Analysis: Darth Bane - Path of Destruction

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Estrecca
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Analysis: Darth Bane - Path of Destruction

Post by Estrecca » Tue Feb 03, 2009 10:49 am

This novel is rather interesting, because it is one of the very few set centuries before the Prequel Trilogy period and gives us some interesting insights about the last major war seen in the GFFA prior to the Clone Wars.

PROLOGUE:
Lord Kaan, Sith Master and founder of the Brotherhood of Darkness, strode through the gore of the battlefield, a tall shadow in the night's gloom. Thousands of Republic troops and nearly a hundred Jedi had given their lives trying to defend this world against his army-and they had lost. He relished their suffering and despair; even now he could sense it rising up like the stench from the broken corpses scattered about the valley.
In the distance a storm was brewing. As each flash of lightning illuminated the sky, Korriban's great Sith temple was momentarily visible in the distance, a stark silhouette towering over the barren horizon.
A pair of figures waited in the center of the slaughter, one human and the other Twi'lek. He recognized them despite the darkness: Qordis and Kopecz, two of the more powerful Sith Lords. Once they had been bitter rivals, but now they served together in Kaan's Brotherhood. He approached them quickly, smiling.
Qordis, tall and so lean as to appear almost skeletal, smiled back. "This is a great victory, Lord Kaan. It has been far too long since the Sith have had an academy on Korriban."
A major Sith victory to recover one of their traditional strongholds results in "thousands" of dead Republic troopers and around a hundred dead Jedi (not a negligible number, even at this point in history).

CHAPTER 1:
Impervious to both heat and energy, cortosis was prized in the construction of armor and shielding by both commercial and military interests, especially with the galaxy at war. Highly resistant to blaster bolts, cortosis alloys supposedly could withstand even the blade of a lightsaber. Unfortunately, the very properties that made it so valuable also made it extremely difficult to mine. Plasma torches were virtually useless; it would take days to burn away even a small section of cortosis-laced rock. The only effective way to mine it was through the brute force of hydraulic jacks pounding relentlessly away at a vein, chipping the cortosis free bit by bit.
Cortosis was one of the hardest materials in the galaxy. The force of the pounding quickly wore down the head of a jack, blunting it until it became almost useless. The dust clogged the hydraulic pistons, making them jam. Mining cortosis was hard on the equipment . . . and even harder on the miners.
One of the weird "natural" elements that can be found in the GFFA is cortosis. Here it is described to have exceptional resistance against thermal forces, although other EU sources have shown that contact with cortosis causes lightsabers to malfunction.
But the miners on Apatros were paid based on how much cortosis they brought back. If he quit now, another miner would jump in and start working the vein, taking a share of the profits. Des didn't like to share.
The whine of the jack's motor took on a higher pitch, becoming a keening wail Des was all too familiar with. At twenty thousand rpm, the motor sucked in dust like a thirsty bantha sucking up water after a long desert crossing. The only way to combat it was by regular cleaning and servicing, and the Outer Rim Oreworks Company preferred to buy cheap equipment and replace it, rather than sinking credits into maintenance. Des knew exactly what was going to happen next-and a second later, it did. The motor blew.
The hydraulics seized with a horrible crunch, and a cloud of black smoke spit out the rear of the jack. Cursing ORO and its corporate policies, Des released his cramped finger from the trigger and tossed the spent piece of equipment to the floor.
Interestingly, although cortosis ore seems to be a major boon for the Republic war effort, one important mining facility uses manual labour with only limited mechanization. It could be that droids in this period aren't adequate for mining or the owners of the mine are simply working with the cheap solution (the only colony in the planet is described as a classic company town run by cheap bastards).
Dark rage exploded inside Des: a burst of fiery passion that burned away the exhaustion and fatigue. Suddenly his mind was clear, and his body felt strong and rejuvenated. He knew what he was going to do next. More importantly, he knew with absolute certainty what Gerd would do next, too.
He couldn't explain how he knew; sometimes he could just anticipate an opponent's next move. Instinct, some might have said. Des felt it was something more. It was too detailed-too specific-to be simple instinct. It was more like a vision, a brief glimpse into the future. And whenever it happened, Des always knew what to do, as if something was guiding and directing his actions.
"Des" eventually becomes a Sith Lord of no small power and, as explained here, he had somewhat erratic precognitive abilities well before getting any formal education in Sith lore.

CHAPTER 2:
"This kind of thing is getting old, Des," the foreman had said with a frown. "We've got to make an example of you this time. You can't work the mines until Gerd is healed up and back on the job."
What he really meant was, You can't earn any credits until Gerd comes back. He'd still be charged room and board, of course. Every day that he sat around doing nothing would go onto his tab, adding to the debt he was working so desperately to pay off.
Des figured it would be four or five days until Gerd was able to handle a hydraulic jack again. The on-site medic had reattached the severed thumb using a vibroscalpel and synthflesh. A few days of kolto injections and some cheap meds to dull the pain, and Gerd would be back at it. Bacta therapy could have him back in a day; but bacta was expensive, and ORO wouldn't spring for it unless Gerd had miner's insurance ... which Des highly doubted.
More about the company-town style administration of this facility and a comparison between the healing power of kolto and bacta. Bacta is obviously more effective, but also considerably more expensive.
Few miners ever reached their golden years. The tunnels claimed many, burying bodies in cave-ins or incinerating them when somebody tapped into a pocket of explosive gases trapped in the rock. Even those who made it out of the mines tended not to survive long into their retirement. The mines took their toll. Sixty-year-old men were left with bodies that looked and felt like they were ninety, broken shells worn down by decades of hard physical labor and exposure to airborne contaminants that slipped through the substandard ORO filters.
Sometimes it has been claimed that SW medical technology allows humans to live for centuries. Obviously this is not the case for cortosis miners in the Outer Rim, although the fact that ninety-year-old men are apparently considered very old suggests that life extending medicine (if it exists at all in this period) is something not available for the poor.
Cortosis was used in the hulls of everything from fighters to capital ships, as well as being woven into the body armor of the troops. And as the war against the Sith dragged on, the Republic's need for cortosis kept increasing. Every few weeks a Republic freighter would touch down on Apatros. The next day it would leave again, its cargo bays filled with the valuable mineral. Until then the crew-officers and enlisted soldiers alike-would have nothing to do but wait. From past experience, Des knew that whenever Republic soldiers had a few hours to kill they liked to play cards. And wherever people played cards, there was money to be made.
More about the uses of cortosis and the output of this particular mine (enough to fill one freighter of unknown size every few weeks) which almost certainly isn't the only production center of the stuff, but is obviously important enough to interest the Republic military.
The cantina didn't have a name; it didn't need one. Nobody ever had any trouble finding it. Apatros was a small world, barely more than a moon with an atmosphere and some indigenous plant life. There were precious few places to go: the mines, the colony, or the barren wastes in between. The mines were a massive complex encompassing the caves and tunnels dug by ORO, as well as the refining and processing branches of ORO's operations.
The spaceports were located there, too. Freighters left daily with shipments of cortosis bound for some wealthier world closer to Coruscant and the Galactic Core, and incoming vessels bringing equipment and supplies to keep the mines running arrived every other day. Employees who weren't strong enough to mine cortosis worked in the refining plants or the spaceport. The pay wasn't as good, but they tended to live longer.
But no matter where people worked, they all came home to the same place at the end of their shifts. The colony was nothing more than a ramshackle town of temporary barracks thrown together by ORO to house the few hundred workers expected to keep the mines running. Like the world itself, the colony was officially known as Apatros. To those who lived there, it was more commonly referred to as "the muck-huts." Every building was the same shade of dingy gray durasteel, the exterior weathered and worn. The insides of the buildings were virtually identical, temporary workers' barracks that had become all too permanent. Each structure housed four small private rooms meant for two people, but often holding three or more. Sometimes entire families shared one of those rooms, unless they could find the credits for the outrageous rents ORO charged for more space. Each room had bunks built into the walls and a single door that opened onto a narrow hall; a communal bathroom and shower were located at the end. The doors tended to squeak on ill-fitting hinges that were never tended to; the roofs were a patchwork of quick fixes to seal up the leaks that inevitably sprang whenever it rained. Broken windows were taped against the wind and cold, but never replaced. A thin layer of dust accumulated over everything, but few of the residents ever bothered to sweep out their domiciles.
The entire colony was less than a kilometer on each square side, making it possible to walk from any given building to any of the other identical structures in less than twenty standard minutes. Despite the unrelenting similarity of the architecture, navigating the colony was easy. The barracks had been placed in straight rows and columns, forming a grid of utilitarian streets between the uniformly spaced domiciles. The streets couldn't exactly be called clean, though they were hardly festering with garbage. ORO cleared trash and refuse just often enough to keep conditions sanitary, since an outbreak of diseases bred by filth would adversely affect the mine's production. However, the company didn't seem to mind the cluttered junk that inevitably accumulated throughout the town. Broken-down generators, rusted-out machinery, corroded scraps of metal, and discarded, worn-out tools crowded the narrow streets between the barracks.
There were only two structures in the colony that were in any way distinguished from the rest. One was the ORO market, the only store on-world. It had once been a barracks, but the bunks had been replaced with shelves, and the communal shower area was now a secure storage room. A small black-and-white sign had been fastened to the wall outside, listing the hours of operation. There were no displays to lure shoppers in, and no advertising. The market stocked only the most basic items, all at scandelous markups. Credit was gladly advanced against future wages at ORO's typically high interest rate, guaranteeing that buyers would spend even more hours in the mine working off their purchases.
The other dissimilar building was the cantina itself, a magnificent triumph of beauty and design when compared with the dismal homogeny of the rest of the colony. The cantina was built a few hundred meters beyond the edge of the town, set well apart from the gray grid of barracks. It stood only three stories high, but because every other structure was limited to a single floor it dominated the landscape. Not that it needed to be that tall. Inside the cantina everything was located on the ground floor; the upper stories were merely a facade constructed for show by Groshik, the Neimoidian owner and bartender. Above the first-floor ceiling, the second and third floors didn't really exist-there were only the rising walls and a dome made of tinted violet glass, illuminated from within. Matching violet lights covered the pale blue exterior walls. On almost any world the effect would have been ostentatious and tacky, but amid the gray of Apatros it was doubly so. Groshik often proclaimed that he had intentionally made his cantina as garish as possible, simply to offend the ORO powers-that-be. The sentiment made him popular with the miners, but Des doubted if ORO really cared one way or the other. Groshik could paint his cantina any color he wanted, as long as he gave the corporation its cut of the profits each week.
Self-explanatory. Sounds like a charming place, even for the downtrodden Outer Rim.
Des didn't recognize any faces: the day and night crews rarely crossed paths. The patrons were mostly humans, with a few Twi'leks, Sullustans, and Cereans filling out the crowd. Des was surprised to notice a Rodian, too. Apparently the night crew were more tolerant of other species than the day shift.
Specism obviously is nothing new in the GFFA even a thousand years before the rise of the Galactic Empire.
The war against the Sith-officially nothing more than a series of protracted military engagements, even though the whole galaxy knew it was a war-required a steady stream of young and eager cadets for the front lines. And for some reason the Republic always expected the citizens on the Outer Rim worlds to jump at the chance to join them. Whenever a Republic military crew passed through Apatros, the officers tried to round up new recruits. They'd buy a round of drinks, then use it as an excuse to start up a conversation, usually about the glorious and heroic life of being a soldier. Sometimes they'd play up the brutality of the Sith. Other times they'd spin promises of a better life in the Republic military-all the while pretending to be friendly and sympathetic to the locals, hoping a few would join their cause.
Des suspected they received some kind of bonus for any new recruit they conned into signing up. Unfortunately for them, they weren't going to find too many takers on Apatros. The Republic wasn't too popular on the Rim; people here, including Des, knew the Core Worlds exploited small, remote planets like Apatros for their own gain. The Sith found a lot of anti-Republic sympathizers out here on the fringes of civilized space; that was one of the reasons their numbers kept growing as the war dragged on.
Despite their dissatisfaction with the Core Worlds, people still might have signed up with the recruiters if the Republic wasn't so concerned with following the absolute letter of the law. Anyone hoping to escape Apatros and the clutches of the mining corporation was in for a rude shock: debts to ORO still had to be paid, even by recruits protecting the galaxy against the rising Sith threat. If someone owed money to a legitimate corporation, the Republic fleet would garnish his or her wages until those debts were paid. Not too many miners were excited about the prospect of joining a war only to have the privilege of not getting paid.
The Rimworlds are the Core's bitch. There's no other way to put it, really.

CHAPTER 3:
Des approached the sabacc table and nodded to the Beta-4 CardShark dealing out the hands. ORO preferred automated droids to organic dealers: no salary to pay, and there was no chance a wily gambler could convince a droid to cheat.
In reference to the previous comments about droids, it is obvious that there are some automatons around and that the company prefers to use them to organic workers to save in salaries. It follows that something prevents the full mechanization of the Apatros facilities.
When he first started playing, one of the soldiers tried to make small talk. "I notice most of the human miners here shave their heads," he said, nodding out at the crowd. "Why is that?"
"We don't shave. Our hair falls out," Des replied. "Comes from working too many shifts in the mines."
"Working the mines? I don't get it."
"The filters don't remove all the impurities from the air. You work ten-hour shifts day in and day out, and the contaminants build up in your system," He spoke in a flat, neutral voice. There was no bitterness; for him and the rest of the miners it was just a fact of life. "It has side effects. We get sick a lot; our hair falls out. We're supposed to take a few days off now and again, but ever since ORO signed those Republic military contracts the mines never shut down. Basically, we're being slowly poisoned to make sure your cargo hold's full when you leave."
A traditional problem with mines in Earth that either hasn't been solved adequately in the GFFA or cannot be avoided without investment deemed excessive by ORO.
"The Sith are an illegal organization," the lieutenant explained. She folded her cards after a moment of careful deliberation. "The Senate passed a bill outlawing them nearly three thousand years ago, shortly after Revan and Malak brought destruction to the entire galaxy."
"I always heard Revan saved the Republic," he said.
The commander jumped back into the conversation. "Revan's story is complicated," he said. "But the fact remains, the Sith and their teachings were banned by the Senate. Their very existence is a violation of Republic law-and with good reason. The Jedi understand the threat the Sith represent. That's why they've joined the fleet. For the good of the galaxy, the Sith must be wiped out once and for all."
Interesting factoid this one, considering that Palpatine makes some (sarcastic) comments about the Constitution of the Republic when the Jedi try to arrest him in ROTS.
"True enough," the commander conceded, pushing his ante in. The others, including Des, followed suit. "But at least we pay you for the cortosis we use. The Sith would just take it from you."
"No," Des corrected, studying his cards, "you pay ORO for the cortosis. Those credits don't make it all the way down to a guy like me." He folded his hand but didn't stop talking. "See, that's the problem with the Republic. In the Core everything's great: people are healthy, wealthy, and happy. But out here on the Rim things aren't so easy.
"I've been working the mines almost as long as I can remember, in one way or another, and I still owe ORO enough credits to fill a freighter hull. But I don't see any Jedi coming to save me from that little bit of injustice."
More about the perceived divide between the Outer Rim and the Core. Obviously, there is some oversimplification in all this, but it is clear that historically the Rim has got the short end of the stick.

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Airlocke_Jedi_Knight
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Post by Airlocke_Jedi_Knight » Tue Feb 03, 2009 11:32 am

The GFFA was not established until approximately 28 ABY. Darth Bane Path of Destruction occurs at approximately 1000 BBY. You were looking for the Galactic Republic.

Pure Cortosis can shut down a lightsaber, but the cortosis armor isn't actually made of cortosis. It is enhanced with cortosis, the armor has small amounts of the material spaced consistently through the armor. That is why the armor is only resistant to blaster fire and lightsabers.

The use of Humans instead of droids is, as you have theorized, to cut costs and maximize profit. It is funny that, in current EU time period(Legacy), the opposite is actually the cheaper route to with droids, with human(and other species) labor preferred for quality. This is due to technological advances..

While one hundred Jedi is significant, it is not close to a crippling number. The Army of Light alone, was comprised thousands of Jedi, with hundreds more being rounded up for reinforcements. The novel also leads you to believe that there are many Jedi the remained completely separate from the Army of Light.

I've never heard of humans being able to live several centuries in Star Wars, yet it does seem common in the EU(especially for Jedi) to live well into their hundreds and still be combat capable. I am unsure whether this is due to medical advancements or the sterility of space. Certainly spending a majority of your life traveling the Galaxy in reduced gravity and completely sterile ships could be a contributing factor to this cause.(the majority of humans seen at these advanced ages while remaining capable spend the majority of their time traveling)[/i]

Estrecca
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Post by Estrecca » Tue Feb 03, 2009 11:49 am

CHAPTER 4:
Everyone but the soldiers remained frozen. This wasn't the first time Groshik had whipped out the stunner. The BlasTech CS-33 Firespray stun rifle was one of the finest nonlethal crowd-control devices on the market, capable of incapacitating multiple targets with a single shot. More than a few of the miners had felt the brutal force of its wide-beam blast rendering them unconscious. From personal experience Des could attest to the fact that it wasn't a pain anyone was likely to forget.
Self-explanatory. A stun weapon with widebeam setting that knocks its targets unconscious by causing excruciating pain. More interesting, perhaps, is the fact that one of the big weapon manufacturers of the PT-OT period was already around a thousand years before the Clone Wars.

CHAPTER 5:
The streets of Apatros were dark. ORO charged such high rates for power that everyone turned off all their lights when they went to bed, and tonight the moon was only the barest sliver in the sky. There wasn't even the cantina's glow to guide him: Groshik had shut off the lights on its walls and dome until he opened the next day. Des stayed in the middle of the street, trying to avoid barking his shins on the debris hidden in the darker shadows along the edges.
Yet somehow, despite the near-absolute darkness, he saw them coming.
It was a split second before it happened, a sense that danger was coming ... and where it was coming from. Three silhouettes leapt at him, two coming head-on and another attacking from behind. He ducked forward just in time, feeling the metal pipe that would have cracked his skull and knocked him cold swiping through the air a hairbreadth above him. He popped back up as it passed and lashed out with a fist, driving into the featureless head of the nearest figure. He was rewarded with the sick crunch of cartilage and bone.
[...]
And then suddenly he saw something. Someone had drawn a vibroblade. It was still black as the heart of the mines during a cave-in, yet Des could see the blade clearly, as if it glowed with an inner fire. It stabbed toward him and he grabbed the wrist of the wielder, twisting it back and driving it toward the dark mass from which it had appeared. There was a sharp cry and then a choking gurgle, and suddenly the burning blade in his vision winked out, the threat extinguished.
More pre-Sith precognition and enhanced senses from the future Darth Bane.
"You can't stay here. ORO can't afford to lose their Republic contracts. They'll turn the whole colony upside down to find you. We have to get you offworld." He paused. "But by morning, your picture will be on every vidscreen in Republic space. Changing your looks won't help much. Even with a wig or facial prosthetics you tend to stand out in a crowd. So that means we have to get you out of Republic space. And that means , . ." Groshik trailed off.
Ignoring the possible exaggeration, this probably means that the Republic is already capable of transmitting a message across its entire territory in less than a day.
"Maybe, maybe not. If you stay here, the ORO authorities are sure to find you. This wasn't a cold-blooded murder. The judiciary probably won't let you get off by pleading self-defense, but they'll have to admit there were extenuating circumstances. You'll serve time on one of the penal colonies-five, maybe six years-and then you're a free man."
"Or I join the Sith."
Groshik nodded. "Or you join the Sith. But if I'm going to help you do this, I want to be sure you know what you're getting into."
Des thought about it, but not for long. "I've spent my entire life trying to get off this hunk of rock," he said slowly. "If I go to a prison world, I'm trading one barren, blasted planet for another. No different than staying right here."
Apparently, the Republic uses an unspecified number of barren worlds as Space Australias.
The high-pitched whine of the engines powering up caused Des to brace himself against the walls of his close quarters. A few seconds later the whine became a deafening roar, and the ship lurched beneath him. The repulsors fired, counterbalancing the vessel, and Des felt the press of the g's as the ship took to the sky.
He kicked at the panel once, knocking it free, and untangled himself from the hidey-hole. The captain and crew weren't around; they would all be at their stations for liftoff.
Des didn't know their destination. All he knew was that at the end of the trip a human woman was waiting to sign him up for the Sith army. As before, the thought filled him with a mix of emotions. Fear and excitement dominated all the others.
There was a slight jostling of the ship as it broke atmosphere and began to speed away from the tiny mining world. A few seconds later Des felt an unfamiliar but unmistakable surge as they jumped to hyperspace.
A random freighter without good inertial compensation (Des feels the acceleration) can apparently jump into hyperspace a few seconds after breaking atmosphere. The fact that Apatros is described as being moon-sized (which would imply a smaller gravity well) might explain how this is possible.

CHAPTER 6:
Phaseera's yellow sun was directly overhead, beaming down across the lush valley and over the jungle camp where Des and his fellow Sith troopers waited. Beneath the shelter of a cydera tree, Des ran a quick system check on his TC-22 blaster rifle to pass the time. The power pack was fully charged, good for fifty shots. His backup power pack checked out, too. The aim was off just slightly, a common problem with all TC models. They had good range and power, but over time their scopes could lose precise calibration. A quick adjustment brought it back into line.
His hands moved with a quick confidence born of a thousand repetitions. Over the past twelve months he'd gone through the routine so many times he barely even had to think about it anymore. A pre-battle weapons check wasn't standard practice in the Sith militia, but it was a habit he'd gotten into-one that had saved his life on several occasions. The Sith army was growing so fast that supply couldn't keep up with demand. The best equipment was reserved for veterans and officers, while new recruits were forced to make do with whatever was available.
In other words, the Sith army that is winning against the Republic doesn't have standarized gear and training doesn't seem to be particularly good, either, if checking the weapons before combat is considered to be something special.

Also, the power pack of a common blaster rifle holds fifty shots and a veteran NCO only carries one back-up while preparing for a major engagement. No idea how this compares with modern armies.
His blaster pistol, however, was top of the line. Not all Sith troopers were given pistols: for most soldiers a medium-range, semi-repeating rifle was weapon enough. They'd probably be dead long before they ever got close enough to their enemy to use a pistol. But in the past year Des had proven a dozen times over that he was more than just turret fodder. Soldiers good enough to survive the initial rush and get in tight to the enemy ranks needed a weapon more suited to close-quarters fighting.
For Des that weapon was the GSI-21D: the finest disruptor pistol manufactured by Galactic Solutions Industries. Optimum range was only twenty meters, but within that distance it was capable of disintegrating armor, flesh, and droid plating with equal efficiency. The 21D was illegal in most Republic-controlled sectors of the galaxy, a testament to its awesome destructive potential. The disruptor's power pack carried only enough charge for a dozen shots, but when he was eye-to-eye with an opponent it rarely took more than one.
So your standard trooper doesn't get a sidearm, it seems that the old infantry rush is a tactic favoured by the Sith troops and a top of the line disruptor handgun usually (but not always) kills with one shot.
The Gloom Walkers had earned quite a reputation over the past year. They'd been in scores of battles on half a dozen worlds, and they'd tasted far more than their share of victories. They'd gone from being one of a thousand expendable front-line units to elite troops reserved for critical missions. Right now they were the key to capturing the manufacturing world of Phaseera-if someone would just give them the order to go. Until then they were stuck in this jungle camp an hour's march away from their objective. They'd been here only a couple of days, but it was already beginning to take its toll.
So they have been for a couple of days just a few kilometers (one hour march) away from their target (a critical Republic outpost with repulsorcraft) and they haven't been discovered.
That fact had become painfully clear nearly a year before back on Kashyyyk, where Des and Adanar had seen their first action. The Brotherhood of Darkness had tried to secure a foothold in the Mid Rim by invading the system, sending in wave after wave of troops to capture the resource-rich homeworld of the Wookiees. But the planet was a Republic stronghold and they weren't about to retreat, no matter how badly outnumbered.
When the Sith fleet first landed, their enemies simply vanished into the forest. The invasion turned into a war of attrition, a long, drawn-out campaign fought among the branches of the wroshyr trees high above the planet's surface. The Sith troopers weren't used to fighting in the treetops, and the thick foliage and kshyy vines of the forest canopy provided perfect cover for the Republic soldiers and their Wookiee guides to launch ambushes and guerrilla raids. Thousands upon thousands of the invaders were wiped out, most dying without even seeing the opponent who had fired the fatal shot ... but the Sith Masters just kept sending more troops in.
The Gloom Walkers were part of the second wave of reinforcements. During their first battle they were separated from the main lines, cut off from the rest of the army. Alone and surrounded by enemies, Lieutenant Ulabore panicked. Without direct orders, he had no idea what to do to keep his unit alive. Fortunately, Des was there to step in and save their hides.
For starters, he could sense the enemy even when he couldn't see them. Somehow he just knew where they were. He couldn't explain it, but he'd stopped trying to explain his unique talents long ago. Now he just tried to use them to his best advantage. With Des as their guide, the Gloom Walkers were able to avoid the traps and ambushes as they slowly worked their way back to rejoin the main force. It took three days and nights, countless brief but deadly battles, and a seemingly endless march through enemy territory, but they made it. Through all the fighting, the unit lost only a handful of soldiers, and the troops who made it back knew they owed their lives to Des.
The story of the Gloom Walkers became a rallying point for the rest of the Sith army, raising morale that had become dangerously low. If a single unit could survive for three days on its own, they reasoned, then surely a thousand units could win the war. In the end it took almost two thousand units, but Kashyyyk finally fell.
The Gloom Walkers are a standard unit composed of four squads of undetermined size and under the command of a mere lieutenant. Even allowing for squads of around twenty soldiers, that means that a representative Sith unit is going to be the size of a small company at best (around 100 soldiers) and that a major Republic stronghold like Kashyyyk was conquered with an army less than a million soldiers strong.
Des thought about it for a few moments. They were holed up in the jungle on the edge of a narrow valley-the only route into Phaseera's capital city, where the Republic army had set up its base camp. On a nearby hill overlooking the valley was a Republic outpost. If the Sith tried to move troops through the valley, even at night, the outpost was sure to spot them. They'd signal ahead to the base camp so their defenses would be up and fully operational long before the enemy ever reached them.
The Gloom Walkers' mission was simple: eliminate the outpost so the rest of the army could launch a surprise attack on the Republic base camp. They had interference boxes-short-range jamming equipment they could use to keep the outpost from transmitting a signal to warn the main camp-but they'd have to hit them fast. The outpost reported each day at dawn, and if the Gloom Walkers struck too soon, the Republic would realize something was wrong when the daily report didn't come in.
The timing was critical. They'd have to take them out just before the main force entered the area. That would leave a few hours to cross the valley and catch the base camp unprepared. It was doable, but only if everything was coordinated perfectly. The Gloom Walkers were in place, but the main force wasn't ready to make its move yet ... and so they waited.
Apparently, cutting the transmissions of a critical outpost several hours before the main attack will not give the Republic forces adequate forewarning about something fishy going on, despite the presence of a Sith army in the neighbourhood. Also, for this plan to be considered viable, neither side can have satellites capable of detecting an advancing army from orbit.
"No, sir. It's just that if we leave in one hour it'll still be light out. They'll see us coming."
"By the time they see us we'll already be close enough to jam their transmitters," the lieutenant countered. "They won't be able to signal back to the base camp."
"It's not that, sir. It's the gunships. They've got three repulsorcraft equipped with heavy-repeating flash cannons. If we try to take the outpost during the day, those things will mow us down from the sky."
"It's a suicide mission!" someone shouted out from the ranks.
Ulabore's eyes became narrow slits, and his face turned red. "The main army is moving out at dusk, Sergeant," he said through tightly clenched teeth. "They want to cross the valley in darkness and hit the Republic base camp at first light."
"Then there's no reason for us to move so soon," Des replied, struggling to remain calm. "If they start at dusk, it's going to take at least three hours before they reach the valley from their current position. That gives us plenty of time to take the outpost down before they get here, even if we wait until after dark:'
"It's obvious you don't understand what's really going on, Sergeant." Ulabore spoke as if arguing with a stubborn child. "The main force isn't going to start moving until after we report our mission is complete. That's why we have to move now."
It made sense: the generals wouldn't want to risk the main force until they knew for certain the valley was secure. But sending them in during the light of day guaranteed that the Gloom Walkers' casualty rate would increase fivefold.
"You have to comm back to HQ and explain the situation to them," Des said. "We can't take on those gunships in the air. We have to wait till they ground them for the night. You have to make them understand what we're up against."
As Sargeant Des explains, there are a few things wrong with this plan. Namely, they are ordering a small force to take by storm an enemy position garrisoned by twice as many troops and vehicular support in plain daylight. And this is supposed to give the Sith army a good chance of taking the planetary capital city.
Suddenly it was clear to Des what was really going on. Ulabore knew the order was a mistake, but he was too scared to do anything about it. The order must have come directly from one of the Dark Lords. Ulabore would rather lead his troops into a slaughter than face the wrath of a Sith Master. But Des wasn't about to let him drive the Gloom Walkers to their doom. This wasn't going to become a repeat of Hsskhor. He hesitated for only a second before slamming his fist into his lieutenant's chin, knocking him cold.
There was stunned silence from the rest of the troops as Ulabore slumped to the ground. Des quickly took away the fallen officer's weapons, then turned and pointed at a pair of the newest recruits.
"You two, keep an eye on the lieutenant. Make sure he's comfortable if he wakes up, but don't let him anywhere near the comm."
To the communications officer he said, "Just before dusk send a message back to HQ telling them our mission is complete so they can start moving the main force into the valley. That will give us two hours to achieve our objective before they get here."
Turning to address the rest of the troops, he paused to let the gravity of his next words sink in. "What I've done here is mutiny," he said slowly. "There's a chance anyone who follows me from here on in will face a court-martial when this is over. If any of you feel you can't follow my orders after what I've done here today, speak up now and I'll surrender command to Senior Trooper Adanar for the rest of the mission."
He gazed out across the soldiers. For a second nobody spoke; then as one they all raised their fists and gave two light raps on their chest, just above the heart.
Apparently, this elite unit needs dedicated communications equipment to contact the army headquarters (that cannot be all that far away if the main Sith force is expected to arrive to the valley in just a few hours).

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Post by Estrecca » Tue Feb 03, 2009 12:04 pm

Airlocke_Jedi_Knight wrote:The GFFA was not established until approximately 28 ABY. Darth Bane Path of Destruction occurs at approximately 1000 BBY. You were looking for the Galactic Republic.
I was using Galaxy Far, Far Away, not the Galactic Federation of Free Alliances. :-)
Pure Cortosis can shut down a lightsaber, but the cortosis armor isn't actually made of cortosis. It is enhanced with cortosis, the armor has small amounts of the material spaced consistently through the armor. That is why the armor is only resistant to blaster fire and lightsabers.
Yeah. I just checked it in Wookieepedia. The key factor seems to be alloy purity.
While one hundred Jedi is significant, it is not close to a crippling number. The Army of Light alone, was comprised thousands of Jedi, with hundreds more being rounded up for reinforcements. The novel also leads you to believe that there are many Jedi the remained completely separate from the Army of Light.
Yes, I know. But even then, the point was that this battle of Korriban was something nearly as important as the battle of Geonosis during the Clone Wars. The Jedi and the Republic put a lot of effort to prevent the Sith conquest of Geonosis and the fact that the Republic losses numbered in the thousands suggests that the New Sith Wars didn't involve particularly large armies.
I've never heard of humans being able to live several centuries in Star Wars, yet it does seem common in the EU(especially for Jedi) to live well into their hundreds and still be combat capable. I am unsure whether this is due to medical advancements or the sterility of space. Certainly spending a majority of your life traveling the Galaxy in reduced gravity and completely sterile ships could be a contributing factor to this cause.(the majority of humans seen at these advanced ages while remaining capable spend the majority of their time traveling)
It is a semi-common claim in SDN, although right now I'm failing to locate particular examples of long-lived humans (Dooku and Pellaeon were both very healthy in their old age, but neither were over a century) and there is this. It seems that a 225 years old who looks 35 is quite "unthinkable".

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Post by l33telboi » Tue Feb 03, 2009 3:18 pm

Oh lord. I've just read the same novel and thought about making a thread on it. So when I saw the title, I thought "Wait, when did I have time to do that?"

Thought I was going mad for a second.

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Post by Estrecca » Tue Feb 03, 2009 4:39 pm

l33telboi wrote:Oh lord. I've just read the same novel and thought about making a thread on it. So when I saw the title, I thought "Wait, when did I have time to do that?"

Thought I was going mad for a second.
Heh. Feel free to add whatever you think I've missed.

CHAPTER 7:
The outpost was located in a clearing on the top of a plateau overlooking the valley. Under the cover of night, the Gloom Walkers had moved silently through the jungle until they had it surrounded. Des had broken the unit up into four squads, each approaching from a different side. Each squad carried an interference box with it.
They had set up and activated the i-boxes once they'd closed to within half a kilometer of the base, jamming all transmissions within their perimeter. The squads had continued on to the edges of the clearing then stopped, waiting for Des to give them the signal to move in. With no communication among the squads-the i-boxes jammed their own equipment as well-the most reliable signal was the sound of blasterfire.
The range of the jammers is of at least half a kilometer and although apparently they have to be arranged all around the target to completely block communications, they seem to cover all "bands" including those used by the Sith military.
The clearing was surrounded by bright lights that illuminated everything within a hundred meters of the outpost itself. And even though the repulsorcraft were grounded, there was a soldier stationed in the open flatbed at the rear of each vehicle, operating the turrets. The armored walls of the flatbed rose to waist height to give the gunner some cover, and the turret itself was heavily shielded to protect it from enemy fire.
From the landing pad on the roof, the gunners had a clear view of the surrounding area. If he fired that first shot, the other units would charge out into the clearing and right into a storm of heavy-repeating blasterfire. They'd be torn apart like zucca tossed into a rancor pit.
The approach of the Gloom Walkers isn't detected, suggesting that the outposts and the repulsorcraft lack sensors for this, despite the active jamming of their transmissions.
He glanced down at the young recruit and noticed the scope on her weapon. Lucia was carrying a TC-17 long-range blaster rifle. Her knuckles were white from gripping her weapon too tightly in fear and anticipation. She'd seen only minor combat duty before being assigned to the Gloom Walkers, but Des knew she was one of the best shots in the unit. The TC-17 was only good for a dozen shots before the power cell had to be switched out, but it had a range well over three hundred meters.
Now, I'm no gun nut, but this range sounds woefully inadequate for a sniper rifle, considering that most modern sniper rifles seem to have effective ranges of well over half a kilometer. Moreover, the description suggests that this range of three hundred meters is considered exceptional for blaster rifles.
He felt the fear stronger than ever and took a deep breath to focus hismind. Adrenaline began to pump through his veins as he redirected the fear to give him strength and power. He lined the blaster's scope up on one of the gunners, and a red veil fell across his vision. And then he fired.
He acted on instinct, moving too quickly to let his conscious thoughts get in the way. He didn't even see the first soldier drop; the scope was already moving to his next target. The second gunner had just enough time to open his eyes wide in surprise before Des fired and moved on to the third. But she'd seen the first gunner go down and had already dropped down behind the armored walls of the gunship's flatbed for cover.
Des resisted the impulse to fire wildly and moved the scope in a tight circle, looking in vain for a clean shot. The sound of blasterfire exploded in the night, along with shouts and pounding feet as the Gloom Walkers burst from their cover and rushed the outpost. They'd followed their orders to the letter, charging out at the sound of the first shot. Des knew he had only a few seconds before the turrets opened up on them and turned the clearing into a killing field, but he couldn't see the shot to take out the third gunner.
He whipped the rifle around in desperation, looking for a new target on the roof. He set his sights on a soldier crouched down low beside a small canister. The soldier wasn't moving, and he'd covered his face with his hands as if shielding his vision. The blast from Des's weapon hit him square in the chest just as the device at the soldier's feet detonated.
"Flash canister!" Lucia screamed, but her warning came too late. The view through the scope vanished in a brilliant white flare, temporarily blinding Des.
But with his vision gone, he could suddenly see everything clearly. He knew the position of every soldier even as they all scrambled for cover; he could track exactly where they were and where they were going.
The soldier in the third turret was training the cannons on the incoming wave of troopers. In the excitement she'd popped her head up just slightly above the walls of the flatbed, leaving the smallest of targets exposed. Des took her with a single shot, the bolt going in cleanly through one ear hole on her helmet and out the other.
It was as if time had slowed down. Moving with a calm and deadly precision, he trained his rifle on the next target, taking her through the heart; barely a moment later he got the soldier beside her right between his cold blue eyes. Des took one man in the back as he ran for the nearest gunship. Another was halfway up one of the flatbed's ladders when a bolt sliced through his thigh, knocking him off balance. He fell from the ladder, and Des put another shot through his chest before he hit the ground.
It had taken less than three seconds to wipe out eight of the nine soldiers. The last one made a run for the edge, hoping to escape by diving off the roof on the far side of the building. Des let him run. He could feel the terror coming in waves off his doomed prey; he savored it for as long as he could. The soldier leapt from the rooftop and seemed to hang in midair for a second; Des fired his last three shots into his body, draining the weapon's power cell.
He handed the weapon back to Lucia, blinking rapidly at the tears welling up as his eyes tried to soothe their damaged retinas. The effects of the flash canister were only temporary; his vision was already beginning to return. And the miraculous second sight he'd experienced was slipping away.
It seems that training a Jedi for sniper duty could result in a very scary mofo, considering the exceptional (superhuman?) speed and precog-assisted accuracy that Bane shows here. Also, the sniper rifle seems to be quite powerful considering that one plasma bolt apparently can go through a human skull without slowing down.
Three hours later it was all over. The mission had been a complete success: the outpost was theirs, and the Republic had no idea that thousands of Sith troopers were marching through the valley to attack them at first light. The battle itself had been short but bloody: forty-six Republic soldiers dead, and nine of Des's own. Every time a Gloom Walker went down, part of Des felt he'd failed somehow, but given the nature of their mission, keeping the casualties under double digits was more than he could have reasonably hoped for.
The main Sith force tasked with capturing the capital numbers in the thousands, but the Republic fatalities that are given for the capture of the outpost seem unreasonably low.

If the Gloom Walkers were outnumbered two to one, that would put the entire unit around twenty or twenty-five troopers at nominal strength and the invasion force of "two thousand units" that managed to take Kashyyyk in the 40,000-50,000 soldiers range.

Maybe it'd be safer to assume that some Republic troopers escaped or were captured by the Sith troops.
They reached the camp's makeshift prison, a small containment field over a three-by-three-by-three-meter pit that served as a holding area for captured spies and POWs. The enforcers had relieved him of his weapons when they first took him into custody; now they did a more thorough search and stripped him of all other personal effects. Then they shut down the containment field and roughly tossed him in, not even bothering to release his cuffs. He landed awkwardly on the hard ground at the bottom of the hole. As he struggled to his feet he heard an unmistakable hum as the field was activated once again, sealing him in.
The pit was empty, other than Des himself. The Sith didn't tend to keep prisoners around for long. He began to wonder if he'd made a serious mistake. He'd hoped his past service might buy him some leniency at his trial, but now he realized his reputation might actually work against him. The Sith Masters weren't known for their tolerance or their mercy. He'd defied a direct order: there was a good chance they'd decide to make a harsh example of him.
A thousand years before the films, there are forcefield generators compact enough to use them in a jury-rigged prison cell.

CHAPTER 8:
They arrived in the middle of the day. He had expected them to touch down at Dreshdae, the only city on the dark and forbidding world. Instead the ship landed at a starport built atop an ancient temple overlooking a desolate valley. A chill wind blew across the landing pad as he disembarked, but it didn't bother Des. After the stale air of the pit, any breeze felt good. He felt a shiver go down his spine as his foot touched Korriban's surface. He'd heard that this had once been a place of great power, though now only the merest shadows remained. There was an undercurrent of malice here; he'd felt it as soon as the transport had entered the bleak planet's atmosphere.
It is uncertain if these sensations would also be felt by non Force-sensitives. Nonetheless, we can safely state that Korriban has mucho bad mojo.
Kopecz gave him another sinister smile. "Good. Your mind works quickly. What do you know of the Force?"
"Not much," Des admitted with a shrug. "It's something the Jedi believe in: some great power that's supposed to be just floating out there in the universe somewhere."
"And what do you know of the Jedi?"
"I know they believe themselves to be guardians of the Republic," Des replied, making no attempt to hide his contempt. "I know they wield great influence in the Senate. I know many believe they have mystical powers."
"And the Brotherhood of Darkness?"
Des considered his words more carefully this time. "You are the leaders of our army and the sworn enemy of the Jedi. Many believe that you, like them, have unnatural abilities!'
"But you do not?"
Des hesitated, struggling to come up with the answer he thought Kopecz wanted to hear. In the end he couldn't figure out what his inquisitor was looking for, so he simply told the truth. "I believe most of the stories are greatly exaggerated."
Kopecz nodded. "A common enough belief. Those who do not understand the ways of the Force regard such tales as myth or legend. But the Force is real, and those who wield it have power you can't even imagine.
Even in this time period where Jedi seem to be more common and there are lots of Sith around, most people seem to regard Jedi/Sith powers with a great deal of skepticism.
"But he is also older. We prefer to find our students when they are younger and more ... malleable."
"Now you sound like a Jedi," Kopecz sneered. "They seek younger and younger pupils, hoping to find them pure and innocent. In time they will refuse any who are not infants. We must be quick to pluck those they leave behind. Besides," he continued, "Bane is too strong to simply pass over, even for the Jedi. We are lucky we found him before they did."
"Yes, lucky," Qordis echoed, his voice dripping with sarcasm. "His arrival here seems to be an incredible turn of many fortuitous events. Quite lucky indeed."
"Some might see it that way," Kopecz admitted. "Others might see it as something more. Destiny, perhaps."
There was silence while Qordis considered his longtime rival's words. "The other acolytes have been training for many years. He will be far behind," he said at last.
"He will catch up, if given the chance," Kopecz insisted.
"And I wonder ... will the others give him that chance? Not if they are smart. I'm afraid we may simply be throwing away one of Lord Kaan's best troopers."
"We both know the Jedi won't be defeated by soldiers," Kopecz snapped. "I'd gladly trade a thousand of our best troopers for even one Sith Master."
Other than Lord Kopecz's accurate prediction about Jedi recruiting of babies and refusal of "too old" candidates, this conversation makes me wonder how these Sith would have reacted to the decimation of the Jedi Order with General Order 66.

CHAPTER 9:
"What do you know of this Academy?" Qordis finally asked.
"The students here are taught to use the Force. They are taught the secrets of the dark side by you and the other Sith Lords." After a brief hesitation he added, "And I know there are many other academies like this one."
"No," Qordis corrected. "Not like this one. It is true we have other training facilities spread across our ever-growing empire, places where individuals with promise are taught to control and use their power. But each facility is unique, and where individual students are sent depends on how much potential we see in them.
"Those with a noticeable but limited ability are sent to Honoghr, Gentes, or Gamorr to become Sith Warriors or Marauders. There they are taught to channel their emotions into mindless rage and battle fury. The power of the dark side transforms them into ravaging beasts of death and destruction to be unleashed against our enemies."
Through passion I gain strength, Bane thought. But when he spoke he said, "Brute strength alone is not enough to bring down the Republic."
"True," Qordis agreed. From the tone of his voice Bane knew he had said what his Master wanted to hear.
"Those with greater ability are sent to worlds that have allied with our cause to destroy the Republic: Ryloth, Umbara, Nar Shadaa. These students become creatures of shadow, learning to use the dark side for secrecy, deception, and manipulation. Those who survive the training became unstoppable assassins, capable of drawing on the dark side to kill their targets without ever moving a muscle."
"Yet even they are no match for the Jedi," Bane added, thinking he understood the direction the lesson was taking.
"Precisely," his Master agreed. "The academies on Dathomir and Iridonia are most similar to the one here. There apprentices study under Sith Masters. Those who succeed in their training become the adepts and acolytes who swell the ranks of our armies. They are the counterparts to the Jedi Knights who stand in the way of our ultimate conquest.
"But even as the Jedi Knights must answer to the Jedi Masters, so must the adepts and acolytes answer to the Sith Lords. And those with the potential to become Sith Lords-and only those with such potential-are trained here on Korriban."
Self-explanatory. A description of the different types of Darksiders trained by the Brotherhood of Darkness and the number of active academies operated by the Sith.
Most of his learning came at the feet of Qordis and the other Masters: Kas'im, Orilltha, Shenayag, Hezzoran, and Borthis. There were group training sessions at the Academy, but they were few and far between. The weak and the slow could not be allowed to hold back the strong and ambitious. Students learned at their own pace, driven by their desire and hunger for power. There were, however, nearly six students for every Master, and the apprentices had to prove their worth before one of the instructors would spend valuable time teaching them the secrets of the Sith.
Self-explanatory. The Korriban academy is training around thirty five potential Sith Lords at this point. Considering that Kaan set no numerical limits for his brotherhood and the Sith were actively looking for candidates with the required potential to become Sith Lords all over the galaxy, it is evident that the number of Force sensitives with so much potential is very low.
When he wasn't learning from the Masters, he was in the library studying the ancient records. As the Jedi kept their archives at their Temple on Coruscant, so the Sith had begun to collect and store information in the archives of Korriban's temple. However, unlike the Jedi library-where most of the data was stored in electronic, hologrammic, and Holocron formats-the Sith collection was limited to scrolls, tomes, and manuals. In the three thousand standard years since Darth Revan had nearly destroyed the Republic, the Jedi had waged a tireless war to eradicate the teaching tools of the dark side. All known Sith Holocrons had been either destroyed or spirited away to the Jedi Temple on Coruscant for safekeeping. There were many rumors of undiscovered Sith Holocrons-either hidden away on remote worlds, or covetously hoarded by one of the dark Masters eager to keep its secret knowledge for himself. But all efforts by the Brotherhood to find these lost treasures had proved futile, forcing them to rely on the primitive technologies of parchment and flimsiplast.
Self-explanatory.
When the first wave of the attack came, the Republic fleet orbiting the skies of Ruusan was caught completely unprepared. A small and politically insignificant planet, the heavily forested world had been used as a base to stage devastating hit-and-run attacks against the Sith forces stationed in the nearby Kashyyyk system. Now the enemy had turned that same strategy against them.
The Sith struck without warning, materializing en masse from hyperspace: an almost suicidal maneuver for such a massive fleet. Before an alarm could even be sounded, the Republic ships found themselves being bombarded by three Dreadnaught cruisers, two corsair battleships, dozens of interceptors, and a score of Buzzard fighters. And at the head of the attack was the flagship of the Brotherhood of Darkness, the Sith Destroyer Nightfall.
In other words, a force composed of six capital ships (Nightfall, the three cruisers and a couple of "battleships") and a number of starfighters is considered a "massive fleet". Also, the fact that the Republic forces are caught with the pants down suggests that they don't have the means to detect the incoming Sith ships in hyperspace.
In his meditation sphere aboard Nightfall, Lord Kaan was directing the assault. From inside the chamber he could communicate with any of the other ships, issuing his orders with the knowledge they would be instantly and completely obeyed. The chamber was alive with light and sound: glowing monitors and flashing screens beeped incessantly to alert him to the constantly changing updates on the status of the battle.
The Dark Lord, however, never even glanced at the screens. His perception extended far beyond the meditation sphere, far beyond the data spit out by the electronic readouts. He knew the location of each vessel engaged in the conflict: his own and those of the enemy. He could sense every volley fired, every evasive turn and roll, every move and countermove made by every ship. Often he could sense them even before they happened.
His brow was knotted in intense concentration; his breath came in long, ragged gasps. Beads of perspiration rolled down his trembling body. The strain was enormous, yet with the aid of the meditation sphere he maintained his mental focus, drawing on the dark side of the Force to influence the outcome of the conflict despite his physical exhaustion.
The art of battle meditation-a weapon passed down from the ancient Sith sorcerers-threw the enemy ranks into chaos, feeding their fear and hopelessness, crushing their hearts and spirits with bleak despair. Every false move by the opponent was magnified, every hesitation was transformed into a cascade of errors and mistakes that overwhelmed even the most disciplined troops. The battle had only just begun, and it was already all but over.
Self-explanatory description of the effects of Sith battle meditation.
The Republic fleet was in complete disarray. Two of its four Hammerhead-class capital ships had lost primary shields in the first strafing run of the Buzzards. Now the Sith Dreadnaughts were moving in, targeting the suddenly vulnerable Hammerheads with their devastating forward-mounted laser cannons. On the verge of being crippled and left utterly helpless, they were just now managing to scramble their own fighters to ward off the rapidly closing enemy cruisers.
The other two capital ships were being ravaged by Rage and Fury, the Sith battleships. The ponderous Republic Hammerheads relied on support ships to establish a defensive line to hold off enemy attackers while they positioned themselves to bring their heavy guns to bear. Without these defensive lines they were all but helpless against the much quicker and more nimble corsairs. Rage and Fury cut in along a vector that minimized the number of cannons the Hammerheads could target them with, then swept across their bows, firing all guns. When the Hammerheads tried to change direction to bring more guns to bear, the corsairs would pivot and double back for another pass along a different vector, inflicting even more damage. The savage maneuver was known as slashing the deck, and without the support of fighters or battleships of their own, the capital ships couldn't withstand it for long.
Aid from the Republic battleships, however, was not likely to come. The one on point patrol was already a charred and lifeless hull, obliterated in the first seconds of the attack by a direct hit from Nightfall's guns before it could raise its shields. The other two were being swarmed by interceptors and pounded by Nightfall's broadside laser artillery, and didn't figure to last much longer than the first.
Kaan could feel it: panic had set in among the Republic troops and commanders. His attack was pure offense; his strategy maximized damage but left his own ships exposed and vulnerable to a well-organized counterattack. But no such response was forthcoming. The Republic captains were unable to coordinate their efforts, unable to establish their lines of defense. They couldn't even organize a proper retreat . . . escape was impossible. Victory was his!
Nomenclature nightmare. The destroyer is the ship flagship and possibly the biggest thing in the battlefield, while cruisers seem to do the heavy lifting in the Republic line-up and battleships are described as small and swift strike vessels. Earth-based naval tradition just went out of the window.
And then suddenly Fury was gone, snuffed out by an explosion that ripped the corsair apart. It had happened so quickly that Kaan-even with the precognitive awareness of his battle meditation-hadn't sensed it coming. The two Hammerheads had turned at tangential angles, both somehow locking in on Fury's path simultaneously. One had opened up with its forward cannons to take down Fury's shields, while the other had unleashed a barrage of laserfire at the exact same spot, causing a massive detonation that destroyed the battleship in the blink of an eye. It was a brilliant maneuver: two different ships perfectly coordinating their efforts while under relentless assault to wipe out a common foe. It was also impossible.
Kaan ordered Rage into evasive action; the corsair peeled off its attack run just as the Hammerheads opened fire, narrowly avoiding the fate of its sister ship. The Dreadnaughts closing in on the crippled Hammerheads were also forced to break off their attack run as four full squads of Republic fighters burst forth from the cargo bays of their supposedly defenseless prey. Even under ideal conditions it would have been hard to scramble the fighters so quickly; in this situation it was unthinkable. Yet Kaan could feel them: nearly fifty Aurek fighters flying in tight formation, pressing the attack on the Dreadnaughts while all four Hammerheads pulled back. They were establishing a defensive line!
Drawing on the power of the dark side, Lord Kaan pushed out with his will to touch the minds of the enemy. They were grim, but not desperate. Some were afraid, but none panicked. All he felt was discipline, purpose, and resolve. And then he felt something else. Another presence in the battle.
It was subtle, but he was certain it hadn't been there at all in the first few minutes of the attack. Someone was using the Force to bolster the morale of the Republic troops. Someone was using the light side to counter the effects of Kaan's battle meditation and turn the tide. Only a Jedi Master would have the strength to oppose the will of a Sith Lord.
Jedi Battle Meditation at work. Unlike the Sith version (that messes with the minds of the enemy), this one bolsters the perfomance of one's own forces.
Back on Nightfall, Kaan was also locked in mortal combat with the Jedi Master, though theirs was a battle waged through the ships and pilots of their respective fleets. The Republic had more ships with greater firepower; Kaan had been relying on the element of surprise, and his battle meditation to give the Sith the advantage. Now, however, both of those advantages had been nullified. Despite his strength, the Dark Lord was no expert in the rare art of battle meditation. It was one of many talents, and he had worked to develop them all equally. The opposing Jedi, however, had likely been trained from birth for just such a confrontation. The tide of the battle was slowly turning, and the Dark Lord was becoming desperate.
He gathered his will and lashed out with a sudden surge of dark side power, a desperate gambit to swing the engagement back under his control. Spurred on by adrenaline, bloodlust, and the irresistible compulsion of their leader, a pair of buzzard pilots tried to ram their ships into the nearest Aurek squadron, determined to break their formation with a suicide attack. But the Republic pilots didn't panic or break ranks trying to avoid his reckless charge. Instead they met the assault head-on, firing their weapons and vaporizing the enemy before any harm could be done.
Self-explanatory. Kaan can remotely mind control his minions and force them to go kamikaze against the Republic forces.
The death of the Jedi Master turned the tide once more. Resistance crumbled; the battle became a Sith rout, and then a slaughter. No longer protected by the power of the light side of the Force, the Republic soldiers were completely demoralized by the terror and despair Kaan spawned in their minds. Those who were strong-willed gave up all hope save that of escaping the battle alive. The weak-willed were left so despondent, they could only hope for a quick and merciful death. The former didn't get what they wanted, but the latter did.
Strapped into the hatch of his interceptor, Lord Kopecz launched his craft from the hangar mere seconds before the capital ship was destroyed in a glorious and cataclysmic explosion.
The Sith losses that day were heavier than expected, but their victory was absolute. Not a single Republic ship, pilot, or soldier escaped the First Battle of Ruusan alive.
As evidenced here, whenever there are no Jedi to counter them, the Sith can use their dark side abilities as a force multiplier that allows them to win against large odds.

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Post by l33telboi » Tue Feb 03, 2009 6:42 pm

One thing worth pointing out is that they're still using Hammerhead-class vessels. Those are the ones we saw in Knights of the Old Republic, and they were the main workhorse of the Republic fleet about 3,000 years ago (given that this takes place 1,000 years before ANH). That's quite a long life-span for those vessels.

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Post by Airlocke_Jedi_Knight » Tue Feb 03, 2009 10:43 pm

I also read this novel and its sequel, oh, about 5 months ago or so. I found them both very entertaining.

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Post by Mike DiCenso » Wed Feb 04, 2009 1:26 am

Estrecca wrote: As evidenced here, whenever there are no Jedi to counter them, the Sith can use their dark side abilities as a force multiplier that allows them to win against large odds.
This is not a new concept to the Star Wars EU, either. It traces back to Timothy Zahn's Heir to the Empire Trilogy as an explanation for why the Imperial forces collapsed to quickly after the death of Palpatine in the Battle of Endor.
-Mike

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Post by Airlocke_Jedi_Knight » Wed Feb 04, 2009 2:53 am

Mike DiCenso wrote:
Estrecca wrote: As evidenced here, whenever there are no Jedi to counter them, the Sith can use their dark side abilities as a force multiplier that allows them to win against large odds.
This is not a new concept to the Star Wars EU, either. It traces back to Timothy Zahn's Heir to the Empire Trilogy as an explanation for why the Imperial forces collapsed to quickly after the death of Palpatine in the Battle of Endor.
-Mike
I loved that trilogy. Joruus C'Baoth was a very intriguing villain.

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Post by Estrecca » Wed Feb 04, 2009 6:06 pm

l33telboi wrote:One thing worth pointing out is that they're still using Hammerhead-class vessels. Those are the ones we saw in Knights of the Old Republic, and they were the main workhorse of the Republic fleet about 3,000 years ago (given that this takes place 1,000 years before ANH). That's quite a long life-span for those vessels.
Not exactly news.

There is at least one other class of ship (the Invincible class heavy cruisers) that is known to have stayed in service for thirty centuries or so (the Corporate Sector Authority kept a number of them around even after the proclamation of the Galactic Empire).

The Galactic Republic has a rather static (almost stagnant) society and they seem to go with the "if it ain't broke, don't fix it". The Hammerheads might have been kept around, because it was a venerable, reliable design. Or they might have become a symbol of the survival of the Republic against the Sith. Or they might be completely different ship-classes that happen to share a name.
This is not a new concept to the Star Wars EU, either. It traces back to Timothy Zahn's Heir to the Empire Trilogy as an explanation for why the Imperial forces collapsed to quickly after the death of Palpatine in the Battle of Endor.
However, Palpatine (or rather Nial Declann) only used this at Endor, but the implication of this is that the Brotherhood of Darkness is using the dark side powers of its members (battle meditation, chiefly) in a systematic manner. Other than C'baoth, the only precedents of "weaponized" Force users that I remember are Naga Sadow (who used a combo of battle meditation and mega-massive illusions) during his failed invasion of Republic space, Aleema Keto (who was also a massively talented Sith illusionist) and Bastila Shan whose skill with battle meditation turned her into a strategic level asset for both the Republic and the Sith.

Estrecca
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Post by Estrecca » Wed Feb 04, 2009 6:42 pm

CHAPTER 10:
Bane's power was growing. In only a few months of training he had learned much about the Force and the power of the dark side. Physically, he felt stronger than ever before. In morning training runs he could sprint at nearly full speed for five kilometers before he even began breathing heavily. His reflexes were quicker, his mind and senses were sharper than he possibly could have imagined.
When necessary he could channel the Force through his body, giving him bursts of energy that allowed him to do seemingly impossible feats: perform full flips from a standing position; survive falls from incredible heights uninjured; leap vertically ten meters or more.
He was completely aware of his surroundings at all times, sensing the presence of others. Sometimes he could even get a feel of their intentions, vague impressions of their very thoughts. He was able to levitate larger objects now, and for longer periods. With each lesson his power grew. It became easier and easier to command the Force and bend it to his will. And with each week, Bane realized he had surpassed another of the apprentices who had once been ahead of him.
So a few months into his training, Bane feels stronger, his stamina has improved somewhat, his reaction times seem to be markedly better and is hyper-aware of what happens around himself. This is without actively using the Force, mind you.

With the Force in active mode, he seems to have very basic telepathy and levitation of stuff, the ability to survive falls (TK to make the landing softer?) and can easily jump heights four times greater than the world record in high jump (supposing that Korriban has gravity similar to Earth's, of course).

This probably puts him more or less in the level of most of the Jedi seen in the prequel trilogy and makes him an above average Sith apprentice.
Perspiration was already running down the crown of Bane's head and into his eyes as he put his body through its paces. He blinked away the stinging sweat and redoubled his exertions, carving the air before him again and again and again with his training saber. All around him other apprentices were doing the same; each was struggling to conquer his or her own physical limitations and become more than just a warrior with a weapon. The goal was to become an extension of the dark side itself.
Bane had begun by learning the basic techniques common to all seven traditional lightsaber forms. His first weeks had been spent in endless repetitions of defensive postures, overhand strikes, parries, and counter-strikes. By observing the natural tendencies of his students as they learned the basics, Lord Kas'im determined which form would best match their style. For Bane he chose Djem So, Form V. The fifth form emphasized strength and power, allowing Bane to use his size and muscles to his best advantage. Only after he was able to perform each of the moves of Djem So to the satisfaction of Kas'im was he allowed to begin the real training.
[...]
Soon he was breathing heavily from his exertions. Physically Kas'im's training sessions couldn't measure up to hammering a cortosis vein with a hydraulic jack for hours at a time. But they were far more exhausting in other ways. They demanded intense mental focus, an attention to detail that went far beyond what was visible to the naked eye. True mastery of the blade required a combination of both body and mind.
When two Masters engaged in lightsaber combat, the action happened too quickly for the eye to see or the mind to react. Everything had to be done on instinct; the body had to be trained to move and respond without conscious thought. To accomplish this, Kas'im made his students practice sequences, carefully choreographed series of multiple strikes and parries drawn from their chosen style. The sequences were designed by the Blademaster himself so that each maneuver flowed smoothly into the next, maximizing attack efficiency while minimizing defensive exposure.
Using a sequence in combat allowed the students to free their minds from thought as their bodies automatically continued through the moves. Using sequences was more efficient and much quicker than considering and initiating each strike or block on its own, providing an enormous advantage over an opponent unfamiliar with the technique.
However, ingraining a new sequence so it could be properly executed was a long and laborious process. For many it would take two to three weeks of training and drills-longer if the sequence was derived from a style the student was still struggling to master. And even the tiniest mistake in the smallest of moves could render the entire sequence worthless.
Pretty self-explanatory. A decently trained Sith can let his body/the Force do most of the physical fighting in autopilot, while the mind focuses in using assorted Force powers.
Made of durasteel with blunted edges, the training sabers were crafted specifically so that their balance and heft mimicked the energy beams projected by real light-sabers. A solid blow could inflict serious damage, but since a lightsaber did not work that way, each training blade was also covered with millions of toxin-filled barbs too small to see, fashioned from the microscopic ridge spines of the deadly pelko bug-a rare insect found only deep beneath the desert sands of the Valley of the Dark Lords on Korriban itself. With a direct hit, the minuscule barbs could pierce the weave of any fabric; the pelko venom would cause the flesh immediately to burn and blister. Temporary paralysis set in instantly at the point of infection, leaving any limb struck all but useless. This provided an excellent way to mimic the effects of losing a hand, arm, or leg to a lightsaber blade.
Unsurprisingly, the tombworld of generations of megalomaniacs with a penchant for genetic manipulation has some pretty nasty fauna. It is interesting to note that the Sith apprentices don't know how to neutralize the effects of the poison.
As Kas'im and the apprentices watched in silence, the two combatants circled each other in the ring, training sabers held out before them in standard ready stances. The Makurth's breath came in grunts and growls from his flaring nostrils as he tried to intimidate his human opponent. From time to time he'd give a short bellow and shake his four-horned lizard's head while flashing his savage teeth. The last time he'd faced the green-scaled, snorting demon of an apprentice, Bane had been intimidated by Fohargh's act. Now he simply ignored the posturing.
Even in a duel, a would-be Sith tries to break the focus of the enemy by acting scary. If this works, it can have dire consequences for the coward (be it Jedi or Sith).
Bane had worked on acquiring that physical skill over the past months. As this ability grew, he was able to devote less and less of his mental energy to the physical actions of thrust, parry, and counterthrust. This allowed him to keep his mind focused so he could use the Force to anticipate his opponent's moves, while at the same time obscuring and confusing his enemy's own precognitive senses.
Self-explanatory. Sith (and presumably Jedi) can run interference with the precog of the opposition if they can concentrate enough. In this situation, the importance of good swordsmanship becomes critical.
Bane rushed Fohargh again. This time, however, the Makurth didn't back away. He stepped forward with a quick thrust, switching from Form III to the more precise and aggressive Form II. Bane was caught off guard by the unexpected maneuver and was a microsecond slow in recognizing the change. His parry attempt knocked the tip of the blade away from his chest, only to have it slice across his right shoulder.
If taken at face value, if Bane had reacted one microsecond before, he would have been able to parry the attack. This suggests pretty damn high speeds.
"No!" Bane screamed, thrusting his good hand out palm-forward even as Fohargh leapt in to finish him off. Dark side energy erupted from his open palm to catch his opponent in midair, hurling him back to the edge of the crowd where he landed at Kas'im's feet.
The Master watched with an intrigued but wary expression. Bane slowly clenched his fist and rose to his feet. On the ground before him, Fohargh was writhing in agony, clutching at his throat and gasping for breath.
Unlike the Makurth, Bane had nothing to say to his helpless opponent. He squeezed his fist harder, feeling the Force rushing through him like a divine wind as he crushed the life out of his foe. Fohargh's heels pounded out a staccato rhythm on the temple's stone roof as his body convulsed. He began to gurgle, and pink froth welled up from between his lips.
"Enough, Bane," Kas'im said in a cold, even voice. Though he stood only centimeters away from the death throes of his student, his eyes were fixed on the one still standing.
A final surge of power roared up in the core of Bane's being and exploded out into the world. In response, Fohargh's body went stiff and his eyes rolled back in his head. Bane released his hold on the Force and his fallen enemy, and the Makurth's body went limp as the last vestiges of life ebbed away.
"Now it's enough," Bane said, turning his back on the corpse and walking toward the stairs that led back inside the temple. The circle of students quickly opened a path for him to pass. He didn't need to look back to know that Kas'im was watching him with great interest.
After beating Bane, the other Sith apprentice decided to gloat a lot before going for the kill. This angers Bane who gets his second wind and literally crushes the life out of the opposition with an untrained Force Choke that seem to kill the victim a bit faster than mere asphyxia.
Bane felt the presence of someone following him down the stairs from the temple roof long before he heard the footsteps. He didn't change his pace, but he did stop at the first landing and turn to face whoever it was. He half expected to see Lord Kas'im, but instead of the Blademaster he found himself staring into the orange eyes of Sirak, another apprentice at the Academy. Or rather, the top apprentice at the Academy.
Sirak was a Zabrak, one of three apprenticing here on Korriban. Zabrak tended to be ambitious, driven, and arrogant-perhaps it was these traits that made the Force-sensitives of the race so strong in the ways of the dark side-and Sirak was the perfect embodiment of those characteristics. He was far and away the strongest of the three. Wherever Sirak went, the other two usually followed, trailing at his heel like obedient servants. They made a colorful trio: red-skinned Llokay and Yevra, and pale yellow Sirak. But right now the other two were conspicuously absent.
There were rumors that Sirak had begun studying the ways of the dark side under Lord Qordis nearly twenty years ago, long before the Academy at Korriban had been resurrected. Bane didn't know if the rumors were true, and he hadn't thought it wise to ask about it. The Iridonian Zabrak was both powerful and dangerous. So far Bane had done his best to avoid drawing the attention of the Academy's most advanced student. Apparently, that strategy was no longer an option.
In other words, Bane can detect others, but cannot accurately identify somebody even from a short distance, although he knew Sirak and had filed him under "Very Scary Fuckers Best Avoided At All Costs".

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l33telboi
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Post by l33telboi » Wed Feb 04, 2009 6:56 pm

Estrecca wrote:One thing worth pointing out is that they're still using Hammerhead-class vessels. Those are the ones we saw in Knights of the Old Republic, and they were the main workhorse of the Republic fleet about 3,000 years ago (given that this takes place 1,000 years before ANH). That's quite a long life-span for those vessels.

Not exactly news.

There is at least one other class of ship (the Invincible class heavy cruisers) that is known to have stayed in service for thirty centuries or so (the Corporate Sector Authority kept a number of them around even after the proclamation of the Galactic Empire).

The Galactic Republic has a rather static (almost stagnant) society and they seem to go with the "if it ain't broke, don't fix it". The Hammerheads might have been kept around, because it was a venerable, reliable design. Or they might have become a symbol of the survival of the Republic against the Sith. Or they might be completely different ship-classes that happen to share a name.
Indeed. They seem to have reached a technological plateu, of sorts. It's just a strange thing considering versus debating. Supposedly there was a giant leap in technology between Knights of the Old Republic and the timeline we know, which would explain the technological disparity between what see in that era and the... ever so slightly increased increased firepower according to some sources.

This would indicate the technological jump happened in 1,000 years rather then 4,000.

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Airlocke_Jedi_Knight
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Post by Airlocke_Jedi_Knight » Wed Feb 04, 2009 10:45 pm

The apprentices aren't able to neutralize the poison because that is a highly advanced skill. Only crazy awesome masters can do this.

Bane's precog and telepathic abilities are very, very raw, at this point. Very raw.

That's pretty much all I have to say.

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Praeothmin
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Post by Praeothmin » Thu Feb 05, 2009 1:25 pm

Bane's precog
Notice how the Precog ability in SW is always far more wanked in novels then what we see in movies?

I've never liked this aspect of Force-wankery in novels.
In the movies, Precog is an ability that gives the Jedi an advantage over multiple opponents, or even Blaster wielding opponents, because it gives some indication of where the next shot, or hit, will come from.
But it is far from perfect (the Jedi actually seems to need to know where danger lies or comes from for this to work) and doesn't garantee an "insta-win" against experienced opponents.

While in the novel, it is always boosted as a "knows everything that will happen instantly and where all danger is" kind of power.

I never liked its depiction in novels...

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