Wyrm wrote:In short, you weren't willing to slog through my arguments and at least try to understand them, even though I gave you that same courtesy?
No. In short, I lost it all. In long, I went point by point, then, I hit preview. I got the log in screen. I tried to go back, but got another log in screen. I went forward to the first log in screen, signed back in and everything I had written was gone. It might have been a problem with my laptop, I don't know. I spent a while typing all my points up, as I went point by point and when I found I lost it all, I decided to summarize what I had originally typed because I didn't feel like slogging through the whole thing again.
With any antimatter pod, regardless of whether it uses active ejection or the DMS mechanism, the escape of antimatter causes the pod to explode. With any antimatter pod, regardless of type, the loss of sustaining power (regardless of where the this power comes from) will lead to escape of antimatter from the pod.
And your system doesn't give the crew enough time to get the pod out because of linking when it is released and having no manual control over when it's released. I said this.
If my system sucks and is suicidal for this reason, then your system sucks and is suicidal for the very same reason.
Horse shit. Yours sucks because you don't have any hope of manually controlling when the pod is ejected because your design cuts off that possibility. My design doesn't have that. Therefore, that statement is inherently wrong.
Sure it can! If the antimatter pod door is held shut by the same electromagnet that retains the pod, it will pop open when the retaining magnet loses power, and when the pod ejects.
Your design has the added feature of phasing the antimatter pod through solid matter. You never said and that is what I was talking about. You weren't.
Do you honestly believe the situation will be any different for the standard pods? Standard pods, when ejected with the active system, will also be disconnected from the containment field when ejected.
They have an independent containment system. You could eject every one of those little fuckers with hours left before the fuel runs out of the generators. Your design won't let you.
If my system sucks and is suicidal for this reason, then your system sucks and is suicidal for the very same reason.
Again, my design doesn't have the problems I have listed many times that yours has.
I know. I don't see why that would be important.
Oh, lord. You'd need them sitting on the external hull to have your system be of any use. They'd have to be like the pods on the outside of a mon calamari cruiser. That'd be the
only way, but it'd still suck even then.
Yes. This is a problem because...?
Because you are wasting time. There's the answer to your question, you know it's there. Instead of asking for an answer you already see in front of you, ask one or make a statement based on what's already there. That is the adult thing to do.
I know Ted C said it first. I did read the thread. I read the entire fucking thread before I said a word. It bore repeating, since you didn't seem to get it the last time around.
I'm the one that said the presence of the independence was already there.
I'm the one that brought up The Last Outpost. He's the one that suggested they diverted power from life support to keep the pods from exploding, which I then said would have cost them a lot less energy, if they ejected the pod, let it blow up and then, kept life support up, so they wouldn't freeze to death. Now...tell me I didn't say that.
So what? The point was that a systemwide failure (and only a systemwide failure) would cause a systemwide ejection of the pods.
The 'so what' is that it's impossible. With so many back up and back ups for the back ups, there's no way every single fucking one is gonna fail. There is only one instance off the top of my head with that kind of problem and it wasn't caused by a damn glitch. It was Cause and Effect and the distortion caused the ship to loose all it's power within a couple minutes (which would include antimatter containment power- main power was done and what they had left was being lost really fast), then a nacelle gets damaged and the ship blows.
Show me an instance where a
glitch caused
that to happen and don't use Contagion because that wasn't a glitch. That was an alien computer virus from a more advance civilization.
That wasn't the point. Local failure is more likely. That's why we have the ejection system in the first place, right? However, we get robust systemic failure handling for free. The antimatter pods response to failure automatically scales to that of the energency. I'm not about to throw it away.
And if you needed to move it to make repairs for whatever reason, you can't with your design. You've made it impossible to do so. There are already many back ups and warnings that let the crew know with enough time.
... Whaaat? In order to remove an antimatter pod, you have to disconnect it from all the multipily redundant power systems that sustain the containment fields, as well as removing it from it's safety system!
Not when each pod has its own containment system. Your design, as you've said, makes each one hooked up to the power grid the rest of the systems of the ship draw power from. Mine doesn't, which is another detail you keep deliberately overlooking. Pay attention. You couldn't even disconnect it with your system because the computer is keeping you from doing that with your design.
That makes the pod far more dangerous, because now containment power is coming in through a flexible cord. (DON'T TRIP OVER IT!) Try ejecting a pod when the ejection system has nothing to push against.
That's because you've done something not smart and didn't give each pod its own system, which you have admitted to. My design does have independent systems that can be hooked together, like multiple computers on a network. Each one doesn't run off the same power supply.
If you empty the pod before you move it, you can skip all that nonsense and just get on with moving the pod. It's much less risk, and furthermore, it's a risk you are in full control of (unlike an uncontrolled landing).
Youo don't have to drain everything, especially when you have antimatter pods that can survive when the ship takes a nose dive into an ice planet. The antimatter pods are not the Hindenberg.
If you're really hurting for pods, transfer the pods dry and install them dry, and after checking that everything's ship-shape, THEN fill them!
The thing has a self-containing system. And just where are you proposing they shunt all the extra antimatter till they get an empty pod out of the rescuing ship and into the rescued one, huh? The holodeck? In the transporter's pattern buffer?
In your system, you couldn't even do that because the lock is tied to the containment field. With nowhere to put the antimatter, you can't create the condition of the pod decreasing the field naturally, as it would when it runs out of fuel.
What cost have I added above the standard active eject system?
The cost of not being able to eject the pod when you want to.
What benefit have I eliminated from the standard active system in my design?
The benefit of being able to remove the pod manually when the situation demands it, the greater chance of surviving the containment failure of a pod, etc. All the shit I have talked about and then some.
How is having each pod responsible for it's own ejection increasing centralization?
You have made a computer link between the locking mechanism and the containment field. You and Ted C have designed the pods to draw its power supply from the main power grid and saying the independence comes in back ups.
If you had read my original post you would have noticed that I have not taken away ANY redundancy that was part of the standard system.
You've screwed with the redundency by doing things, such as linking the containment field with the locking mechanism.
Unlike your hypotheticals, these are known problems with the Galaxy class antimatter safety systems!
Like your attempts to spin, these statements are not true. They are not problems that are inherent to the safety system. That's a bold face lie. They are unique circumstances. As far as Disaster, there was a problem with power overall. What they needed was access to a terminal to prevent containment loss. In a normal circumstance, they would have been alerted to the problem and fixed it after one of the back ups kicked up, if it had to get that far at all.
But, go ahead. Tell how your design would have been able to have survived when the Enterprise was hit by the quantum filament. Tell how even the hatch door that opens to let the pod out would have continued to work with your design. I want to know how.
As for Contagion, that was an alien computer virus from an advanced civilization. Tell me how the hell your design would have protected that. Tell me of the design of a computer that gets so advanced that even more advanced civilzations with more advanced computer tech than this computer couldn't be able to defeat this computer of a less advanced civilization. I want to know what it is.
It's the price of a robust system. I never said this system came without cost.
Here's another cost to add to the list of bad things your design does.
I have therefore added substatial benefits to the system with little cost.
What you have done is pointless and overcomplicating things. What you have suggested is the equivilent of adding a second door knob on the side of the door the hinges are fastened into. It's utterly, completely pointless.
Your insistance on it being
robust, as an excuse to have it is ridiculous. Not everything needs to operate under all conditions. In fact, that's what you're trying to do with arguing for this design, but it isn't working.
It does jack squat. You have overcomplicated things. Overcomplicating is a hallmark of inferior engineering designs.
You don't even have to cut ALL the power to the pod, just enough of the power so that the retainer magnet cuts out but the containment field is still fine, but then the pod ejects and the pod loses containment power anyway.
First, containment retention is based upon the locking mechanism, which you both have said. You can't have one without the other. Second, if you don't have to destroy your power source, why the fuck would you do something so stupid, as destroy the pod? That is what you have to do each and every time you release a pod. You'd be lucky if you could get the damn thing out because, if the batteries kick in to maintain field containment, the locking mechanism kicks back in and the pod stays put.
You have yet to explain why.
See all the times when I said you can't get the pod out fast enough to just the edge of the hull before it blows up, destroying your ship.
I've already dealt with that reasonable.
Nope. Batteries kick in in your design, locking mechanism reattaches. You can't have one without the other, remember?
Because dead man switches are used in real systems.
Show me a real life example of a matter/antimatter power generation system that's based
in space, not in the atmo of a planet and on the fucking ground.
The CANDU system, used in real fission power reactors, is a dead man's switch. The safety kickback break of a chainsaw is a dead man's switch. The power switches on power tools are dead man switches (if you release 'em, like you've just dropped dead, the power tool shuts off). DEAD MAN SWITCHES ARE EVERYWHERE!!
Which has jack shit to do with a matter/antimatter system onboard an object in space. Different environmental factors, different equipment, etc. etc.
Why should Mr. Wong wanting to use this ubiquitous engineering principle in a starship mean that he doesn't have an engineering degree?
Show me a real life power generator that uses matter/antimatter collision for fuel that's in an object in fucking outer space and I'll show you where having a dead power/man switch in the generator is a space born Hindenberg.
As for Mike Wong's qualifications, it's actaully trivially easy to verify if he's an accredited engineer: call the University of Waterloo and ask. Easy as pie!
I don't have to to get an idea of how much he learned, if he really went. The stuff he posts on the web speaks for itself.