Clone Wars CGI Series

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Mr. Oragahn
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Post by Mr. Oragahn » Wed Oct 15, 2008 1:10 am

What it means is that ships of that size can't do microjumps under 10 parsecs.
At this point, we're not talking about microjumps anymore anyway, and that's a problem for the lower EU, since it has such incidents. Hell, even that Starwars Alliance game had an ISD miss a jump and move over a dozen km in a flash instant.
Better imperial hyperdrives? I wouldn't even check the new prequel EU to see if such an event occured.

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Post by Mr. Oragahn » Wed Oct 15, 2008 1:10 am

What it means is that ships of that size can't do microjumps under 10 parsecs.
At this point, we're not talking about microjumps anymore anyway, and that's a problem for the lower EU, since it has such incidents. Hell, even that Starwars Alliance game had an ISD miss a jump and move over a dozen km in a flash instant.
Better imperial hyperdrives? I wouldn't even check the new prequel EU to see if such an event occured.

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Post by 2046 » Wed Oct 15, 2008 2:42 am

Why would it have anything to do with microjumps?

I think a quasi-workable analogy is roads, here . . . a small vehicle can navigate a bike lane, but if you're in some massive wide bohemoth you'll only be able to go on 8-lane superhighways.

Going back to the episode, space would normally be the Bonneville Salt Flats, but the star clusters winnow that down into downtown Manhatten in rush hour . . . only bike messengers and pedestrians can get through.

Navigational hazards thus seem to affect the larger ship that much more. Whereas a smaller ship might be able to plot jumps that enable it to squeeze closer to or even between the star clusters in a survivable fashion (albeit with likely stress), the sheer bulk of the Malevolence means it has to just go well around the whole thing.

The general theory we could draw out is that stuff in realspace might produce effects on hyperspace vessels passing through . . . much as hitting something can destroy a hyperdriven vessel, the gravitational complexities of star clusters might be enough to disrupt a ship's hyperdrive, especially in the case of larger vessels.

This does have interesting implications for a Death Star.

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Post by Mr. Oragahn » Wed Oct 15, 2008 12:09 pm

Right, I forgot how the nebula is at play there, that it narrows the ways and forbids bigger ships from going into smaller holes, for some reason, smaller ships can FTL closer to the nebula or something?

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Post by Estrecca » Wed Oct 15, 2008 12:18 pm

For those interested, Cartoon Network allows you to watch the most recent episodes from its website. Somewhere in here. Not sure if this will work for people outside the USA, because I'm getting redirected to the CN European sites.

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Post by Jedi Master Spock » Wed Oct 15, 2008 10:20 pm

2046 wrote:Why would it have anything to do with microjumps?

I think a quasi-workable analogy is roads, here . . . a small vehicle can navigate a bike lane, but if you're in some massive wide bohemoth you'll only be able to go on 8-lane superhighways.

Going back to the episode, space would normally be the Bonneville Salt Flats, but the star clusters winnow that down into downtown Manhatten in rush hour . . . only bike messengers and pedestrians can get through.

Navigational hazards thus seem to affect the larger ship that much more. Whereas a smaller ship might be able to plot jumps that enable it to squeeze closer to or even between the star clusters in a survivable fashion (albeit with likely stress), the sheer bulk of the Malevolence means it has to just go well around the whole thing.

The general theory we could draw out is that stuff in realspace might produce effects on hyperspace vessels passing through . . . much as hitting something can destroy a hyperdriven vessel, the gravitational complexities of star clusters might be enough to disrupt a ship's hyperdrive, especially in the case of larger vessels.

This does have interesting implications for a Death Star.
It does tie back into the idea explored in the EU that the Millenium Falcon made the Kessel Run in a shorter distance than other people had done it, by skirting through areas considered unnavigable.

It also ties back into the "hyperspace lanes narrow enough to drop mines in" bit. I suspect we may see something like this repeated again in the series, and possibly also in EU novels.

However, the "ten parsecs" does seem rather specific. And large.

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Post by l33telboi » Sun Oct 19, 2008 7:21 pm

Well, the latest episode was really good. Not a whole lot worth mentioning quantification wise. Well, except that a barrage from three Venators on maximum power was unable to destroy the bridge (even though they said they were targeting it specifically) when in the previous episode we had fighters who were supposedly able to take it out with a torp salvo.

Oh, and the Malevolence rams into a moon, which looked really dandy.

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Post by Mike DiCenso » Mon Oct 20, 2008 12:21 am

l33telboi wrote: Oh, and the Malevolence rams into a moon, which looked really dandy.
What happend to both moon and Malevolence?
-Mike

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Post by 2046 » Mon Oct 20, 2008 3:57 am

Anakin programs the Malevolence nav computer to hyperjump toward a moon. The Mal zips toward the moon and goes boom in a very large (i.e. .25 to .5 times the size of the round moon, IIRC) white flash that persists for several seconds at least. We do not see the moon again.

The ep also features godawful shooting . . . the Venators target the bridge with max firepower, and I don't remember seeing more than one shot hit (and that with little more effect than RotS firepower).

We're also explicitly told that the Venator group simply cannot destroy a ship that large.

Also, any attempt to make fun of Federation computer security just went out the window, since not only does Anakin program the nav computer without incident, but Amidala is able to access the Malevolence comm system and talk to the Venators without incident. The event was detected, but no recording or eavesdropping occurred.

There may be a high-end speed argument from the episode given Amidala's sudden arrival, but the timeline of her departure (not to mention her origin point) is unclear. Her dispatch may have been an existing plan given the prior episode's mention of foreknowledge of a Jedi strike on Malevolence. Otherwise, it would imply another day trip to a nearby system, a la AotC.

Also, 3PO takes a couple of bodyblows that really ought to have left him in tiny pieces. One might have explanation via the Force, but the second affords no such excuse.

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Post by l33telboi » Mon Oct 20, 2008 3:41 pm

2046 wrote:There may be a high-end speed argument from the episode given Amidala's sudden arrival, but the timeline of her departure (not to mention her origin point) is unclear. Her dispatch may have been an existing plan given the prior episode's mention of foreknowledge of a Jedi strike on Malevolence. Otherwise, it would imply another day trip to a nearby system, a la AotC.
The webcomic deals with her departure.

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Post by Mike DiCenso » Tue Oct 21, 2008 3:55 am

2046 wrote: Anakin programs the Malevolence nav computer to hyperjump toward a moon. The Mal zips toward the moon and goes boom in a very large (i.e. .25 to .5 times the size of the round moon, IIRC) white flash that persists for several seconds at least. We do not see the moon again.
Ah, Malevolence I assume was destroyed in this action. A pity we don't see the results on whether the moon was destroyed, or if it was just damaged, and what extent of damage that was.
2046 wrote: There may be a high-end speed argument from the episode given Amidala's sudden arrival, but the timeline of her departure (not to mention her origin point) is unclear. Her dispatch may have been an existing plan given the prior episode's mention of foreknowledge of a Jedi strike on Malevolence. Otherwise, it would imply another day trip to a nearby system, a la AotC.
Where is Amidala starting from, and is any kind of distance given as was done in "Shadows of Malevolence"?
-Mike

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Post by l33telboi » Sun Oct 26, 2008 8:42 am

Again, the series seems to be shaping up quite nicely, as we get another very well done episode. A few interesting bits in this latest installment:

We now know how blasters kill and destroy stuff. You see, this is something that's been bothering me throughout the series, when someone or something is shot, it just leaves behind a blackened mark, there's no major physical damage and neither does there seem to really be any major heat damage. But now we see a clone trooper helmet fired at from point-blank range, it leaves a small glowing mark, and when the helmet is removed we see a small glowing mark on the droid underneath the helmet. It seems the blasters heat objects in a straight line through the armor.

The other very interesting thing was liquid tibanna. It's implied to be an energy source, and it's carried around in plunk-droids (the four legged boxes). Now realize that we've seen plenty of these things walk around hangar bays with fighters. And realize that in the script of RotS, there was talk about some liquid substance that was considered fuel for the major vessels. I think GLs idea of what powers starships is liquid tibanna. If that turns out to be right, then it's going to be a major re-write of quite a lot of EU stuff.

We also get to see the destructive potential of thermal detonators, and aforementioned liquid tibanna.

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Post by GStone » Sun Oct 26, 2008 3:12 pm

No motion sensors outside the reishi tracking station, despite it being a vital area in the outer rim. No internal/external sensors to differentiate between living people and droids or weapons fire. All there is is that Hutt door droid/perescope looking thing for a visual. No warning that the alarm beacon has been diabled. And what about an automatic encrypting program in case of siege or a one touch disabler for the all clear signal?

My favorite part?

"What the hell was that?!"
"Now that was an eel. That's why we have the regulation not to go outside."

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Post by Mr. Oragahn » Sun Oct 26, 2008 6:12 pm

What's that shit about the Malevolence's fires going up in space and external outer plating falling off the bridge?

Bizarrely, I found the destruction of the Malevolence episode not so cool as the others, although I liked the stupid battle droids, can't tell why.
I mean, yes, it was over the top, but you have that moment when three of them try to follow Grievous as he jumps on the internal monorails, all three of them fall, but one lands on the rails, only to be squished by a shuttle. :)

However, we got more of the C3PO thrown like a ragdoll and such donkey poo straight from AOTC. That's never been the way C3PO has been funny.

Ah, Obi-Wan ordered the Venators to fire at maximum power... and no real sign of extremely powerful shots, although I can't tell if the shields were up.

Padmé overloads her ship and... stays close, behind crates.

The more it goes on, the more I wonder how far we can really gauge this data. I mean, a comics is drawn, but it's supposed to be realistic.
With TCWS, it's not the same thing. It's a cartoon with really jerky stuff and some nonsense sometimes.

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Post by Praeothmin » Sun Oct 26, 2008 6:36 pm

More nonsense:
When Anakin's wing of Y-Wings try to get above the Ion pulse, as soon as the damaged Y-Wing's engine goes out, it starts going backwards, as if it was falling... in space... when it should've just stopped accelerating and continued on at the same speed... O_O!

The Ion cannon abord the Malevolence gets damaged just before they try to fire it, yet... no damge alarm sounded... no sensor readings indicating that the cannon might malfunction... O_O!

And what's up with those emotional, cowardly, stupid droids?
I knew they were cheap crap (although Dooku says they're expensive when Grievious wants to clobber one), but this is ridiculous... :)

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