2046 wrote:Oh wow, that looks exquisite.
Darth Spock wrote:Man, that is nice.
Thanks! I really appreciate that you guys like it.
2046 wrote:I envy your ability to put together a good looking TNG ship . . . I've never even wanted to try tackling the curves (shudders in horror).
That's why I took forever to actually start modeling one myself. But then a new and easy way to generate the saucer occurred to me. That lead to quickly building the basic hull, plus a bit of sculpting, vertex manipulations, and procedural mesh distortion. I'll see if I can build a basic GIF of the process.
Darth Spock wrote:How do you "play" with them after it's done? Create digital dioramas, or export into game mods? Please don't tell me you have a 3D printer, I don't think I can handle that much envy.
have a 3d-printer (just an old & cheep Printrbot Simple-1401 I've kept tuning) but the mesh is nowhere near manifold, so it'll take quite a bit of work to get it to a printable state (in case you're unfamiliar with 3d-printing, the mesh needs to be mostly closed and not have intersections to properly 'slice' the mesh into a real 3d tool path).
But I typically "play" with the meshes from time to time by creating little scenes or experimenting with VFX. Here's a quick animation I made with a nova class model I found, converted to work with Blender, and improved: https://www.youtube.com/watch?v=jQ3tLlD67Fk
And Here's an update on the Nebula's progress. It turns out that there are three variants on the Nebula Class—production model wise; so I've pretty much abandoned following a "blueprint" guide at this point. I'm now trying to identify what makes it unique from the Galaxy class, in any of the thee variants, and then incorporating those into a single 'unified' version of the nebula. For example: the USS Honshu
version is a Galaxy-class saucer on a Nebula body, etc...