Which ST universe is more powerful? The original or the new?
Posted: Wed Jul 15, 2009 8:41 pm
So which of the 2 universes is the more powerful the original one or the movie alternate one?
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With hand phasers, I might argue that that's a good thing. You ever wonder why the claims of Riker's "taking out half the facility" never really came to fruitition? Because tactically speaking there's little use of a hand weapon that can demolish a building. That's not what hand weapons are for. In fact, collateral damage tends to be a bad thing period, hence why they call it "collateral damage." Hence Imperial blasters: they can take chunks out of walls but they do little damage over a wide area, they're clearly an anti-personell weapon and it appears that alt-verse hand phasers are following suit (and perhaps hand phasers period all along).Roondar wrote: On the plus side, ST now has rather impressive point defense - the E-Alt shot down something like 25-50 missiles heading towards Spocks vessel with zero misses. Accuracy is generally very high for the Federation side in this movie (although Spocks Jellyfish seemed less accurate), warp drive is insanely fast and with some wiggling you get beaming capabilities far in excess of the old 40.000 KM limit.[.quote]
We can at least forgive Spock's accuracy since his weapons were on a fixed arc and he had to aim the whole craft to aim the weapons. Besides given the urgency of the situation and how unfamiliar he was with the craft I bet he was less concerned with accuracy and more concerned with volume of fire and just getting that damn drill.
On the down side hand phasers are pretty much useless now, managing to deal even less collateral damage than before and looking like well, pea shooters. Other than that beaming now takes aaages and fails when you so much as blink, weapon damage to the Narada was severely underwhelming for the ammount of shots fired (though that could just be the Romulan ship having much better shields) and tractor beams seem to be gone. Shields seemed really ineffective (I couldn't even tell the difference between them up or down. But that could also have to do with Weapons strength of the enemy).
Don't get me started on that. Building a spaceship that can fire in just one direction and when it does fire manages to shoot all over the place does not make it better.. It makes it worse ;)ILikeDeathNote wrote:Roondar wrote: On the plus side, ST now has rather impressive point defense - the E-Alt shot down something like 25-50 missiles heading towards Spocks vessel with zero misses. Accuracy is generally very high for the Federation side in this movie (although Spocks Jellyfish seemed less accurate), warp drive is insanely fast and with some wiggling you get beaming capabilities far in excess of the old 40.000 KM limit.[.quote]
We can at least forgive Spock's accuracy since his weapons were on a fixed arc and he had to aim the whole craft to aim the weapons. Besides given the urgency of the situation and how unfamiliar he was with the craft I bet he was less concerned with accuracy and more concerned with volume of fire and just getting that damn drill.
When your modern day ray gun can't beat a 20th century gun in effective destructiveness you are going in the wrong direction. ST Alts handphasers did nothing at all (so far as I saw) to anything not made of flesh. Your average modern-day gun will shoot through a thin wall (or, say, a car) no problem, leaving a nice hole and making sure the people you fight can't just hide behind everything they fancy.With hand phasers, I might argue that that's a good thing. You ever wonder why the claims of Riker's "taking out half the facility" never really came to fruitition? Because tactically speaking there's little use of a hand weapon that can demolish a building. That's not what hand weapons are for. In fact, collateral damage tends to be a bad thing period, hence why they call it "collateral damage." Hence Imperial blasters: they can take chunks out of walls but they do little damage over a wide area, they're clearly an anti-personell weapon and it appears that alt-verse hand phasers are following suit (and perhaps hand phasers period all along).On the down side hand phasers are pretty much useless now, managing to deal even less collateral damage than before and looking like well, pea shooters. Other than that beaming now takes aaages and fails when you so much as blink, weapon damage to the Narada was severely underwhelming for the ammount of shots fired (though that could just be the Romulan ship having much better shields) and tractor beams seem to be gone. Shields seemed really ineffective (I couldn't even tell the difference between them up or down. But that could also have to do with Weapons strength of the enemy).
I did do that actually ;)As for shots against the Narada, do keep in mind it is a 24th-century vessel that wiped out an entire Federation fleet just hours previous (and even a 24th-century combined Federation/Klingon fleet, going by the prequel comic).
It's not the first time this has been shown in Trek. As far back as TOS' "Patterns of Force" the Enterprise shoots down a missle fired at it. A year later, this is repeated in "For the World is Hollow and I have Touched the Sky".Roondar wrote: 2) It was hugely refreshing to see a starship shoot the hell out of the missiles fired at it (and even more so when the same tactic was used to protect Spocks ship). Point defense is a good thing and I'm glad to see at least someone in the world of Trek finally agrees ;)
Actually, I have to agree with Roondar, there are excellent reasons why you would want a hand phaser that can burn through a wall or demolish half a building. Primarily from a technological standpoint, having phasers being no better than your average slug-thrower makes Star Trek... or Star Wars appear suprisingly primative. Where's the advancement? Why not stay with a light sub-machine gun, if beam weapons can do no better? The other thing that invalidates your arguement is that from TOS to TNG we have seen that phasers are very versitile weapons owning to the fact that they have many different settings ranging from simple light stun all the way up to explosive decoupling and disintigration/vaporization. It's not like the phasers are only set so that they go around dishing out destruction on the scale of a modest-sized building.ILikeDeathNote wrote: With hand phasers, I might argue that that's a good thing. You ever wonder why the claims of Riker's "taking out half the facility" never really came to fruitition? Because tactically speaking there's little use of a hand weapon that can demolish a building. That's not what hand weapons are for. In fact, collateral damage tends to be a bad thing period, hence why they call it "collateral damage." Hence Imperial blasters: they can take chunks out of walls but they do little damage over a wide area, they're clearly an anti-personell weapon and it appears that alt-verse hand phasers are following suit (and perhaps hand phasers period all along).
I didn't notice a whole lot of difference beyond dramatic license for the beaming sequences. It was a bit unusual for the transporter to fail to grab Amanda the way it did, though I can't recall a similar circumstance in ST:ENT, TOS-Prime or the TNG-era for comparison.Roondar wrote: Other than that beaming now takes aaages and fails when you so much as blink
The shields don't flare in a TNG-era manner, that is for sure. Given how powerful the Narada was, I'am not suprised that even modestly upgraded TOS-era shields could hold out against it. Also this is hardly the first time in Trek that we have seen where shields don't even so much as flicker when hit with overwhelming firepowe; much of the DS9 Dominion War battles have taken this liberty.Roondar wrote:Shields seemed really ineffective (I couldn't even tell the difference between them up or down. But that could also have to do with Weapons strength of the enemy). Oh and sick bay/medicine now resembles (in a old-style-Bones-voice) 'the dark ages'.