Although it is polite to thank Connor for the hard work he put into producing such exhaustive databases, with data picked from the Warhammer 40000 guides and books, I wish he had put as much effort into the correct interpretation of the sources as he did in his research of material and quotations.
WH40K is supposed to be wild and crazy, but it's also largely dictated by an appeal to epic scale, and the descriptions and its almost unique terminologies often mislead the reader, especially the one who would take everything literally, at face value, without the consideration of hyperbole or even the concern for knowing if what's read is simply possible, according to what we know of physics.
Let's make it clear: Connor does show a habit for maximalism in his interpretations, sometimes clearly over the top, and I think we can show that his interpretations are not necessarily the only ones.
Although WH40K is one of those few universes where the density of fearsome machines, abundant firepower and crazy psychos armed with bigs guns is extremely high, sanity is still required for a proper analysis, and no misinterpretation in favour of greater numbers shall be allowed, no matter if it's Warhammer 40000.
So I'll start with the following thread. Note that you're encouraged to comment on my or anyone else's observations, eventually by digging deeper into the thread in question.
40K 1st/2nd edition misc analysis thread
Literal interpretation of the word "vapourised". He assumes, perhaps wrongly, that a target would be totally vapourised, and that this would also apply to an Ork, although they're supposedly tougher, which drives his numbers up.Connor MacLeod wrote: Rogue Trader: Various pages 277-283
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The only calcable "non-novel" example I have ever come across for plasma weapons (or at least an easily calcable one.) It is not sure what "most tagets" comprises, but we can take it to mean human sized at least, which indicates that a humanoid target hit by a plasma pistol would be vaporised. This can be taken to mean (an dreinforce) the "hundreds of megajoules per shot" estimates from other examples, though of course the exact output of a plasma weapon will depend on its setting. Note that vaporizing an ork (As would happen here, as its Space Marine vs Orks) would require at least svevral times the energy needed to vaporize a human (very high triple digit MJ to low single, perhaps double digit GJ, depending upon ork size)Plasma pistol. This is a very powerful weapon indeed - it fires a ball of super-heated plasma (ionised matter at incredible temperature - the stuff of which stars are composed.) Its range is not very great, and it is difficult to use except at close range, but most targets are instantly vapourised!
It will be easy, right there, to understand that an instant vapourization of a creature, especially an Ork or any infantry in light or heavy gear, will imply hundreds of megajoules of energy. But it will also imply an enormous side effect that is always ignored, and most of all, wholely lacking in the sources themselves.
Connor takes vapourize as turn the stuff the creature is made of into gas. A much simpler and achievable vapourization would be through sudden spraying of guts and blood (something largely supported by the comics I read). Basically turning most tissues and fluids into their aerosol counterpart. For that, you need much less energy, as long as you provide enough sudden energy to allow for sudden tissue and fluid expansion.
I think we can obtain some good idea of how powerful this large weapon is. A city-block is not big at all, so being conservative is very easy. All you want is being sure that a rather common material used for cities will be largely melted by the weapon.Connor MacLeod wrote: Page 98
A plasma bomb is a large missile typically used by or against spacecraft. They are also used for planetary sieges. The missile energises at launch, converting into a mass of seething plasma - each missile becomes a ball of boiling energy sufficient to melt a city-block. As it converts to plasma, the missile divides into 6 fragments, this enables the plasma to spread out and saturate its target. A target under plasma attack becomes a blazing inferno which only the very fortunate survive.
Range is practically unlimited. A plasma bomb can be fitted with drives enabling it to be launched from the edges of a solar system agianst a target on a distant planet. A powered missile of this kind is sometimes known as a plasma torpedo, or plasma lance.
Description of the operation of a "plasma bomb" (or plasma missile) Like barrage bombs, it seems to be a MIRV type weapon, and also like barrage bombs it has an "edge of the solar system" range as well (against targets). The interesting thing here is that it implies that these weapons can also be employed as anti-ship weapons, suggesting possibly that missile duels (At least) can be conducted over very long ranges.
Note that "melting a city block" can take alot less than gigaton/TT energies implied by the earlier quote I addressed, as most city blocks in modern times rarely get into kilometers square (what you'd need to achieve gigaton range outputs), it is possible in 40K given the types of planets avaialble (Hive and Forge worlds, in particular.) Not to mention that 40K material supersciene is basically as magical as anything in SW, so its not really easy to calc the yield based on that except in a conservative manner.
From the quote about some Coruscant-like hive-worlds, we can know that the cities would largely be composed of rockcrete, plasteel and other metals.
The metal used here would obviously not be worth the stock used for warships.
So we have a large missile -by WH40K standards- which happens to melt a city block after its six plasma "warheads" hit. Note, there, that the pattern is more efficient at dispatching firepower than attacking with a single bomb, since we're closer to a lower yield carpet bombing than a single detonation.
The weapon itself is rather strange, in that it's a constant matter-energy plasma based device that continuously runs its reaction during its course, and later on seems to imply that it can soak up damage from energy used against it.
As for the long range, unless the missile carries a massive amount of fuel, it wouldn't achieve more than a couple of tens of megatons at best, through sheer KE.
I also find the idea that this weapon is also used against spacecrafts rather interesting.
In some other threads, Connor did reference a case involving St Josemane's Hope. The story goes as its inhabitants got defeated and fleed or something, but at the price of a scorched earth act.Connor MacLeod wrote: Page 41I'm wondienrg how they might have accomplished it. It might provide an idea as to calcing if it did.,Finally, Methalor, the closest system to Gathalamor fell, its principal hive destroyed by a raging inferno started by the inhnabitants overloading its geo-thermal power grid.
I don't know if Connor was simply confusing both events or not.
With not much background info on Josemane's Hope's story, it's hard to tell.
I'm picking the two quotations below from later on in the same thread.Connor MacLeod wrote: Page 42Again, I'm wondering how they did that. I'm not even sure that thats what would happen if you "overloaded" a network. Then again I suppose it depends entirely on how it works. It would suggest fairly high power outputs though (high TT/low Petaton at least) What they use that power for.. no clue. Defense and maybe construction.It was a speech from him that had so incensed the population of Resto Primis they overloaded the geo-thermal power network, cracking apart the planet's continents with a wave of volcanic eruptions and earthquakes.
andrewgpaul wrote: Regarding the "geothermal energy network", Necromunda's hives are powered by hundred-metre-wide pipes running stright down the centre of the hive into the mantle of the planet.
Now, e30 J is a high amount of energy to tap into, and that alone is enough to do considerable damage to effectively destroy a planet, if one can reroute that energy properly. Of course overloading being a joker here, since the energy is already present, so it's hard to know what the regular output, or even peak output of the geothermal network is supposed to be.Connor MacLeod wrote: Runnign some rough calcs It might be what they did was overload whatever capacitors or energy-storage medium they use (suck up alot of energy from the mantle and then blow them violently.)
Running a rough calc (most of the mantle is iron, nd it makes up well over half the planet's mass, and an average temp of the aforementioned mantle) there *could* be enough energy to do it. Though I wouldnt want to rely solely on geothermal power for offensive/defensive purposes (total energy in the e30 joule range for an Earthlike planet...)
If the capacitors or whatever the storag emedium is were also buried, then it probably could cause massive cratering/fracturing (earthquakes) as if it were a buried explosive.
This amount of energy would obviously not be used all at once, but progressively.
I don't exactly know how they could overload the plant either. Perhaps by taxing too much energy at once, building up a pressure in some magma chamber, and starting loosing integrity. At this point, the planet's internal would continuously push magma into the chamber, until it would be breached and incinerate everything.
Nevertheless, the most stupefying part of this is how Connor wouldn't solely rely on the geothermal output for planetary shields and weapons, without giving a single reason why. All he provides is the total inner energy of a planet like ours, e30 J.
One obvious reason why this wouldn't be wise is that tapping huge energies to power shields and weapons in the multi-teraton range, if not petaton range, would surely be most devastating to the planet itself. It's removing considerable amounts of energy from a given spot, thus breaking the balance. This would create massive convection, and break continents.
After all, a teraton grade earthquake levels entire cities at the surface and cause considerable tsunamis.
Who would be unwise enough to suddenly rip near even low teratons of energy per second from a world's own geoenergy, in order to defend it and shoot back?
There would be nothing left to defend.
Obviously, such a planet would be more than enough for both defense and retaliation if energy was stored over a long time.
If anything, this is perhaps an attempt at obtaining large numbers, but which proves totally pointless in the end.
Directly shooting at the cities of the planet would be far, far more efficient. You certainly don't need such a firepower to kill that many people, especially when you have access to the orbital guns. This would largely suggest style over substance type of genocide, where efficiency, and thus time, is certainly not a prime factor.Connor MacLeod wrote: Skipping ahead to 2nd edition again.. the sisters of Battle Codex. We hear so very little about them officially that its worth commenting on this simply to get some ideas and details out there (and there are other relevant details I'd like to share, anyhow)
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Page 10Assumign the planet is roughly earthlike going by wikipedia and here we can estimate by area/volume that there is probably (if my math is right) around 8e19 kg of ice on EArth. I'm presuming that he's not using "icec caps" literally, but to refer to all the polar ice on the planet.Using the orbital batteries of Jhanna to melt the planet's ice caps, drowning nearly four billion people in the resultant floods.
from SD.net (the old asteroid calcs) the specific heat of ice is 2.1 kj/(kg*K), melting point is 273K, and latent heat of fushion is 335 kj/kg. Going by average temperatures (averaging also between summe rand winter) in Antarctica (a value of 235K) we can figure it takes about 420 kilojoules per kilogram to melt the ice. The total energgy input from the orbital batteries would be 3e25 joules. Unfortunately we dont know how many defense guns or how long it took (other than presumably a short time and didnt include torpedoes) but it gives us a broad benchmark for the kinds of firepower they can unleash (and that ship to ship engagements involve), particularily since inefficiencies will increase the number.
Still, the total amount of energy would pretty much remain a fact. Even raising our seas and oceans by one meter over a hundred years, with an increase of 3 degrees, requires similar amounts of energy.
Now, style over substance is good and all, but if our spurious leader chose to drown people, I think it's good to point out that merely picking a fraction of those 3 e25 J (717 metric teratons of TNT) and shooting here and there in the ocean, not far from coastal cities, would have done the job, with far more dramatic effects.
Decades later, two ultramarines companies are sent to retake control of two oceanic cities against renegades and chaos marines, so it's possible the planet had large areas of water.
A massive freak wave that would flood megacities could easily be created by a single multi-teraton shot in the water (a low teraton level earth quake creates tsunamis, and that's from a deep hypocenter that release its energy over a long period, not fractions of a second at the surface).
Also, just checking the number for ice mass: According to these values, the most recent estimation of Antartica's ice volume is 30 e6 km3, the biggest. The total for all ice caps is 33 e6 km³, or 33 e15 m³.
With a density of 917 kg/m³, that's 3.0261 e19 kg.
Connor got 8 e19 kg for all ice caps on Earth (Greenland and some other glaciers I suppose), that's close enough. That said, a planet like Mars has around ten times less polar ice.
If you use too much energy at once, ice is sublimated, not just melted. The only way to melt ice as much as possible, without breaking and sublimating enormous volumes of ice, is to use firepower power settings and energy levels that minimize excessive cratering and vapourisation, and really take your time to wait for the molten ice to escape, otherwise you'd probably boil and vapourize the ice you just melted, without necessarily melting more ice. That's many shots, and preferably on the edges of the ice sheets. We're talking about a prolonged bombardment.
That said, it would only diminish the power figure, not the total energy figure.
Connor says inefficiencies would increase the numbers. But what kind of inefficiencies?
According to this page, "the entire Antarctic ice sheet holds enough water to raise global sea levels by 62 metres (203 feet)." Clearly, you only need to attempt melting a fraction of the ice to get disastrous effects. You could vapourize a good amount of ice and melt the rest with fringe heat, it would work more than enough. Although had the energy been delivered that fast, it's pretty clear that drowning would have been the least of the inhabitants' worries.
3 e25 J is 7170 teratons, and this number was obtained by considering Earth's global ice amount.
Using Antartica's ice only, we get a maximum of 1.134 e25 J, and 3.66 e24 J if you rise the level by two meters (Antartica ice / 31).
According to this source, tsunamis can travel at 720 km/h over deep oceans, and will only slow down at rise to six stories heights when moving close to a coastline, which imho represents a fairly small quantity of distance.
Earth has a circumference of 4 e4 km. That makes the curved distance from a pole to the equator about 10,000 km.
It would therefore take 13.89 hours for a wave to cross that distance.
A weak one would certainly lose much of its strength over such a long distance, but scientists have certainly not considered the event of weapons unleashing teratons of energy into a region of water and ice all at once, and most cities aren't that far from the poles. Plus as I said, a good melting would be done by shooting at the caps' edges.
Chances are that many people would already be dead in the wake of the first shots. It would indeed be quicker to die, within hours, because of the impossibly powerful tsunamis, than die because the sea levels would rise slowly, notably due to a lower power long bombardment.
All in all, this was probably crammed into a book more than a decade ago without being much thought, and that was clearly not the author's point anyway. They were not there to crunch numbers and see if it physically and mathematically fits. Besides, back then, obtaining information was quite hard. Today, anyone can pick Internet and have access to a good amount of data that helps strengthen your background.
The conclusion being that this event remains a demonstration of high firepower, but not exempt of critical remarks.
That said, many fictional SF universes do have events that once understood and interpreted, tend to prove being high showings, even often being outliers.
As per wikipedia, a squad traditionally numbers between 8 and 14 men. I didn't see evidence to consider this rule of thumb wouldn't apply to WH40K.Connor MacLeod wrote: Page 47Single blast of an immolator tank leaves "charred bodies" of eldar - a whole suqad. At a gues sprobably triple digit MJ at least (say 40-50 MJ per body, and 10 bodies.. 400-500 mj)The Immoaltor opened fire and gouts of flame poured over the wall, lapping round the shattered windows to engulf the whole squad.
The Immoaltor rolled onwards, crushing the charred bodies of the Eldar beneath its steel tracks.
The Immolator obviously is some kind of napalm tank. This one is equipped with heavy-flamers, using promethium as the reactant.
However, why assume that the bodies were entirely charred? A person would be considered burnt if the external tissues and hairs were roasted beyond. If from the outside, the body looks torched, it's unwise to claim that all guts, bones and so on are torched as well, or even need to be.