Kor_Dahar_Master wrote:Mr. Oragahn wrote: Like in Nemesis when Picard orders the Scimitar to be rammed with all they have in terms of power. I believe the Enterprise's full warp capability was screwed, no?
Well the first hit dropped them out of warp so id say yes.
The thing about the amming is that we see that shinzons ship is actually moving forwards as well if you watch just after he orders them hard to port.
I always fighured that with the mass lightening and the force of both ships thrusting forwards it any simple KE calculations regarding mass and velocity were pointless.
They still took at hell of a time to even touch.
If the Scimitar was moving forward, which I doubt since it's barely visible and it had no reason to do so and was seen standing firm one minute before right in front of the Enterprise, it means that the Enterprise's impulse was even more sluggish.
I think it makes a ton of sense for warp fields to allow for greater maneuverability, and allows for ships built in a way that's totally counter intuitive to basic structural integrity principles not to snap under the momentum of their own different segments, like for the Connie. The Connie, frankly, is a total disaster in the waiting.
Only magic SIF - and now warp excuse - allow for nice maneuvering.
One reason why I think SIF is actually useful is that if we assume SIF scales up and down depending on the ship's impulse, then a ship with zero impulse will have minimal SIF, while a ship on the move will have the SIF up to prevent snapings. Thus you have the Enterprise plowing through the Scimiar like butter, and that could explain the various Jemmie rammings and why they cut through Klingon ships like a hot knife through butter. But that's irrelevant to warp.
In TMP, they move out of starbase with maneuvering thrusters, get impulse once out and then start moving at warp point something, and that allows them zapping across the system before they go to warp 1 and beyond.
They move at full impulse that is 0.5c or warp .5 as stated in the movie.
They're slowly increasing warp, and to me it's very obvious that there's a warp field on while they're still flying at a slower than light speed.
I also don't see why one would speed of fraction of warp to gauge a STL speed, as it's counter intuitive since you can't scale down linearly from higher warp factors above 1. Anyone would give a speed in kilometers per second, AU per hour, or simply a multiplier of c.
For First Contact it's when they launch the Phoenix. We see it leave Earth at a speed nowhere close to the one mentioned later on. In between, a warp field is activated and maintained. The warp is not at 1 yet, and when Riker checks the speed, it's 20,000 km/s and more. They get closer to the threshold, and then hop!
I dunno about that
It's probably the most telling and one of the most satisfying examples. It explains things nicely.
As for DS9 it's between 30 and 60 times faster. The trip would have taken two months, and it was reduced to one or two days (they were arriving before the Cardassians, who'd get there in two days).
Kira says they need to be there the next day so depending on the time of day it was when she said it it could be a max of 23mins 59 seconds or a minimum of 1 second, i decided to go for 12 hours to be fair....but that is how quick she wanted to be there not how fast they managed it as it seemed a LOT faster.
The two days comment was in regard to how long it would take the E-D to get back.
O'brien get the station moving and it cuts to the runabout with kira, dax and odo in it at the wormhole area arguing with dukat (kira and crew are two minutes away from the entrace). Dukat enters the worm hole pisses off the prophets and kira and crew see the wormhole disapear. We cut to sisko arguing with the prophets and after that we get this bit of interesting dialog from kiras log.
First officers log suplimental:
We have Rendezvous with the space station at the former co-ordinates of the wormhole, unfortunatly our scans have revealed no trace of either the worm hole or dukats ship a few minutes ago 3 cardassian warships crossed the border not doubt on their way to search for dukat.
Now if the runabout met the station at the entrance to the wormhole as she says then it took far less time than a day or maybe even hours to move the station into position because they were only 2 mins away from the entrance when they spoke to dukat.
Why? I don't see anything there saying when the station arrived. Only that Kira, Dukat and else were there, Dukat went away in the wormhole. Kira waits, and waits. Nothing happens, and at some point, like 3 minutes before her log, there's three Cardassian ships scouting around.
I don't recall the episode well though so perhaps I'm missing something. Was Sisko on DS9?
Still, the factor isn't important. It's the fact that they did it that matters.
Ok then my explanation sucked then as:
Frontiers style was one based rigidly on Newtonian physics: momentum must first be neutralised to bring the player's craft to a stop, and turning 180° has no effect on the direction of travel until previous momentum has been counteracted. It was even possible to do realistic gravitational slingshots around supermassive stars and large planets.
Yes, so ships were drifting. And then, in theory, you could even make your ship spin by 180° and shoot on a ship chasing it?