Mith's Sci-Fi Point System!
Posted: Thu Dec 09, 2010 9:32 pm
In an attempt to scale sci-fi's rather than just a good old fashion look at whose got the biggest guns, I've decided to try and best scale all forms of said society's abilities. For example, is someone more advanced than an enemy with far better genetic and weapons capabilities simply because their FTL is much faster? Hard to tell. Here's a working prototype of my system:
Sci-Fi Point System
Ground Weapons
6: temporal
5: nuclear
4: vaporization/heavy artillery
3: energy weapons/super projectiles
2: advanced projectiles
1: primitive projectiles
Ground Defense
6: God-like
5: Advanced Shields
4: Shields
3: Energy resistant armor
2: Projectile Resistant armor
1: medieval armor
Transportation (transporter/shuttles)
6: Intergalactic/Galactic
5: Interstellar
4: Stellar
3: Planetary
2: Advanced Shuttle craft
1: Primitive Shuttle craft
Propulsion Capabilities
5: Universe
4: Intergalactic
3: Galactic
2: Interstellar
1: Stellar
Special Propulsion
+1: Primitive Time Travel
+1: Primitive Dimensional Travel
+2: Reliable Time Travel
+2: Reliable Dimensional Travel
+3: Temporal Mastery
+3: Dimensional Mastery
Typical Weapons
10: Universe Destroying
9: Galactic Destroying
8: Stellar Destroying
7: Planetary Destroying
6: Teratons
5: Gigatons
4: Megatons
3: Kilotons
2: Tons
1: Modern Day
Defenses
8: Planetary Temporal Shields
7: Theater Temporal Shields
6: Ship Temporal Shields
5: Planetary Shields
4: Theater Shields
3: Ship Shields
2: Advanced Technobabble Armor
1: Titanium
Super Weapons
6: Universe/Dimensional Destroyers (Reality Bomb)
5: Galaxy Buster
4: System Buster (Sun Crusher, Trilithium Warhead)
3: Planet Buster (Death Star, 8472 Bioship formation)
2: Planetary Devistator (Genesis)
1: Continent Devistator (Eclipse)
Biological/Chemical Weapons
8: Universe
7: Intergalactic
6: Galactic (Halo Ring Network)
5: Interstellar (Single Halo Ring, Borg multi-kinetic nano-mine)
4: Stellar
3: Planetary (Scimitar)
2: Continent
1: City
Mutant-Cyborg-droid Weapons
8: Indestructible (Wank Hulk)
7: Nuclear Weapon Resistant (Hulk, Superman)
6: Neigh-Indestructible (Uber Metroids, Omega Pirate, Ridly)
5: Heavy Artillery (Super Metroids, Space Pirate Elites, Daleks)
4: Light Artillery (Metroids)
3: Uber Shock Troops (Howlers, Spiderman, Space Pirate Commandos, Replicators)
2: Mid Shock Troopers (Borg Drones, Space Pirates, Spartans)
1: Lower Shock Troopers (Augments, Jaffa, Clones)
Industry Sophistication
4: Instant creation (push button, ships come out)
3: Energy/Matter Manipulation (Star Trek Replicators)
2: Nanobots
1: Contemporary Construction
Industry Size
6: Universe/Dimensional
5: Intergalactic
4: Galactic
3: Interstellar
2: Stellar
1: Planetary
Power Sources
13: God-like
12: Temporal/Dimensional (31st UFP)
11: Singularities (Time Lords)
10: Uber SciTech (Ancient ZPMs,)
9: Stars
8: Micro Singularities (Romulan Warbirds)
7: Micro Stars (Forerunners)
6: Super Technobabble Fuel (Asgards, Goa’uld)
5: Antimatter/Matter (UFP, Klingon Empire)
4: Cold Fusion/SciTech Fusion (???)
3: Fusion (UNSC, 21st Century Starfleet, Starwars)
2: Fission (First World Countries)
1: Chemical (Modern Day Earth)
Template:
Ground Weapons:
Ground Defenses:
Transport:
Propulsion:
Special Propulsion:
Typical Weapons:
Defenses:
Super Weapons:
Bio-Chemical Weapons:
Mutant/Machine/Cyborg Weapons:
Industrial Sophistication:
Industrial Size:
Power Source:
Total:
Favorite Examples:
22nd UFP
Ground Weapons: 3
Ground Defenses: 2
Transport: 3
Propulsion: 2
Special Propulsion: 0
Typical Weapons: 3
Defenses: 2
Super Weapons: 0
Bio-Chemical Weapons: 2
Mutant/Machine/Cyborg Weapons: 1
Industrial Sophistication: 1
Industrial Size: 3
Power Source: 5
Total: 26
24th UFP
Ground Weapons: 3
Ground Defenses: 4
Transport: 3
Propulsion: 2
Special Propulsion: 2
Typical Weapons: 4
Defenses: 5
Super Weapons: 4
Bio-Chemical Weapons: 3
Mutant/Machine/Cyborg Weapons: 1
Industrial Sophistication: 3
Industrial Size: 3
Power Source: 5
Total: 41
40k’s Imperium of Man
Ground Weapons: 3
Ground Defenses: 4
Transport: 2
Propulsion: 3
Special Propulsion: 2
Typical Weapons: 4
Defenses: 4
Super Weapons: 3
Bio-Chemical Weapons: 3
Mutant/Machine/Cyborg Weapons: 3
Industrial Sophistication: 1
Industrial Size: 4
Power Source: 4
Total: 32
The Asgard
Ground Weapons: 4
Ground Defenses: 3
Transport: 5
Propulsion: 4
Special Propulsion: 1
Typical Weapons: 5
Defenses: 5
Super Weapons: 3
Bio-Chemical Weapons: 3
Mutant/Machine/Cyborg Weapons: 3
Industrial Sophistication: 3
Industrial Size: 3
Power Source: 6
Total: 48
The Time Lords
Ground Weapons: 3
Ground Defenses: 4
Transport: 6
Propulsion: 5
Special Propulsion: 4
Typical Weapons: 5
Defenses: 8
Super Weapons: 6
Bio-Chemical Weapons: 4
Mutant/Machine/Cyborg Weapons: 2
Industrial Sophistication: 2
Industrial Size: 1
Power Source: 11
Total: 61
The Galactic Empire
Ground Weapons: 3
Ground Defenses: 3
Transport: 2
Propulsion: 3
Special Propulsion: 0
Typical Weapons: 3
Defenses: 4
Super Weapons: 4
Bio-Chemical Weapons: 2
Mutant/Machine/Cyborg Weapons: 1
Industrial Sophistication: 1
Industrial Size: 4
Power Source: 3
Total: 33
Point-wise, each sci-fi may be one or two off, due to specific episodes suggesting one thing, but it rarely being seen or something, but in the end it's fairly accurate I think. As you'll notice, 24th Century UFP tends to be in the low 40s, with more advanced. The Time Lords (unsurprisingly) find themselves waaay ahead of the pack in the 60s. Personally, I think most sci-fis are going to end up in the 30s-40s range.
Sci-Fi Point System
Ground Weapons
6: temporal
5: nuclear
4: vaporization/heavy artillery
3: energy weapons/super projectiles
2: advanced projectiles
1: primitive projectiles
Ground Defense
6: God-like
5: Advanced Shields
4: Shields
3: Energy resistant armor
2: Projectile Resistant armor
1: medieval armor
Transportation (transporter/shuttles)
6: Intergalactic/Galactic
5: Interstellar
4: Stellar
3: Planetary
2: Advanced Shuttle craft
1: Primitive Shuttle craft
Propulsion Capabilities
5: Universe
4: Intergalactic
3: Galactic
2: Interstellar
1: Stellar
Special Propulsion
+1: Primitive Time Travel
+1: Primitive Dimensional Travel
+2: Reliable Time Travel
+2: Reliable Dimensional Travel
+3: Temporal Mastery
+3: Dimensional Mastery
Typical Weapons
10: Universe Destroying
9: Galactic Destroying
8: Stellar Destroying
7: Planetary Destroying
6: Teratons
5: Gigatons
4: Megatons
3: Kilotons
2: Tons
1: Modern Day
Defenses
8: Planetary Temporal Shields
7: Theater Temporal Shields
6: Ship Temporal Shields
5: Planetary Shields
4: Theater Shields
3: Ship Shields
2: Advanced Technobabble Armor
1: Titanium
Super Weapons
6: Universe/Dimensional Destroyers (Reality Bomb)
5: Galaxy Buster
4: System Buster (Sun Crusher, Trilithium Warhead)
3: Planet Buster (Death Star, 8472 Bioship formation)
2: Planetary Devistator (Genesis)
1: Continent Devistator (Eclipse)
Biological/Chemical Weapons
8: Universe
7: Intergalactic
6: Galactic (Halo Ring Network)
5: Interstellar (Single Halo Ring, Borg multi-kinetic nano-mine)
4: Stellar
3: Planetary (Scimitar)
2: Continent
1: City
Mutant-Cyborg-droid Weapons
8: Indestructible (Wank Hulk)
7: Nuclear Weapon Resistant (Hulk, Superman)
6: Neigh-Indestructible (Uber Metroids, Omega Pirate, Ridly)
5: Heavy Artillery (Super Metroids, Space Pirate Elites, Daleks)
4: Light Artillery (Metroids)
3: Uber Shock Troops (Howlers, Spiderman, Space Pirate Commandos, Replicators)
2: Mid Shock Troopers (Borg Drones, Space Pirates, Spartans)
1: Lower Shock Troopers (Augments, Jaffa, Clones)
Industry Sophistication
4: Instant creation (push button, ships come out)
3: Energy/Matter Manipulation (Star Trek Replicators)
2: Nanobots
1: Contemporary Construction
Industry Size
6: Universe/Dimensional
5: Intergalactic
4: Galactic
3: Interstellar
2: Stellar
1: Planetary
Power Sources
13: God-like
12: Temporal/Dimensional (31st UFP)
11: Singularities (Time Lords)
10: Uber SciTech (Ancient ZPMs,)
9: Stars
8: Micro Singularities (Romulan Warbirds)
7: Micro Stars (Forerunners)
6: Super Technobabble Fuel (Asgards, Goa’uld)
5: Antimatter/Matter (UFP, Klingon Empire)
4: Cold Fusion/SciTech Fusion (???)
3: Fusion (UNSC, 21st Century Starfleet, Starwars)
2: Fission (First World Countries)
1: Chemical (Modern Day Earth)
Template:
Ground Weapons:
Ground Defenses:
Transport:
Propulsion:
Special Propulsion:
Typical Weapons:
Defenses:
Super Weapons:
Bio-Chemical Weapons:
Mutant/Machine/Cyborg Weapons:
Industrial Sophistication:
Industrial Size:
Power Source:
Total:
Favorite Examples:
22nd UFP
Ground Weapons: 3
Ground Defenses: 2
Transport: 3
Propulsion: 2
Special Propulsion: 0
Typical Weapons: 3
Defenses: 2
Super Weapons: 0
Bio-Chemical Weapons: 2
Mutant/Machine/Cyborg Weapons: 1
Industrial Sophistication: 1
Industrial Size: 3
Power Source: 5
Total: 26
24th UFP
Ground Weapons: 3
Ground Defenses: 4
Transport: 3
Propulsion: 2
Special Propulsion: 2
Typical Weapons: 4
Defenses: 5
Super Weapons: 4
Bio-Chemical Weapons: 3
Mutant/Machine/Cyborg Weapons: 1
Industrial Sophistication: 3
Industrial Size: 3
Power Source: 5
Total: 41
40k’s Imperium of Man
Ground Weapons: 3
Ground Defenses: 4
Transport: 2
Propulsion: 3
Special Propulsion: 2
Typical Weapons: 4
Defenses: 4
Super Weapons: 3
Bio-Chemical Weapons: 3
Mutant/Machine/Cyborg Weapons: 3
Industrial Sophistication: 1
Industrial Size: 4
Power Source: 4
Total: 32
The Asgard
Ground Weapons: 4
Ground Defenses: 3
Transport: 5
Propulsion: 4
Special Propulsion: 1
Typical Weapons: 5
Defenses: 5
Super Weapons: 3
Bio-Chemical Weapons: 3
Mutant/Machine/Cyborg Weapons: 3
Industrial Sophistication: 3
Industrial Size: 3
Power Source: 6
Total: 48
The Time Lords
Ground Weapons: 3
Ground Defenses: 4
Transport: 6
Propulsion: 5
Special Propulsion: 4
Typical Weapons: 5
Defenses: 8
Super Weapons: 6
Bio-Chemical Weapons: 4
Mutant/Machine/Cyborg Weapons: 2
Industrial Sophistication: 2
Industrial Size: 1
Power Source: 11
Total: 61
The Galactic Empire
Ground Weapons: 3
Ground Defenses: 3
Transport: 2
Propulsion: 3
Special Propulsion: 0
Typical Weapons: 3
Defenses: 4
Super Weapons: 4
Bio-Chemical Weapons: 2
Mutant/Machine/Cyborg Weapons: 1
Industrial Sophistication: 1
Industrial Size: 4
Power Source: 3
Total: 33
Point-wise, each sci-fi may be one or two off, due to specific episodes suggesting one thing, but it rarely being seen or something, but in the end it's fairly accurate I think. As you'll notice, 24th Century UFP tends to be in the low 40s, with more advanced. The Time Lords (unsurprisingly) find themselves waaay ahead of the pack in the 60s. Personally, I think most sci-fis are going to end up in the 30s-40s range.