Mike DiCenso wrote:Yup,
been there and done that two years ago. I don't think anything will really change, unless someone has some advance info from the latest Halo game that might alter the outcome.
-Mike
Well, I was hoping for some sort of nibble...
I might as well give my analysis. Maybe people will disagree with some aspects and we can a debate running?
Well, as you all know, I'm a median sort a guy, so keep that in mind. I don't mind higher end feats, but I will assume those things apply to both sides.
Firepower
The advantage goes to Trek, though the disparity isn't as massive as with some other series (ie, Star Wars). Covenant ships seem to be taken out in mass by a near same number of 30 megaton nuclear mines. Assuming that the ships ran into a trap where they were surrounded, to the point that they got hit on say, four sides with the nukes, we have about a total capacity of 20 megatons. Assuming that there were some ships damaged and such, we'll up it to 30 megatons total. This matches pretty well against an enemy power that's used to launching chemical warheads in mass against them.
FTL
This seems to suggest to be on the Covenant side, though the one example I got was 330,000c, but it was from ricrery, so it was no doubt the largest figure he could find. Still, that's not too high for Trek to compete, so they can presumably not overpower the UFP via FTL.
The second problem with the FTL is that it requires navigation--something the Covenant really suck at. Ie, it'd be child's play for the UFP to have scanned the entirety of UNSC space. It took the Covenant two decades to bring the UNSC back down to Earth.
Fleets
The Covenant has a few thousand ships, maybe ten thousand ships at best. The UFP has 30,000 ships, so in a best case scenario, the UFP outnumbers them three to one.
Ground Forces
Grunts
Utterly worthless. Short and not really well trained--not to mention not very well motivated, they're below even the red shirts.
Jackals
Jackals are well armed and protected. They typically appear to be carrying sniper rifles and needlers and appear to be higher on the totem pole than Grunts. Their large shields are really what help them in terms of combat and it gives them an advantage over your averagely equipped Starfleet officer. However, as in Homefront, it was suggested that UFP ground forces do have personal shields...so maybe that's a different case.
On the downside, Jackals do have this strange habit of standing up in plain sight (albiet at some distance) when using their rifles...which is a rather poor combat method.
Elites
The Elites are pretty much worth five Starfleet officers. Better physical capabilities, probably better shielding (at least more common), and cloaking. Although they typically potray decent level of tactics, they seem to fail in some areas, such as Reach where we see them overrunning UNSC soldiers by charging. This might be a holdover from the fact that their shields supposedly absorb a fair bit, so they can be extra risky.
Brutes
Just as well equiped as Elites--after the promotion of course, but immensly stupid. Really stupid.
Hunters
Pain in the ass, more like small weapon platforms. Still, smart use of photon grenades would be able to take them out.
All in all, if Starfleet can establish space superiority over a planet, then they can overpower any ground base force via stunning by phasers.
The major difference is the level that both sides will go to for victory. The Covenant will glass entire planets. The UFP typically will restrain themselves, but it'd be intersting to see if the Covenant managed to push them over the edge and force them to destroy entire planets to get the Covenant to stop trying to kill them--similar to the US and Japan.