Samus's first Chozo Power Suit was not compatible with all of the Chozo Upgrades, but was still vastly more powerful then what the Galactic Police and Army could field, turning Samus into a one man army.Samus Aran's Chozo Power Suit wrote:Metroid Game Manual wrote:
He is a cyborg: his body has been surgically strengthened with robotics, giving him superpowers. Even the space pirates fear his space suit, which can absorb any enemy's power.Metroid: Zero mission Game Manual wrote:
Soon, however, Space Pirates began to attack the spaceships, threatening the galactic peace. The Galactic Police and Galactic Army struck against the aggression, but the pirates' attacks were powerful, and it was impossible to catch them all in the vastness of space. So, the Federal Bureau called together powerful bounty hunters to battle the pirates.Samus Aran's Chozo Power SuitMetroid: Zero mission wrote:
The timing of my escape couldn't have been worse. I was attacked by Space Pirates and left nearly defenseless, stripped of my Power Suit. All I had for protection was my rather useless emergency pistol. Infiltrating the Space Pirate Mother Ship so armed may have been foolish, but I had no choice...
Could I survive long enough to escape?
ENERGY
99+Energy tanks
BEAM
Short
Manual: This is Samus's standard beam weapon.
Long
Game: Fire long-distence shots with this beam. Press L+B to fire diagonally.
Manual: Obtaining this power-up increases the range of Samus's beam weapon, including the Ice and Wave Beams. This power-up allows Samus to destroy enemies from a safe distance.
Charge beam
Game: Hold down B to charge. Release to fire. Charge Attack: Jump with a full charge.
Manual: Obtaining this power-up allows Samus to charge beam energy into a single, powerful beam blast. Hold B Button to charge and release to fire.
Ice
Game: This beam can freeze enemies in place. You can safely stand on frozen enemies.
Manual: This weapon allows Samus to freeze enemies temporarily.
Samus can stand on frozen enemies.
Wave
Game: This beam is made up of energy waves, can pass through solid objects.
Manual: This allows Samus to fire beams of energy waves that penetrates solid objects.
Unknown Item (Turns out to be Plasma Beam)
Game: Analysis inconclusive. Item incompatible with current suit.
BOMB
Normal
Game: Press B in Morph Ball form to set.
Manual: After acquiring this ability, Samus can set Bombs when in Morph Ball form. In addition to damaging enemies, they can destroy some blocks and walls. Samus has an unlimited supply of them. To use them, press the B Button while in Morph Ball form.
MISSILE
Normal
Game: Opens red hatches.
Manual: This is the most basic form of Missile.
Super
Game: Arm with SELECT. Fire with R + B. Opens green hatches.
Manual This is a more powerful version of the normal Missile.
SUIT
Varia
Game: Decreases damage taken from enemies. Prevents damage from acid and heat.
Manual: This enhanced suit reduces the amount of damage taken from enemies. It also negates the effects of intense heat and acid.
Unknown Item(Turns out to be Gravity Suit)
Game: Analysis inconclusive. Item incompatible with current suit.
MISC
MorphBall
Game: Double-tap down to take ball form and gain access to narrow passageways.
Manual: This ability allows Samus's suit to curl into a ball form and navigate narrow passages.
Power Grip
Game: Grab and hang from ledges and corners.
Manual: This upgrade gives Samus the strength to grab onto and hang from ledges after jumping toward them.
Speed booster
Game: Run until speed boost begins to break certain blocks and damage enemies.
Manual: With this power-up, Samus is able to dash at supersonic speeds and crash through certain barriers and enemies. Press and hold the direction pad in the direction you want to dash.
Hi-Jump
Game: Increases maximum jump height. Adds Morph Ball jumping capability.
Manual: This upgrade gives Samus the ability to jump higher and allows her to jump while in Morph Ball mode.
Screw Attack
Game: Damage enemies while somersaulting.
Manual: Obtaining this power-up gives Samus the ability to damage enemies by jumping into them. Activates automatically during a spin jump.
Unknown Item(Turns out to be Space Jump)
Game: Analysis inconclusive. Item incompatible with current suit.
This suit was abandoned do to being damaged or destroyed when Samus was shot down escaping Zebes.
Samus's Zero Suit is light body armor that Samus sometimes wears under her Power Suit. It seems to generate defensive shields that allow her to survive hits that would kill a Red Space Pirate in one hit.Samus Aran's Zero Suit wrote:Samus Aran's Zero SuitMetroid: Zero mission wrote:
The timing of my escape couldn't have been worse. I was attacked by Space Pirates and left nearly defenseless, stripped of my Power Suit. All I had for protection was my rather useless emergency pistol. Infiltrating the Space Pirate Mother Ship so armed may have been foolish, but I had no choice...
Could i survive long enough to escape?
Energy
99/999
Gun
Pistol
Game: An auto-charging pistol...Stun enemies with charged shots.
The name "Auto-Charging Pistol" seem to imply a perpetual energy source.
[/quote]Samus Aran's Fully Powered Chozo Power Suit wrote:Metroid: Fusion Game Manual wrote:
Eventually, Samus was sent to SR388 to exterminate the last remaining Metroids-but only after an entire Federation platoon was wiped out in an earlier attempt.Metroid: Fusion Game Manual wrote:
The fact that my Power Suit contained biological components and was also integrally connected to my body seemed to worsen the matter. The Federation surgeons were unable to remove the suit while i was unconscious. Their only choice was to cut and remove parts of the infected suit from my still-unconscious form, immediately after, they sent the suit parts to the Biologic Space Labs research station for study.Metroid: Fusion wrote:
It then came to light that the organic components of my Power Suit had become integrated with my system that it could not be removed while I was unconscious. Large portions of my suit had to be surgically removed, dramatically altering my physical appearance. However, the X in my central nervous system were too embedded to be removed safely. I was given a minimal chance of survival.Fully Powered SuitMetroid: Zero mission wrote:
The timing of my escape couldn't have been worse. I was attacked by Space Pirates and left nearly defenseless, stripped of my Power Suit. All I had for protection was my rather useless emergency pistol. Infiltrating the Space Pirate Mother Ship so armed may have been foolish, but I had no choice...
Could i survive long enough to escape?
Energy
99 energy points +12 Energy Tanks worth 100 energy points (Easy and Normal Mode)
99 energy points points + 12 Energy Tanks worth 50 energy points (Hard Mode)
BEAM
Short
Manual: This is Samus's standard beam weapon.
Long
Game: Fire long-distence shots with this beam. Press L+B to fire diagonally.
Manual: Obtaining this power-up increases the range of Samus's beam weapon, including the Ice and Wave Beams. This power-up allows Samus to destroy enemies from a safe distance.
Charge beam
Game: Hold down B to charge. Release to fire. Charge Attack: Jump with a full charge.
Manual: Obtaining this power-up allows Samus to charge beam energy into a single, powerful beam blast. Hold B Button to charge and release to fire.
Ice
Game: This beam can freeze enemies in place. You can safely stand on frozen enemies.
Manual: This weapon allows Samus to freeze enemies temporarily.
Samus can stand on frozen enemies.
Wave
Game: This beam is made up of energy waves, can pass through solid objects.
Manual: This allows Samus to fire beams of energy waves that penetrates solid objects.
Plasma
Game: This powerful beam can blast through, multiple enemies.
Grappling
Manual: Method of use: Fire Button
You can use this beam to grab onto special blocks, then swing into open areas.
BOMB
Normal
Game: Press B in Morph Ball form to set.
Manual: After acquiring this ability, Samus can set Bombs when in Morph Ball form. In addition to damaging enemies, they can destroy some blocks and walls. Samus has an unlimited supply of them. To use them, press the B Button while in Morph Ball form.
Power
Game: Set with R + B while in Morph Ball form. Opens yellow hatches.
Manual: This is the most powerful form of Bomb. Power Bomb explosions are massive, encompassing and damaging everything in view. Samus has a limited supply of these Bombs. To use them, hold the R Button while in Morph Ball form and press the B Button.
MISSILE
Normal
Game: Opens red hatches.
Manual: This is the most basic form of Missile.
Super
Game: Arm with SELECT. Fire with R + B. Opens green hatches.
Manual This is a more powerful version of the normal Missile.
SUIT
Varia
Game: Decreases damage taken from enemies. Prevents damage from acid and heat.
Manual: This enhanced suit reduces the amount of damage taken from enemies. It also negates the effects of intense heat and acid.
Gravity
Game: Reduces damage from foes. Enables free movement in water. Stops lava damage.
MISC
MorphBall
Game: Double-tap down to take ball form and gain access to narrow passageways.
Manual: This ability allows Samus's suit to curl into a ball form and navigate narrow passages.
Power Grip
Game: Grab and hang from ledges and corners.
Manual: This upgrade gives Samus the strength to grab onto and hang from ledges after jumping toward them.
Speed booster
Game: Run until speed boost begins to break certain blocks and damage enemies.
Manual: With this power-up, Samus is able to dash at supersonic speeds and crash through certain barriers and enemies. Press and hold the direction pad in the direction you want to dash.
Hi-Jump
Game: Increases maximum jump height. Adds Morph Ball jumping capability.
Manual: This upgrade gives Samus the ability to jump higher and allows her to jump while in Morph Ball mode.
Screw Attack
Game: Damage enemies while somersaulting.
Manual: Obtaining this power-up gives Samus the ability to damage enemies by jumping into them. Activates automatically during a spin jump.
Space Jump
Game: Somersault continually in the air. Use the A mid-somersault to jump again.
X-Ray Scope
Manual: Method of use: Dash Button held down
(Samus cannot move while using this item)
This item allows you to see hidden passages.
The Fully Powered Suit is the suit Samus uses until Metroid 4(Metroid: Fusion). It seems to be an in-universe reason why her suit suddenly looks different in Metroid 2.
Samus's Power Suit is once again described as a physical bio-mechanical object that needs Samus to take it off.
It would seem that the Fusion Suit is lighter then the Chozo Power Suits Samus was using because Samus can pull herself up ledges without an upgrade.Samus Aran's Fusion Suit wrote:Metroid: Fusion Game Manual wrote:
The fact that my Power Suit contained biological components and was also integrally connected to my body seemed to worsen the matter. The Federation surgeons were unable to remove the suit while i was unconscious. Their only choice was to cut and remove parts of the infected suit from my still-unconscious form, immediately after, they sent the suit parts to the Biologic Space Labs research station for study.Metroid: Fusion wrote:
Samus Aran: It then came to light that the organic components of my Power Suit had become integrated with my system that it could not be removed while I was unconscious. Large portions of my suit had to be surgically removed, dramatically altering my physical appearance. However, the X in my central nervous system were too embedded to be removed safely. I was given a minimal chance of survival.
Then, someone found a cure.
They proposed using a Metroid cell to make an anti-X vaccine. It seems that the Federation had managed to preserve a cell culture from the last infant Metroid from SR388. The serum was prepared and injected without delay.
The X parasites were immediately and completely destroyed.
As for me, one life ended... yet I survived, reborn as something different.Metroid: Fusion wrote:
Computer: I am already detecting massive bio-signs in this region. The X are gathering. This may be our chance to exterminate them, but... You are only at 10% battle capacity. Your chance of survival is extremely low. The Federation needs you on duty, Samus...Metroid: Fusion wrote:
Computer: I have received news from HQ. They can support you with downloadable weapons data. Once you have this data, you'll be able to use missiles. This will help against some enemies your beam can't hurt. head to the Data Room for the download.Metroid: Fusion wrote:
But it has also changed your cellular makeup. You will never be infected by X again... In fact, you can now absorb any free-floating X parasites without a host by merely touching them. This will allow you to replenish health and restore weapons.Metroid: Fusion wrote:
SC: I am already detecting massive bio-signs in this region. The X are gathering. This may be our chance to exterminate them, but... You are only at 10% battle capacity. Your chance of survival is extremely low. The Federation needs you alive and on duty, Samus...Samus Aran's Fusion SuitMetroid: Fusion wrote:
SC: How did that X download the Varia Suit data? This doesn't seem to make any sense at all, unless the X... Unless the X have the ability to process data organically... At any rate, you have the Varia Suit data. Now you will be protected from extreme temperatures. More importantly, the SA-X will no longer be able to freeze you, so you can escape easier. But you're still too weak. That thing is too much for you. You currently have no way of damaging it. But my simulations indicate that a penetrating weapon like the Plasma Beam might work. Developing modification data will take HQ some time, though. There's also a chance that you may be able to restore your Plasma Beam by absorbing a large Core-X, as you did with the Charge Beam function. As for restoring Ice Beam functionality, I doubt it... Your current cellular makeup would reject that addition. Therefore, HQ has developed an Ice Missile upgrade. This will add a freezing effect to your Missiles. It will help. Go to Sector 5 (ARC) for the download.
ENERGY
99 energy points +20 Energy Tanks worth 100 energy points
BEAM
Normal(Long)
Manual: This is the standard beam Samus possesses at the beginning of the game.
Charge
Game: Charge Beam ability recovered.
Manual: Charge up the normal beam's energy for a more powerful shot. Press and hold the B Button. Release when energy is built up.
Wide
Game: Wide Beam ability recovered.
Manual: Use the Wide Beam to shoot three normal beams at the same time. The possibility of hitting something greatly increases.
Plasma
Game: Plasma Beam ability recovered.
Manual: This beam passes through enemies, hitting multiple targets.
Wave
Game: Wave Beam ability recovered.
Manual: Shoot through obstacles with this undulating beam.
Ice
Game: Ice Beam ability recovered.
BOMBS
Bombs
Game: Bomb data downloaded.
Manual: These limitless bombs can only be used in combination with Morph Ball. They cause damage to enemies and can also be used to destroy certain sections of the walls and floors. Press the B Button while in Morph Ball mode.
Power Bomb
Magazine: 74
Game: Power Bomb data downloaded.
Manual: This is the bomb in its most powerful form. Its explosion encompasses the entire screen, damaging a limited number of enemies. While in Morph Ball mode, press and hold the R Button then press the B Button.
MISSILES
Normal
Magazine: 250
Game: Missile data downloaded.
Manual:These are the standard missiles Samus downloads early in the game.
Super
Game: Super Missile data downloaded.
Manual: Super Missiles are a more powerful version of the normal missiles.
Ice
Game: ice effect added to missiles.
Manual: USe Ice Missiles to freeze enemies for a limited amount of time. Samus can walk on frozen enemies.
Diffusion
Game: Diffusion added to missiles.
Manual: Fire Diffusion Missiles while charged to release a powerful blast that damages all enemies within a certain radius. Press and hold the R Button then fire the Missiles when charged up.
SUIT
Fusion
Manual: The standard suit Samus possesses at the beginning of the game.
Varia
Game: Varia Suit effect recovered. Survive extreme temperatures.
Manual: Reduces the damage suffered from enemy attacks. Nullifies damage from high and low temperatures.
Gravity
Game: Gravity Suit effect recovered.
Manual: Further reduces damage from enemy attacks. Allows for normal movement in aquatic and other areas. Also protects Samus from lava.
MISC
Morph Ball
Game: Morph Ball ability recovered.
Manual: Use this to roll into a ball and move through narrow passageways. Press down twice on the Control Pad.
Hi-Jump
Game: Hi-Jump and Jumpball abilities recovered.
Manual: Increases jump ability. This also allows Samus to jump in Morph Ball mode.
Speed Booster
Game: Speed Booster power regained.
Manual: Dash at super sonic speeds and crash through certain barriers and enemies. Press and Hold the Control Pad in the direction you want to dash.
Space Jump
Game: Space Jump ability recovered.
Manual: Perform consecutive Spin Jumps. With practice it is possible to use the propulsion to "fly".
Screw Attack
Game: Screw Attack ability regained.
Manual: Hit enemies with Spin Jump to cause damage.
ACTIONS
Normal jump and Spin Jump
Manual: Press A Button to jump. Move the left or right while jumping to perform a Spin Jump.
Hanging From Ledges
Manual: Jump toward ledges to reach out and grab them. Some are harder to reach then others, but don't give up!
Spin Jump Attack (Must possess Charge Beam)
Manual: Charge up a beam shot and then perform a Spin Jump to damage enemies vulnerable to the Charge Beam.
Ladders
Manual: Samus can grab on to ladders by facing and jumping toward them.
To let go of a ladder, use the Control Pad to choose a direction and then press the A Button. Samus will always go into a Spin Jump off the ladder.
To shoot while on a ladder, use the Control Pad to aim and press the B Button.
Traveling Through Narrow Areas
Manual: Narrow spaces will become navigable once Samus has recovered the Morph Ball ability. Press down twice on the Control Pad to change into Morph Ball.
To pass through areas like the one shown here, jump up and grab the corner. Then press up once on the Control Pad t automatically shift into Morph ball.
The SA-X seems to have been as powerful as Samus was when it attacked her, but neither Samus or the SA-X was able to defeat the Omega Metroid until Samus absorbed the SA-X. This would imply that after absorbing the SA-X, Samus is more powerful then ever before.
Samus recovered the Varia Suit's and Gravity Suit's effects, but does not seem to gain additional bulk implying the effects are just that, the effects. Samus herself might have gained the powers of the Varia and Gravity suits even when outside the Fusion Suit given she was absorbing the X Parasites.
+++++
The suit used in Metroid: Other M seems to be an energy construct. This is a direct contradiction to every other Metroid game.
4:44
http://www.youtube.com/watch?v=K6Vs7Mlj8VY
There is a claim that if Samus gets scared her armor will fail, but a simple stun shot will disable her armor in Other M
http://www.youtube.com/watch?v=GUAqsdDRrS0