At no point are mass lowering technologies stated to be turned off during flight or combat.
Mass lowering systems are stated to be part of the Inertial fields that effect the ship and everything on the ship.
The mass lowering inertial fields lower the mass of both the ship and the things that are on the ship.
The Nova cannon is part of the ship, and therefore must have it's mass lowered..
The Nova Cannon shell is on the ship, and therefore must have it's mass lowered.
The Nova Cannon Shell does not slow down after leaving the ship implying it does not regain it's nature mass.
Nova Cannon shells are not designed to be kinetic impactors. They are designed to explode near the target, and that means a shell with lower mass would be a good thing in the eyes of the Imperium of Man. Calculating the kinetic energy of a Nova Cannon Shell is pointless.
What am I missing?
What is the point of arguing against Mass Lowering Technologies on interstellar ships used by the Imperium Of Man?
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Why is everyone obsessed with "their" favorite setting being "better" then Star Trek, and playing down the capabilities of Star Trek no matter how hypothetical the method? Why was Star Trek even brought up in the thread?Deadguy2001 Post 538 http://forums.spacebattles.com/showthread.php?t=193434&page=22 wrote:Kor/Mith: The Imperium is too stupid to build proper mass lightening, therefore Star Trek wins. Take that evil 40k/Warsie conspiracy!
Since when are Mith and Kor Trekies? Mith is into Dungeons and Dragons last I checked, and Kor just seems to not like things being misrepresented.
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This Shrike person seems to be right on the money with the problem with large number for 40K. High combat speed doesn't really make sense for 40K.Shrike Post 565 http://forums.spacebattles.com/showthread.php?t=193434&page=23 wrote:All of this paints a space combat theme for 40k that is, to be blunt, pretty un-thematic. One that would be more appropos for Hyperion or other quasi-hard scifi, not one trying to evoke a combination of Age of Steel and Age of Sail naval combat. I'll explain why.Captain Orsai wrote: - Half a million kilometres is within weapons range for every ship of an Imperial flotilla consisting of an Oberon-class battleship, Exorcist-class grand cruiser, two cruisers and five frigates (two Tempest-class, the others unknown).
- Mention of warships in combat moving "at a considerable percentage of the speed of light".
- 20 seconds of main battery fire from the Chaos battleship TORMAGEDDON MONSTRUM REX (the name demands capitals, and even if it didn't the ship would) "almost bisects lengthways" the fully shielded Exorcist-class Libertus.
Assuming, for the sake of argument, that a 'considerable percentage of the speed of light' is 10% lightspeed, a warship could go from outer weapons range to point blank - and then out again - in 30-60 seconds. And this time, short as it is, is enough time for a battleship to destroy what is functionally a battlecruiser.
This is absolutely pissing on the (far more appropriate) theme of giant warships lumbering around and pounding each others to bits over battles measured in hours. You can't have boarding actions or giant teams of deckhands labouriously loading the macro-cannons, or attack craft dogfights between the two lines of ships passing by each other, or ramming attacks that don't result in the instant destruction of both ships in petaton-range fireballs.
It's just . . . triumph of Bigger Numbers over what's actually cool about the setting.