Wars galaxy. In comparison, the Federation was devastated by the loss of 50 ships. The dominion in full war mobilization had about 30,000 ships. Star Wars clearly has the advantage here.
Hyperdrive vs warp - Even the lower end hyperdrive figures are faster than warp drive. In order to allow for casual galactic travel like hyperdrive does, it would have to be able to go at extreme speeds, far faster than warp drive. The fact is that the Voyager took 7 years to cross the alpha quadrant even with help from various dues ex machinas. In Star Wars, crossing the galaxy takes at most weeks.
This is further evidence that Star Wars wins against Star Trek with ease. The Alpha Quadrant forces can't mount any invasion of the Star Wars galaxy because their ships are simply too slow. They can't reliably send reinforcements across major portions of the quadrant because that would take too long. Therefore, they'd play an entirely defensive game where they spread their forces dangerously thin, because their forces can't afford to have to go across large distances to defend a territory. The GFFA can basically attack anywhere at anytime with no warning, and then retreat with no fear of the slower ST ships from getting at them.