Clone Wars CGI Series

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Praeothmin
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Post by Praeothmin » Tue Feb 03, 2009 3:01 pm

Airlocke, I also liked AotC, so we're both part of the minority.

I've long since stopped expecting great stories from SW and just bask in the awesomeness of its SFX and star-hopping adventures...

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Airlocke_Jedi_Knight
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Post by Airlocke_Jedi_Knight » Tue Feb 03, 2009 10:45 pm

Well, the EU, over about 200 novels, has about 10 or 15 truly great stories. Maybe check those out(assuming you haven't already)

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l33telboi
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Post by l33telboi » Wed Feb 11, 2009 11:37 am

There's a new trailer for an upcoming three parter on Starwars.com. Looks very epic. Much better then anything seen so far. I guess they're by these episodes finally getting the gears running in the CGI department, because there's lots of new stuff there.

And it looks like a very... interesting... episode in regards to versus debating. Artillery shooting down Acclamators and a Venator crashing into a Lukrehulk at relatively slow velocities.

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Mr. Oragahn
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Post by Mr. Oragahn » Wed Feb 11, 2009 7:38 pm

l33telboi wrote:There's a new trailer for an upcoming three parter on Starwars.com. Looks very epic. Much better then anything seen so far. I guess they're by these episodes finally getting the gears running in the CGI department, because there's lots of new stuff there.

And it looks like a very... interesting... episode in regards to versus debating. Artillery shooting down Acclamators and a Venator crashing into a Lukrehulk at relatively slow velocities.
Well, versus concerns aside, it looks pretty, but... that was the same thing for the other CGI movie, and it was indeed just that empty.
I think it's just crap actually.

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Post by Mike DiCenso » Thu Feb 12, 2009 1:56 am

l33telboi wrote: And it looks like a very... interesting... episode in regards to versus debating. Artillery shooting down Acclamators and a Venator crashing into a Lukrehulk at relatively slow velocities.
Obviously those artillery guns fire petaton explosive (absorbed 99.999999999 percent by the neutrino sinks!) projectiles which have neutronium ballistic and penetrative caps, ect. ;-)
-Mike

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Post by Mr. Oragahn » Sat Feb 14, 2009 1:24 am

Well the problem is that this CGI stuff takes ample liberties with realistic moves, scales and even consistency.

I got Jedi Crash and it's bollocks on all points. I can't even bother trying to understand how the EU and Interdictors are still supposed to work now considering that the only reason a jump from inside the atmosphere of a planet led to a star (just dumb luck) was that because no calculation had been made, since they even knew where they were going and how long it would take before they'd end in the sun, or more precisely pass through its gravitational shadow or whatever.

You've got a fucked up scale between a star, a ship AND a planet, it couldn't be worse even if they tried hard.
There's that cruiser that can't withstand reentry and loses an engine there, but can slam into the ground and not get completely torn like the inferior portion of the Invisible Hand was.

Add that to Bothawui and its miniature planet, to Padmé making all jumps in some episode, to fighters, starships and flames behaving like they'd do on a mix of atmosphere AND gravity, and that's it.

In all honesty, I'd nearly only rely on dialogue and official written fluff.

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Post by ILikeDeathNote » Sat Feb 14, 2009 3:47 am

Mr. Oragahn wrote:Well the problem is that this CGI stuff takes ample liberties with realistic moves, scales and even consistency.
To be fair, so did the OT and PT movies.

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Post by Airlocke_Jedi_Knight » Sat Feb 14, 2009 4:13 am

ILikeDeathNote wrote:
Mr. Oragahn wrote:Well the problem is that this CGI stuff takes ample liberties with realistic moves, scales and even consistency.
To be fair, so did the OT and PT movies.

That statement could not be more true.

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Post by Mike DiCenso » Sat Feb 14, 2009 4:43 am

It's a staple of the genre of Saturday matinee movies that Star Wars emulates so much.
-Mike

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Post by Airlocke_Jedi_Knight » Sat Feb 14, 2009 5:19 am

Purposely emulates. Those were Lucas' favorite movies.

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Mr. Oragahn
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Post by Mr. Oragahn » Sat Feb 14, 2009 5:24 pm

ILikeDeathNote wrote:
Mr. Oragahn wrote:Well the problem is that this CGI stuff takes ample liberties with realistic moves, scales and even consistency.
To be fair, so did the OT and PT movies.
No, this is clearly a problem of the new show clearly not putting much care into certain aspects of the design.

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Post by ILikeDeathNote » Mon Feb 16, 2009 5:57 am

I'm surprised no one's brought this up.

The latest Clone Wars episode strongly suggests that Clonetrooper armor is completely ineffectual in protecting against an airborne pathogen attack.

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Post by l33telboi » Mon Feb 16, 2009 2:20 pm

Mr. Oragahn wrote:No, this is clearly a problem of the new show clearly not putting much care into certain aspects of the design.
What exactly are you talking about?

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Post by Mike DiCenso » Tue Feb 17, 2009 2:25 am

ILikeDeathNote wrote:I'm surprised no one's brought this up.

The latest Clone Wars episode strongly suggests that Clonetrooper armor is completely ineffectual in protecting against an airborne pathogen attack.
Oh really? Do tell...
-Mike

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Post by Mr. Oragahn » Tue Feb 17, 2009 3:28 am

l33telboi wrote:
Mr. Oragahn wrote:No, this is clearly a problem of the new show clearly not putting much care into certain aspects of the design.
What exactly are you talking about?
The style of the show which takes severe liberties at times, either with people's moves or else, and the gross physics errors, make this material rather dubious to use for nitpicky analysis like it's applied to the movies.

You can get the dialogue and the general points, and take them at face value, that works.

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