Clone Wars CGI Series
- Praeothmin
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There's a new trailer for an upcoming three parter on Starwars.com. Looks very epic. Much better then anything seen so far. I guess they're by these episodes finally getting the gears running in the CGI department, because there's lots of new stuff there.
And it looks like a very... interesting... episode in regards to versus debating. Artillery shooting down Acclamators and a Venator crashing into a Lukrehulk at relatively slow velocities.
And it looks like a very... interesting... episode in regards to versus debating. Artillery shooting down Acclamators and a Venator crashing into a Lukrehulk at relatively slow velocities.
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Well, versus concerns aside, it looks pretty, but... that was the same thing for the other CGI movie, and it was indeed just that empty.l33telboi wrote:There's a new trailer for an upcoming three parter on Starwars.com. Looks very epic. Much better then anything seen so far. I guess they're by these episodes finally getting the gears running in the CGI department, because there's lots of new stuff there.
And it looks like a very... interesting... episode in regards to versus debating. Artillery shooting down Acclamators and a Venator crashing into a Lukrehulk at relatively slow velocities.
I think it's just crap actually.
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Mike DiCenso
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Obviously those artillery guns fire petaton explosive (absorbed 99.999999999 percent by the neutrino sinks!) projectiles which have neutronium ballistic and penetrative caps, ect. ;-)l33telboi wrote: And it looks like a very... interesting... episode in regards to versus debating. Artillery shooting down Acclamators and a Venator crashing into a Lukrehulk at relatively slow velocities.
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Well the problem is that this CGI stuff takes ample liberties with realistic moves, scales and even consistency.
I got Jedi Crash and it's bollocks on all points. I can't even bother trying to understand how the EU and Interdictors are still supposed to work now considering that the only reason a jump from inside the atmosphere of a planet led to a star (just dumb luck) was that because no calculation had been made, since they even knew where they were going and how long it would take before they'd end in the sun, or more precisely pass through its gravitational shadow or whatever.
You've got a fucked up scale between a star, a ship AND a planet, it couldn't be worse even if they tried hard.
There's that cruiser that can't withstand reentry and loses an engine there, but can slam into the ground and not get completely torn like the inferior portion of the Invisible Hand was.
Add that to Bothawui and its miniature planet, to Padmé making all jumps in some episode, to fighters, starships and flames behaving like they'd do on a mix of atmosphere AND gravity, and that's it.
In all honesty, I'd nearly only rely on dialogue and official written fluff.
I got Jedi Crash and it's bollocks on all points. I can't even bother trying to understand how the EU and Interdictors are still supposed to work now considering that the only reason a jump from inside the atmosphere of a planet led to a star (just dumb luck) was that because no calculation had been made, since they even knew where they were going and how long it would take before they'd end in the sun, or more precisely pass through its gravitational shadow or whatever.
You've got a fucked up scale between a star, a ship AND a planet, it couldn't be worse even if they tried hard.
There's that cruiser that can't withstand reentry and loses an engine there, but can slam into the ground and not get completely torn like the inferior portion of the Invisible Hand was.
Add that to Bothawui and its miniature planet, to Padmé making all jumps in some episode, to fighters, starships and flames behaving like they'd do on a mix of atmosphere AND gravity, and that's it.
In all honesty, I'd nearly only rely on dialogue and official written fluff.
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ILikeDeathNote
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No, this is clearly a problem of the new show clearly not putting much care into certain aspects of the design.ILikeDeathNote wrote:To be fair, so did the OT and PT movies.Mr. Oragahn wrote:Well the problem is that this CGI stuff takes ample liberties with realistic moves, scales and even consistency.
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ILikeDeathNote
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The style of the show which takes severe liberties at times, either with people's moves or else, and the gross physics errors, make this material rather dubious to use for nitpicky analysis like it's applied to the movies.l33telboi wrote:What exactly are you talking about?Mr. Oragahn wrote:No, this is clearly a problem of the new show clearly not putting much care into certain aspects of the design.
You can get the dialogue and the general points, and take them at face value, that works.