This is of course from the RPG that was released when Ep 2 came out, I figure it's all relative. The EU has many bits of info on hyperspace travel, the most interesting to me is how a magnetic storm can fry a hyperdrive if you jump through it, and then there is the hyperdrive cutoff, a system that is tied to a sensor that detects mass shadows in your path and cuts off the hyperdrive to avoid a collision. That is the premise the interdictor cruisers is supposedly based off of, the cutoff seems to drop you out of hyperspace inside of the detected gravity well rather than just outside of it (I recall characters trying to get out of the gravity well projectors of the interdictors so that they can escape into hyperspace again).Hyperspace Hazzards
In a recent issue of "Star Wars Gamer" magazine they feature an article on the Moddell sector where Endor is located. The article states that...
So that the Empire could get their own ships into the area during the 4 years they were building the Death Star 2, they "Artificially extended" an existing route andThe fact that the Zuma (the region the Moddell sector is located in) is so little traveled means that hyperspace routes to the region are slow, uncomfortable and sometimes unsafe. Unfortunatly, those routes through the region are worse: Trying to navigate to Moddell is like picking one's way across a muddy briar patch-or, as some spacers say, like tiptoeing across an unmapped minefield. The hyperspace eddies and sinkholes that plague the region remain mysterious
The so-called Santuary pipeline became harder to navigate through after the Endor battle due to "A combination of natural decay and the theft of any S-thread booster that could be located by smugglers."By planting non-mass S-thread boosters in hyperspace and moving realspace detrius from a thousand locations to avoid catastrophic mass shadows.
The accompanying map of the sector shows a good sized nebula near Endor. Din pulsar sits in one corner of the nebula near a route between Endor and a system called Trindello. The article has this to say:
This problem with magnetic pulses frying hyperdrives is not new as in the "Tales of the Jedi" TP has Andur Sunrider and his wife Nomi had to replace a burnt-out ion exiter due to a magnetic storm they jumped through. The main body of the local nebula (called Monsua) are described as such:The combination of magnetic pulses and filaments of gas have made the Trindello-Endor route increasingly unstable, extending travel times between the two worlds and frying countless hyperdrives.
While slow hyperspace routes and interstellar anomalies plague the entire Moddell sector, the fringes of the Monsua nebula are by far the worst. Scouts forge routes light-year by painstaking light-year, only to see them decay almost overnight, while other stars simply remain inacessable despite the best efforts of scouts and survey droids.
If the maps from NJO are to be believed, then there are 5 main hyperspace routes in the galaxy that allow fast, safe travel to most sections of the galaxy.Travel on a seldom-used path will be slower (127 LY on the Corellian run may take only an hour, but 127 LY on an uncharted path may take several hours). The RPG core book states that the main paths are well kept and constantly updated in the official astrogation records. One analogy would be trying to travel a well kept highway and later transfering to a dirt trail. in the case of the Moddell sector it would be like trying to travel a dirt trail with rain that keeps washing the trail away.
I see Mr. Wong is still cherry-picking the parts of the EU that he wants to represent the REAL Star Wars. He must think he's George Lucas.


