I Need To Vent

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Lucky
Jedi Master
Posts: 2239
Joined: Mon Aug 31, 2015 8:28 pm

I Need To Vent

Post by Lucky » Wed Apr 01, 2015 6:06 am

http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-2 NephyrisX Post 35 wrote:
yeesus wrote: Then Cortana hacks his suit to shut down and also somehow shuts down tonys arc reactor killing him
yeesus wrote: Why not

Cortana is an op hacker jacker who will defeat a silly Jarvis bot
Didn't Cortana just use DDoS-style of hacking, which is hardly "high-tech" by even today's standards?
http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-5 Battlegrinder Post#106 wrote: MC is not winning this one with standard gear.He'd have a hard time winning this one with the best weapons in the UNSC, probably (given him an M99 Stanchion or similar, and I think he'd have shot, but given how tough the suit is even that might not be enough).


Secondly, to people discussing Cortana's hacking ability, you are are aware that her hacking of ONI's database (the one you're using to derive the "cortana couldn't even hack a modern PC" from) was something she considered pathetically easy, right? That's not anywhere close to an upper limit of what she can do. Now, gaining partial control over Halo's systems, or those of High Charity, or what she did on the Uneven Elephant, that would be a high end. Given that Roland, who is not anywhere nearly as good of a hacker as Cortana, causally cracked a 64 zettabyte encryption (which apparently would have required more energy than exists in the universe), UNSC computer tech is clearly somewhere in the range of "bullshit" to "weapons grade enriched bullshit".

I'm pretty sure Jarvis is not going to be an issue here.
Battlegrinder completely ignored NephyrisX. No surprise there.
http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-6 Battlegrinder Post#127 wrote: Oh, not this again. The books and comics make it clear that they are both much faster than we get in gameplay, and so while them not going that speed in game is odd, it's not a reason to throw out the books.
http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-6 Battlegrinder Post#127 wrote: You do understand the concept of an "upper limit", right? And having Spartans or Elites go down to short bursts of rifle fire is a gameplay thing, the book makes it clear that the armor alone can handle anything up to AP rounds, let alone what the shield can take.
If small arms and side arms were suppose to be ineffective or useless against Elites and Spartans then it would be stupidly easy to make it so in the game and more importantly the cut scenes.



http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-6 Battlegrinder Post#136 wrote:
Senteth wrote: Who said anything about gameplay? He specifically referenced cutscenes, and to my (admittedly limited) knowledge we never see a Spartan move remotely as fast as they're described in the books, even in things like pre-rendered cutscenes or tie-in animations where none of the in-game balance or engine limitations apply.
True, though in many cases that's because they likely didn't want to create a sense of "hey, why is he moving super fast in the cutscenes but not in the game?" with players, or that in many of those cutscenes they didn't have a reason to move as fast as possible.
This has to be one of the stupidest arguments that I have ever heard. If someone cares about the story/cut scenes in the game then they would have already have read the game manual, or they would check it to see what is going on. The game manual for Halo Combat Evolved actually list a SPARTAN-II's superhuman attributes.

This is like the old "EU completists" from Star Wars who would claim that the EU over road the movies and TV show even though the EU was supposed to be based on the movies and TV show.



http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-7 Senteth Post#158 wrote:
Da Git wrote: I would chalk that up to... you know.... him being a human being and needing to breath on camera and the editor just not noticing/caring enough to remove it. The intent of purpose is clear, he is supposed to be shown moving fast just like with the Hunter scene when the Hunter is charging up the attack in slow-mo and Master Chief was able to run up, climb on him, and stick the grenade in it before it could truly react to him.
That's not how it came across to me. Again, there were no parts during the movie where I as a viewer got even the slightest impression that he was supposed to be massively faster than a human rather than just 'peak human' type fast.

SPARTAN-II super-soldiers have pretty much the same enhancements as Doctor Julian Bashir in Star Trek.

Does no one read video game manuals?
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 12 wrote: Human soldiers have used performance-enhancing equipment for hundreds of years, and your MJOLNIR battle suit represents the current pinnacle of military technology. As a product of the SPARTAN-II project where you were bio-engineered and technologically enhanced for better reflexes, eyesight and coordination; the addition of your MJOLNIR armor makes you nearly invincible.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 12 wrote: The battle suit utilizes a neural interface implant in your brain. Your armor's movements and weapons are controlled at the speed of your thoughts. The battle suit contains a layer of crystal that forms a network capable of supporting starship-grade AI so you can overpower alien computer systems in necessary. The suit's shell is comprised of many layers of strong alloy, and a refractive coating to disperse energy weapon hits. Internally, the suit regulates temperature and can reactively change density as necessary.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 13 wrote: The Heads Up display (HUD) is your view of the world through your battle suit's visor, but enhanced with essential information. Knowing how to read and understand the components of the HUD greatly improves your ability to fight in battle.

A Ammo In Clip
B Ammo
C Grenade
D Targeting Reticle
E Navigation Point
F Flashlight
G Health
H Shield
I Direction of Fire
J Motion Tracker
K Ally (yellow)
L Enemy (red)
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 14 wrote: A B C Weapon Indicator
The Weapon Indicator in the upper-left corner of your HUD displays information about the weapon you're currently using. For ballistic weapons, you can quickly check how many magazines of ammo you have left, as well as the number of rounds left in a magazine. It also displays the number of grenades you have.

When you arm yourself with enemy charge weapons such as the Covenant plasma rifle or pistol, the Weapon Indicator changes to indicate the percentage of charge you have left in the weapon.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 14 wrote: D Targeting Reticle
the targeting reticle is the aiming device for the weapon currently in use. The reticle style changes based on the type of weapon it is. When the reticle turns red, an enemy is in range and targeted.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 14 wrote: E Navigation Points
A red triangle on the HUD represents a nav point. The direction an triangle points indicates the heading you must take to reach the next nav point. Nav points are useful navigational tools for meeting up with your crew at prearranged locations or to help you maintain awareness of ares on interest.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 14 wrote: F Flashlight Indicator
The Flashlight Indicator appears on the HUD when you press the White button to turn on your battle suit's built-in flashlight The indicator tells you how much charge you have left to power the flashlight. Because the flashlight does drain power from you battle suit, use it only as needed.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 15 wrote: G H Health and Shield Indicators
The Health Indicator is the gauge next to the blue cross symbol. Your health indicator is persistent but additional indicators will appear on the HUD when you're driving the Warthog and have a gunner or passenger on board (shown below). How full the fill bar is, and the color used to fill it, indicates health status: red is poor, yellow is okay, and blue is excellent. Health does not restore automatically over time, but sometimes health power-ups can be found right when you need them.

The Shield Indicator is the gauge next to the shield symbol. When you're not taking damage, your shield charges automatically and stops charging when you reach full power. When your shields are at a critical level, the fill bar changes to red until they recover to full power.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 15 wrote: I Direction of Fire Indicator
When you're in a firefight, the red arrows that appear on the HUD indicate the direct(s) from which you're receiving enemy fire.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 15 wrote: J Motion Tracker
The Motion tracker in the lower-left area of your HUD is like overhead radar in that it displays characters and vehicles in motion in a position relative to your own. Enemies using visual stealth or that are motionless do not appear on the Motion Tracker. When a unit or vehicle starts and then stops moving, the representative dot grows and fades away.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 15 wrote: Scope Zoom
For weapons that use a scope, you can change the zoom magnification level for a closer view of objects. To cycle through the magnification levels press in the Right Thumbstick. Continue to press in the thumbstick until you cycle back to normal view.

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Mr. Oragahn
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Re: I Need To Vent

Post by Mr. Oragahn » Thu Apr 02, 2015 7:58 pm

Lucky wrote:
http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-2 NephyrisX Post 35 wrote:
yeesus wrote: Then Cortana hacks his suit to shut down and also somehow shuts down tonys arc reactor killing him
yeesus wrote: Why not

Cortana is an op hacker jacker who will defeat a silly Jarvis bot
Didn't Cortana just use DDoS-style of hacking, which is hardly "high-tech" by even today's standards?
http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-5 Battlegrinder Post#106 wrote: MC is not winning this one with standard gear.He'd have a hard time winning this one with the best weapons in the UNSC, probably (given him an M99 Stanchion or similar, and I think he'd have shot, but given how tough the suit is even that might not be enough).


Secondly, to people discussing Cortana's hacking ability, you are are aware that her hacking of ONI's database (the one you're using to derive the "cortana couldn't even hack a modern PC" from) was something she considered pathetically easy, right? That's not anywhere close to an upper limit of what she can do. Now, gaining partial control over Halo's systems, or those of High Charity, or what she did on the Uneven Elephant, that would be a high end. Given that Roland, who is not anywhere nearly as good of a hacker as Cortana, causally cracked a 64 zettabyte encryption (which apparently would have required more energy than exists in the universe), UNSC computer tech is clearly somewhere in the range of "bullshit" to "weapons grade enriched bullshit".

I'm pretty sure Jarvis is not going to be an issue here.
Battlegrinder completely ignored NephyrisX. No surprise there.
1. His point was hardly substantiated.
2. Uneleven Elephant? o_o
3. Zettabytes. Well, it's an interesting information on the amount of room it takes. It might be a key that occupies 64 billion 1 Tb hard drives, if you want. Kinda big. If converted to bits (which shouldn't be done because we'd expect the computers of then to be beyond bits), it means it'd use 512 zettabits too (2^512e21).
That's lolhax.

Of course if Cortana was hacking that kind of stuff, or similar stuff, or even harder encryption systems, but even much simpler ones by millions of orders of magnitude smaller, while inside Chief's helmet, perhaps you'd expect it to be turned into a giant nuclear microwave oven, at the very least.
The Mjolnir armour he used was good, but hell, not that godly good. Then, even if "she" had to be plugged into any kind of advanced computer to do the hacking and take control of whatever super hidden hardware that occupies a whole planet to run the calcs, somehow without crashing the machine because she'd had to tap resources somewhere without hurting the system, we'd have to suppose that Covenant to Forerunner systems would easily handle the waste heat of such flux of energy and its consumption. A bit insane and wankish.
It seems the stupid wank in Halo still lingers, even if most of it has been forcefully shifted to the Precursors.


http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-6 Battlegrinder Post#127 wrote: Oh, not this again. The books and comics make it clear that they are both much faster than we get in gameplay, and so while them not going that speed in game is odd, it's not a reason to throw out the books.
http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-6 Battlegrinder Post#127 wrote: You do understand the concept of an "upper limit", right? And having Spartans or Elites go down to short bursts of rifle fire is a gameplay thing, the book makes it clear that the armor alone can handle anything up to AP rounds, let alone what the shield can take.
If small arms and side arms were suppose to be ineffective or useless against Elites and Spartans then it would be stupidly easy to make it so in the game and more importantly the cut scenes.


And in accordance with that, you'd expect all soldiers to be handed some kind of light exoskeleton to sport the spessmuhreen-like autoguns needed to put holes in the enemy.
No gamer would have complained.


http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-6 Battlegrinder Post#136 wrote:
Senteth wrote: Who said anything about gameplay? He specifically referenced cutscenes, and to my (admittedly limited) knowledge we never see a Spartan move remotely as fast as they're described in the books, even in things like pre-rendered cutscenes or tie-in animations where none of the in-game balance or engine limitations apply.
True, though in many cases that's because they likely didn't want to create a sense of "hey, why is he moving super fast in the cutscenes but not in the game?" with players, or that in many of those cutscenes they didn't have a reason to move as fast as possible.
This has to be one of the stupidest arguments that I have ever heard. If someone cares about the story/cut scenes in the game then they would have already have read the game manual, or they would check it to see what is going on. The game manual for Halo Combat Evolved actually list a SPARTAN-II's superhuman attributes.

This is like the old "EU completists" from Star Wars who would claim that the EU over road the movies and TV show even though the EU was supposed to be based on the movies and TV show.


His point is kinda fair.
If game makers are so concerned about sticking to the reality of fluff statistics in cutscenes, they'd clearly face the problem of showing things the player can simply not do in games. Well, ok, I'm pretty sure this happened a lot anyway, the entire interactive sequences being non canonical, you're actually left to imagine how, on each mission, MC would have behaved when moving from A to Z.
But it would still break immersion. Japanese don't share such concerns. They show stupidly insane cutscenes and they give you stiff as sticks characters to play with after that by repeating generic actions on and on, from Devil May Cry to pretty much any Final Fantasy, Personna and any other random RPG or else. In fact, how many games out there care about making characters behave in cutscenes like the animated brickwalls they are in gameplay?

So we're stuck between two stances: the actions and interactions of gaming sections of games (duh) are non canon (they're just fancy representations made enjoyable for the player until we brain-plug ourselves into avatars), the cutscenes are canon but depending on the studio, they'll more or less try to stick to the characters' overall abilities in game or just not care at all.
I remember playing FF Crisis. I frowned. Cool but just another thing entirely.

http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-7 Senteth Post#158 wrote:
Da Git wrote: I would chalk that up to... you know.... him being a human being and needing to breath on camera and the editor just not noticing/caring enough to remove it. The intent of purpose is clear, he is supposed to be shown moving fast just like with the Hunter scene when the Hunter is charging up the attack in slow-mo and Master Chief was able to run up, climb on him, and stick the grenade in it before it could truly react to him.
That's not how it came across to me. Again, there were no parts during the movie where I as a viewer got even the slightest impression that he was supposed to be massively faster than a human rather than just 'peak human' type fast.

SPARTAN-II super-soldiers have pretty much the same enhancements as Doctor Julian Bashir in Star Trek.


So that's ought to keep things in check, as "not totally insane"

Does no one read video game manuals?
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 12 wrote: Human soldiers have used performance-enhancing equipment for hundreds of years, and your MJOLNIR battle suit represents the current pinnacle of military technology. As a product of the SPARTAN-II project where you were bio-engineered and technologically enhanced for better reflexes, eyesight and coordination; the addition of your MJOLNIR armor makes you nearly invincible.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 12 wrote: The battle suit utilizes a neural interface implant in your brain. Your armor's movements and weapons are controlled at the speed of your thoughts. The battle suit contains a layer of crystal that forms a network capable of supporting starship-grade AI so you can overpower alien computer systems in necessary. The suit's shell is comprised of many layers of strong alloy, and a refractive coating to disperse energy weapon hits. Internally, the suit regulates temperature and can reactively change density as necessary.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 13 wrote: The Heads Up display (HUD) is your view of the world through your battle suit's visor, but enhanced with essential information. Knowing how to read and understand the components of the HUD greatly improves your ability to fight in battle.

A Ammo In Clip
B Ammo
C Grenade
D Targeting Reticle
E Navigation Point
F Flashlight
G Health
H Shield
I Direction of Fire
J Motion Tracker
K Ally (yellow)
L Enemy (red)
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 14 wrote: A B C Weapon Indicator
The Weapon Indicator in the upper-left corner of your HUD displays information about the weapon you're currently using. For ballistic weapons, you can quickly check how many magazines of ammo you have left, as well as the number of rounds left in a magazine. It also displays the number of grenades you have.

When you arm yourself with enemy charge weapons such as the Covenant plasma rifle or pistol, the Weapon Indicator changes to indicate the percentage of charge you have left in the weapon.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 14 wrote: D Targeting Reticle
the targeting reticle is the aiming device for the weapon currently in use. The reticle style changes based on the type of weapon it is. When the reticle turns red, an enemy is in range and targeted.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 14 wrote: E Navigation Points
A red triangle on the HUD represents a nav point. The direction an triangle points indicates the heading you must take to reach the next nav point. Nav points are useful navigational tools for meeting up with your crew at prearranged locations or to help you maintain awareness of ares on interest.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 14 wrote: F Flashlight Indicator
The Flashlight Indicator appears on the HUD when you press the White button to turn on your battle suit's built-in flashlight The indicator tells you how much charge you have left to power the flashlight. Because the flashlight does drain power from you battle suit, use it only as needed.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 15 wrote: G H Health and Shield Indicators
The Health Indicator is the gauge next to the blue cross symbol. Your health indicator is persistent but additional indicators will appear on the HUD when you're driving the Warthog and have a gunner or passenger on board (shown below). How full the fill bar is, and the color used to fill it, indicates health status: red is poor, yellow is okay, and blue is excellent. Health does not restore automatically over time, but sometimes health power-ups can be found right when you need them.

The Shield Indicator is the gauge next to the shield symbol. When you're not taking damage, your shield charges automatically and stops charging when you reach full power. When your shields are at a critical level, the fill bar changes to red until they recover to full power.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 15 wrote: I Direction of Fire Indicator
When you're in a firefight, the red arrows that appear on the HUD indicate the direct(s) from which you're receiving enemy fire.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 15 wrote: J Motion Tracker
The Motion tracker in the lower-left area of your HUD is like overhead radar in that it displays characters and vehicles in motion in a position relative to your own. Enemies using visual stealth or that are motionless do not appear on the Motion Tracker. When a unit or vehicle starts and then stops moving, the representative dot grows and fades away.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 15 wrote: Scope Zoom
For weapons that use a scope, you can change the zoom magnification level for a closer view of objects. To cycle through the magnification levels press in the Right Thumbstick. Continue to press in the thumbstick until you cycle back to normal view.



The armour is supposed to boost that stuff and be directly controlled by the brain at speed of thought. Which means that although reflexes will be limited by what a Spartan can achieve as a genetically enhanced human, the suit is only going to provide greater power. So he can run faster, leap greater distances and land from higher heights.
He might treat information in his brain a tad faster, I don't know.
But it stops there.

Oh and nice note about the crystal layer that can handle a starship-grade AI. Obviously it can handle it, but hardly allow it to operate to peak abilities as they'd be available in a starship, unless the UNSC is dumb enough to encase AIs in combat suits and then inside the computing core of the starship.

So I'd say he can certainly move faster, obtain assisted acceleration on all his movements, BUT his reflexes are still going to limit how much information he can digest while moving faster.
So he's like a human who sees things a bit faster and who can ride a missile, whiff an enemy and plant a spikenade in its face.

In game, this would have required a collection of semi-scripted contextual actions to use against obstacles or enemies, but it would have been nice.

Lucky
Jedi Master
Posts: 2239
Joined: Mon Aug 31, 2015 8:28 pm

Re: I Need To Vent

Post by Lucky » Fri May 08, 2015 7:07 am

Mr. Oragahn wrote: 1. His point was hardly substantiated.
2. Uneleven Elephant? o_o
3. Zettabytes. Well, it's an interesting information on the amount of room it takes. It might be a key that occupies 64 billion 1 Tb hard drives, if you want. Kinda big. If converted to bits (which shouldn't be done because we'd expect the computers of then to be beyond bits), it means it'd use 512 zettabits too (2^512e21).
That's lolhax.

Of course if Cortana was hacking that kind of stuff, or similar stuff, or even harder encryption systems, but even much simpler ones by millions of orders of magnitude smaller, while inside Chief's helmet, perhaps you'd expect it to be turned into a giant nuclear microwave oven, at the very least.

The Mjolnir armour he used was good, but hell, not that godly good. Then, even if "she" had to be plugged into any kind of advanced computer to do the hacking and take control of whatever super hidden hardware that occupies a whole planet to run the calcs, somehow without crashing the machine because she'd had to tap resources somewhere without hurting the system, we'd have to suppose that Covenant to Forerunner systems would easily handle the waste heat of such flux of energy and its consumption. A bit insane and wankish.
Mr. Oragahn wrote: Oh and nice note about the crystal layer that can handle a starship-grade AI. Obviously it can handle it, but hardly allow it to operate to peak abilities as they'd be available in a starship, unless the UNSC is dumb enough to encase AIs in combat suits and then inside the computing core of the starship.
1) An unsubstantiated point should to be challenged particularly if you disagree with it. By ignoring the counter claim you admit that it correct, or that you have no way to refute it.

2) It would appear that UNSC computer technologies are stupidly superior when compared to the Covenant and even possibly the Forerunners.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 5 wrote: Existing SPARTAN-II soldiers are recalled to Reach for further augmentation. The plan: board a Covenant vessel with the improved SPARTAN-IIs and learn the location of the Covenant home world. Two days before the mission begins, Covenant forces strike Reach and annihilate the colony. The Covenant are now on Earth's doorstep. One ship, the Pillar of Autumn, escapes with the last SPARTAN-II and makes a blind jump into deep space, hoping to lead the Covenant away from Earth.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 8 wrote: The Pillar of Autumn is a Halcyon-class warship that has seen decades of service. An aging but sturdy vessel, and one of the smallest cruisers in the human fleet, the military High Command chose it specifically as an inconspicuous launch pad for a covert offensive against the Covenant. Genetically-engineered cyborg soldiers in state-of-the-art battle suits were suppose to board a Covenant vessel and locate the Covenant home world. A surprise Covenant attack on the human military base on the planet Reach annihilated all but one of the SPARTAN-II soldiers. the remaining SPARTAN-II, known only by his rank of Master Chief, was stored in a cryosleep chamber upon the Pillar of Autumn shortly before the ship made a blind jump across the galaxy in a desperate effort to lead the Covenant away from Earth. The Master Chief is easily the best soldier aboard the Pillar of Autumn, but many of the human military's finest also call the ship home.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 9 wrote: Cortana is the highly advanced AI at the heart of the Pillar of Autumn. Her design allows her to be uploaded into an appropriately configured battle suit for safekeeping. She is capable of hacking into alien computer systems, and has used this skill to intercept Covenant communications during combat. She interprets data to provide her caretakers with directional waypoints and the best available information about troop movement and strategy.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 12 wrote: The battle suit contains a layer of crystal that forms a network capable of supporting starship-grade AI so you can overpower alien computer systems in necessary.

Cortana doesn't seem skilled rather then just using lots of brute force.

Mr. Oragahn wrote: It seems the stupid wank in Halo still lingers, even if most of it has been forcefully shifted to the Precursors.

It's easy to "wank" a mostly unseen and vaguely defined faction. This is why Chaos in Warhammer 40,000 gets "wanked" so much.

They usually don't deliver when they actually appear "on screen" though.

Mr. Oragahn wrote: And in accordance with that, you'd expect all soldiers to be handed some kind of light exoskeleton to sport the spessmuhreen-like autoguns needed to put holes in the enemy.

No gamer would have complained.

1) Just to make sure we're on the same page in the figurative sense, my point was that game mechanics aren't completely divorced from the reality of the setting, and it would be rather easy to write a few lines of code to make a given unit immune to certain weapons in game if that was what was intended, but instead Spartan-Ii and Elites just got regenerating shields.

2) From a programing point of view it likely would not be hard to add an exoskeleton to the UNSC marines if they had wanted to. It might actually make things easier do to having to render less detail.

3) From a story point of view we know the UNSC was able to repel Covenant warships with ground troops somehow...
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 8 wrote: Twenty-six years into his military career, Captain Keyes commands respect as a keen strategist and inspirational leader of his men. He became a minor hero early in his career, when he led a small group of security troops against a Covenant ambush of the colony ship Meriwether Lewis and held them off long enough for the ship to escape. His many decorations and years of combat experience against the Covenant made him a natural choice to command the Pillar of Autumn and its secret cargo.
How ground troops could save a starship that is being ambushed when UNSC starship weapons seem to be useless against Covenant warships is beyond me, but it fits with Spartan-IIs being relevant.
Mr. Oragahn wrote: His point is kinda fair.
If game makers are so concerned about sticking to the reality of fluff statistics in cutscenes, they'd clearly face the problem of showing things the player can simply not do in games. Well, ok, I'm pretty sure this happened a lot anyway, the entire interactive sequences being non canonical, you're actually left to imagine how, on each mission, MC would have behaved when moving from A to Z.
But it would still break immersion. Japanese don't share such concerns. They show stupidly insane cutscenes and they give you stiff as sticks characters to play with after that by repeating generic actions on and on, from Devil May Cry to pretty much any Final Fantasy, Personna and any other random RPG or else. In fact, how many games out there care about making characters behave in cutscenes like the animated brickwalls they are in gameplay?

So we're stuck between two stances: the actions and interactions of gaming sections of games (duh) are non canon (they're just fancy representations made enjoyable for the player until we brain-plug ourselves into avatars), the cutscenes are canon but depending on the studio, they'll more or less try to stick to the characters' overall abilities in game or just not care at all.
I remember playing FF Crisis. I frowned. Cool but just another thing entirely.

0) You really have an irrational hatred of the Japanese for some reason. I'd suggest you get help, or at least edit out your rude and highly offensive comments before posting like you must have before.

I take it you never played Mortal Kombat by NeitherRealm Studios, an American made video game and company. The fluff for the setting has never matched the game play, nor have they even bothered to try to make it match. The point is to make a fun to play game first and foremost

2) Battlegrinder's point was that the player will for some odd reason not play the game or be confused as to why he/she can't get the character to do the things seen in the cut scenes, and this is nonsense as it requires the gamer to have no understanding of the realities of making a game, and why they can't do things that are done in cut scenes.

Game play only vaguely matching fluff is a nearly universal thing in all games, be it pen and paper, board games, card, miniatures on the tabletop, or video games. It just isn't possible to give the player the flexibility to use the character's abilities in how ever they choose for a bleep load of reasons.

The cut scenes are the fluff. The cut scenes are the true reality of the setting that the game takes place in without the limitations that things like the game mechanics force on the player, and anyone who isn't a total idiot knows this.

Mr. Oragahn wrote: So that's ought to keep things in check, as "not totally insane"

But the Halo EU portrays Spartans completely differently then the games and the fluff in the manuals. You'll notice the manual doesn't talk about nearly unbreakable bones or superhuman strength, or superhuman running speed outside of the armor.

Conversely the manual's description of Spartans matches every depiction in visual media that I'm aware of.

Mr. Oragahn wrote: The armour is supposed to boost that stuff and be directly controlled by the brain at speed of thought. Which means that although reflexes will be limited by what a Spartan can achieve as a genetically enhanced human, the suit is only going to provide greater power. So he can run faster, leap greater distances and land from higher heights.
He might treat information in his brain a tad faster, I don't know.
But it stops there.

Soft tissue damage still limits things as just running too fast in real life can cause tairs in things like ligaments and tendons.

Mr. Oragahn wrote: Oh and nice note about the crystal layer that can handle a starship-grade AI. Obviously it can handle it, but hardly allow it to operate to peak abilities as they'd be available in a starship, unless the UNSC is dumb enough to encase AIs in combat suits and then inside the computing core of the starship.

The computer hardware being small in no way requires it to be in a battlesuit, or self mobile.

Mr. Oragahn wrote: So I'd say he can certainly move faster, obtain assisted acceleration on all his movements, BUT his reflexes are still going to limit how much information he can digest while moving faster.

So he's like a human who sees things a bit faster and who can ride a missile, whiff an enemy and plant a spikenade in its face.

Enhanced reflexes would imply that Spartans process information faster then normal humans:
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 12 wrote: As a product of the SPARTAN-II project where you were bio-engineered and technologically enhanced for better reflexes, eyesight and coordination;
, but Spartans are still limited by the connective tissues even in the armors.

Mr. Oragahn wrote: In game, this would have required a collection of semi-scripted contextual actions to use against obstacles or enemies, but it would have been nice.

Just have everything move in slow motion during cut scenes.

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Praeothmin
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Re: I Need To Vent

Post by Praeothmin » Mon May 11, 2015 8:39 pm

Just one point I wanted to make about MC in HFotD:
MC is shown to be way faster than any humans...
When they are trying to leave the academy, they are all running, and MC takes the point, easily distancing the cadets...
We then see Covenant firing needlers at the cadets, and we see the covies are more than 30 meters away, and the needles fired cross this distance in less than a second...
We see a needle fired, with MC nowhere near the cadet who's being targeted, and the needle is half-way to its target when you see MC appear in the screen, get between the cadet and the needle, and shove the cadet out of the way of the needle while protecting the cadet with his armor...
This also shows us how tough he armor is:
MC takes a solid hit from a needle, needle that penetrated halfway through the torso and armor of another cadet later on, and that needle explodes upon contact without damaging the armor in the least...
This shows MC as being really fast, and the Mjolnir armor as being very resistant...
MC also thanks a hit from a Hunter later on and gets back up a few seconds later, the armor not even looking dented...

My two cents...

PS: MC still has no chance vs Iron Man if Cortana cannot hack, and Cortanan cannot hack unless MC plugs her in IM's armor...
So MC loses...

Lucky
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Re: I Need To Vent

Post by Lucky » Sat Jun 13, 2015 6:41 am

Praeothmin wrote: Just one point I wanted to make about MC in HFotD:
MC is shown to be way faster than any humans...
When they are trying to leave the academy, they are all running, and MC takes the point, easily distancing the cadets...
We then see Covenant firing needlers at the cadets, and we see the covies are more than 30 meters away, and the needles fired cross this distance in less than a second...
We see a needle fired, with MC nowhere near the cadet who's being targeted, and the needle is half-way to its target when you see MC appear in the screen, get between the cadet and the needle, and shove the cadet out of the way of the needle while protecting the cadet with his armor...
This also shows us how tough he armor is:
MC takes a solid hit from a needle, needle that penetrated halfway through the torso and armor of another cadet later on, and that needle explodes upon contact without damaging the armor in the least...
This shows MC as being really fast, and the Mjolnir armor as being very resistant...
MC also thanks a hit from a Hunter later on and gets back up a few seconds later, the armor not even looking dented...
1) What does HFotD stand for?

1.5) Do you have a clip? I'd kind of like to see what you are talking abut.

2) What model Mjolnir?
Praeothmin wrote: My two cents...

PS: MC still has no chance vs Iron Man if Cortana cannot hack, and Cortanan cannot hack unless MC plugs her in IM's armor...
So MC loses...
Halo would make so much more sense if the Mjolnir armors were on that level. Standard Marines are suppose to be better at fighting off Covenant fleets then UNSC war ships some how.

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