Dune Messiah wrote:
Paul remained silent, thinking what this weapon implied. Too much fuel in it
and it'd cut its way into the planet's core. Dune's molten level lay deep, but
the more dangerous for that. Such pressures released and out of control might
split a planet, scattering lifeless bits and pieces through space.
Teknomadjick.
It seems the reaction reaches a whole new level when it can be initiated with the fires of a planet's guts.
So, in fluidic space, it may be too cold to get there.
Admiral Breetai wrote:Mr. Oragahn wrote:
Well, it's known that they can at least nuke a planet from orbit. Other than that...
It could really be a bad day for Dune. Not sure if precog can cope for the addition of a new layer of reality there...
new layer of reality? one thing about precog in comic debates we have a good saying regarding precog when the opposition has such ermm advantages? as to make the outcome so brutal and that's
"precog sucks in this case because it's gonna tell the user exactly how badly his but is gonna get whooped"
Well, none of the intruders have shown the will to talk. 8472 kill because of some racial bias, Necrons... they won't sense Chaos or even WH40K humans, since Dune humans are all pure pariahs, just like any human in any other universe so they may decide to return to sleep and call it a (wonderful) day (as long as they don't eat a star) and the Ori... those are going to be a problem.
The Guild is going to hate them all for they break their monopole on FTL travel.
We know what a can't take down an Ori ship: a concentrated geyser of nuclear fire poured through a stargate, resulting from the complete vaporization of a 11 km hiveship next to the stargate of departure. With stargates capable of channeling multi-gigaton blasts easily (and we're talking about two to three digits here), all we can safely assume is that it takes blowing up a planet in front of Crusaders in orbit to blow them up, and that they can at least tank something like 26 megatons and perhaps much much more (again, looking at what that tincan of Destiny could do in regards to blue giants, there are chances that 26 MT is a damn low end here, especially since Goa'uld, Asgards and Tau'ri weapons are known to easily achieve multi-megaton yields and even up the gigaton range). However, I'm not sure about the vortex that brought them here, and it's possible that they won't sense the Ori anymore. Like very preachy zealots, the first thing they'll think is that they have sinned some way or another, and will probably do all that is possible to get their gods talk to them once again. Which means we may have even more absolutist Priors on our hands than ever.
I can easily see that turn into a match between the Ori and 8472. In fact, with the Ori wanting followers and 8472 wanting to kill them all, the Priors will do their best to protect all humans. It all depends on when the 8472 attack and get known to the Ori, because before that moment, the Ori will menace human populations.
but as far as I know officially their canon though didn't the guild make sure any space based warfare was a no no ?
They essentially maintain their grip by forbidding any kind of space and orbital warfare, including the use of atomics. Otherwise, a planet gets punished. Now, when you control space, it doesn't take much power to punish a planet, even with mere nukes.
would it have the same effect if it came in contact with 8472's anime Chi guns? or the necrons weaponry?
Hard to tell. 8472 use funky particles, and the main Necron infantry guns cut molecules and suck them.
However, their ships use stars' plasma, which is very luminous, so it could easily result into the destruction of the Dune ships if they use similar shields.