http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-2 NephyrisX Post 35 wrote:yeesus wrote: Then Cortana hacks his suit to shut down and also somehow shuts down tonys arc reactor killing himDidn't Cortana just use DDoS-style of hacking, which is hardly "high-tech" by even today's standards?yeesus wrote: Why not
Cortana is an op hacker jacker who will defeat a silly Jarvis bot
Battlegrinder completely ignored NephyrisX. No surprise there.http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-5 Battlegrinder Post#106 wrote: MC is not winning this one with standard gear.He'd have a hard time winning this one with the best weapons in the UNSC, probably (given him an M99 Stanchion or similar, and I think he'd have shot, but given how tough the suit is even that might not be enough).
Secondly, to people discussing Cortana's hacking ability, you are are aware that her hacking of ONI's database (the one you're using to derive the "cortana couldn't even hack a modern PC" from) was something she considered pathetically easy, right? That's not anywhere close to an upper limit of what she can do. Now, gaining partial control over Halo's systems, or those of High Charity, or what she did on the Uneven Elephant, that would be a high end. Given that Roland, who is not anywhere nearly as good of a hacker as Cortana, causally cracked a 64 zettabyte encryption (which apparently would have required more energy than exists in the universe), UNSC computer tech is clearly somewhere in the range of "bullshit" to "weapons grade enriched bullshit".
I'm pretty sure Jarvis is not going to be an issue here.
http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-6 Battlegrinder Post#127 wrote: Oh, not this again. The books and comics make it clear that they are both much faster than we get in gameplay, and so while them not going that speed in game is odd, it's not a reason to throw out the books.
If small arms and side arms were suppose to be ineffective or useless against Elites and Spartans then it would be stupidly easy to make it so in the game and more importantly the cut scenes.http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-6 Battlegrinder Post#127 wrote: You do understand the concept of an "upper limit", right? And having Spartans or Elites go down to short bursts of rifle fire is a gameplay thing, the book makes it clear that the armor alone can handle anything up to AP rounds, let alone what the shield can take.
This has to be one of the stupidest arguments that I have ever heard. If someone cares about the story/cut scenes in the game then they would have already have read the game manual, or they would check it to see what is going on. The game manual for Halo Combat Evolved actually list a SPARTAN-II's superhuman attributes.http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-6 Battlegrinder Post#136 wrote:True, though in many cases that's because they likely didn't want to create a sense of "hey, why is he moving super fast in the cutscenes but not in the game?" with players, or that in many of those cutscenes they didn't have a reason to move as fast as possible.Senteth wrote: Who said anything about gameplay? He specifically referenced cutscenes, and to my (admittedly limited) knowledge we never see a Spartan move remotely as fast as they're described in the books, even in things like pre-rendered cutscenes or tie-in animations where none of the in-game balance or engine limitations apply.
This is like the old "EU completists" from Star Wars who would claim that the EU over road the movies and TV show even though the EU was supposed to be based on the movies and TV show.
http://forums.spacebattles.com/threads/iron-man-vs-master-chief.333306/page-7 Senteth Post#158 wrote:That's not how it came across to me. Again, there were no parts during the movie where I as a viewer got even the slightest impression that he was supposed to be massively faster than a human rather than just 'peak human' type fast.Da Git wrote: I would chalk that up to... you know.... him being a human being and needing to breath on camera and the editor just not noticing/caring enough to remove it. The intent of purpose is clear, he is supposed to be shown moving fast just like with the Hunter scene when the Hunter is charging up the attack in slow-mo and Master Chief was able to run up, climb on him, and stick the grenade in it before it could truly react to him.
SPARTAN-II super-soldiers have pretty much the same enhancements as Doctor Julian Bashir in Star Trek.
Does no one read video game manuals?
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 12 wrote: Human soldiers have used performance-enhancing equipment for hundreds of years, and your MJOLNIR battle suit represents the current pinnacle of military technology. As a product of the SPARTAN-II project where you were bio-engineered and technologically enhanced for better reflexes, eyesight and coordination; the addition of your MJOLNIR armor makes you nearly invincible.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 12 wrote: The battle suit utilizes a neural interface implant in your brain. Your armor's movements and weapons are controlled at the speed of your thoughts. The battle suit contains a layer of crystal that forms a network capable of supporting starship-grade AI so you can overpower alien computer systems in necessary. The suit's shell is comprised of many layers of strong alloy, and a refractive coating to disperse energy weapon hits. Internally, the suit regulates temperature and can reactively change density as necessary.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 13 wrote: The Heads Up display (HUD) is your view of the world through your battle suit's visor, but enhanced with essential information. Knowing how to read and understand the components of the HUD greatly improves your ability to fight in battle.
A Ammo In Clip
D Targeting Reticle
E Navigation Point
I Direction of Fire
J Motion Tracker
K Ally (yellow)
L Enemy (red)
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 14 wrote: A B C Weapon Indicator
The Weapon Indicator in the upper-left corner of your HUD displays information about the weapon you're currently using. For ballistic weapons, you can quickly check how many magazines of ammo you have left, as well as the number of rounds left in a magazine. It also displays the number of grenades you have.
When you arm yourself with enemy charge weapons such as the Covenant plasma rifle or pistol, the Weapon Indicator changes to indicate the percentage of charge you have left in the weapon.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 14 wrote: D Targeting Reticle
the targeting reticle is the aiming device for the weapon currently in use. The reticle style changes based on the type of weapon it is. When the reticle turns red, an enemy is in range and targeted.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 14 wrote: E Navigation Points
A red triangle on the HUD represents a nav point. The direction an triangle points indicates the heading you must take to reach the next nav point. Nav points are useful navigational tools for meeting up with your crew at prearranged locations or to help you maintain awareness of ares on interest.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 14 wrote: F Flashlight Indicator
The Flashlight Indicator appears on the HUD when you press the White button to turn on your battle suit's built-in flashlight The indicator tells you how much charge you have left to power the flashlight. Because the flashlight does drain power from you battle suit, use it only as needed.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 15 wrote: G H Health and Shield Indicators
The Health Indicator is the gauge next to the blue cross symbol. Your health indicator is persistent but additional indicators will appear on the HUD when you're driving the Warthog and have a gunner or passenger on board (shown below). How full the fill bar is, and the color used to fill it, indicates health status: red is poor, yellow is okay, and blue is excellent. Health does not restore automatically over time, but sometimes health power-ups can be found right when you need them.
The Shield Indicator is the gauge next to the shield symbol. When you're not taking damage, your shield charges automatically and stops charging when you reach full power. When your shields are at a critical level, the fill bar changes to red until they recover to full power.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 15 wrote: I Direction of Fire Indicator
When you're in a firefight, the red arrows that appear on the HUD indicate the direct(s) from which you're receiving enemy fire.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 15 wrote: J Motion Tracker
The Motion tracker in the lower-left area of your HUD is like overhead radar in that it displays characters and vehicles in motion in a position relative to your own. Enemies using visual stealth or that are motionless do not appear on the Motion Tracker. When a unit or vehicle starts and then stops moving, the representative dot grows and fades away.
Publisher: BUNGiE/Microsoft Series: Halo Title: Halo COMBAT EVOLVED Page: 15 wrote: Scope Zoom
For weapons that use a scope, you can change the zoom magnification level for a closer view of objects. To cycle through the magnification levels press in the Right Thumbstick. Continue to press in the thumbstick until you cycle back to normal view.