Mr. Oragahn wrote:Oh thank you for the lecturing, really. I thought there was air in space and that it explained the fact we could hear explosions.
More seriously, let me explain: with time means that if your trip is x units of time long, no matter what you do, when you'll have to check the bill to see if your ship has consumed energy in order to move, you'll see that it's absolutely true. Without time there's no trip, as simple as that.
You'll obtain a total consumption. It doesn't mean energy can't be all consumed at the very beginning of the trip with a big impulse, and then let your ship drift most of the time, and then spend more energy for deceleration and trajectory corrections at arrival, or constantly accelerate, or apply a series of impulses according to a specific period.
Of course if we speak of a rock expelled like million of years ago and which keeps drifting, aside from minimal influence of gravitational fields, your total energy consumption regarding the duration of the rock's voyage will be very low.
I'm sorry. But I do not understand what you are trying to explain.
Of course, without time, movement is not possible at all.
And for the question, how much energy a ship needs, to accelerate to a certain velocity to travel a certain distance, time is also an important variable.
Less energy means less acceleration means a low velocity means a long travel time.
More energy means higher acceleration means higher velocity means a shorter travel time.
And it is still possible to accelerate to a certain velocity and use the momentum without further energy usage to reach the goal where energy is needed again to decelerate. How much energy is needed depends on the acceleration. If you want to accelerate to a higher velocity, you need more energy.
But that is easy.
Only that I do not understand what you are trying to explain.
Mr. Oragahn wrote:And then, in Star Trek, there's the question of keeping the warp bubble up, and if strains the power core, and that we know it does, especially from the proof I posted in the "gigaton phasers" thread about the Intrepid-class' minmum power threshold in order to prevent the nacelles and warp coils from deactivating.
That's what I had already admitted.
Mr. Oragahn wrote:Perhaps both LaForge and Word were WTF because that Byleth person was asking for a figure which wasn't really high to begin with, so much that the two folks wouldn't even pay attention to it.
Seriously, how much antimatter can you expect to collect in space? Likely not a lot, otherwise all objects would display noticeable tendencies to glow without being hit by photons, and therefore naturally "erode", from asteroids to moons and even planets.
In the TOS episode » The Mark of Gideon «, Kirk explained, that the Enterprise has regenerative energy:
- Can you make it last a long, long time?
How long would you like it to last?
Forever.
Well, let's see. Power, that's no problem, it regenerates. And food. We have enough to feed a crew of four hundred and thirty for five years. So that should last us ...
... forever.
Regenerating power?
How is that possible?
We know that the Bussard collectors collect deuterium for fuel replenishment.
But deuterium alone is not enough. They also need anti-deuterium.
Now, from the TNG episode » Liaisons « we know, that the Enterprise replenish its antimatter.
But anti-matter can not be collected with a Bussard collector because there is no anti-matter in space.
The conclusion has to be, that they are able to transform the collected deuterium into anti-deuterium.
Of course, we would say, that this would cost more energy than they would gain.
But the transporter and replicator technology shows, that usual physics does not always apply. Otherwise, each time they are transporting someone or replicating something, the energy of several nuclear bombs would be needed or released and the transporter system or the replicator system would be expected to handle so much energy.
We could assume, that these technologies or similar technologies are used to convert deuterium into anti-deuterium and that they need for this less energy than the energy that is released in the annihilation of the so converted anti-deuterium with deuterium.
And indeed, the Star Trek - The Next Generation - Technical Manual confirms that consideration.
On page 71 f. is written:
- 5.7 ONBOARD ANTIMATTER GENERATION
As mentioned, there exists in the Ga/axyclass the ability
to generate relatively small amounts of antimatter during
potential emergency situations. The process is by all accounts
incredibly power- and matter-intensive, and may not
be advantageous under all operational conditions. As with the
Bussard ramscoop, however, the antimatter generator may
provide critical fuel supplies when they are needed most.
The antimattergenerator resides on Deck42, surrounded
by other elements of the WPS. It consists of two key
assemblies, the matter inlet/conditioner (Ml/C), and the quantum
charge reversal device (QCRD). The entire generator
measures some 7.6 x 13.7 meters, and masses 1400 metric
tonnes. It is one of the heaviest components, second only to
the warp field coils. The Ml/C utilizes conventional tritanium
and polyduranide in its construction, as it handles only cryogenic
deuterium and similar fuels. The QCRD, on the other
hand, employs alternating layers of superdense, forcedmatrix
cobalt-yttrium-polyduranide and 854 kalinite-argium.
This is necessary to produce the power amplification required
to hold collections of subatomic particles, reverse their charge,
and collect the reversed matter for storage in the nearby antimatter
pods.
The technology that has given rise to the QCRD is similar
to that of the transporter, SIF, IDF, and other devices that
manipulate matter on the quantum level. The conversion
process sees the inlet of normal matter, stretched out into thin
rivulets no more than 0.000003 cm across. The rivulets are
pressure-fed into the QCRD under magnetic suspension,
where groups of them are chilled to within 0.001 degree of
absolute zero, and exposed to a short-period stasis field to
further limit molecular vibration. As the stasis field decays,
focused subspace fields drive deep within the subatomic
structure to flip the charges and spins of the "frozen" protons,
neutrons, and electrons. The flipped matter, now antimatter,
is magnetically removed for storage. The system can normally
process 0.08 m3/hr.
It can be said that the total potential energy contained in
a given quantity of deuterium can drive a starship for some
considerable distance. Applying this energy at sublight speeds
will be next to useless in a desperate scenario. Interstellar
flight at warp speeds requires tens of thousands of times
greater velocities than those afforded by impulse power, and
so antimatter generation will sometimes be necessary. One
disadvantage imposed by the process is that it requires ten
units of deuterium to power the generator, and the generator
will produce only one unit of antimatter. Put another way, the
law of conservation of energy dictates that the power required
for this process will exceed the usable energy ultimately
derived from the resulting antimatter fuel. However, this may
provide a needed survival margin to reach a starbase or
tanker rendezvous.
Of course, the Star Trek - The Next Generation - Technical Manual is not canon.
But the fact that it is written by Rick Sternbach and Michael Okuda can not be ignored. Insofar it seems highly likely that, when this dialogue was written, that the author of the TNG episode » Liaisons « has thought about this ONBOARD ANTIMATTER GENERATION.
It seems to be at least consistent with all available facts - especially the fact, that Voyager looked for deuterium several times but never for anti-deuterium - while I do not know a better explanation.