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Goblins

Posted: Sat May 07, 2011 6:21 am
by Mike DiCenso
Another great role playing game-based webcomic that looks at the game from the monsters' point of view, in this case the goblin characters of the title. Click here to read.

Also be sure to read the spin-off webcomic by the same author/artist called "Tempts Fate".
-Mike

Re: Goblins

Posted: Thu May 12, 2011 12:54 am
by Trinoya
I've been a dedicated goblins reader for a few years now, I must say it's truly fantastic and people would be missing out if they didn't give it a chance. I like the art-evolution in the series, the colored stuff is fantastic.

Re: Goblins

Posted: Thu May 12, 2011 1:16 am
by Mike DiCenso
Thunt's artwork has really come along way since those first black and white comic pages years and years ago. In fact, looking at the comparison of the artwork from then and now he's got on his page, you'd almost think a different artist was drawing it.

What I also like about Goblins is, unlike a number of RPG-based webcomics, is that it never forgets that it is just that, an in-universe look at a game. Unlike Order of the Stick, it even remembers that there are players and a DM running things, which is a refreshing change of pace, making it a nice in-between the extremes of OOTS and Darths & Droids as far as that sort of thing goes.
-Mike

Re: Goblins

Posted: Thu May 12, 2011 1:31 pm
by Praeothmin
Yup, I love Goblins, and thanks for the other link, i didn't know it existed...

Re: Goblins

Posted: Fri May 13, 2011 4:36 am
by Mike DiCenso
Read Tempt's Fate Number 8, where he battles the poorly made characters.... The Mighty Pirateninja among them! :-)
-Mike

Re: Goblins

Posted: Fri May 13, 2011 8:26 pm
by Trinoya
Indeed, I have to reference that for my own D&D players once in awhile just to remind them of what NOT to do when making a character.

Re: Goblins

Posted: Fri May 13, 2011 9:18 pm
by Mike DiCenso
I'll bet you wish you also had an NPC that could reach out of universe and throttle them for that as well, too. ;-)
-Mike

Re: Goblins

Posted: Sun Jun 05, 2011 12:16 pm
by Trinoya
Knowing my players it wouldn't do any good. I've had such a mismatch over the years of player types that lessons have been hard to drill into them.

I'm pretty sure my game has the record for shortest lived character at 3 seconds in game time. That is, of course, DM fu not withstanding (basically saying "your character dies on jump.").


By far though, the best thing that sums up my players was a quote that one of them made...


"Even the villains can't count on us..."