Mith wrote:Actually, since Voyager is a scout ship, her fuel supply wouldn't be as large as other starships, nor would her equipment be as durable as those designed to make such trips. The Galaxy would have had much larger, and much more dedicated systems to fuel, where as the Voyager would not, simply due to design.
I've spoken to the fuel issue in previous posts, and you're correct to note that Voyager should have to refuel fairly frequently, even though they shouldn't have much trouble doing so. As far as the durability of her engine equipment, if the ship is designed to make warp 9.975 for extended periods, her equipment should be durable enough to sustain that. Her living accomodations, amenities, etc should be inferior to the Galaxy's, since she isn't designed to operate on her own for extended periods. Her engines, SIF, sensors (we know she had the best at the time of her launch, as per "Relativity") should be more durable/sophisticated than a Galaxy's.
Since Voyager is designed for sustained high warp, and warp factors increase exponentially at the high end of the warp scale, we should reasonably expect an Intrepid to put as much wear on her engines with a few days of high warp as a Galaxy would with a few years of standard warp, without having to be serviced every few days. That's why Voyager's engines should be more durable.
Mith wrote:And then look at all the wear and tear that the Voyager went through. In one episode she was starting to gain microfractures in her hulls, which would have been enough for Picard to order the Enterprise back to space dock for repairs, such as in the cases where the ship was exposed to structual integrity damage, or the like. The Voyager however, would have had to stop, or at least reduce speed before they could continue on their way (unless they were to generate a force field over the area and repair it then.
Absolutely. I mentioned the warpcore microfracture the ship sustained in the transfer to the delta quandrant in "Caretaker" and there are numerous other examples of the ship getting beaten half to death ("Alliances," "The Killing Game," "Equinox" etc) It's speed capabilities started out drastically reduced, and they only got worse.
I don't really know the ability of starships to repair themselves. I tend to consider their ability to do so fairly high, but there must be a practical limit, or there'd be no need for starbases. As far as routine maintenance goes, I expect starships to be able to handle that on their own. Servicing the warp coils appears to be within their capability, even if it is something they would rather have done at a starbase. But I expect servicing the warpcore absolutely must be done at a starbase. They can tweak it (reposition the dilithium articulation frame, make minor efficiency adjustments, as in "Galaxy's Child") but repairs to the actual casing or reactant injectors probably cannot be performed by the ship itself. And every time they erect a force field or shore up a repair with the SIF, that's less energy available for the engines.
Mith wrote:This bullcrap of it taking seventy five is next to absurd.
A 75 year transgalactic estimate for an undamaged Intrepid is absurd, I agree. For an undamaged ship, the only limitation is supplies (food, replacement parts, etc.)