I saw Point45 referencing RPG statistics, and I thought I might check out a book or two. "C-2007" means this is "C" continuity material dating to 2007.
"Starships of the Galaxy" is a role-playing game supplement. It's meant to serve as the main sourcebook for information on starships for people playing the Star Wars Role-playing game. This one is a Wizards product, and fairly recent; there are other older SW RPGs. Sarli, Rostoni, and Chee are all mentioned in the front flap, along with a bunch of names I don't recognize.
Even discarding the actual in-game statistics, there's actually a wealth of material here that any EU completist should be most respectful of. After all, it's C-2007 material! Perhaps it's just me, but when I read it, I'm thinking that the people writing it don't have such a different opinion from myself on what Star Wars is actually showing as Saxtonites.
Foreword:
Starts off with a note saying that the stats here and the stats in the core rulebook differ, and that this should be considered the authoritative source. Nice to see some consideration for canon conflicts here.
Travel in Realspace:
"Starships also have ion drives capable of incredible acceleration (thousands of times the force of gravity) due to a combination of exceptional thrust and manipulation of the starship's mass relative to its exhaust. In addition, repulsorlift drives are preferred for delicate maneuvering during takeoff and landing. In fact, the mass manipulation that makes ion drives so efficient in deep space is markedly less efficient in atmosphere, so almost all starships use both drives in conjunction during atmospheric flight, particularly when near the surface of a planet."
Sarli reinvented ST impulse drive in 2006 to reconcile older RPG material with the ROTS: ICS. Not surprising to see it show up here! Also not surprising to see repulsorlifts are the primary liftoff engines - see "antigravity" reference in ANH novelization. There's also a table of typical times to travel around in real space.
Travel in Hyperspace:
"A starship in hyperspace is effectively cut off from communication with starships in realspace."
Also provides a lengthy "mass shadow" explanation talking about how it's a safety feature, and some technobabble about how a ship exiting hyperspace emits "Cronau" radiation, which lingers for some time and can tell you where a ship went.
The section spends a while talking about how recent astrogation data makes it less risky to go through hyperspace and gives three main sources for navigational data. A table gives the game-mechanical difficulty, with entries starting at day-old "fresh" data and going to "old" data of more than a year. Apparently hyperspace routes make minor shifts all the time.
Communications
Communications travel "millions of times faster than the speed of light." They are also "instantaneous" from one end of the galaxy to the other. One of these two things is hyperbole.
But I'm Not A Pilot!
Almost everybody can fly a starship with few exceptions - "an Ewok fresh of the forest moon of Endor, for example."
Quotable quote: "Obi-Wan Kenobi didn't fly a fighter in the opening sequence of Revenge of the Sith because he was a master pilot: He flew one because there was a fight going on in space, and he needed to be part of it."
Damaging Environment
"Though most space combats take place in a vacuum, some battles might take place in thick dust clouds, the upper atmosphere of a corrosive gas giant, electromagnetically charged nebulae, or even in close proximity to a star - and any of those features can damage a vehicle."
Here "vehicle" means "starship."
Proton torpedoes
"Proton torpedoes use a proton-scattering warhead that essentially causes a small nuclear explosion on the target's surface."
Cloaking device
A quick series of retcons to explain the apparent existence of both good and bad cloaking devices in Star Wars.
Acclamator-class assault ship
"Produced on a scale to match that of the clone troopers it was designed to carry, dozens of the ships were crewed and ready to depart when Jedi Master Yoda arrived to mobilize an invasion force."
"The Acclamator is designed as a legion-level troop transport."
"In dire situations, several Acclamators could join forces to perform an orbital bombardment designed to eradicate all factors of production (including all sentients). Codenamed Base Delta Zero by Old Republic, Confederacy, and (later) Imperial forces, such a technique was used sparingly against systems that were too rebellious to be conquered."
"If the Acclamator has one weakness, it is its overspecialization as a ground attack platform. Though it can certainly defend itself from small spaceborne threats, it doesn't have the staying power or flexibility to stand against a concerted attack by capital ships. It is for this reason, more than any other, that the Acclamator design was eventually abandoned by the Empire in favor of larger, less specialized vessels."
Acclamator-II
"Armed with two heavy proton torpedo tubes, in addition to a full complement of turbolasers, a single assault ship could snuff out life on an entire continent in the course of a few hours."
Delta-7 Aethersprite
"The Delta-7 Aethersprite was conceived primarily as a reconnaisance platform, and its light armament reflects this."
You might also be interested to know it is given shields.
ARC-170 Starfighter
"The ARC-170's ultimate failing was not lack of firepower or ability, but the high supply cost to keep it in combat. The starfighter needs regular maintenance and requires a three-person crew, making it expensive in terms of training, personnel, and upkeep. As a result, once the TIE fighter replaced it in Imperial squadrons, there was very little demand for the ARC-170. Though some were liberated by the Rebellion, most were mothballed or scrapped simply because the Rebels lacked the flight crews and repair bays necessary to keep the older ARC-170s ready for combat."-
"Though taxing, it was possible for the crew to sleep in shifts, allowing the starfighter to be alert and ready for action for days at a time."
A-Wing
"During the Battle of Endor, A-wings were responsible for the destruction of the Super Star Destroyer Executor."
A couple Saxtonite eyes were poked in the writing of this sentence.
Banking Clan Frigate
"In an ideal situation, a star frigate could focus on protecting larger capital ships and eliminating smaller, more weakly armed ships. Its prow-mounted heavy turbolasers could punch through the shielding and armor of smaller capital ships, allowing the Munificent-class ship to take on military-grade targets. In practice, however, Banking Clan vessels often had to contend with Star Destroyers - conflicts that rarely went well for the frigates."
The Banking Clan frigates are mid-size capital ships.
B-Wing
"Capital ships often find the B-Wing starfighter to be an extremely dangerous opponent. Particularly fearsome are the proton torpedoes, which can be brought to bear against a starship with devastating results. In fact, a squadron of B-wing fighters was responsible for destroying an Imperial Star Destroyer at the battle of Endor, a feat that no other fighter type could claim at the battle."
Of course, in the X-wing series, this would seem practically commonplace, but this is precisely the sort of thing that Saxtonites seem to want to bury under the carpet.
Carrack-class Light Cruiser
"Given the amount of weaponry a Carrack can bring to bear on a target, it poses a significant threat, even to larger enemy vessels. When employed in small squadrons, Carracks can wreak havoc on starships ten times their size."
Small ships threatening big ships. Hm. I sense a theme.
Commerce Guild Destroyer
"The Confederacy produced a large number of Recusant destroyers, deploying them en masse against the Republic. During the Clone Wars, it was rare to see fewer than four Recusants deployed at once, each concentrating its fire on a single target. "
"After the Separatists were defeated, Recusants still found use throughout the galaxy. The Rebel Alliance had at least one such vessel - albeit heavily modified and more amenable to organic crewmen - while another half-dozen continued to serve in the fleet of the Corporate Sector Authority."
Pay attention to the numbers here.
Corellian Corvette
"A smaller capital ship that is just a step up from a space transport,"
The blockade runner is a capital ship. Well, barely.
Dreadnaught-class Heavy Cruiser
"Designed by Rendili StarDrive in the waning days of the Old Republic, the Dreadnaught-class heavy cruiser is a heavily armed battleship that remains in active use despite being supplanted by superior technologies."
That sentence says a lot, I would say.
Droid Starfighter
"a single computer virus can scramble the programming of thousands of droid starfighters"
Eta-2 Actis Interceptor
"Featuring twin S-foils designed to diffuse heat"
The mysterious S-foils!
Slave I
"Armed with more weapons than many capital ships carry, Slave I represents an example of how a Firespray-31 can be customized to fit the needs of an individual owner."
The Slave I is really heavily armed.
Geonosian fighter
"From the time each one hatches, a Geonosian pilot is paired with a specific flight computer. This has the effect of forming a seamless bond between the pilot and his starfighter. So strong is this connection that pilots who lose their ships in combat often waste away and die within weeks of the loss."
Nothing technical, this was just so WTF I had to quote it.
Ginivex-class Starfighter
"The Ginivex's solar sail is its most distinctive asset."
"As an added bonus, the solar sail can be used to propel the Ginivex if its sublight drives are damaged."
Apparently all Geonosian fighters need WTF moments. Installing a solar sail on a starfighter is up there.
Imperial Assault Shuttle
I just wanted to say this thing really looks like a boarding torpedo from WH40k.
Imperial Star Destroyer
"Few starships inspire terror the way a Star Destroyer can. A symbol of the Empire's might and an instrument of its tyranny, the Imperial Star Destroyer is a dagger-shaped vessel of pure destruction. Armed with powerful weapons and nearly impregnable defenses, the Imperial Star Destroyer is a one-ship command platform that can be used to fill a variety of roles. Star Destroyers act as assault warships, planetary defenders, even escort vessels for extremely important ships."
The multirole Star Destroyer. Normal deployment: One.
"During the height of the Empire, Star Destroyers were deployed in every sector, and some planets even have their own Star Destroyers assigned to them. The Imperial Fortress worlds of the Deep Core often had multiple Star Destroyers assigned to a single planet, and important planets such as Coruscant might have as many as a dozen Star Destroyers, if not more, in orbit at any given time. Unlike the Old Republic, the Empire built enough ships to extend its reach all the way to the Outer Rim, and multiple Star Destroyers patrolled the space lanes on a regular basis."
Occasionally, you see a dozen Star Destroyers in the same place. Or - wow - MORE! Also, a nice note on how the Empire massively expanded the military, something that happens to be a core of my analysis of the hexology.
"Imperial Star Destroyers are capable of delivering precise orbital strikes - destroying only a small section of a planet - as well as delivering bombardments that will wipe out all life and industry on a world (a tactic known as Base Delta Zero). Only planets that have powerful shields can withstand the turbolasers of an Imperial Star Destroyer, and some worlds (including Caamas) have been devastated by such tactics."
The BDZ: Alive and well in RPG literature.
"With twenty turbolaser batteries, a Star Destroyer can pound on other capital ships, reducing their shields in a matter of minutes."
The ever-varying turbolaser count of the ISD. Note the time-scale to down other ships' shields: Minutes.
The Victory II-class Star Destroyer
"Though smaller and less durable than the Imperial-II-class Star Destroyer, the Victory II-class are still incredibly powerful and often operate in pairs."
Normal deployment: 2. Class: Overwhelmingly potent compared to most other ships.
"Since the ship lacks a large TIE fighter escort, the Victory II-class Star Destroyer is often paired with escort ships or fleet carriers that have a large number of starfighters that can be quickly deployed."
Underline this in your notes, ladies and gentlemen: Fighters are critical.
Lancer-class Frigate
"After the Imperial defeat at the battle of Yavin, Naval Command developed the Lancer-class frigate as an antifighter escort for larger ships that might be susceptible to the Alliance's starfighter tactics."
Wait, capital ships are vulnerable to starfighters? Oh, yes, they are.
"Early Lancers were plagued with severe fire control malfunctions that could shut down more than half of the craft's laser cannons, making the craft less than useless."
I'm not sure I agree with this math.
Marauder Corvette
Terran battlecruiser. Seriously. You don't even have to squint.
Mon Calamari MC80 Cruiser
"Of the dozens of Mon Calamari warships that joined the Rebel fleet, the MC80 is the most powerful."
Dozens of types of Mon Calamari warships joined the Rebel fleet. Hm. We don't see that many, do we?
"As equipped, the MC80 is the largest ship in the Rebel arsenal."
Repeat, the 1200m wonder is the big ship.
"Even though the MC80 is a full 400 meters shorter than an Imperial class Star Destroyer, it is more than capable of giving its larger opponent a sound beating. The recklessness of Imperial commanders, combined with the skill of the Mon Calamari gun crews, cost the Empire several of their most powerful warships."
OK, did you hear that? This is plainly obvious from watching the Rebels beat the Impies over Endor. This ship is less than 40% of the size of an Imperial Star Destroyer, but it's more specialized, and kicks copious amounts of Prussian-uniform wearing tail. Also, reiterate: The Imperial Star Destroyer is widely considered top of the line.
"Despite the superior engineering that went into their construction, the fact remains that the Mon Calamari ships are smaller and less well armed than Imperial Star Destroyers. In order to make up for these deficiencies, the Mon Calamari have developed several tactics that take advantage of their ships' exceptional speed and maneuverability."
Actually, they kind of wallow like stuck pigs compared to fighters. Or Star Trek ships. But I can believe that they're better off than ISDs.
"Even if the losses were equal on both sides, the Empire would have a vast numerical advantage over the Alliance."
It goes on to talk about the comparison a lot. In general, the ISD has a little bit of an edge in brute power and numbers, but the Mon Calamari ships are faster, smaller, nimbler, more sophisticated, and have regenerative shielding. Oh, and:
"The one thing that often makes the difference are the small, well-equipped starfighters that are so commonly employed by the Alliance. A single MC80 is equipped with as many as 36 fighter craft"
And an ISD? 72. Unfortunately, TIEs are not too hot at attacking enemy ships. They're meant to protect against enemy fighters, not attack enemy capital ships.
Home One
"The Liberty type (named after the Liberty, which fought at the Battle of Endor) is considered the "standard" design type for all MC80 cruisers. The other variant, referred to as the Home One type (named for the Rebel command ship), is slightly tougher and more heavily armed.
N-1 Starfighter
"Unlike many other planetary defense fighters, the N-1 starfighter is equipped with powerful weapons systems. Despite its outward appearance as a piece of art, the N-1 carries laser cannons and proton torpedoes that rival those used by strictly military vessels. The mere presence of proton torpedoes puts the vessel in a higher class of combat starships, allowing it to drive off raiders that have competitive weaponry."
Interesting.
Nebulon-B Frigate
"The Nebulon-B escort frigate was incredibly well suited to a number of tasks, such as antistarfighter screening and suppression of medium-sized warships."
The Nebbie is about 300 meters long. It's actually about five sixths of the size of the original Enterprise. And it can "suppress" medium-sized Star Wars warships. Let me emphasize that. Medium-sized. Either the Nebbie is a heck of a tough cookie... or the median warship size isn't all that large. Also: Underline the fact that antistarfighter screening is important. The Nebbie carries a number of fighters.
Strike-class Medium Cruiser
"The Strike-class is designed from the ground up to be a flexible, efficient, modular starship with half the functionality of a Victory Star Destroyer for 25% of the cost."
Super Star Destroyer
"The 19-kilometer-long Super-class Star Destroyers were the largest class of ships built by the Empire. (Though a few larger mobile space stations, such as the two Death Stars, were also put into service, they were neither common enough to qualify as a class nor, properly speaking, starships.)"
May I add underlines? Yes, I think I will. This is, by the way, another EU vote for 19 km and for the "Super" class name.
Executor
"More than one hundred times as massive as an Imperial-class Star Destroyer, the Executor can hold far more resources than the Empire normally has available to fill it."
Ouch.
Eclipse
"The Eclipse-class axial superlaser is two-thirds as powerful as one of the component projectors of a Death Star superlaser, and thus lacks the power to destroy a planet-sized target. It can, however, smash through any conceivable shields and render a planet uninhabitable or destroy any lesser target."
For those of you counting rays in your head, 2/3 * 1/8 = 1/12th the total power. Note that rendering uninhabitable more or less meets the description Saxton uses for his BDZs, so the super-duper-powered Eclipse is able to do what Saxton generally claims would require a single Acclamator.
TIE Fighter
"In order to save on production costs, the TIE/ln lacks many of the features that are considered to be standard on other starfighters. The relatively fragile craft is not equipped with deflector shields, a hyperdrive, or a life support system."
OK, so shoddy engineering on the ISD, defective fire control on the Lancer, and the Strike cruiser is designed to be really cost-efficient... and when starfighters are really critical to combat, the Empire builds the cheapest ones possible. Is it just me, or do you get the impression that the Imperial Navy is straining for budget here? Something about giant boondoggle projects eating up all the discretionary spending? The biggest piece of which rhymes with "meth bar"?
Trade Federation Battleship
"Since the Lucrehulk-class battleships are converted freighters they carry no special systems designed specifically for combat, and have a number of design flaws that make them vulnerable to attack."
Venator-class Star Destroyer
"An able warship and among the most dangerous ships of its era, the Venator serves best as part of a massive fleet, acting as both a primary fighting ship and a starfighter carrier while supporting numerous more specialized combat ships."
Generalist ship. This one designed to work in teams rather than solo.
S-2007 material:
I know it's not especially high-level material, but I thought I would post the comparison between the ISD and the MC80 game stats:
Code: Select all
Stat ISD MC80 H1
hit points: 2100 1800 1950
Damage Resistance: 20 20 -
Shield Rating: 125 150 -
Threshold: 256 254 -
Speed: 3 3 -
Ref Defense 18 16 -
Fort Defense 56 54 -
Armor: +16 +13 -
Fighters: 72 36 120
Crew: 37085 5402 -
Challenge Level: 20 19 -
Armament:
ISD Atk +15
5 heavy TL batteries +15 11d10x5 damage
5 TL batteries +15 8d10x5 damage
4 heavy ion batteries +15 3d10x5 ion damage
2 tractor beam batteries +15 GRP +68
MC80
4 TL batteries +15 5d10x5
5 heavy ion batteries +11 3d10x5
Tractor beam battery +15 GRP +66
Home One
6 TL batteries +15 5d10x5
6 heavy ion batteries +15 3d10x5
Tractor beam battery +15 GRP +66