l33telboi wrote:Photon torpedoes have never been much of a problem in that regard, they release their energy almost exclusively as either gamma rays or neutrions, meaning that you won't see much of anything. Of course some of those rays are going to interact with the vaporized casing... but overal photorps shouldn't look like nukes except inside an atmosphere.Roondar wrote:So in effect the usual Startrek Photon Torpedo's lack of visible flash when it hits a shield or even some forms of object might not even be so much of a problem then, dependend on the framerate?
No, you're right. A single white frame should be seen.In fact, if these and other Sci-Fi explosions are fast enough (i.e. nanosecond range) we'd expect to see very little 'flashes' in space then.. Or am I misinterpretting stuff here?
And even that is debatable depending on how you chose to see the 'camera' which we see events from. Is it an actual camera and works as such? Is it an all-seeing eye that doesn't work on the same principles as the camera? Or is it an all-seeing eye seeing it transcribed to a camera with a low framerate? etc.
All of which would describe a free-space explosion more or less. However the previous examples, such as the U.S.S. Yamato stardrive explosion and the nuke hit on Galactica's port flight pod have all had something to interact with to some extent; the antimatter-matter explosion of the Yamato is obviously interacting with the millions tonne hull of the starship there, and the 50 kiloton nuke is interacting with the battlestar's hull (and the nuke missile that delivered the warhead).
Now for a free-space example, I can only think of the torpedo detonations seen in TNG's "Preemptive Strike" where the E-D warns off attacking Maquis ships with several photon torpedoes that are deliberately set to proximity blast. One torpedo detonates between two Maquis ships, knocking them aside, but the explosion is seen in only a few tenths of a second as a bright white flash, then an expanding "flash" of reddish-orange light.
-Mike