VFX mistakes in Star Trek

For polite and reasoned discussion of Star Wars and/or Star Trek.
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Lucky
Jedi Master
Posts: 2239
Joined: Mon Aug 31, 2015 8:28 pm

VFX mistakes in Star Trek

Post by Lucky » Mon Dec 27, 2010 2:49 am

Basically this is an attempt to make a list of mistakes the visual effects department has made to try to gage the reliability of Star Trek visuals.

Here is an example that WILGA just found.
Voyager: Year of Hell
http://images1.wikia.nocookie.net/__cb2 ... shower.jpg
http://images4.wikia.nocookie.net/__cb2 ... oroids.jpg

Micrometeoroids are much smaller if the sources I have found are to be believed, but who want to see a bunch of grains of sand moving at speeds so fast that you can't see them.
http://www.nasa.gov/centers/wstf/labora ... /mmod.html
http://www.thefreedictionary.com/micrometeoroid
http://dictionary.reference.com/science/micrometeoroid
http://en.wikipedia.org/wiki/Micrometeoroid

The Dude
Jedi Knight
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Re: VFX mistakes in Star Trek

Post by The Dude » Mon Dec 27, 2010 11:19 am

The episode with the guys who speak in metaphor, you know when a phaser fires out of the forward torpedo tube.

Picard
Starship Captain
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Re: VFX mistakes in Star Trek

Post by Picard » Mon Dec 27, 2010 10:43 pm

Actually, that phaser might be acceptable mistake. Similarly, what was intended to be deflector dish on D'Deridex class warbird, turned into main disruptor array / forward torpedo launcher, but since we have ships without NAVDEF already (Miranda, Constellation) these are two examples that may be explained by torpedo launcher having integrated DEW banks.

The Dude
Jedi Knight
Posts: 546
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Re: VFX mistakes in Star Trek

Post by The Dude » Tue Dec 28, 2010 2:08 am

It was never seen before or since and the VFX crew admitted it was a gaffe IIRC.

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